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Official ScriptUO EasyUO Scripts => Script Library => Resource Farming => Topic started by: rana70 on August 29, 2009, 11:09:45 AM

Title: WFA Wool Farmer Assistant
Post by: rana70 on August 29, 2009, 11:09:45 AM
Title: Re: WFA Wool Farmer Assistant
Post by: bennyspa on September 01, 2009, 03:49:17 AM
Very good script.

I have a proposition:

Could the script first kill the sheep and then use the knife for the wool to be out of the body and finally catch it? With this, you could take the triple of wool.

Is it possible to add more than nine runes? Cause when you put SHEEP 10 in the book, the script does not consider the rune number 10.

thanks
Title: Re: WFA Wool Farmer Assistant
Post by: rana70 on September 01, 2009, 07:57:00 AM
Very good script.

I have a proposition:

Could the script first kill the sheep and then use the knife for the wool to be out of the body and finally catch it? With this, you could take the triple of wool.

Is it possible to add more than nine runes? Cause when you put SHEEP 10 in the book, the script does not consider the rune number 10.

thanks

Hi,
at first thank you for running my script !

I will look into the Runebook problem, honestly I never used more than 4 differend places so far.

About the other issue with the amount of wool:

I don't think it will tribble anything to change the way it gathers wool.

If I am correct I get 2 piles of wool with my method
in felluca area from each sheep.
Then I use this two piles of wool on a spinningwheel.
I end up with two runs of the spinningwheel and get finally
6 balls of yarn.


With your method I get 6 piles of wool from a dead sheep.
When I use this kind of wool piles on a spinninwheel
I end up with 1 ball of yarn per pile of wool.
So I have to do 6 runs of the spinningwheel
and in the end I have 6 balls of yarn.


Finally we both have the the same amount of yarn
but you need way more spinningwheel runs.

cu


Edit:
I checked the script with a full Runebook (16 Runes)
and I had no problems at all, I added a display for
the travel spot maybe this will help use to
figure out why it isn't working for you.
Please let me know if you play on a freeshard
or if you use a non english version of UO.
Thanks

Title: Re: WFA Wool Farmer Assistant
Post by: bennyspa on September 01, 2009, 10:21:23 AM
Ok, I'll explain you.

Freeshard Server (Osi Style).

You're right, in Felucca you get 2 wool for each sheep and in Trammel it's only one. The difference is that if you kill the sheep first and then you take the wool from its body, it gives you six pieces in Felucca and only 3 in Trammel.

Using the wool in a spinningwheel you'll get 3 balls of yarn for each piece of wool.

At least it is how it works on the server where I play. So, at least in this one, it is more rentable to kill the sheep first and then extract the wool.

I checked the script and I've only been able to download version 1.1a, maybe it is related...
Title: Re: WFA Wool Farmer Assistant
Post by: rana70 on September 01, 2009, 11:27:41 AM
Ok, I'll explain you.

Freeshard Server (Osi Style).

You're right, in Felucca you get 2 wool for each sheep and in Trammel it's only one. The difference is that if you kill the sheep first and then you take the wool from its body, it gives you six pieces in Felucca and only 3 in Trammel.

Using the wool in a spinningwheel you'll get 3 balls of yarn for each piece of wool.

At least it is how it works on the server where I play. So, at least in this one, it is more rentable to kill the sheep first and then extract the wool.

I checked the script and I've only been able to download version 1.1a, maybe it is related...

Hi again,

I am very sorry but I don't really support freeshards .. I do scripts for "OSI" shards and
if they work on freeshards too it is OK for me .. but I will not support those shards at all.

Thx and Cu
Title: Re: WFA Wool Farmer Assistant
Post by: Endless Night on September 01, 2009, 05:03:39 PM
Looks like a great script and i note you also use incognito... i recently added that to one of mine.

Ps thier is no plural to sheep... many sheep is still sheep... as in i killed 50 sheep. not sheeps.- sorry got 2 kids so err correcting is a habit lol
Title: Re: WFA Wool Farmer Assistant
Post by: rana70 on September 19, 2009, 09:31:45 PM
Ps thier is no plural to sheep... many sheep is still sheep... as in i killed 50 sheep. not sheeps.- sorry got 2 kids so err correcting is a habit lol

Thanks I will fix this issue  :)
Title: Re: WFA Wool Farmer Assistant
Post by: Paulonius on April 20, 2011, 05:43:46 AM
Has anyone got a good list of consistent sheep locations?
Title: Re: WFA Wool Farmer Assistant
Post by: rana70 on April 20, 2011, 07:09:56 AM
Has anyone got a good list of consistent sheep locations?

Hi,

just south of Yew you have 3 fenced areas with about 10-15 sheep

The script kills the sheep so I usualy had no need for more locations
because the sheep respawn fast enough.

cu
Title: Re: WFA Wool Farmer Assistant
Post by: 12TimesOver on April 20, 2011, 07:26:54 AM
Jehlom farms is another good spot.
Title: Re: WFA Wool Farmer Assistant
Post by: Endless Night on May 02, 2011, 06:23:25 PM
I always love your menus.
Title: Re: WFA Wool Farmer Assistant
Post by: Paulonius on May 04, 2011, 07:49:01 AM
I am cooking along with this script, and getting comfortable with how it works. I have a couple of items of feedback.

1. The script doesn't have a failsafe to confirm that it has moved through a gate.  At GM magery you fail to cast gate on occassion.  The script will hang if it fails to cast gate, pausing when it can't find the wool box in the bank -- because it never made it to the bank. I am going to see about adding a position monitor.

2. I can't seem to get the multi-book to work properly.  I read the directions a couple of times, but for some reason I don't seem to understand it.  Probably because I am think.  What should the second book with bank/home runes be labelled? 
Title: Re: WFA Wool Farmer Assistant
Post by: gimlet on May 04, 2011, 08:23:34 AM
I was running it on seige last night.

Name one book sheep 3   (first 3 sheep runes or 5 if five locations)

The other book the first 2 runes are for banks. You use the setup to target this book.
Title: Re: WFA Wool Farmer Assistant
Post by: gimlet on May 04, 2011, 08:25:58 AM
I also ran another program by her to make the bolts of cloth
Title: Re: WFA Wool Farmer Assistant
Post by: rana70 on May 12, 2011, 08:07:35 AM
Hi,

sorry for the trouble you have with the script and thank you for the feedback !

have a couple of items of feedback.
1. The script doesn't have a failsafe to confirm that it has moved through a gate.  At GM magery you fail to cast gate on occassion.  The script will hang if it fails to cast gate, pausing when it can't find the wool box in the bank -- because it never made it to the bank. I am going to see about adding a position monitor.
You are right, I never had the idea of monitoring this even, because the Gate thing was just for SP
and I never used a char there with trouble to gate :-)


have a couple of items of feedback.
2. I can't seem to get the multi-book to work properly.  I read the directions a couple of times, but for some reason I don't seem to understand it.  Probably because I am think.  What should the second book with bank/home runes be labelled?  
I am sure the directions are not the best, because english isn't my natural language.
I will try my best to fix this, for now I will try to explain.

You can use this script with one (A) or with two (B) RuneBooks.

Version A)
Set the SETUP Menu Option "UseOneRuneBook" to true (signed)
Set the SETUP Menu Option "Allow Alternate Home" to false (unsigned)
Use one Runebook with one Rune to your DropOff Location and max 15 Farming Spots
in it, Place your Bank/Secure Rune into the first Slot of this RuneBook
Let's say you have four Farming Spots put those Runes in the following slots,
rename the RuneBook to "SHEEP (SPACE) (Amount of Farming Runes)" eg "SHEEP 5"

Version B)
Set the SETUP Menu Option "UseOneRuneBook" to false (unsigned)
Set the SETUP Menu Option "Allow Alternate Home" to false (unsigned)

Use two RuneBooks
RuneBook ONE
Named "SHEEP (SPACE) (Amount of Farming Runes)" eg "SHEEP 4"
Holds all your farming runes and the amount of runes is added to the Runebook Name

RuneBook TWO
Any other Runebook in your Backpack can be used and during SETUP you will
be asked to target this Runebook.
The first slot of the Runebook holds your Dropoff/Secure Rune.

The Version B Setup is my personal favorite because
the most of use have a "regular" Runbook with the home/secure Spot in Slot one.

Finally the Option if you sign the OPTION "Allow Alternate Home"
you can add an extra dropoff / secure Rune to the Book setting you like,
to make sure even if spot one is blocked you use spot two.
In Version A setting you just put this alternate home rune in Slot 2
and the farming runes will follow.
In Version B you also place the alternate Spot in Slot 2 of the 2nd RuneBook


I hope this makes it easier.
If you have sugestions please let me know and I will change the "HELP" stuff in the script

cu
Rana
Title: Re: WFA Wool Farmer Assistant
Post by: Paulonius on May 12, 2011, 10:36:30 AM
Alles klar und viele herzliche.  Diesem fall Deine Erklaerung genugt, war mir eine bloede Moment.  Hab jetzt alles in ordnung.

Fuers Gate Mana proof hab ich so was gemacht.  Wahrscheinlich langsamer als notwendig, aber funkioniert:

(But who are we kidding, your English is amazing Rana, while responding with two lines of German took me three minutes and a minor headache to remember.)

Code: [Select]
;------------------------------------------------
Sub Travel_To_NPC_Smith
Set %CheckX #CharPosX
Set %CheckY #CharPosY
While #Mana < %ManaRequiredForTravel
      {
      Wait 3
      }
Position_Check_Smith:
Gosub TM_RandomRunebookTravel %TravelMethod %SmithRune1 %SmithRune2 %RuneBookID
Wait 20
If %CheckX = #CharPosX && %CheckY = #CharPosY
   GoTo Position_Check_Smith
Return
Title: Re: WFA Wool Farmer Assistant
Post by: dogdeal on March 26, 2012, 05:35:06 AM
Thank you! 1.2b version is running very well.

but 1.3version is 0byte. Can you upload 1.3 again?
Title: Re: WFA Wool Farmer Assistant
Post by: gimlet on April 01, 2013, 03:42:18 PM
 ballsmahoney please answer the following questions:

1) Are you playing an osi shard
2) Recall or gate etc?
3) One rune book or 2
4) name on book(s)?
Title: Re: WFA Wool Farmer Assistant
Post by: ballsmahoney on April 02, 2013, 10:02:11 AM
I just recently revived my UO addiction and I have grown weary of sheering sheep so I tried out this script. The script looks great but for some reason I keep getting an error saying "Stopped because of Travel problem." Could this be an issue with id'ng the runebook in my bag? The id is ZBN in the script. Are there other codes for runebooks? The app never even asks me to target a runebook during the setup.

Also could it be a problem with the runebook have the crafters mark on it "crafted by attention whore?"
Post Merge: April 01, 2013, 02:50:12 PM
Ok I also tried another script that has me target the runebook and it says "no runebook found." Is there a way to find the item ID for something or will a runebook always be item ZBN?
Post Merge: April 01, 2013, 01:09:22 PM
Man this is irritating me. I see in the script many lines that says "findrunebookid" which I found using easyuo item id finder. I tried to paste the ID# into the script but it still won't recognize the book. It is of the type ZBN but the color is 1211 and the item ID is LCNPPRD. Is there a way to bypass the gui and just enter in the specific runebook id? Or am I just going to be unable to use the script?
Title: Re: WFA Wool Farmer Assistant
Post by: gimlet on April 02, 2013, 10:43:16 AM
ballsmahoney please answer the following questions:

1) Are you playing an osi shard
2) Recall or gate etc?
3) One rune book or 2
4) name on book(s)?


Please answer these questions first!!!!!!!!!
Title: Re: WFA Wool Farmer Assistant
Post by: rana70 on April 02, 2013, 06:37:56 PM
I just recently revived my UO addiction and I have grown weary of sheering sheep so I tried out this script. The script looks great but for some reason I keep getting an error saying "Stopped because of Travel problem." Could this be an issue with id'ng the runebook in my bag? The id is ZBN in the script. Are there other codes for runebooks? The app never even asks me to target a runebook during the setup.

Also could it be a problem with the runebook have the crafters mark on it "crafted by attention whore?"
Post Merge: April 01, 2013, 02:50:12 PM
Ok I also tried another script that has me target the runebook and it says "no runebook found." Is there a way to find the item ID for something or will a runebook always be item ZBN?
Post Merge: April 01, 2013, 01:09:22 PM
Man this is irritating me. I see in the script many lines that says "findrunebookid" which I found using easyuo item id finder. I tried to paste the ID# into the script but it still won't recognize the book. It is of the type ZBN but the color is 1211 and the item ID is LCNPPRD. Is there a way to bypass the gui and just enter in the specific runebook id? Or am I just going to be unable to use the script?

Hi,

as far as I know ZBN is the only ItemTyoe for Runebooks on regular OSI Shards.

This script looks for the runebook by comparing the Name String of the runebook (ItemProperty).
As in the Help section written you have to name the runebook properly to enable the
script to find it, the valid Names is SHEEP.

Only in case you use the "two Runebook setup" the script will ask you to point the
"home" runebook by clicking on it.

eg in case you like to use the "OneRuneBook Version" Option 2.
 if you have two runes for your dropoff location and 5 Runes for harvest areas

Place the two Home Runes at first into an empty runebook,
add the other 5 harvest location runes to the same rune book,
now change the name of the Runebook to SHEEP 7
and finally when doing the setup of the script
select Allow Alternate Home and Use One RuneBook.

Basically the crafters mark would only interfere with the book detection when it would
include the word "SHEEP" or any number between 1-16.

The script stores the data, so it might be a good idea to use the "R" button to delete
what ever it has stored and start over from scratch.

Please keep in mind the script only is tested on regular OSI Shards !

If you still have trouble, you can turn on the Debug Mode by changing the line
Set %DebugMode #TRUE
you will get some more information in the status bar of the script.

cu

Title: Re: WFA Wool Farmer Assistant
Post by: deimosws6 on July 23, 2013, 09:28:34 AM
I think I have a fix for the travel problem error, script is running right now. If it's still working when I get home from work I'll post my fix.
Title: Re: WFA Wool Farmer Assistant
Post by: Blighter on June 19, 2018, 05:49:42 PM
well guess wont work anyways
Title: Re: WFA Wool Farmer Assistant
Post by: bendel on June 20, 2018, 02:28:52 AM
why ?
Title: Re: WFA Wool Farmer Assistant
Post by: Crisis on June 20, 2018, 01:56:46 PM
Because he is restricted and was making a post to see if he can download. So many people think that it still falls under the old rules of one post to download. It is so much better when you are part of the community instead of only coming in when you need a script. I rarely play UO anymore but I am here everyday.
Title: Re: WFA Wool Farmer Assistant
Post by: Cush on November 16, 2020, 04:40:07 PM
Great Script! Thank you!

It took me a bit to get it set up right. I could not get the 2 book system to work without triggering a "Stopped because of Travel problem." Error. I read all the posts several times and was very careful setting it up.

Went to just the one book method and has been working flawlessly for hours. My recommendation is save yourself some time and just use the one book method lol.

Now to find a really good weaving script. Oh and as always love your script interface menu they are awesome and easy to understand.
Title: Re: WFA Wool Farmer Assistant
Post by: The Ghost on November 16, 2020, 05:01:06 PM
I have this one on file 
Victor's Wool in Cloth Bot   https://www.easyuo.com/forum/viewtopic.php?f=3&t=4546&start=30     
 I recall to have some ghosting issue back them.   
Title: Re: WFA Wool Farmer Assistant
Post by: Gaderian on November 16, 2020, 05:27:39 PM
That is the first script I ever modified to update and share my fixes! The major fix was about fixing the journal processing, because a group of animals spawned next to my house and the oringinal script locked up.

Later I made one that would use multiple looms and spinning wheels to maximize how fast I could make bolts in my house, but it was based on Victor's script.

Gaderian