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General UO Chat / Re: Mage Weapon Question
« on: January 30, 2014, 07:43:38 PM »
Ok...heh lots of ground to cover but since I'm using my phone I'll give you the short version. Your ability to be hit or missed is a comparison between your combat skill and your opponents.
Combat skills...
Fencing
Mace fighting
Swords
Wrestling
Archery
Throwing
If you have EQUAL skill as your opponent you hit and are missed 50% of the time. Hit chance increase and defense chance increase modify that base number and basically cancel each other out. Example... you have any combat skill at 120 and so does your opponent. Your on a mage with 45 dc I and your opponent has 45 hci. ..you are hit 50% of the time...Your hci and dc I cancel.
Mage weapons simply allow you to use your Magers skill as a "combat" skill though at a penalty... If you have 120 real Magers skill and equip a -20 mage weapon you would effectively have 100 base combat skill for purposes of hitting or being missed. The thing to do with mage weapons is to account for that negative Magers penalty. So.....If you have +20 Magers skill increase on your suit the -20 mage weapon is accounted for and your getting a FREE combat skill at 120 for the cost of having to use the mage weapon...
Also.. multiple combat skills don't stack to make you harder to hit or any easier to hit someone else..
Gah.. At work heh.. someone else can email anatomy + evaluation dodge stuff...heh
Combat skills...
Fencing
Mace fighting
Swords
Wrestling
Archery
Throwing
If you have EQUAL skill as your opponent you hit and are missed 50% of the time. Hit chance increase and defense chance increase modify that base number and basically cancel each other out. Example... you have any combat skill at 120 and so does your opponent. Your on a mage with 45 dc I and your opponent has 45 hci. ..you are hit 50% of the time...Your hci and dc I cancel.
Mage weapons simply allow you to use your Magers skill as a "combat" skill though at a penalty... If you have 120 real Magers skill and equip a -20 mage weapon you would effectively have 100 base combat skill for purposes of hitting or being missed. The thing to do with mage weapons is to account for that negative Magers penalty. So.....If you have +20 Magers skill increase on your suit the -20 mage weapon is accounted for and your getting a FREE combat skill at 120 for the cost of having to use the mage weapon...
Also.. multiple combat skills don't stack to make you harder to hit or any easier to hit someone else..
Gah.. At work heh.. someone else can email anatomy + evaluation dodge stuff...heh