ScriptUO

Scripting Resources & Utilities => Stealth Client => Stealth scripts => Topic started by: dxrom on October 19, 2013, 12:44:29 PM

Title: [V6 , Pascal] Stealth, Hiding (via Moongate) v2
Post by: dxrom on October 19, 2013, 12:44:29 PM
Code: [Select]
{Written by dxrom for release on ScriptUO.com

--Script will utilize public moongate to train stealth and hiding.
 
  Setup: It's your responsibility to make sure you put on additional
  armor for stealth to continue gaining. Check this link for info:
  http://www.uoguide.com/Stealth#Training
 
 
  Walk over to any Public moongate and hit Play.}

UPDATE: I have removed the additional skill functionality (Will replace it in future update). I have completely revamped the code altogether as I as very unhappy with it as a whole.

NOTE: If you do not train stealth in wraith form, then modify MoveThroughNPC:=0; to be MoveThroughNPC:=1; within the Init;
Title: Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
Post by: Crome969 on October 19, 2013, 01:17:43 PM
Great Work! Thank you for your sharing!
Title: Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
Post by: Rup on January 05, 2014, 08:48:48 AM
I'm not sure if i am doing something wrong, but i start the script and it works for 5 minutes or upto about 10 minutes then my toon stops about 4 tiles from a moongate and sits there.  if i stop and start the script it gets stuck in the exact same spot the first time it moves to that gate.  But if i exit stealth and UO and reload it. and click start it works again for 5 to 10 minutes and then stops again.

If i work up near the moongate it resumes, I was trying to figure out how to make it not walk so far to see if that fixs the problem
Title: Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
Post by: dxrom on January 05, 2014, 11:59:54 AM
Weird :X

I'll look into it. Maybe something changed in new versions of stealth.
Title: Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
Post by: Rup on January 05, 2014, 03:03:24 PM
Weird :X

I'll look into it. Maybe something changed in new versions of stealth.

Thanks dxrom, what version of stealth did you write it for? maybe i should try a older version
Title: Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
Post by: dxrom on January 05, 2014, 03:10:18 PM
Weird :X

I'll look into it. Maybe something changed in new versions of stealth.

Thanks dxrom, what version of stealth did you write it for? maybe i should try a older version

I have no idea anymore. Early version of 6.

The problem is probably because I wrote it poorly, lol.
Title: Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
Post by: Rup on January 05, 2014, 04:25:26 PM
I think i figured out the problem, if i turn off the "Gumps&Menus On" option then it started working it has been running for 20 minutes now
Title: Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
Post by: bendel on January 15, 2014, 03:03:07 PM
Hello :)

Maybe i'm wrong but its work more fast for me when i replace

    begin
      X:=GetX(GATEID);
      Y:=GetY(GATEID)-4;   for       Y:=GetY(GATEID)-1;

Have a nice day.
Title: Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
Post by: Rup on January 16, 2014, 10:46:07 AM
Hello :)

Maybe i'm wrong but its work more fast for me when i replace

    begin
      X:=GetX(GATEID);
      Y:=GetY(GATEID)-4;   for       Y:=GetY(GATEID)-1;

Have a nice day.

Thanks dxrom for the great script I have really appreciated you sharing it and allowing me to use it.  I wanted to give a little feedback on the script.  This suggested change makes the script work a lot better.

I am GMing my 2nd toons stealth/hiding.  There where two problems i had with the script.

If the location the script was telling me to walk to a location that is temp blocked by some one standing there like on the moongate the script would pause for 15 minutes and stealth displays the message "Point X 771 Y 752 marked as bad to 15 min".  Since the toon was 4 tiles from the gate the script basically paused for 15 minutes.  With the change from 4 tiles to 1 tile I am standing next to the gate if some ones on the gate and it gets marked bad for 15 minutes it does not matter because the script keeps going since i am close to the gate.

The second problem I have been having is if i have the UOclient window loaded from time to time stealth will get out of sync with the UO server and I am frozon in place until i close the UO client disconnect and reload the application and login.  The odd thing is i would still see the Gen chat messages. So to prevent this issue i am just not clicking the "Start Client" button
Title: Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
Post by: TheEnd on June 05, 2014, 07:27:12 PM
where the script can be dowloaded?

i cant see any scripts because my level is too low???
Title: Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
Post by: dxrom on June 05, 2014, 07:34:01 PM
Hi.

http://www.scriptuo.com/index.php?board=20.0

http://www.scriptuo.com/index.php?topic=1683.0
Title: Re: [V6 , Pascal] Stealth, Hiding + Additional skill training.
Post by: TheEnd on June 05, 2014, 07:39:38 PM
@dxrom bro, thanks for ur reply. i'll read the rules carefully.
Title: Re: [V6 , Pascal] Stealth, Hiding (via Moongate) v2
Post by: dxrom on July 07, 2014, 12:23:09 AM
Updated, temporarily removed additional skill training. Revamped all the code as a whole as I was very unhappy with the way I had written it and how it ran.
Title: Re: [V6 , Pascal] Stealth, Hiding (via Moongate) v2
Post by: Ultimafreak77 on May 23, 2015, 05:50:27 PM
I'm needing some hiding and stealth skill.. guess ill see if this still works!
Title: Re: [V6 , Pascal] Stealth, Hiding (via Moongate) v2
Post by: Ultimafreak77 on May 23, 2015, 07:28:07 PM
Thanks Dxrom! I am now gaining skill using your script!
Title: Re: [V6 , Pascal] Stealth, Hiding (via Moongate) v2
Post by: bendel on May 24, 2015, 10:17:51 AM
I'm using it right now.

10/10  running perfectly :)