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Messages - Djego

Pages: [1] 2
1
Script Debug / Re: ScriptUO Combat Companion
« on: January 11, 2009, 04:32:19 AM »
12x mentioned he would make a menu, but if he doesn't want for some reason, i would do it ;) I'm am menu freak btw, giving every litte senseless script a menu... just say something

2
New member introductions / Re: Hey all!
« on: January 11, 2009, 04:26:54 AM »
Oh, I left once and deleted and donated all my items and chars... and I'll never ever do that again ;)

3
UO Bragging Rights / Re: Whats ur best ps drop in ur backpack
« on: January 10, 2009, 02:29:48 PM »
When I started playing UO in my 5th time I champed, I got a 120 Magery PS ;) quite nice because I needed money...

4
Scripting Chat / Re: Differ Mobs from Items via type
« on: January 10, 2009, 06:13:02 AM »
Ahhh, thats exactly what i looked for... always something new to discover from euo ;) thx very much!
with this Method you can Easy Index your Id`s
Mobiles have 1 or 2 Letters (npcs,Spawn)
Items has 3 Letters
i Think its enough if you say
if #strres > 2
{
ignoreitem
}
Else
{
"Do your Attack"
}

Thats exactly what I did ;)

5
Scripting Chat / Re: Ultimate Pot Drinking Sub
« on: January 10, 2009, 06:12:19 AM »
That's a pity... i'll wait for it and hope you will do something with it... i would try it for myself, but this task is too hard for me i think :D

6
UO Bragging Rights / Re: Totem of the Void
« on: January 09, 2009, 04:03:06 PM »
Well that's right... on the freeshard I'm playing on, this bracelet would be trashed... the intensity is waaay higher, which is the reason that most enemys are waaay harder to kill ;) i think if there's a balance of equip and environment, everything is okay... not like some shards giving you uberitems with 1000% dmi and such crap... but the totem thing is nice

7
Scripting Chat / Re: Ultimate Pot Drinking Sub
« on: January 09, 2009, 03:48:39 PM »
*necromances the thread*

I know it has been a while, but is there any progress? Such a sub sounds really useful! But you should definitely add also to disarm the weapon but shield, in situations when you are very low health it's better disarming the weapon and parry a blow than the other way round ;)

8
Off Topic / Re: What is Life?
« on: January 09, 2009, 03:38:32 PM »
oh well, when I answered this, I was kinda depressive... but that comes from time to time ;)

answer it truely, there are some interesting points of view :D (especially TM's first one :P)

9
Scripting Chat / Re: Differ Mobs from Items via type
« on: January 09, 2009, 03:27:59 PM »
Ahhh, thats exactly what i looked for... always something new to discover from euo ;) thx very much!

10
Scripting Chat / Differ Mobs from Items via type
« on: January 09, 2009, 04:13:36 AM »
Hi @ all,

I need to differ from mobs and items via finditem. But the only thing in which they differ is the length of the type they have... Is there a way to get the string length of the #findid variable? I really don't want to note every single mobile type...

thx 4 help

11
Off Topic / Re: What is Life?
« on: January 08, 2009, 02:34:01 PM »
Hmm it took some time to get these words... its not that easy...

Think, exist, wait, watch

12
Misc. Scripts / Re: DOOM BONE CUTTER
« on: January 06, 2009, 05:42:03 AM »
when i using this script,im healing my pet with razor macro,some bones dont get cut.any solutions?

Yes, the target of the bandages gets in conflict with the target cursor of the dagger for cutting the bones ;) maybe writing a check in the script "if #targcurs = 1" or something like that to ensure both target cursors dont get in conflict

13
ScriptUO Questions and Answers / Re: ScriptUO...?
« on: January 05, 2009, 04:11:00 PM »
Actually, in the beta version of SUO, there is a debug command that will allow you to output debug text to the console.  So you can do this:

Code: [Select]
  for %i 1 5
    debug I love to count , #SPC , %i , #SPC , Ha Ha Ha!

now THAT's very useful... i always used display and that crap to debug my script...

14
Scripting Chat / Re: How can i find out the hp of my pet?
« on: January 05, 2009, 01:24:28 PM »
hmm i hoped there's another way of getting its health tha via the gump... but wayne, I'll use it! very much thanks, i'll rip the part i need off your script (giving you credit of course) :D

but it would be a genious feature for SUO to have a variable for that... maybe you can do that?

anyway, thanks, this will enhance my script a lot!

Edit: Okay, i missed the ocr part... thats not that good, then... :/

15
Scripting Chat / How can i find out the hp of my pet?
« on: January 05, 2009, 12:57:05 PM »
Hi all, I need a way to find out how many hits my pet currently has, its possible in percent of its maxhits, too... i really cant find any way to get this exept by #Enemyhits, but i don't want to attack my pet... can anyone help?

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