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Messages - godfetish

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1
Character skill advancement / Re: HopKiddo Ninjitsu Trainer
« on: March 22, 2017, 11:15:08 AM »
The missing return statement on the SkillCheck subroutine may be causing your eventual crash.


Never even used this, but if you are using original as posted, that could be your memory leak.

Original:
Code: [Select]
Until #CharGhost = Yes
pause

;==========================================================
Sub SkillCheck
ChooseSkill ninj real
If #Skill = %NinjitsuGoal
   {
   Display You have acheived your goal. Go sneak away and kill someone!
   Halt
   }

;==========================================================
;Ground Targetting
sub targetground

Add at line 73 a return
Code: [Select]
Until #CharGhost = Yes
pause

;==========================================================
Sub SkillCheck
ChooseSkill ninj real
If #Skill = %NinjitsuGoal
   {
   Display You have acheived your goal. Go sneak away and kill someone!
   Halt
   }
return
;==========================================================
;Ground Targetting
sub targetground

2
Script Debug / Re: Looting Issue
« on: February 23, 2017, 07:17:42 PM »
If #contid = %contid the while loop is an infinite loop. Maybe that is where you are getting stuck?

3
New member introductions / Re: I feel like a junkie again
« on: January 23, 2017, 08:41:47 AM »
Awesome! Thanks for the quick reply. Now I can read some more forums instead of sitting at work actually...you know...working.  ;)

4
New member introductions / I feel like a junkie again
« on: January 23, 2017, 04:37:02 AM »
Last time I played UO was sometime after Xmas 2004. I know this because all of my characters have the Xmas presents on them...which turns out, are worth some gold now.

Anyway, FT software engineer/part time professor, and I take to scripting like syrup on pancakes.

I started with AutoIt and other simple macro and script tools in UO, but even before that I would jamb a penny and a couple sheets of paper into the keyboard to get my gains. Then I found AskChopper and SkunkWorks...and the botting began.

I spent three hours the other night perfecting an ore smelting script in EUO to go from 78 to GM mining. Luckily, when I quit in 2004/5 I left an unimaginable amount of unsmelted ore in a bank. No valorite ore, just about 2K in Val ingots, but I'm set on Verite for some time =( That was fun. I forgot how tedious it can be to program one task at a time. I just wanted to program some libraries to make a move from one bag to another with a MoveItemToBackpack(%secureid, %ores, 1) and then UseItemOnObject(%ores, %forges) easier, because it's the same over and over, just done a hundred different ways based on the scripter.

After UO, I moved on to Everquest and WoW, a ton of FPS games and back to WoW then EQ2, ESO, WoW...

I took the reigns on a TinyToon hunter bot sometime before Warden banned everyone. It was pretty good, but it started as someone else's work and I just tried to make it reliable and act more realistic.

The last 15 years or so have been me trying to get my *bleep* together, get degrees, get a real job and raise my son, in that order. Doing good and looking for my old hobbies to see if I can stand sitting at the computer at home since my job isn't very exciting. I'm currently using EUO as I said above, but I'm always interested in other scripting or programming methods.

Today while I'm at work I will be starting to create a rail based lumberjack and mining script that is agnostic about your window placement. I realize that between my lumber and mining rails, I must have moved the game window. All of my X Y clicks are not working because everything is off by some M and N number of pixel values. What a pain in the ass...I've got to do something about that.

So, knock, knock.
Here's Johnny!
aka godfetish

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