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Messages - Hrafn

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16
Questing / Re: said3 Heartwood trinket weaver quester
« on: May 23, 2017, 02:14:48 PM »
Downloaded this script and added Kalocr from Easyuo, ran both client (osi) and easyuo in administrator mode. Went to Heartwood with ingots and tinkertools and startet script. It will still just circle through the available quests from Sleen and Waelian without selecting Necessity's Mother or producing any tinker tools....


Guess it's back to turning in beer taps manually to try to get the Scrappers recipie :(

I tried tinkering a bit with the script to get it to work, but it seems very broken. The fix descriped on the first page removes the Quest NPC gump and stops on the correct quest, so the Kalocr does recognize it. But then I have a hard time getting it to actually accpet the quest, tried using various x and y positions to get the script to accept the quest. Finally i tried accepting it manually, but the script doesnt recognize the tinker tools (even if i added JTL that the id of the tools in pack). After also selcting the tinker tool manually, the script just start massproducing tinker tools and thats whan i finally gave up... anyone around that could give a few pointers on how to fix this?

17
Scripting Chat / Re: Tailor bods and bone armour
« on: February 16, 2013, 02:06:18 PM »
Thanks for the heads up Nellie!

Both KaliofLS and Timbos script uses snickers s7 script as the core filling script, if im not totally mistaken. The s7 script does not recognize colour bone armour on OSI shards (cause the armour dont change colour), so it will not work properly with those at all.

I was wondering if anyone have found a work around the colour issue and found another way to get this working?

18
Scripting Chat / Tailor bods and bone armour
« on: February 16, 2013, 11:35:19 AM »
I have been using s7BodFiller by snicker7 for a long time and it have served me very very well.

Now my bod books for spined, barbed and horned Armour are brimming over, since this script does not handle coloured bone Armour. Anyone have come across a possible fix or add on or mod, that could be used to fill those pesky bone bods? Those are a nitemare to fill manually by hand...been searching for any fix without luck for a long time now.

Any help or hints would be greatly appreciated!

19
Thank you for the references to what and where to change Ultima, i would never have cracked that on my own!

I am going to test the garden bed routines from Ultima & Ghost during weekend: This looks so great, got 4 beds now ready to plant.

20
A totaly awesome and well documented script. Runs like a charm. Just done a test batch of 300 plants that netted around 60 seeds of renewal. After winter holiday next week, i will start a batch of a thousand.

Curious as to how one could change the tile range to 4 so as to work with garden beds as well? Any pointers to what lines to edit?

Funny thing with this script: Its less hassle to plant in bowls than garden beds having this cool piece of tool doing all the work :)

21
Script development tools / Re: Trailmyx's Runebook/Spellcast Subs
« on: January 13, 2013, 03:26:10 PM »
WOW!

I would never have figured that out by myself. Works flawless! Thank you for the help!!


22
Script development tools / Re: Trailmyx's Runebook/Spellcast Subs
« on: January 13, 2013, 11:26:37 AM »
For  starters: Thank you for releasing this script. Even a non-programmer like myself manage to use this :)

So i have been tinkering with a script where i basically need to recall from a named runebook (TEST1) starting at rune 1 and working my way down to rune 16. The way i got it to work was like this:
gosub TM_TravelFromNamedRunebook RE 1 1 TEST1
gosub TM_TravelFromNamedRunebook RE 2 2 TEST1
gosub TM_TravelFromNamedRunebook RE 3 3 TEST1
gosub TM_TravelFromNamedRunebook RE 4 4 TEST1
gosub TM_TravelFromNamedRunebook RE 5 5 TEST1
and so on..
and its working :)

But i got a sneaking feeling that there might be a more efficient way of doing this? I have been looking into various recall miners and lumberjacks to see how they do it, but it quickly gets to complex for my limited noob understanding. Any helpful pointers would be greatly appreciated  :o

23
IDOC tools / Re: frneo's New Auto House Placer v2.0 08/21
« on: January 11, 2013, 11:55:11 PM »

Excellent tool!

It gave me the vendor spot i wanted close to Luna. Had 172 tries (25 secs pause) before the message changed from temporarily unavailable, to "Something is blocking" and from then on i placed manually in seconds. Waiting for so long and trying placing manually would have driven me nuts (and i would have used up the house tool charges) and not being able to place as well), so thank you for providing such an excellent script. My day just got a whole lot better.

10/10

Cheers!

24
IDOC tools / Re: TrailMyx's IDOC Monitor/Looter v1.0c
« on: January 02, 2013, 02:33:18 PM »
Update:
Hmm.. i struggle a little bit here. Changing all FINDID to FINDTYPE messed it up. It looks like the char finds the item, but refuses to pick them up. I'm not proficient enough in scripting to try to mod the code itself, i don't really understand how the script works.
What has made me stumble is that some TYPE will work without moding, for example runebooks (ZBN_) since it seems like all runebooks matches that type (im rebuilding my old rune library so runebooks are one thing i look for in an idoc). So i cant quite get why some types work and for others it does not register?

Anyways this one of the best scripts i ever used, among the top 5 ever!!

Old post:
Thank you for answering so quickly!
I tried changing it a bit to look for Type instead of ID, but i must have messed up, cause now my char only pathfinds to the objects (so he finds it) but refuses to pick up anything.  I'll keep at it and see if i can figure it out. Thanks for helping and safe travel!

25
IDOC tools / Re: TrailMyx's IDOC Monitor/Looter v1.0c
« on: January 02, 2013, 01:19:07 PM »
First of all: Thank you for producing a first rate script, this is just total awesomeness! :D

One slight issue: In private houses you usually have no idea what to find so its difficult to set items on beforehand. The loot file uses the Item ID which is specific for each item. Been trying to alter manually to item type but having some issues (work for some items, but not for most). Any advice on how to switch to type for private house looting?

Cheers!

26
IDOC Hunting / Wow! The idoc monitor-looter rules!
« on: February 02, 2009, 09:00:20 AM »
I have used TrailMyx Idoc Monitor at several occasions and had total controll of the timing of the collapse. For some reason i have never tested the looter before today... and OMG! It so totaly rules. I had marked out all the interesting items on beforhand (Candelabra of souls, lampost, Sherry the mouse statue, nest with egs, dawns music box just to mention some) and i got them all! The competition was fierce with 4-5 known experienced idoc'ers at the stage when it collapsed... but armed with TrailMyx wondertool i got everything i wanted.

Just got to say: A divine script made by an UO Legendary Genius!!

Happy-Happy Joy-Joy!! ;D

27
General UO Chat / Pet training easier?
« on: January 17, 2009, 03:16:26 AM »
I dont know if this is common knowledge, been searching around for info about how to train my pets and couldnt see this anywhere.

Decided to whip my two bakes into shape and decieded to try sparing them against each other (guilded and in tram).
At first they both took dammage and all skills raised, then one of them turned blue and both stopped gaining in wrestling, tactics and anatomy. BUT they continued gaining in magery, eval int, med and resist without me needing to heal them. I think both would be close to gm in those skills come evening. No need to box them in or marco anything, just sit back and watch them fight and gain  :D


28
General UO Chat / Re: IDOC advice?
« on: January 16, 2009, 02:07:02 PM »
Hmmm... there seem to be more changes in decaying time than just the time of the actual idoc period.

Ive been monitoring a house now from slightly to fairly. The somewhat worn period lasted approximately 37 hours and 38 mins. Are the time for fairly worn and greatly worn periods about the same as the somewhat worn period?

Actually i tought the total decay should not take more than 5 days in total, according to the uo playguide? And that this was a major change from the previous 14 days decay time?

29
General UO Chat / Re: UOAM done for good
« on: January 16, 2009, 09:30:10 AM »
I got the same problem. I downloaded it from here http://xeonlive.com/uoam/. What i need to do was to run UOAM in admin mode in vista and cancel all downloads after starting UOAM (in the rar file you can download from the link there is a catalog which you manually copy to the directory after the install..then you have all files and dont need the malfunctioning download). Now it works great :)

30
General UO Chat / Best macing weapon for a sampire?
« on: December 15, 2008, 03:47:22 AM »
K.. im on my way building a new sampire (120 Mace, 120 Anatomy, 115 Tactics, 115 Parry, 115 Bushido, 80 Necro, 75 Chivalry). A rathere ruinous experience moneywise, thats why i went for 115's since the cost of 120's are killing except for mace and anatomy that i got at a bargain. I put the leftovers in +25 stats scroll since that seemed like a lot of value for money.

Just made 115 parrying yesterday, those Yew sheeps are awesome (no need for great harts, harpies or ogre lords anymore... that was a breeze).

I never had a macer before so im a bit curious as to what macing weapons currently are recconed as the "best"?

So far ive tougth that a 2 handed weapon must be ultimate (because of bushido bonus to 2-handers) and then i seen that the Tessen does decent dammage per second?

Would the "best" be a Tessen with max Mana & Stamina Leech, above 40% dammage increase and 20% SSI (either by weapon or other mods)? Life leech comes from vamp form so no need for that on the weapon?

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