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Messages - Gemviper

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16
I haven't tried, others I know of have complained it crashes too much right now.

17
Try an earlier version of stealth

18
General UO Chat / What's the skinny on mining for profit?
« on: March 28, 2018, 12:13:42 PM »
People mine for different reasons, some want ingots for their crafting needs, some want the gems or the granite, others want it for their bod supply. What I want to know is if you're not mining to fill one of those needs and you purely want to mine for profit how do you maximize that profit?

- Ore does not give reward pts and doesn't sell well(obviously)
- Ingots do sell to players and NPCs and do give pts in the cleanup bin
- Dump them for cleanup pts? Sell them to NPC? other?
- Craft items with the iron and sell those to NPC? Which item?
- Upgrade the quality of the ingots using bod reward tools?

You get the idea, how can you earn a little more gold from your resources?

19
Script development tools / Re: Trailmyx's Runebook/Spellcast Subs
« on: February 22, 2018, 02:17:17 AM »
Old thread, I know, but anyone reading it now will ask this so...

- Is there a reliable travel sub like this one that works with a runic atlas?

Just asking before I go create yet another.

20
Scripting Chat / Re: Vendor Search script, does one exist?
« on: January 02, 2018, 08:46:08 AM »
I've been watching a couple of my items get undercut repeatedly, within an hour, all morning so figured I'd come check on this. Has it been posted anywhere or is it still tucked away in the elite section?

Figured I'd ask before I write my own. I could write this in an afternoon at this point, I guess I've learned a lot since I first posted this thread  ::)

21
General UO Chat / text translator?
« on: December 07, 2017, 11:43:43 AM »
Lets say I want to roleplay a pirate but don't know the dialect very well, is there a way to alter the words you type in game?

Example: I type "Hello friend" and the translator kicks out "Ahoy Matey" because I've told it hello means ahoy and friend means matey etc.

I don't see any in game way to alter text like this but surely there is a way for a script to alter it for you, before it's seen by others above your head or in chat?

Just an idea - pirate, golblin, troll etc... could have some fun with it and those halloween disguise kits.

Perhaps I could modify my cliloc file? Just curious if others have messed with this.

22
Now that, sir, is a great intro. ;)

23
UOSteam / Re: How to disable automatic updates?
« on: October 23, 2017, 12:54:51 AM »
/facepalm

The best options are usually the simplest. Thanks.

24
UOSteam / How to disable automatic updates?
« on: October 22, 2017, 08:58:48 PM »
I don't do anything with UOSteam really but in using it to finish a task this week I was reminded that it automatically checks and updates the UO game client at startup. Obviously you don't want it doing this if you use EUO since it will render your EUO version obsolete even on a non-forced patch.

There doesn't seem to be an option to turn these automatic updates off in UOSteam, can it be done?

It's not EUO friendly out of the box.

25
General UO Chat / Re: MUL Files
« on: October 22, 2017, 07:17:39 PM »
It's important to keep a set of those, anything that works with mapping at all stops working when they mess with those.

26
Site News / Re: The end is a new beginning.
« on: October 21, 2017, 06:45:11 PM »
Girlfriend? Argh, now we know why we're losing TM! Hurry up and marry her bro, you'll be back then! You know that's how it works!

J/K

27
Site News / Re: The end is a new beginning.
« on: October 21, 2017, 11:51:37 AM »
Tidus, Just for future reference, if technical site related issues pop up in the future or you you simply get bored or don't feel like carrying the cost etc I can host the site on my servers. I'm a webmaster by trade and can provide references of sites I have owned(even a few I have left unchanged, lol) dating back to 1995. I currently own/maintain about 30 websites so adding one more would not be difficult.

What I won't do, however, is presume to know enough about EUO scripting to even remotely fill the mighty footprints created by TM(or you), my offer is purely technical, should the need ever arise, as I have no interest in "running" the site on the people end. If it comes down to pure hosting, maintenance, behind the scenes technical stuff or database issues etc... you're in my wheelhouse on that front, if you want/need help. Hopefully you "got it covered" though :)

28
Site News / Re: So long, and thanks for all the fish!
« on: October 19, 2017, 04:53:12 PM »
I know, I was teasing. Of course I wanted to see it all when I was needing more help but I don't think I have even one script that I use today which is original anymore, I've made changes to everything for my needs, lol. The ones I use most I wrote myself at this point.

Still, there's always a morcel of code here or there that inspires  ;)

29
Site News / Re: So long, and thanks for all the fish!
« on: October 19, 2017, 03:36:03 PM »
Quote
But learning to script is all about learning from sample code.

Are you saying you're going to unlock the script section of the private forum for us all to learn more? You are, you are!!  :o

j/k

I agree, I learned by examining one script, seeing what (and more importantly why) it could do what it does and expanding on it. Wouldn't have been possible without this community backing up and encouraging total newbs, the patience...  ;)

Will you be trying out other games with all your newfound free time TM?

30
UOSteam / Re: Auto follow macro on steam
« on: October 19, 2017, 12:58:39 AM »
Hi Opywong,

pathfinding is built into UO, is it not an option in steam? You could do away with the following too if it is(If it's not, I appologize)...

Code: [Select]
if not @inrange 'tobetamed' 1
      if @x 'tobetamed' > x 'self' and @y 'tobetamed' > y 'self'
        walk 'Southeast'
      elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' > y 'self'
        walk 'Southwest'
      elseif @x 'tobetamed' > x 'self' and @y 'tobetamed' < y 'self'
        walk 'Northeast'
      elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' < y 'self'
        walk 'Northwest'
      elseif @x 'tobetamed' > x 'self' and @y 'tobetamed' == y 'self'
        walk 'East'
      elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' == y 'self'
        walk 'West'
      elseif @x 'tobetamed' == x 'self' and @y 'tobetamed' > y 'self'
        walk 'South'
      elseif @x 'tobetamed' == x 'self' and @y 'tobetamed' < y 'self'
        walk 'North'
      endif
    endif

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