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Messages - tandj99

Pages: 1 ... 6 7 [8]
106
Scripting Chat / Re: BOD Sorting
« on: August 14, 2009, 05:35:41 PM »
i would like to have a script that if i have a large deed it will go through and look for all the smalls to fill it

107
Scripting Chat / Re: BOD Sorting
« on: August 09, 2009, 04:29:01 PM »
there hasnt been a functional one which surprises me since theres alot of ppl that do them. I know that it would take alot of time to code it thats probably why no ones done a working one.

108
Script Debug / Re: ScriptUO Combat Companion
« on: January 22, 2009, 03:30:36 AM »
You know it doesnt actually tell you to have a weapon in hand, I can see where some would get comfused   :)   just kidding man

109
Script Debug / Re: ScriptUO Combat Companion
« on: January 13, 2009, 02:08:33 PM »
that looks very nice man cant wait

110
Script Debug / Re: ScriptUO Combat Companion
« on: January 10, 2009, 05:10:16 AM »
Ok tried the latest one and everything seems to be working well. Cant wait for the honoring part to be implimented. One question i had was is there a reason you didnt put consecrate weapon in? That would really help on killing sucubusses. Is anyone working on a menu for this? I know it was mentioned but..

111
Script Debug / Re: ScriptUO Combat Companion
« on: December 27, 2008, 11:32:06 AM »
i was killing deamons in ish. i tried it again and still nothing after the setup when i step through it with f8 it gets stuck here:

     TM:
repeat
  ;event sysmessage #sCnt2 ; timer for testing purposes
  if #MENUBUTTON = pause
    gosub pause_script
 
  gosub Check_Status
  if #RESULT = #TRUE
    goto TM

which is line 36

112
Script Debug / Re: ScriptUO Combat Companion
« on: December 26, 2008, 04:05:31 PM »
ok tried to play with this tonight and it seems to be in a constant loop of pause once you go through the setup of what you want the script to do. not sure if this is intended or not at this point.

113
Scripting Chat / Re: A combat companion
« on: December 08, 2008, 07:19:38 PM »
I guess i would agree with Trail in that the ability to have it drink pots would be great. you could always make it throw explode pots too ok im just kidding about the throw pots. but the other part about dex and str would be awesome for dreadhorn and such.

114
Scripting Chat / Re: A combat companion
« on: December 07, 2008, 06:21:05 PM »
omg i cant wait to try this. from what you listed it has everything i need.

115
Script Debug / Re: OMGBurgers' Dexy Controller (For Wammys/Sampires)
« on: November 29, 2008, 06:25:42 PM »
Was just wondering if there was any plans on finishing this script? I know this is the busy time of year for lots of ppl.  Thanks

116
General UO Chat / Re: New to Spellweaving.
« on: July 22, 2008, 05:32:19 PM »
think i got alot from the monsters in ish. i believe thats where i get most of mine. i havent had to do it in awhile though

117
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: July 22, 2008, 05:30:08 PM »
actually i did it on 3 fabled maps yesterday on my archer. when spawn starts i honor myself (which makes it so nothing attacks me) i kill all the little spawn including the krakens using just a fast shortbow. once everything but lev. is dead i honor it and use a 100% energy bow and kill it.

118
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: July 20, 2008, 07:44:33 AM »
yeah that one ive never used it before but i knew i had a spell for something like that  lol.

119
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: July 19, 2008, 07:31:19 PM »
Isnt there a spellweaving spell that makes it so monsters dont attack also?

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