Hehe, I started this exact same project a while back but then fizzled on UO for a bit, was just thinking about picking it back up the other day but I've been a little preoccupied re-working Tazzman's Craftmatic for some reason. May you have better luck working on yours than I did Freddy, damn things got busy around here this summer! I did do a fair amount of research though on what the best items are to turn in from the cost and hours perspective based on a couple of assumptions regarding strength and average resource costs. Put it all together on a spreadsheet but then never finished, be happy to share it with you if you'd like.