Author Topic: About mining  (Read 2383 times)

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Offline VicVegaTopic starter

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About mining
« on: June 01, 2009, 01:23:22 PM »
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I've found a hall 40 tiles long and 3 tiles wide all minables.

Something like this:

########################################
########################################
########################################

So if my character stands like this and mines in this four spots:

1#2#####################################
#C######################################
3#4#####################################

It also would mine the other spots one tile around the character?

And even more important, how many tiles should the character advance in order to get to a spot not depleted and mine again?
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Offline Rn

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Re: About mining
« Reply #1 on: June 01, 2009, 01:37:21 PM »
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youre probably better off recall mining, that way u dont have to worry about moving and where u can and cannot mine around you. even if it is just 10 steps away, recall would probably be faster


Mwinc. Miner is very good/easy and i think it does actually try multiple locations around the character once it depletes a vein

Offline OMGBurgers

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Re: About mining
« Reply #2 on: June 01, 2009, 01:42:30 PM »
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I can't remember how resource grids work.  It's either one per 4x4 or 8x8 tile region.

I'd also say to go w/ recall mining.  My miner script w/ firebeetle performs at an absurd rate now.

Offline Khameleon

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Re: About mining
« Reply #3 on: June 01, 2009, 07:20:19 PM »
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osi resource grid is 8x8, and I'd like to see that recall miner OMG :)

Offline VicVegaTopic starter

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Re: About mining
« Reply #4 on: June 02, 2009, 03:28:20 AM »
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I found the Cyberpope's Mining radar wich provides information about 8x8 resource grid zones.
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