Author Topic: TrailMyx's IDOC Finder v1.6  (Read 280764 times)

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Offline TrailMyxTopic starter

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Re: TrailMyx's IDOC Finder v1.6
« Reply #45 on: June 28, 2010, 06:48:24 AM »
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This one works pretty well for most people still.
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Offline inferno0261

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Re: TrailMyx's IDOC Finder v1.6
« Reply #46 on: September 20, 2010, 01:23:36 AM »
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How I can see the script =(

Post Merge: September 20, 2010, 01:45:27 AM
I would like download this script but I cant figure how to do it!
« Last Edit: September 20, 2010, 01:45:27 AM by inferno0261 »

Offline brcich

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Re: TrailMyx's IDOC Finder v1.6
« Reply #47 on: November 27, 2010, 05:20:23 AM »
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Only works with v1.6? I am using V1.5 version 176 when i put play and goes near a house is slightly worn dont announce me nothing the script, also i want to know where are the logs file and i cant find it in my computer. I will apprecciatte your answer

Offline TrailMyxTopic starter

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Re: TrailMyx's IDOC Finder v1.6
« Reply #48 on: November 27, 2010, 10:14:06 AM »
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Logging may or may not work in Win7.  Check you C:\ root directory; that's where it saved them for the older version of windows.  As for getting this script working; it's pretty simple.  Again, this is meant for OSI or RunUO shards that are AOS or better.  I'm running around OSI-Sonoma right now and it's working great.  I'm guessing you are playing an old-school freeshard.

Oh, and log file works fine.  C:\  Win7 is a bit more friendly about writing to the C:\ than it once was when Win7 was first released.
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Offline Tarpan

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Re: TrailMyx's IDOC Finder v1.6
« Reply #49 on: January 10, 2011, 06:01:04 AM »
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Still detecting on OSI shards as of 2011, got 8 houses on the line at the moment thanks to this wonderful tool. Not to mention the four that have already fallen. :) Thanks for taking the time to write and maintain such a useful script!

Offline Kalaka

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Re: TrailMyx's IDOC Finder v1.6
« Reply #50 on: January 10, 2011, 06:23:48 AM »
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Still detecting on OSI shards as of 2011, got 8 houses on the line at the moment thanks to this wonderful tool. Not to mention the four that have already fallen. :) Thanks for taking the time to write and maintain such a useful script!

If you plan on consistently IDOCing though, I strongly recommend you find one that works on set rails.

Offline Tarpan

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Re: TrailMyx's IDOC Finder v1.6
« Reply #51 on: January 10, 2011, 05:10:23 PM »
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I plan on it, but first I want to get an idea of where I want the rails to go. I'm new to IDOCing and I need to learn the territory of my shard so I can record an optimal rail.

Offline Newsman

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Re: TrailMyx's IDOC Finder v1.6
« Reply #52 on: January 11, 2011, 12:47:35 PM »
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I can't believe I was doing it the hard way for so long.

Offline TrailMyxTopic starter

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Re: TrailMyx's IDOC Finder v1.6
« Reply #53 on: January 11, 2011, 01:35:45 PM »
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I can't believe I was doing it the hard way for so long.

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Offline pheno

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Re: TrailMyx's IDOC Finder v1.6
« Reply #54 on: January 14, 2011, 11:37:20 PM »
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Sorry but I am not seeing the actual script just an abreviated detail inset. Where can I actually get the real script at?

I apologize for being a newb to the website in advance and thank anyone who is willing to explain this to me.

Pheno

Offline Toptwo

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Re: TrailMyx's IDOC Finder v1.6
« Reply #55 on: January 15, 2011, 05:56:19 AM »
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Sorry but I am not seeing the actual script just an abreviated detail inset. Where can I actually get the real script at?

I apologize for being a newb to the website in advance and thank anyone who is willing to explain this to me.

Pheno

  Hell, your not even a newb yet. You might try reading the site rules, then posting up a GOOD intro, after that we can see about taking away your newb-ness and letting you see the scripts.
The final weapon is the brain. All else is supplemental.....  If you find yourself in a fair fight, your tactics suck.

Offline Kalaka

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Re: TrailMyx's IDOC Finder v1.6
« Reply #56 on: January 15, 2011, 06:23:05 AM »
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This script scans pretty fast even if you just pause for a split second. I found the forced wait was unnecessary and just removed it. Might be helpful for people with slower connections/computers though.

Offline Tarpan

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Re: TrailMyx's IDOC Finder v1.6
« Reply #57 on: January 15, 2011, 06:40:29 AM »
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I'm having a problem with it going nuts and pathfinding all over the place in heavily populated areas. What can I do to avoid this? Currently I pause the script until I get past the sticky areas but I'd like to be able to scout them via script someday...

Offline TrailMyxTopic starter

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Re: TrailMyx's IDOC Finder v1.6
« Reply #58 on: January 15, 2011, 06:46:39 AM »
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If you left-click/right-click to lock in automatic movement, you'll walk just fine.

Here's a link to the previous explanation:

http://www.scriptuo.com/index.php?topic=28.msg23670#msg23670
« Last Edit: January 15, 2011, 06:50:30 AM by TrailMyx »
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Re: TrailMyx's IDOC Finder v1.6
« Reply #59 on: January 15, 2011, 07:21:13 PM »
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TM,

I found a bug with the script.  It detects homes with the owner's name of Danger, and possibly variations of that as being IDOC.  Not an end of the world thing, but it is a bug.

Tags: TrailMyx IDOC Tools