Author Topic: Tile problems  (Read 2806 times)

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Offline VicVegaTopic starter

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Tile problems
« on: January 22, 2010, 02:38:25 PM »
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I've been out of UO for a while, I'm glad this forum it's still up and active.

So here is my question, I'm trying to use my macros but I have a problem with the tile comand which I don't understand.

So I try this:

tile init
tile cnt #charPosX #charPosY
tile get #charPosX #charPosY

But I don't get any results on the #tileCnt, #tileZ or #tileType variables.

Anything I could be missing?

PS: I also tried indicating the facets.
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Offline TrailMyx

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Re: Tile problems
« Reply #1 on: January 22, 2010, 02:41:27 PM »
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Is this in any facet, or just in Tel Mur?
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Offline VicVegaTopic starter

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Re: Tile problems
« Reply #2 on: January 22, 2010, 02:51:09 PM »
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The facet it's Trammel in new heaven.
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Offline TrailMyx

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Re: Tile problems
« Reply #3 on: January 22, 2010, 03:09:15 PM »
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Take a look at this sub and see if it'll help ya:

http://www.scriptuo.com/index.php?topic=1227.0;highlight=tree
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Offline VicVegaTopic starter

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Re: Tile problems
« Reply #4 on: January 22, 2010, 03:22:19 PM »
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I had used before the tile command with success without using #curskind or indicating the facet.

Anyway, I've tried it again with #curskind as in your sub but not luck either.

So I can't get to retrieve the #tileCnt info with something like this:

Quote
tile init
tile cnt #charposX #charPosY #curskind

And therefore I can't use the tile get command that doesn't seem to work anyway.

May be there was an update in the server that disable the tile command?

I'm in a server which you must update the UO with the official OSI patches and then you use razor to connect to the server, so I think the configuration should be simmilar to OSI, althought it's a run UO server.

Don't know if that information I give it's useful

Thanks anyway.
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Offline TrailMyx

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Re: Tile problems
« Reply #5 on: January 22, 2010, 03:32:34 PM »
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Still has to be some issue on your end.  Yesterday I was lumberjacking in Trammel without issue.  Some people do have tile stack issues.  You might search EUO about since there was some information there about work-arounds
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Offline VicVegaTopic starter

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Re: Tile problems
« Reply #6 on: January 22, 2010, 04:11:07 PM »
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Fixed, it seems there was a registry key problem: http://www.easyuo.com/forum/viewtopic.php?p=360334#360334
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Offline TrailMyx

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Re: Tile problems
« Reply #7 on: January 22, 2010, 07:00:25 PM »
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Ah great! Glad you got it to work!
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