Author Topic: Ter Mur Lumberjack  (Read 40386 times)

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Offline NObama

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Re: Ter Mur Lumberjack
« Reply #30 on: May 20, 2010, 07:04:21 PM »
+1
Pffft...ONE script...but it's the best script ever!

Offline VLDK1976

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Re: Ter Mur Lumberjack
« Reply #31 on: May 21, 2010, 04:14:18 PM »
+1
I did make a modified version of the ter mur lumberjacker, but just imagine a public version of that being out on the market *Shudders*

Now that this one is out, then I see no harm in yours being released too hehehe

Slyone
Your script still works flawlesly for me.

Offline baldielocks

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Re: Ter Mur Lumberjack
« Reply #32 on: July 17, 2010, 06:44:51 PM »
+1
Thank you for sharing this  ;D. Worked very well. Only painful part was my first attempt at setting the locations. For some reason, mytrees.txt was not overwriting. So I wound up copying the first locations in twice. Luckily I verified these before I hit play.

I also adjusted my variable times down quite a bit. Could these be added to the menu for on the fly adjustment?

Offline Oracle

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Re: Ter Mur Lumberjack
« Reply #33 on: August 26, 2010, 03:02:35 PM »
+1
I tried to do the donation part of the setup and ran into a few problems.  When I get to the Library the gump keeps asking to target the backpack you are donating from?  Also, if I am donating while I am chopping I run the risk of losing the Crystal shards I collect if I die in Ter Mur while collecting.  Is there a way to setuop both to donate and to drop off?

ORACLE
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Offline slyoneTopic starter

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Re: Ter Mur Lumberjack
« Reply #34 on: September 10, 2010, 05:28:42 PM »
+1
Thanks for using the script.  Sorry for the late reply to your post.  I will try and take a look at the script this weekend to see what I can do. 

Thanks,
slyone
Started playing back at the Second Age

Offline baldielocks

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Re: Ter Mur Lumberjack
« Reply #35 on: September 10, 2010, 07:09:57 PM »
+1
Been thinking about the previous post. With the changes to dontation (commodity deed), you dont really need to chop and donate anymore. Just deed them all in a commodity box (prodo shard), and take em in one shot.

Offline Enrico

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Re: Ter Mur Lumberjack
« Reply #36 on: October 10, 2010, 09:48:06 AM »
+1
Ok, not sure if I'm dumb or just cant figure this website yet, but where's that script? I been looking for a Lumberjacking script for Ter Mur for a while now and just found out about ScriptUO, but I cant find the link to get this script or the script itself to copy and paste it into my client. Any help would be greatly apreciated.

Offline Enrico

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Re: Ter Mur Lumberjack
« Reply #37 on: October 11, 2010, 09:16:11 AM »
+1
Thanks Twinkle McNugget, I should of read the forums first before posting my message,

And slyone, big thumbs up for you man. Very good work on this script. Been running for over 5hours already without any problem. Once again, big thumbs up.

Offline Oracle

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Re: Ter Mur Lumberjack
« Reply #38 on: October 11, 2010, 11:53:40 AM »
+1
Been thinking about the previous post. With the changes to dontation (commodity deed), you dont really need to chop and donate anymore. Just deed them all in a commodity box (prodo shard), and take em in one shot.

That's true!  The donation part is not really needed anymore.  Just need to make one trip after you have deeded up all of the lumber you want to donate.

Also, I was looking for the Open EUO version of this to try and I could not find it.  It would be nice to see how it works without having to hard code the trees in to the Script.
ORACLE
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PIXEL CRACK -- Love it! Crave it! Want it! Got to have it!

Offline Einstein

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Re: Ter Mur Lumberjack
« Reply #39 on: May 31, 2011, 03:24:46 PM »
+1
I love this script and setup.

Got 2 things to add - option for mulitple targets...

And make the health check work, once u get hurt recal to home and go to next target....and heal up.

LJ in ter mur is dangerous.....

Offline slyoneTopic starter

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Re: Ter Mur Lumberjack
« Reply #40 on: June 06, 2011, 07:11:40 PM »
+1
I'll definitely add those to the list of items to script.  Thanks for the input Einstein.
Started playing back at the Second Age

Offline Einstein

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Runebooks just loop 2 locations
« Reply #41 on: October 28, 2011, 09:11:50 AM »
+1
Something is wrong with the script now. It seems it just loop 2 locations  :'(

Offline Endless Night

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Re: Ter Mur Lumberjack
« Reply #42 on: October 30, 2011, 01:22:41 PM »
+1
Edit: Post removed .. didnt follow instructions precisely will try again.
« Last Edit: October 30, 2011, 02:21:24 PM by Endless Night »
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Offline roadrunner

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Re: Ter Mur Lumberjack
« Reply #43 on: May 17, 2013, 06:17:00 AM »
+1
 ???
ok, after reading the comments, good praises, i decided it may be a little better than Neo's walking lumberjack so i downloaded both parts, ran the 'mytrees.txt' part 2x (for Ter 16 & Mur 16), pasted the script into script at appropriate sections, hit play and i get this little window that pops up says 'Working...' in bright blue font but it never progresses any further.
i'm running OSI shards, and i'll try any and all suggestions.

PS: i really do hate that i seem to find all the glitches in scripts, and if at all possible, i'll run them if they only goof up a little and i'll never complain, especially resource farmers, but when i can't get them to function at all i have to ask for help. You all have really made me feel welcome here and i do sincerely appreciate all the help!!!

Offline slyoneTopic starter

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Re: Ter Mur Lumberjack
« Reply #44 on: May 17, 2013, 08:58:09 AM »
+1
ok, after reading the comments, good praises, i decided it may be a little better than Neo's walking lumberjack so i downloaded both parts, ran the 'mytrees.txt' part 2x (for Ter 16 & Mur 16), pasted the script into script at appropriate sections, hit play and i get this little window that pops up says 'Working...' in bright blue font but it never progresses any further.
i'm running OSI shards, and i'll try any and all suggestions.

PS: i really do hate that i seem to find all the glitches in scripts, and if at all possible, i'll run them if they only goof up a little and i'll never complain, especially resource farmers, but when i can't get them to function at all i have to ask for help. You all have really made me feel welcome here and i do sincerely appreciate all the help!!!

Thanks for the reply.  This script should still work.  Please let me know if you end up using it.  I'll admit that I started using Ne's Ter Mur Lumberjacker.  His script http://www.scriptuo.com/index.php?topic=8255.0 is awesome.
Started playing back at the Second Age

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