Author Topic: [Question] Checklist --> we need more functions?  (Read 8188 times)

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Offline Crome969Topic starter

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[Question] Checklist --> we need more functions?
« on: August 11, 2011, 10:38:08 AM »
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This Question is more a base Question.
Any Time you want make fast a good script its based on your existing function Library.
How better your Library suits all different aspects of functions in macroing to reuse anytime. How much easyer is it to make a fast Script.

My Own Library Folder currently have following aspects:
  • Bag of Sending and its functionality
  • Login Logout and Connection Status
  • ItemFinding
  • Itemevaluation
  • Movements
  • Gump Scanning and Working with it.
  • Informations about Charstatus
  • Time related conversations
  • Get Methods for Setting IDS or Checking

What kind of Library things should be addet?
What kind of Ideas do you have?
I would like to share all i writing down as Library files unless its tested and approved enough.
Any Ideas?

Crome

Offline Goliath

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Re: [Question] Checklist --> we need more functions?
« Reply #1 on: August 11, 2011, 11:30:29 AM »
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What about GUI/Menu creation?

Offline TrailMyx

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Re: [Question] Checklist --> we need more functions?
« Reply #2 on: August 11, 2011, 12:33:47 PM »
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What about GUI/Menu creation?

We're at Cheffe's mercy with that one.  He's presently re-writing that portion of objects.dll
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Offline Crome969Topic starter

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Re: [Question] Checklist --> we need more functions?
« Reply #3 on: August 11, 2011, 12:43:26 PM »
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What about GUI/Menu creation?

We're at Cheffe's mercy with that one.  He's presently re-writing that portion of objects.dll
Well he dont give anything about the people who would like to make it at their own.
If we would like to do that we would need to handle the pointing in memory by our own and creating own tool.
Menus are a big part of a Good Script, but honestly lua Gui Building is really pervert. I dont like it :P
Maybe its cuz iam suited like in Sharpdevelop building Menus via drag and drop and connect with Code.
Any other wishes?

Offline luv2luvlong

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Re: [Question] Checklist --> we need more functions?
« Reply #4 on: August 11, 2011, 12:53:07 PM »
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something dealing with the crafting gump. kinda like the craft item by KAL.
since a lot of the scripts break due to changes in that gump, putting it all in one spot makes sense.
"If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle" - Sun Tzu in reference to his five points of victory.

Offline gimlet

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Re: [Question] Checklist --> we need more functions?
« Reply #5 on: August 11, 2011, 12:56:51 PM »
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Beetle and packhorse subs

New boat subs (to pathfind back to hold) for all the new boats no matter what direction the boat is pointed

Offline Crome969Topic starter

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Re: [Question] Checklist --> we need more functions?
« Reply #6 on: August 11, 2011, 01:02:45 PM »
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Beetle and packhorse subs
Finding or give and take of it?

Offline gimlet

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Re: [Question] Checklist --> we need more functions?
« Reply #7 on: August 11, 2011, 01:45:27 PM »
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For beetle its finding and opening the pack

Offline Crome969Topic starter

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Re: [Question] Checklist --> we need more functions?
« Reply #8 on: August 15, 2011, 01:01:06 AM »
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Okay listed on to Do List...
Currently my List of functions wich are rewritten and indexxed on my Library file:
Quote
--Index:
--@@@@@@@01 Bag of Sending
--      @#01   -> GetBos()
--      #Input  -> None
--      #Output -> ID of first found Bag of Sending
--      @#02   -> GetCharges(ID)
--      #Input   -> ID of a Bag of Sending
--      #Output -> Integer Number of Charges left
--      @#03   -> ChargeBos()
--      #Input  -> ID of Bag of Sending , Minimum Required Charges to Trigger
--      #Output -> None
--      @#02   -> BosSending()
--      #Input   -> ID of a Bag of Sending, table of ID\Types to send
--      #Output -> None
--@@@@@@@02 Gump Handle
--      @#01   -> Popup()
--      #Input  -> a = ID of Popup Target , b = Entry of Popup
--      #Output -> None
--@@@@@@@03 Login|Logout|Connection
--      @#01   -> Login()
--      #Input  -> a = AccountName , b = Password , c = Charnumber (a,b,c)
--      #Output -> None
--      @#02   -> Logout()
--      #Input  -> None
--      #Output -> None
--      @#03   -> ConnectionStatus()
--      #Input  -> None
--      #Output -> False = Connection Status Offline , True = Connection Status Online
--      @#04   -> ConnectionHandler()
--      #Input  -> a = AccountName , b = Password , c = Charnumber , d = Timeout in Seconds for Relogin (a,b,c,d)
--      #Output -> None
--@@@@@@@04 Loot
--@@@@@@@05 Finditem|IgnoreItems|HideItem
--@@@@@@@06 OnScreen Capture Reader
--@@@@@@@07 Targeting
--@@@@@@@08 Skill handle
--@@@@@@@09 Crafting
--@@@@@@@10 Propertys
--@@@@@@@11 Time|Delay Handle
--      @#01   -> GetTime()
--      #Input  -> Handler :  "s" = seconds | ms = miliseconds | ns = nanoseconds
--      #Output -> Current Time converted in Handler Time from getticks()
--      @#02   -> SetTime()
--      #Input  -> Delay , Handler :  "s" = seconds | ms = miliseconds | ns = nanoseconds
--      #Output -> Giving out Curtime + Delay
--@@@@@@@12 Misc
--@@@@@@@13 Chat
--      @#01   -> Say(a)
--      #Input  -> a = Text as String
--      #Output -> None
--      @#02   -> Shout(a)
--      #Input  -> a = Text as String
--      #Output -> None
--      @#03   -> Emote(a)
--      #Input  -> a = Text as String
--      #Output -> None
--      @#04   -> SayGuild(a)
--      #Input  -> a = Text as String
--      #Output -> None
--      @#05   -> SayAlliance(a)
--      #Input  -> a = Text as String
--      #Output -> None
--      @#06   -> SayParty(a)
--      #Input  -> a = Text as String
--      #Output -> None
--      @#07   -> GlobalChat(a,b)
--      #Input  -> a = Chat Command as String,b = Text as String
--      #Output -> None
--@@@@@@@14 Moving
Code: [Select]
@@@@@@@Number is Number of Category
Code: [Select]
@#function Name in Category
Code: [Select]
#InputDescription of Arguments you use to for function
Code: [Select]
#OutputArguments wich are returned by function.
Currently iam on rewriting the Other Parts of my whole Library folder and then give you guys a test if you want.

New Todo:
  • Implement Scanner for Packhorses\Beetles
  • Small Helper for Handle Craftgumps

Crome


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Re: [Question] Checklist --> we need more functions?
« Reply #9 on: August 16, 2011, 07:31:53 AM »
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i have bunches of subs i havent posted yet...  when i get a chance i will see whats ready to be released.
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Offline Crome969Topic starter

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Re: [Question] Checklist --> we need more functions?
« Reply #10 on: August 16, 2011, 07:46:59 AM »
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A Scriptuo Lua Library would be something nice.. with allowance of Authors a compilation of functions to have the best;-)

Crome

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