ScriptUO

Ultima Online Bug Discussion => Public Bugs => Topic started by: TRAMMEL15 on July 03, 2011, 01:43:32 PM

Title: Guardwhack NPCs in Newhaven.
Post by: TRAMMEL15 on July 03, 2011, 01:43:32 PM
Why would you want to do this? no clue, but it is pretty funny I guess.

Start with a red character, and Eat enough Forged Pardons to go Blue. Quickly hit a moongate to New Haven(any public moongate works fine). Then run around, the npc's will still think of you as a murderer and attack you, but they get Guardwhacked. They re-spawn pretty quickly, and get guardwhacked again. Have fun with it!
Title: Re: Guardwhack NPCs in Newhaven.
Post by: onlyindreams on July 03, 2011, 02:03:22 PM
When they re-spawn, do their prices get reset?
Title: Re: Guardwhack NPCs in Newhaven.
Post by: _C2_ on July 03, 2011, 02:13:00 PM
now that would be a killer use!!!  during one of the invasions, we were able to get a npc killed and have the prices reset on npcs
Title: Re: Guardwhack NPCs in Newhaven.
Post by: Masscre on July 04, 2011, 06:32:12 AM
I do not have any reds that are close to being blue or I would try this myself.  Has anyone tryed this yet?
Title: Re: Guardwhack NPCs in Newhaven.
Post by: gimlet on July 04, 2011, 06:56:50 AM
TM or Mods - Is this thread to post uo bugs? Do we have 2 places that do the same thing?
Title: Re: Guardwhack NPCs in Newhaven.
Post by: _C2_ on July 04, 2011, 07:48:27 AM
i thought it was teh one place that you werre modding.  err... we have a double.  I'll move it
Title: Re: Guardwhack NPCs in Newhaven.
Post by: _C2_ on July 04, 2011, 07:49:02 AM
just looked and this is only for bug discussion for the SUO Program
Title: Re: Guardwhack NPCs in Newhaven.
Post by: Newsman on February 18, 2012, 03:35:04 PM
3 major questions

1) Does this still work?

2) Does this work on invulnerable npcs (ie: vendors)

3) Does this reset bribed blacksmith npcs?