its not quite as pretty as you guys are used to, but this is what ive been tinkering with
keeps up enemy of one, divine furry, concecrate wep(given you dont fail to cast, i put enough chiv so my toon doesnt), ais every 1st, lightning strikes every 3rd
honors + attacks when you get flagged by a monster
you will have to set the x and ys of the lightning strike and ai icons and how long your chiv spells will last
set %pix1-x xxx
set %pix1-y yyy
set %pix2-x xxx
set %pix2-y yyy
set %conctime 10
set %divinetime 20
set %enemytime 200
set %conc #scnt
set %divine #scnt
set %enemy #scnt
main:
if #enemyid <> N/A
{
set #scnt 0
set %divine 0
set %conc 0
set %enemy 0
set #ltargetid #enemyid
set #ltargetkind 1
event macro 49 1
target
event macro 22
event macro 27
goto second
}
wait 10
goto main
second:
if #enemyid = N/A
{
goto main
}
savepix %pix1-x %pix1-y 1
set %color1 #pixcol
savepix %pix2-x %pix2-y 1
set %color2 #pixcol
if #color1 <> 1575011 && #color2 <> 1575011
{
if #mana > 20 && %special => 2
{
event macro 35
wait 10
set %special 0
goto specialout
}
if #mana > 7
{
event macro 15 149
wait 10
set %special %special + 1
}
}
if %conc < #scnt
{
event macro 15 203
set %conc #scnt + %conctime
wait 50
}
if %divine < #scnt
{
event macro 15 205
set %divine #scnt + %divinetime
wait 80
}
if %enemy < #scnt
{
event macro 15 206
set %enemy #scnt + %enemytime
wait 80
}
goto second
but it seems like you want a basic thing like this?
set %x1 xxx
set %y1 xxx
set %x2 xxx
set %y2 xxx
set %red xxxxxxxxx
;------------------------
main:
if %1 > %2
{
set %time #scnt2
gosub toggle
}
goto main
;-------------------------
sub toggle
subtoggle:
if #enemyid = N/A
{
return
}
savepix %x1 %y1 1
set %pix1 #pixcol
savepix %x2 %y2 1
set %pix2 #pixcol
if %pix1 <> %red && %pix2 <> %red && #enemyid <> N/A
{
if #scnt2 => %time && #mana > 20
{
event macro 35
wait 5
set %time #scnt2 + 30
}
else
{
if #mana > 8
{
event macro 15 149
wait 5
}
}
}
goto subtoggle