Author Topic: Making a -15 Mage Weapon  (Read 16097 times)

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Offline Cerveza

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Re: Making a -15 Mage Weapon
« Reply #15 on: November 18, 2012, 08:01:49 PM »
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There is no way to enhance to get 100% poison. The other element is always added first.

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Re: Making a -15 Mage Weapon
« Reply #16 on: November 18, 2012, 10:37:49 PM »
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hmmm. You are correct. I tried to do an enhance on a 70 poison sword and took me to 80. Maybe on a 90 poison it will take you to 100%. i will try and make a 90 and try this again. ehehe
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Re: Making a -15 Mage Weapon
« Reply #17 on: November 18, 2012, 10:40:21 PM »
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i removed that portion of the tut till i try out a 90
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Re: Making a -15 Mage Weapon
« Reply #18 on: December 05, 2012, 07:51:45 AM »
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you forgot to add to whetstone the damage increase off the wep before imbueing

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Re: Making a -15 Mage Weapon
« Reply #19 on: December 05, 2012, 09:20:13 AM »
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you forgot to add to whetstone the damage increase off the wep before imbueing

Please explain. You lost me here?

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Re: Making a -15 Mage Weapon
« Reply #20 on: December 05, 2012, 11:38:10 AM »
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The whetsone removes the damage increase as a property from weapons.
Handy but very expensive on Siege

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Re: Making a -15 Mage Weapon
« Reply #21 on: December 05, 2012, 04:46:29 PM »
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The ideal weapon is this:

Make exceptional bokutos then reforge with Ash kit until you get one with just -15 mage weapon. It CAN have Self Repair (as this will disappear upon imbuing) but NO OTHER PROPERTIES. Elemental damages do not count as properties, so that is OK!

Apply a whetstone to remove damage increase from the weapon. This makes room for the 15 DCI (since -15 mage instead of -20 mage takes up a significant number of points).

The final specs would then be:
Spell Channeling
(add Faster Casting 1 to negate the FC-1 from Spell Channeling)
15 Defense Chance
-15 Mage Weapon

If it's a bokuto and you have a 100% enhance tool, then you can enhance with bloodwood for 2 Hit Point Regen and 16 Life Leech (useless) or any other wood that you prefer.

« Last Edit: December 07, 2012, 04:47:38 PM by UOMaddog »
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Re: Making a -15 Mage Weapon
« Reply #22 on: December 06, 2012, 09:27:53 PM »
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The ideal weapon is this:

Make exceptional bokutos with Ash kit until you get one with just -15 mage weapon. It CAN have Self Repair (as this will disappear upon imbuing) but NO OTHER PROPERTIES. Elemental damages do not count as properties, so that is OK!

Apply a whetstone to remove damage increase from the weapon. This makes room for the 15 DCI (since -15 mage instead of -20 mage takes up a significant number of points).

The final specs would then be:
Spell Channeling
(add Faster Casting 1 to negate the FC-1 from Spell Channeling)
15 Defense Chance
-15 Mage Weapon

If it's a bokuto and you have a 100% enhance tool, then you can enhance with bloodwood for 2 Hit Point Regen and 16 Life Leech (useless) or any other wood that you prefer.


+1

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Re: Making a -15 Mage Weapon
« Reply #23 on: November 29, 2013, 07:10:34 PM »
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About the 100% poison, you are correct as  you cannot enhance to make a 90% into a 100%.  But you can reforge and get a 100 percent poison wep.   
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Re: Making a -15 Mage Weapon
« Reply #24 on: April 11, 2014, 08:00:26 AM »
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you get a higher chance AND use less charges without using powerful :)

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Re: Making a -15 Mage Weapon
« Reply #25 on: April 13, 2014, 07:37:28 PM »
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I have been wanting to experiment with this so I guess now is as good as any. I have not heard of the whetstone, is it craftable or sold by a vendor?

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Re: Making a -15 Mage Weapon
« Reply #26 on: April 13, 2014, 07:51:15 PM »
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whetstone is made combining 3 items that you get from the 3 bosses that are summoned in shame.  doing the bosses in fel gives 100% drop rate on the ingredients

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Re: Making a -15 Mage Weapon
« Reply #27 on: April 14, 2014, 12:30:21 PM »
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whetstone is made combining 3 items that you get from the 3 bosses that are summoned in shame.  doing the bosses in fel gives 100% drop rate on the ingredients

Thanks for the info!

Tags: Mage  -15 Mage