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Messages - Paulonius

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16
Off Topic / Re: Registry Fix
« on: December 18, 2013, 02:37:26 PM »
Thanks Cor. It crashed twice during a presentation and I took it in to get it checked out. Just don't have the time to trouble shoot any more than I did. Ram is my prime suspect though...

17
Off Topic / Re: Registry Fix
« on: December 17, 2013, 05:25:55 AM »
Thanks Gim. I Ran CCleaner and it removed a ton of errors. Malware didn't find anything. Hopefully this will fix my crash problem!

18
EN, are you buying a phone full price and then adding a service plan to it without a contract?

19
Off Topic / Registry Fix
« on: December 16, 2013, 03:20:56 PM »
My computer seems to be gradually failing. Random crashes while cutting and pasting and that sort of thing. I think it stems from some overheats that may have damaged some RAM. My CPU fan failed and I don't know how long it ran like that.

I was thinking I ought to try a registry repair and wonder if anyone thinks that is a reasonable thing to do, or has other ideas.

20
Scripting Chat / Re: keeping distance from npc
« on: November 20, 2013, 02:53:56 AM »
Rail scripts that do things are not easy to get right. Start smaller. Go to the documentation tab on easyuo.com and read about the move and the event pathfinder commands. Make a small snippet of code that does something like this:


Event pathfind X Y Z
Halt

Then look at your charposition information, walk around and try using the code snippet to move. You can evolve it by adding more moves, waits, and checks to see if you moved to the right spot. Now when you try to use someone else's more complete rail and movement code to build your script you will have some experience to help you troubleshoot when it doesn't work well.

Get comfortable with how the movement options work, plan what you want the script to do, preferably by practicing the routine in the game yourself. In this case I would go to the place you want to run the rail and actually do it live six or eight times so that you can anticipate potential failure points. Make a plan for the rail that you think will work that accounts for how the move commands work and what your environment will be like.

Now go look at some of the rail and movement code out there and try to build the script to run in a safe environment first. Don't introduce anything else until you have your rail working -- and don't run it live until you can run it consistently somewhere safe. No sense dying while you try to get it working.  

21
New member introductions / Re: Nice to Meet You. I am Fect
« on: November 19, 2013, 06:21:13 PM »
Better Off Dead

Welcome. Completely Fect?

22
Off Topic / Re: Building an AR15 rifle
« on: November 12, 2013, 07:16:30 PM »
Great article, thanks for sharing!

23
Posting pictures for your field placement would be really helpful in a tutorial like this.

24
General UO Chat / Re: what is quickest way to get queen loyalty ?
« on: November 01, 2013, 10:05:37 AM »
If you have the resources to turn in the sliem quest is a really fast way to get the points -- it also gives you a bunch of rare resources. Here is the link to a script that bangs it out.

http://www.scriptuo.com/index.php?topic=5438.0;highlight=sliem

25
It has also been used as a way to block people. If you dropped an impassible object and put a barrel over it, you had to be able to empty the barrel and move it to move the object. The barrels don't expire, so often when someone put down a barrier the object that was blocking eventually goes away and the barrels are still there. It was an effective way to barricade while you did the spawn if you did enough of them.

26
Resource Farming / Re: Cotton Picker
« on: October 28, 2013, 08:13:06 AM »
Place a semi colon ";" in front of the line to comment out the "Event macro 13 21" line in the following sub and it won't hide anymore.

Code: [Select]
Sub Wait_Four_Minutes
Set %Timeout #Scnt + 240
While #Scnt < %Timeout
      {
      Wait 20
      If H Notin #charstatus
         event macro 13 21
      Set #LobjectID #BackpackID
      Event macro 17 0
      Wait 50
      }
Return

In the interest of clean coding you should also comment out the previous line that starts with "If H..", but it won't make an apparent difference.

27
Site News / Re: Please Welcome Our Newest Elite
« on: October 23, 2013, 03:02:38 PM »
Congrats DXRom!!! Well deserved. Keep up the good work!

28
Gold Farming / Re: Whole Book BOD Filler
« on: September 12, 2013, 07:28:07 AM »
Black Widow,

I have not been able to reproduce this. Are you on an OSI production shard or on a freeshard? Can you share any other details?

29
Script Debug / Re: rock dropper for miners needs ground coordinates
« on: June 10, 2013, 02:26:08 PM »
I am not sure they stack per-se. Using the busted crate trick seems to place the contents outside of the usual stacking process. If you drop them they stack up to a certain point and you can't place any more in that spot. When you break a crate they drop in such a way that you generally can't see them in the same tile locations you normally would -- but they still show up in an object search and can be manipulated. I have stored thousands of blackrock this way and then moved them by running a script to pick them up again.

30
Script Debug / Re: rock dropper for miners needs ground coordinates
« on: June 10, 2013, 06:39:37 AM »
keep in mind that one of the BR types is the same as diamonds. If you don't use an additional check you will be pitching diamonds as well as BR.

FYI, I have used the broken crate thing a lot of times. It indeed works to dump a huge pile of BR in a small space. BR does not decay, so you don't need to store it in anything.

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