Author Topic: Ter Mur Area Lumberjack ELITE VERSION 2.0.6 28/09/14 - Siege support added  (Read 182834 times)

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Offline nightwatchman

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #270 on: January 13, 2014, 06:06:45 AM »
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Hello Neo,

Just wanted to add a few comments about your lumberjacking script. I noticed that for some reason at times it has trouble converting the logs to boards not sure if that is a connection problem or something in the script that can be fixed. If your not watching it the player will sit there all day trying to recal when he cant because of his weight. Also I noticed that sometimes the drag and drop will crash the client again not sure if this is a connection problem or not. You had mentioned before about adding a way to run from creatures that the user selects and was wondering if this was a possibility in the future? Thanks for your time

Nightwatchman


Conan

Offline NeoTopic starter

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #271 on: January 13, 2014, 08:11:34 PM »
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Hello Neo,

Just wanted to add a few comments about your lumberjacking script. I noticed that for some reason at times it has trouble converting the logs to boards not sure if that is a connection problem or something in the script that can be fixed. If your not watching it the player will sit there all day trying to recal when he cant because of his weight. Also I noticed that sometimes the drag and drop will crash the client again not sure if this is a connection problem or not. You had mentioned before about adding a way to run from creatures that the user selects and was wondering if this was a possibility in the future? Thanks for your time

Nightwatchman




Hey there.

About getting stuck recalling because of weight: find the weightoffset line in the script and increase it bit by bit till you find your sweet spot. That should fix it.

And yeah, drag and drop crashes are usually lag related. You can add some delay in there as well that might prevent crashes from happening.

About future updates: yes, I do plan on doing a full revamp here when I get back to UO (might be really soon, or might be some time still). However, I might rewrite an improved version for Stealth instead of EasyUO with new features, and maybe just work on some bug fixes for this EasyUO version.

This all could change when the time comes though. If I get my mojo back, it shouldn't take me too long to add some nice features to this one either, so it might still get new features.
Can't really say right now, the way things are IRL.

Anyway, thanks for the feedback, hope you can at least fix those issues for now.

PS: does this script convert boards to logs ? I don't remember ever putting that in here lol
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Offline The Ghost

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #272 on: January 13, 2014, 09:30:57 PM »
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Yes version 2.0  convert log to board.  it like any script,  drap/drop make you crash.   I usually can run for 5 h before it start to crash. 

Offline Chops

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #273 on: January 16, 2014, 12:54:43 AM »
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Great script, congrats, I am using it on a freeshard. :)

Offline Einstein

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #274 on: January 18, 2014, 04:18:51 PM »
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Thank you for a wonderful script.

I made a few modifications to the script, as recalling when attacked, or taking damage - cure and heal at house. (I was tired of getting killed in ter mur). It will go to next rune after escaping - but there is a little error, as it tries to continue chop the last tree 1-2 times.
There is a damage threshold that you can edit to put in how much damage to take before it recals - this is for to adjust and avoid recalling because your armor has hp inc on it.

I also made a pathfind to it so you can have your secure inside house plot (it is no support for doors). Just stand within 2 tiles from your secure and it will remember the x and y cords, and run to it once you recal to unload.

I talked to Neo and are posting this with his permission. He will look through it when he get home from Europe and polish it and hopefully make a new version that is better. (this is just a beta, but it works perfectly - never died after i put in thoose changes.)

But - this is for you that wanna try it until Neo get it fixed.

Plz put in some feedback to it - so that Neo knows what to do =)

Modified; Changed a line to find secure at home.

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ter_mur_lumber_suo_2.0 modified v0.2.txt
« Last Edit: January 19, 2014, 09:43:20 AM by Einstein »

Offline Chops

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #275 on: January 19, 2014, 01:35:51 AM »
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I am having a problem loading the setup? It keeps on loading but never does.

Offline The Ghost

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #276 on: January 19, 2014, 08:39:34 AM »
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I haven't try Einstein since I have no problem with monster.    I use a mage weapon or sometime run with fighting skilll on.  all depend who have LJ :) 

Eistein,  I look a the mod and was wondering why line 606 you did  that.

Code: [Select]
repeat
  ;  finditem %secure
  ;until #findcnt > 0
  menu set status_label Moving , #spc , to , #spc , in , #spc , secure.
  wait 20
  repeat
  event pathfind %homex %homey
  until #charposx = %homex && #charposy = %homey
  wait 20

adding those 4 lines since to do the truck for me. 
Code: [Select]
wait 20
event pathfind %homex %homey
  until #charposx = %homex && #charposy = %homey
  wait 20
finditem %secure
  until #findcnt > 0

Offline Einstein

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #277 on: January 19, 2014, 09:38:31 AM »
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Ah, - i forgot that. I did that change with pathfind months ago. I will fix that and repost it.

Hope you like the other changes I did  :)
« Last Edit: January 19, 2014, 09:44:23 AM by Einstein »

Offline Chops

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #278 on: January 20, 2014, 04:15:24 AM »
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Any idea why loading a previous setup doesn't work?

Offline Einstein

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #279 on: January 20, 2014, 09:46:39 AM »
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No, I didnt change anything that should prevent that. It works fine for me.

Have you reinstalled, or moved to a new computer?

Offline Chops

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #280 on: January 20, 2014, 03:00:34 PM »
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No, I installed this script this week and was never able to load a previously saved setup.
It keeps saying it's loading setup but it never does.

Offline The Ghost

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #281 on: January 20, 2014, 03:32:42 PM »
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The load option is per toons.  if you change toon or computer,you need to remark and save new trail.  My version is working fine here.  haven't try Einstein yet.

Offline Chops

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #282 on: January 26, 2014, 02:36:49 AM »
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I only use one computer and I only have one mule for crafting, I don't think that's the problem.

Offline TrailMyx

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #283 on: January 26, 2014, 09:03:47 AM »
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I don't seem to have a problem with the load/save subs.  Are you running EUO/UO with admin rights?  Also can save with another character and then load successfully?
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Offline Guinness

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Re: neo's Ter Mur Area Lumberjack v2.0 out 09/26 added multi-book support
« Reply #284 on: February 13, 2014, 05:51:22 AM »
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This is one amazing and flawless script. Easy set up and does everything for you. I wish you had this same thing, but for mining. Simply amazing script bro. Thank you for sharing this with everyone. If you ever want to try setting this up for mining, get in touch with me. Maybe we could make a masterpiece together lol
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