Author Topic: [UO Herald News] Publish 76 comes to TC1  (Read 4460 times)

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[UO Herald News] Publish 76 comes to TC1
« on: May 01, 2012, 12:17:02 PM »
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Publish 76 comes to TC1
   


 Here are the publish notes for publish 76 comming to TC1. Enjoy!
Publish 76.0.0

 
Gardening System 

Vanilla has been added to the Gardening System
Vanilla seeds can be found on Exodus mobs inside Exodus Dungeon
Vanilla plants will produce vanilla and additional vanilla seeds
Vanilla plants cannot be crosspollinated with other plants
It is possible to get mutant colored vanilla plants using conventional gardening techniques

Covetous Dungeon Revamp
Level  One – Still a great place to farm feathers but added a few suprises.
Level Two – Contains the Void Pool

Covetous Level 2 represents a new style of PvM for Ultima Online. Instead of farming monsters for treasure, the players’ task is to defend the Void Pool from Cora’s minions. Cora will invade the dungeon with endless waves of monsters. Each wave is tougher than the last. The monsters do not drop loot, and instead players score points for making kills or assisting in making kills.

Level Three – Cora and her Minions

When she was denied advanced knowledge of mana by the Codex of Infinite Wisdom, the sorceress Cora became enraged. In her pique, she poured all of her enormous energy into a magical spell and focused it onto the Codex. Despite the sheer power of the Codex, she wrested a few pages from its binding.
The magical blast also bored a hole through the Void Between Places, anchored by a section of stone from the Codex’s podium. Cora and the pages from the Codex were pushed through the hole in space.
The far end of the hole erupted into the middle of Dungeon Covetous. Injured, and with her own ability to channel mana damaged, Cora retreated deeper into the dungeon. Over time, she recovered, and now sends minions enhanced by magic to attempt to capture more pages of knowledge from within the Void Pool.
Use of travel spells near the Void Pool in Covetous is impossible because of the twist in space, so Cora must gate her minions into the dungeon from a distance.

 
Void Pool Points
Once you have gained enough void pool points visit Vela the Sorceress in Minoc, outside the Old Miners Supply building.
 
New Artifacts found in Covetous

Armor

Savage Chieftain’s Headdress

Intelligence Bonus 8
Mana Regeneration 2
Reflect Physical Damage 15%
Lower Mana Cost 10%
Physical Resist 10%
Fire Resist 9%
Poison Resist 10%
Energy Resist 25%
         


Crown of Insight

Intelligence Bonus 8 
Mana Increase 15
Mana Regeneration 2
Defense Chance Increase 5%
Lower Mana Cost 8%
Physical Resist 9%
Fire Resist 3%
Cold Resist 6%
Poison Resist 3%
Energy Resist 17%
         


Headdress of Evil 

Hit Point Regeneration 2 
Stamina Regeneration 3
Damage Increase 25%
Physical Resist 18%
Fire Resist 3%
Cold Resist 7%
Poison Resist 17%
Energy Resist 6%
         


Hephaestus

Self Repair 5
Reflect Physical Damage 15%
Defense Chance Increase 15%
Faster Casting 1
Lower Mana Cost 8%
Physical Resist 15%
Fire Resist 1%
         


Inferno Tunic

Self Repair 5
Night Sight
Reflect Physical Damage 15%
Physical Resist 24%
Fire Resist 34%
Cold Resist 4%
Poison Resist 1%
Energy Resist 2%
mage Armor
         


Bracelet of Protection 

Hit Point Increase 5
Hit Point Regeneration 10
Defense Chance Increase 5%
         


Champion’s Breastplate

Hit Point Increase 10
Reflect Physical Damage 15%
Hit Chance Increase 5%
Defense Chance Increase 5%
Physical Resist 35%
Fire Resist 3%
Cold Resist 2%
Poison Resist 3%
Energy Resist 5%
Lower Requirements 10%
         


Queen’s Gloves

Strength Bonus 8 
Hit Point Increase 5
Stamina Regeneration 1 
Luck 140
Damage Increase 20%
Physical Resist 18%
Fire Resist 3%
Cold Resist 1%
Poison Resist 20%
Energy Resist 3%
         


Void Walk

Durability +100%
Stamina Increase 8
Stamina Regeneration 3
Hit Chance Increase 20%
Physical Resist 8%
Fire Resist 4%
Cold Resist 4%
Poison Resist 36%
Energy Resist 2%



Weapons

Blight of the Tundra

Hit Dispel 50%
Stamina Regeneration 10
Swing Speed Increase 30%
Damage Increase 50%
Cold Resist 15%
Cold Damage 100%
Weapon Damage 15-19
Weapon Speed 4.25s
         


Mace of the Fanatic

Hit Stamina Leech 50%
Swing Speed Increase 75%
Damage Increase 50%
Physical Damage 100%
Weapon Damage 14-16
Weapon Speed 3.5s
         


Plaguebringer

Hit Poison Area 100%
Dexterity Bonus 5
Hit Chance Increase 15%
Swing Speed Increase 20%
Damage Increase 50%
Physical Damage 100%
Weapon Damage 12-13
Weapon Speed 2.5s
         


Thundrous Roar

Hit Lightning 50%
Hit Chance Increase 15%
Defense Chance Increase 15%
Faster Casting 1 
Swing Speed Increase 30%
Damage Increase 50%
Physical Damage 100%
Weapon Damage 15-17
Weapon Speed 3.25s
Two Handed Weapon 
         


Fayaxion’s Bane

Dragon Slayer
Luck 140
Swing Speed Increase 30%
Damage Increase 50%
Fire Resist 20%
Use Best Weapon Skill
Physical Damage 100%
Weapon Damage 17-18
Weapon Speed 4.5s
         


Reptile’s Kiss

Random Slayer
Hit Poison Area 100%
Hit Chance Increase 15%
Damage Increase 50%
Poison Resist 15%
Physical Damage 100%
Weapon Damage 10-12
Weapon Speed 2s
         


Breathless Sickle

Hit Life Leech 100%
Hit Harm 40%
Spell Damage Increase 15%
Swing Speed Increase 20%
Damage Increase 50%
Physical Damage 100%
Weapon Damage 13-15
Weapon Speed 3s
         


Bedlam’s Mortar

Hit Lighting 40%
Hit Lower Defense 50%
Strength Bonus 10
Damage Increase 75%
Physical Damage 100%
Weapon Damage 16-17
Weapon Speed 4s



 
Decay Point Change

Factions, Virtue, and City Loyality points will not decay if you log in daily anytime after maintenance.
Except to the rule is faction points will decay if they are over a hundred regardless if you log in or not.

Pirates and Merchants in Tokuno

We have added Pirates and Merchant ships to Tokuno waters

 
Bug Fixes

 

Certain peculiar seeds will no longer be unidentified when removing them from a seed box
The Alchemist in Ter Mur should now sell glass blowing tools
The crystal portal will take the speaker to the Ilshenar Gypsy Bank when the words “Ilshenar Mint” are spoken
Hail Storm can no longer be cast thru walls
Hail Storm will now have diminishiung returns like the other area effect spells in the game
All Bard Mastery Party abilities are now subject to a beneficial action check
The Crystal Lotus question has been fixed
Display cases can now be dyed with the furniture dye tub when in deed form
Plant pigments that are the same hue will automatically stack in your backpack
The 10th Anniversary Sculputure can now be turned with the deco tool without any issues
Faction points that were not scaled correctly have been addressed

 
Classic client  7.0.25


Classic Client Patcher Update.

Cliloc Changes

 
Enhanced Client  4.0.25


Cliloc Changes

 

     

http://www.uoherald.com/node/589
   

Offline Khameleon

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Re: [UO Herald News] Publish 76 comes to TC1
« Reply #1 on: May 01, 2012, 02:41:49 PM »
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I Love this idea...

Offline manwinc

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Re: [UO Herald News] Publish 76 comes to TC1
« Reply #2 on: May 01, 2012, 07:03:15 PM »
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And God said... "The army shall stand on the edge of the abyss and kill all that lies before it"


Well, God would of said that, if all these artifacts don't look like crappy reworks of old artifacts.... LAME SAUCE.
Monkeys and Typewriters!

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Re: [UO Herald News] Publish 76 comes to TC1
« Reply #3 on: May 01, 2012, 08:00:13 PM »
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That's exactly what I was thinking...they took the Doom Arties and tweaked them a little bit! Like, why put 75SSI on a weapon when we've been told before that 60SSI is the cap and berzerker's maul is useless!
There are 10 kinds of people in this world: those that understand binary and those that don't!

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Offline Crome969

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Re: [UO Herald News] Publish 76 comes to TC1
« Reply #4 on: May 02, 2012, 12:58:17 AM »
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*sarcastic mode on* Ohh how nice.. Copy and Paste Doom Scripts and rename em..Thats a hard task even for good runuo admins *sarcastic mode off*
Hunting Idea is nice.. Artifacts are total stupid

Offline NObama

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Re: [UO Herald News] Publish 76 comes to TC1
« Reply #5 on: May 02, 2012, 06:51:47 AM »
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You've all missed the worst part:  our crystal portals will no longer take us to the gargoyle city.  Boo!

Offline Khameleon

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Re: [UO Herald News] Publish 76 comes to TC1
« Reply #6 on: May 02, 2012, 05:37:48 PM »
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where is Ilshenar Gypsy Bank?

Offline formerlyrara

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Re: [UO Herald News] Publish 76 comes to TC1
« Reply #7 on: May 02, 2012, 06:37:39 PM »
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The only thing i can think of for the gypsy bank - out in ishlenar there are these little camps you run across and all you have to do is say bank ( i found it by mistake by old vendoy buy the guards a bank macro ) when i came across a vendor there and blam a bank box opened up. Coords were not exact but if you go from the titan cave area out along the road instead of going left, hang a right and walk into woods, i found one there a while ago.

Changes to gardening.. hmm..

Hey does anyone know a good cross polination chart? I think the one on stratics is outdated and a couple other places cause i been trying to figure out how players are getting certain colored new plants but dont show on the pollination charts and i dont have option to cross breed them.

Covetous Level 2 represents a new style of PvM for Ultima Online. Instead of farming monsters for treasure, the players’ task is to defend the Void Pool from Cora’s minions. Cora will invade the dungeon with endless waves of monsters. Each wave is tougher than the last. The monsters do not drop loot, and instead players score points for making kills or assisting in making kills.


Hmm sorta sounds a little like starship troopers - zerg rushes :)

Guess need to stock up on spined leather now!

Offline NObama

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Re: [UO Herald News] Publish 76 comes to TC1
« Reply #8 on: May 02, 2012, 06:38:59 PM »
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where is Ilshenar Gypsy Bank?

I believe there is more than one, but the one I know for certain is near compassion gate, just outside the entrance to blackthorns old castle.  It is the spot where you currently go to click the climbing rope (if you're still farming for juka/meer statues)

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Re: [UO Herald News] Publish 76 comes to TC1
« Reply #9 on: May 03, 2012, 11:08:10 AM »
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where is Ilshenar Gypsy Bank?

Yes, nobama has the site of the permanent illish bank.  There are a lot of moving camps with banks too.  There are 5 or 6 spots that 2-3 camps spawn, disappear, and respawn throughout the day.  Wow, they were so helpful in building an imbuer.  The prices reset with each respawn making jewels so cheep!

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Re: [UO Herald News] Publish 76 comes to TC1
« Reply #10 on: May 03, 2012, 11:41:27 AM »
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lol people on stratics are trying to say scripters wont be able to farm covetus points. Something about leading spawn to bots to get them killed. Funny.  Not only will i page on them, i'll also kill the spawn. This should be fun to mess with some of the trammies

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Re: [UO Herald News] Publish 76 comes to TC1
« Reply #11 on: May 03, 2012, 12:40:34 PM »
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I love how non-scripters rely on griefing to make their point.  I thought griefing was a ban-able offense.  lol
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Re: [UO Herald News] Publish 76 comes to TC1
« Reply #12 on: May 03, 2012, 01:27:04 PM »
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Yes, nobama has the site of the permanent illish bank.  There are a lot of moving camps with banks too.  There are 5 or 6 spots that 2-3 camps spawn, disappear, and respawn throughout the day.  Wow, they were so helpful in building an imbuer.  The prices reset with each respawn making jewels so cheep!

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Re: [UO Herald News] Publish 76 comes to TC1
« Reply #13 on: May 03, 2012, 03:09:17 PM »
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Oro....... I can stand lvl 4 Destard spawn on the altar with 1 Toon......

I can stand lvl 4 of any spawn on the altar with the right team...........

Good luck dragging spawn to me. I'll be sure to give them something in return for doing all the work for me :P
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Re: [UO Herald News] Publish 76 comes to TC1
« Reply #14 on: May 03, 2012, 03:18:06 PM »
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check out this gem

Quote from: some stratics douche
But anyway no, I think these resource rewards are a great idea. Possibly even brilliant if executed correctly. The common man's answer to scripters, as I said elsewhere.

Now Martyna ran up and went "Argh they'll just script the points, Twinkle McNugget script script, argh fail!" but I'm not so sure. PVM of any real intensity is a lot harder to script than mining, and it would be incredibly easy for someone to pull a bunch of spawn over to a scripter and then whoops go invisible.

i know some of yall on this site have a script to do spawns wit multiple chars and I have a script that i use for peerless. These stratics guys have no clue what they talking about

edit:
you want intensity? try the crystal demon room. that place is fun to script
« Last Edit: May 03, 2012, 03:20:17 PM by freddy »

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