Author Topic: Sorting/ID Script  (Read 1950 times)

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Offline soulbreakTopic starter

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Sorting/ID Script
« on: March 20, 2015, 06:19:06 AM »
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I am curious if anyone has/use a sorting/ID script?

I'm specifically looking for something to use after an idoc, or a thunt. I play on a pre aos shard (specifically t2a) and I am looking to sort weapons by Silver, Power, Vanq, Charged (Fireball/Thunder). Wands by ID, Thunder, GHeal. Armor by Chain, Ring, Plate, and then specifially Fortification and Invuln. Leather and Studded Invul Armor only. Tele Ring, Invis Items, Reflect all in individual chests. And all Ghoul's Touch weapons in an individual chest.

Can anyone help me?

Offline TrailMyx

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Re: Sorting/ID Script
« Reply #1 on: March 20, 2015, 10:09:43 AM »
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That's sort of a specialty script honestly.  Miffy's kinda does what you're looking for, but not really all that automatically.

http://www.scriptuo.com/index.php?topic=24.0;highlight=item+finder
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Offline soulbreakTopic starter

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Re: Sorting/ID Script
« Reply #2 on: March 20, 2015, 01:22:24 PM »
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I am working on a script right now, and when it runs it will ID the items in the select bag either through a wand, or the skill. The issue is when it goes into Bag Drop. Currently it lifts the item, and drops it back into the back it was originally in. No clue what I am doing wrong.


Code: [Select]
SET %use_wand #TRUE

gosub new_bag
;----------------------
;        Bag IDs
;----------------------
SET %mask_bag FGEMWMD

SET %leat YOYSSMD
SET %stud RYKFUMD
SET %gheal YZARQMD
SET %lb IZUFUMD
SET %id DLYVQMD

SET %i_ring ZVFCFND
SET %i_chain BUGFUMD
SET %i_plate QLUVQMD
SET %i_helm QIPQQMD
SET %i_shield ZMMVQMD

SET %f_ring QDCGUMD
SET %f_chain QEVRQMD
SET %f_plate VLAWMD
SET %f_helm WJLTQMD
SET %f_shield RVRLDND

SET %gt YCQWQMD
SET %invis JHROXMD
SET %flect SCLWQMD
SET %tele VLZLDND

SET %s_arch ZVNYYMD
SET %p_arch MUVNAND
SET %v_arch YEJZBND
SET %c_arch QHWTEND

SET %s_fenc MSPUEND
SET %p_fenc MOQFUMD
SET %v_fenc LEFEFND
SET %c_fenc TLJOGND

SET %s_mace XKYYYMD
SET %p_mace JTVDEND
SET %v_mace QOUVMMD
SET %c_mace EEVLYMD

SET %s_sword BRCZYMD
SET %p_sword HRFXEND
SET %v_sword BTYCEND
SET %c_sword JYFBOMD

SET %p_halb VOCTQMD
SET %v_halb WOORHND
;----------------------
;DO NOT EDIT BELOW HERE
;----------------------
; vars
EVENT MACRO 8 1
SET %mask PZH_BZH_NZH_DZH_VSH
SET %wand HFF_QMH_BFF_IFF_CFF
SET %halberd YTH
SET %sword NMH_BPH_YPO_BNF_CPH_INF_FSF_OSF_ASF_FMH_LSF_NSF_ISF_SMH_RMH_CSF_ZRF_MPH_LPH_MSF_BSF_KPO_GUO_KTF_JTF_EPH_ZSF_ATF_JPH_SOH_POH_OMH_LPO_ZTO_XTH_HSF_KSF_NPO_XPO_FUO_JPO_NPF_KPH_FYG_RHM_SFR
SET %fenc XRH_VRH_MTF_SRH_AQF_TSF_BUO_VPO_WPO_WRH_YRH_LTF_OPO_RRH_CUO
SET %mace IFF_OLH_JOH_URH_EMH_WTH_DMH_QMH_CFF_BFF_PMH_ZPF_CQF_FFF_TRH_YSF_XSF_FBG_VTH_AUH_ZTH_UOH_VOH_AUO_MPO_BUH_CUH_DMH_GFF_QOH_HFF_TLH_GBG
SET %arch WOH_TOH_QPO_SPO_WOH_TOH_JSF_USF_LMH_MMH_QPO_SPO_PPO_RPO_JSF_USF_LMH_MMH_PPO_RPO_JSF
SET %leather QKH_OSK_ATK_PKH_KKH_JKH_VKH_NJL_YSK_QSK
SET %studded LLH_SSK_USK_GLH_XKH_ALH_MLH
SET %ring WLH_YLH_BMH_IMH
SET %chain ZOH_APH
SET %plate HSH_MSK_MSH_ISH_NSH_LSH
SET %helmet GSH_DPH_OSH_CSH_ASH_ESH
SET %shield CIK_LIK_AIK_FIK_GIK_NIK_OIK
GOSUB main
;----------------------
;      Main Sub
;----------------------
SUB MAIN
    FINDITEM %bag_scan G_1
    SET #LOBJECTID #FINDID
    EVENT MACRO 17 0
    WAIT 1S
    loop:
    FINDITEM * C_ , %bag_scan
    SET %temp_count #FINDCNT
    EVENT SYSMESSAGE %temp_count
    SET %item_temp #FINDID
    IF #FINDCNT < 1
         gosub new_bag
    SET #LTARGETID #FINDID
    SET #LTARGETKIND 1
    SET %jstart #jindex
    IF %use_wand = #TRUE
    {
       FINDITEM %wand C_ , #CHARID
       IF #FINDKIND = #TRUE
       {
       FINDITEM %wand C_ , #BACKPACKID
       IF #FINDCNT < 1
          {
          SET %use_wand #FAlSE
          RETURN
          }
       SET #LHANDID #FINDID
       EVENT MACRO 24 1
       WAIT 1s
       }
       FINDITEM %wand C_ , #CHARID
       SET #LOBJECTID #FINDID
       EVENT MACRO 17 0
    }
    IF %use_wand = #FALSE
       EVENT MACRO 13 3
    TARGET
    EVENT MACRO 22 0
    WAIT 1s
    SET %jend #jindex
    FOR %i %jstart %jend
    {
    SCANJOURNAL %i
    ;WAIT 1s
    EVENT SYSMESSAGE %i
    SET %temp_var %i
    
;----- BIG jumbled mess of sorting
    IF %item_temp in %mask
    {
         SET %bag_drop %mask_bag
         GOSUB drop
    }
    IF ( fortification IN #JOURNAL )
    {
       if %item_temp in %ring
           SET %bag_drop %f_ring
       if %item_temp in %chain
           SET %bag_drop %f_chain
       if %item_temp in %plate
           SET %bag_drop %f_plate
       if %item_temp in %helmet
           SET %bag_drop %f_helm
       if %item_temp in %shield
           SET %bag_drop %f_shield
       gosub drop
    }
    IF ( invulnerability IN #JOURNAL )
    {
       if %item_temp in %ring
           SET %bag_drop %i_ring
       if %item_temp in %chain
           SET %bag_drop %i_chain
       if %item_temp in %plate
           SET %bag_drop %i_plate
       if %item_temp in %helmet
           SET %bag_drop %i_helm
       if %item_temp in %shield
           SET %bag_drop %i_shield
       if %item_temp in %leather
           SET %bag_drop %leat
       if %item_temp in %studded
           SET %bag_drop %stud
       gosub drop
    }
    IF ( teleporting IN #JOURNAL )
    {
       SET %bag_drop %tele
       GOSUB drop
    }
    IF ( reflection IN #JOURNAL )
    {
       SET %bag_drop %flect
       GOSUB drop
    }
    IF ( invisibility IN #JOURNAL )
    {
       SET %bag_drop %invis
       GOSUB drop
    }
    IF ( reaction IN #JOURNAL )
    {
       SET %bag_drop #backpackid
       GOSUB drop
    }
    ;wands
    IF ( Greater in #journal ) && ( %item_temp in %wand )
    {
         set %bag_drop %gheal
         gosub drop
    }
    IF ( lightning in #journal ) && ( %item_temp in %wand )
    {
         set %bag_drop %lb
         gosub drop
    }
    IF ( identification IN #JOURNAL )
    {
       SET %bag_drop %id
       GOSUB drop
    }
    ;weapons
    IF ( touch in #JOURNAL )
    {
       SET %bag_drop %touch
       GOSUB drop
    }
    IF ( breath in #JOURNAL ) || ( lightning in #JOURNAL )
    {
            if %item_temp in %sword
            {
                 SET %bag_drop %c_sword
                 GOSUB drop
            }
            if %item_temp in %mace
            {
                 SET %bag_drop %c_mace
                 GOSUB drop
            }
            if %item_temp in %arch
            {
                 SET %bag_drop %c_arch
                 GOSUB drop
            }
            if %item_temp in %fenc
            {
                 SET %bag_drop %c_fenc
                 GOSUB drop
            }
    }
    IF ( force in #JOURNAL ) && ( %item_temp = %halberd )
    {
       SET %bag_drop %p_halb
    }
    IF ( power in #JOURNAL )
    {
       if %item_temp in %sword
           SET %bag_drop %p_sword
       if ( %item_temp in %sword ) && ( %item_temp = %halberd )
           SET %bag_drop %p_halb
       if %item_temp in %mace
           SET %bag_drop %p_mace
       if %item_temp in %arch
           SET %bag_drop %p_arch
       if %item_temp in %mace
           SET %bag_drop %p_fenc
       gosub drop
    }
    IF ( vanquishing in #JOURNAL )
    {
       if %item_temp in %sword
           SET %bag_drop %v_sword
       if ( %item_temp in %sword ) && ( %item_temp = %halberd )
           SET %bag_drop %v_halb
       if %item_temp in %mace
           SET %bag_drop %v_mace
       if %item_temp in %arch
           SET %bag_drop %v_arch
       if %item_temp in %mace
           SET %bag_drop %v_fenc
       gosub drop
    }
    ;------
    IF ( You_are_not_certain... IN #JOURNAL )
    {
       WAIT 9S
       GOTO loop
    }
    IF ( This_item_is_out_of_charges. IN #JOURNAL )
    {
       FINDITEM %wand C_ , #CHARID
       IF #FINDKIND = #FALSE
       {
          SET %x ( #CHARPOSX )
          SET %y ( #CHARPOSY )
          EXEVENT DRAG #FINDID
          WAIT 1S
          EXEVENT DROPG %x %y
       }
       GOTO loop
    }
    deleteJournal
    }
    IF %use_wand = #FAlSE
       WAIT 9s
    ;WAIT 1s
    IGNOREITEM %item_temp
    GOTO loop
RETURN


;---------------------------------
;        Function subs
;---------------------------------
SUB drop
    FINDITEM %item_temp C_ , %bag_scan
    if #findcnt < 1
         ignoreitem %item_temp
    EXEVENT DRAG #FINDID
    WAIT 1S
    EXEVENT DROPC %bag_drop
    SCANJOURNAL #jindex
    IF ( weight IN #JOURNAL ) || ( cannot_hold IN #JOURNAL )
    {
       DISPLAY %bag_drop is FULL
       HALT
    }
    ;EXEVENT DROPC #backpackid
RETURN


sub new_bag
     SET #TARGCURS 1
     WHILE #TARGCURS = 1
     {
     WAIT 1s
     EVENT SYSMESSAGE Target bag to ID!
     }
     SET %bag_scan #LTARGETID
return

« Last Edit: March 20, 2015, 01:26:12 PM by soulbreak »

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