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Messages - Ketchup

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31
Script Debug / Re: Issue with a sub of mine
« on: September 27, 2015, 02:40:19 AM »
Ghost, thanks for your reply but it didn't work, anyway, Kali, I tried it and when it gets to rail two it says RailTwoX N/A RailTwoY N/A

32
Script Debug / Re: Issue with a sub of mine
« on: September 20, 2015, 01:57:05 PM »
Adding the number 1 made the first run rail not even attempt to move, so I feel it's not because of that

33
Script Debug / Re: Issue with a sub of mine
« on: September 20, 2015, 01:48:55 PM »
thanks for your replies ghost I'll give that a try and see if it makes a difference and let you know

34
Script Debug / Re: Issue with a sub of mine
« on: September 20, 2015, 10:45:10 AM »
the sub works on it's own yes, when I call gosub runrail RailOne, it works fine but upon the call of the gosub runrail RailTwo it says the dungeon part but then doesn't move, I cannot work out why

35
Script Debug / Issue with a sub of mine
« on: September 20, 2015, 07:32:00 AM »
I'm having an issue when calling this sub for the 2nd time in my script, firstly it runs to my first rail great, runs to bank, deposits and then upon calling the rail sub for the second time it does nothing, anyone have an idea why?
without adding my whole script this is what it looks like

This is my little call for subs in my checkweight sub, why would the 2nd call not work? any help appreciated!

 gosub runrail RailOne
        wait 2s
        gosub recall_to_bank
        wait 1s
        gosub deposit_items
        wait 1s
        gosub recall_to_dungeon
        wait 1s
        gosub runrail RailTwo

Code: [Select]



;--------------------------------------------------------------
;--------------------------------------------------------------
sub runrail
msg Dungeon Despise$
wait 2s
     namespace push
     namespace local MR , #systime

     set !Cnt %1 , Cnt
     set !Cnt % . !Cnt
     set !SX %1 , X
     set !SY %1 , Y

     for !i 1 !Cnt
     {
         set !nX !SX , !i
         set !nY !SY , !i
         set !nX % . !nX
         set !nY % . !nY

         move !nX !nY 0 5s   ;you might have to adjust timeout depending on move length
     }

     namespace clear
     namespace pop
return

36
Stealth scripts / Re: [V6, C#] Egg Farmer - v2.0.0.3 (stable)
« on: September 15, 2015, 08:59:48 AM »
sorry I can't be much more help and thanks

37
Stealth scripts / Re: [V6, C#] Egg Farmer - v2.0.0.3 (stable)
« on: September 15, 2015, 08:33:21 AM »
I uninstalled my old egg farmer and installed the new one, now I have some serious issues opening it and running it, clicking it on my start icon does nothing and it's not even on my desktop anymore....
thanks for trying to update it and writing it but I cannot get it to work anymore

38
Script Debug / Re: Character Movement
« on: September 15, 2015, 06:33:12 AM »
I've decided I need something better for my current project, I'm wanting a script to play on a master char and a script to get other characters to stand on his final resting point, I'm needing this for peerless bosses and unsure how to go about it, for example I move the main char through the portal in medusa and run him to the spawn point of medusa, I'd like to somehow get all the chars to follow but I'm guessing an issue would be moving through the portal on the main char would cause all the other chars to run in some crazy direction?
Alone have any idea of what I can add into my scripts to make this work please?

39
Stealth Client / Re: Buying/Paying For Stealth Scripts
« on: September 08, 2015, 04:23:45 AM »
haha you guys, I'm just interested in learning Stealth, crome has helped me a lot and I'm very grateful, nice guy!

40
Stealth scripts / Re: [V6, C#] Egg Farmer - v1.0.0.15 (stable)
« on: September 08, 2015, 04:16:17 AM »
any chance you could update the "how to run" section please, I have downloaded the files and cannot do anything with them

41
Stealth Client / Buying/Paying For Stealth Scripts
« on: September 01, 2015, 10:29:17 AM »
Paying someone to write me some scripts for Stealth
ICQ me or PM me and I will tell you what I would like, thank you!
ICQ #657306595

42
_C2_ Script Library / Re: C2's Auto Reloger
« on: August 30, 2015, 03:53:34 PM »
I get to the character selection screen and then it gets hung up, any suggestions?

43
Script Debug / Re: Character Movement
« on: August 28, 2015, 11:07:31 AM »
I'll just throw out there what I decided to attempt after, I wanted to do a spawn checker to run round all the spawns and alert me if I hit any active spawns

44
Script Debug / Re: Character Movement
« on: August 28, 2015, 11:06:10 AM »
lost lands and dungeons you cannot recall in =(

45
Script Debug / Re: Character Movement
« on: August 28, 2015, 09:08:16 AM »
it worked great for what I needed it for at the time, however I'm now building crazy things with it and having issues, these are seriously long routes too

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