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Right now my poisoning is at 94, but I've been having trouble with it ever since 57ish skill. When it first started I thought it was caused by my switching between clients (as in more than one client window open) but that doesn't seem to be it.
I'm going to be training up another char to GM poisoning after this run so I can keep pestering you about it
event property #findid if (%CurrentSkill >= 0 && %CurrentSkill < 450 ) && Lesser in #property set %Poison #findid if (%CurrentSkill > 449 && %CurrentSkill < 700 ) && ( Lesser notin #property && Greater notin #property && Deadly notin #property ) set %Poison #findid if (%CurrentSkill > 699 && %CurrentSkill < 990 ) && Greater in #property set %Poison #findid if (%CurrentSkill > 899 && %CurrentSkill < 999 ) && Deadly in #property set %Poison #findid if %CurrentSkill >= 1000
Think I figured out the problem with finding pots...
if ( %CurrentSkill > 990 && %CurrentSkill < 1000 ) && Deadly in #property
Nope! I'm doing what all the real PvPers do: Scripting everything except the running away part! I'm real good at that already...
Something I could use some help with, I'm trying to poison a dagger thats in my HAND, in my paperdoll, rather than in my backpack, and I tried changing the C_, to P_, but now It's saying That is too far away or something. Help please!
It is possible to specify multiply object types in the {type} parameter (i.e. NSF_FSF).C Only objects in containers are returned. (Container must be open)C_{container id} Only objects in the container given by {container id} are returned. (Container must be open)G Only objects on the ground are returned.G_{Dist} Only objects on the ground, and no farther than {dist} are returned.A Hidden Objects.CA_{container id} Only hidden objects in the container given by {container id} are returned.
finditem $$$ C_ , #CHARID