ScriptUO

General => Off Topic => Topic started by: TrailMyx on September 16, 2009, 01:04:47 PM

Title: Interesting post at EasyUO.
Post by: TrailMyx on September 16, 2009, 01:04:47 PM
The exact post can be found here:

http://www.easyuo.com/forum/viewtopic.php?t=40836&postdays=0&postorder=asc&start=22

Somehow, ScriptUO was brought up.  I'm not sure if Cheffe was getting Artaxerxes' UOAI project mixed up with ScriptUO.  Anyhow, I totally missed this during my first reading of the posts over there at EasyUO until Cerveza brought it up today.

Anyhow, Cheffe states:

Quote from: Cheffe
I've read a bit on www.scriptuo.com a while back and I must admit I was a bit shocked at the way TrailMyx describes us. You should take into account that we're a very old community. The initial days were filled with interesting questions and lively discussions. Those days are long past and people are simply trying to keep the project going but sometimes get annoyed. Does that make them bad people?

So as far as I can tell, we've described the EasyUO staff as grumpy and hypocritical.  Am I missing the mark?  After reading Cheffes diatribe, I think we can also add pompous to the list.  Read his post and you tell me why he can be so "shocked" that we have disenchanted feelings over here and other people have been turned off by this kind of attitude.

It's specifically annoying for us here at ScriptUO because we really don't make a competing product to EasyUO.  It's a complimentary program more than anything else.  So why then do you delete the references to ScriptUO when it's really just something that helps the EasyUO script author?  Cheffe can easily do a search on their website to see how many times the references to ScriptUO have been deleted.  8 references in their search engine.  Only one actually still remains (for now).  Anyhow, it's still fun to post syntax checker output over at EasyUO and when people say, "wow, where'd that output come from?" we just have to say, "I'm sorry, men in black will come and 'delete' me if I mention where it came from."  That's just childish and silly.  Really.

Title: Re: Interesting post at EasyUO.
Post by: Scrripty on September 16, 2009, 01:09:49 PM
To me it almost sounded like he was giving you a breadcrumb. :)  But all you have to do is search Twinkle McNugget over there and I've made maybe 24 posts since 04?  And 2 of them were met with obnoxious comments... 2 out of 24?  That's not a very good ratio... :)  One was a reply from Cheffe, which although VERY helpfull, made me feel a little stupid for asking.  I can understand where he's coming from tho, even if I don't like the responses I get.  I'll find the one from Roadkill where I just said I didn't like scriptbits... wow. haha

Check this out:  I didn't like scriptbits because I was scripting and just using other's work to get ideas for my own, but I had no real urge to rate and all that.  But it didn't mean I was any less appreciative of their hard work...

http://www.easyuo.com/forum/viewtopic.php?t=10171&highlight=
Title: Re: Interesting post at EasyUO.
Post by: TrailMyx on September 16, 2009, 01:13:08 PM
I felt a little bit like that to, Twinkle McNugget.  Perhaps he did his homework and decided that we were getting "deleted" and was throwing us a bone.  I dunno. 

And generally Cheffe has been pretty helpful, so that's why posts like the quoted one just fly against how he normally seems to be.
Title: Re: Interesting post at EasyUO.
Post by: Scrripty on September 16, 2009, 01:21:31 PM
I felt a little bit like that to, Twinkle McNugget.  Perhaps he did his homework and decided that we were getting "deleted" and was throwing us a bone.  I dunno.  

And generally Cheffe has been pretty helpful, so that's why posts like the quoted one just fly against how he normally seems to be.

Check the link I posted above.  Kind of a funny read.  It makes you feel wierd having been around longer than a lot of the mods and getting treated like that for giving a simple opinion.  :/  By the way, where are scriptbits NOW RK??? Uh huh. :)
Title: Re: Interesting post at EasyUO.
Post by: TrailMyx on September 16, 2009, 01:25:42 PM
That's funny Twinkle McNugget.  They must have thought you were on fire because they all came to aid you by pissing on you.  lol
Title: Re: Interesting post at EasyUO.
Post by: Scrripty on September 16, 2009, 01:27:32 PM
That's funny Twinkle McNugget.  They must have thought you were on fire because they all came to aid you by pissing on you.  lol

I know right?  Excuse me for not being a moderator kiss ass. :)  Did my hint of annoyance come through in that post?  I was going for JUST A HINT. :)
Title: Re: Interesting post at EasyUO.
Post by: Scrripty on September 16, 2009, 01:33:45 PM
Seriously tho, I'm the "computer guy" for most everyone I know, and I can understand how annoying running a project like that must be...  So I cut the guys a lot of slack, and just deal with their attitudes and it doesn't bother me much.  I'm way too appreciative of their work to get upset.  And I'm happy they've kept it going as long as they have.  With some of the bs I've seen in the threads there after SA came out, I might tell people to piss off and shut it down for a month.  Just out of spite. :)  I'm glad they are a bigger person than I am. haha
Title: Re: Interesting post at EasyUO.
Post by: TrailMyx on September 16, 2009, 01:40:09 PM
I guess that's what makes it so annoying for me.  I'm over here running a completely complimentary project, and it gets squelched for some reason.
Title: Re: Interesting post at EasyUO.
Post by: Cerveza on September 16, 2009, 01:43:41 PM
I really like it here. All people are nice. Admins are especially nice. Please don't ban me.
Title: Re: Interesting post at EasyUO.
Post by: Scrripty on September 16, 2009, 01:45:48 PM
I really like it here. All people are nice. Admins are especially nice. Please don't ban me.

Maybe after banning Cerveza we can go over there and shake some hands and bake some bread.  See if Cheffe will give us a big hug. :)  I liked how RK welcomed me after berating me.  When I'd been on the boards longer than him. haha
Title: Re: Interesting post at EasyUO.
Post by: TrailMyx on September 16, 2009, 01:48:00 PM
Well it was a nice start to have www.scriptuo.com posted in the middle of one of his posts.  I don't think any of the subordinate moderators will feel comfortable editing his post.  lolz.
Title: Re: Interesting post at EasyUO.
Post by: Scrripty on September 16, 2009, 01:57:03 PM
Well it was a nice start to have www.scriptuo.com posted in the middle of one of his posts.  I don't think any of the subordinate moderators will feel comfortable editing his post.  lolz.

Yea I thought that was cool too. :)  That's why I said it seemed like he was throwin ya a bone. :)  One thing I've really enjoyed about Cheffe and his projects, is the free education I get learning them.  I'm always up for learning something new.  I *almost* downloaded OpenEUO to try my hand at some stuff.  I'm going to do that soon.  I'm kinda techy so reading his investigations on things is always interesting and fun to try and keep up with.  I actually learned a lot the other day reading some of his thoughts on Lua.  I'm going to jump on board the Lua bandwagon just because it will be fun to learn something new and interesting.  Plus I don't want to be left behind. :)  I kind of agree with his reasons for wanting to keep the source private for the core stuff too.  Security is a good thing.  He's always been pretty on the ball about updates.  No complaints from me.
Title: Re: Interesting post at EasyUO.
Post by: TrailMyx on September 16, 2009, 01:59:31 PM
You should try out OpenEUO.  For someone like me, it just doesn't make any sense since I have sooooo much time and effort invested in the EasyUO side of things.  If I was just starting out, I would probably go with OpenEUO as well.  I still have hopes for UOMachine and UOAI as well since I really do like C# and .NET.
Title: Re: Interesting post at EasyUO.
Post by: Scrripty on September 16, 2009, 02:05:04 PM
You should try out OpenEUO.  For someone like me, it just doesn't make any sense since I have sooooo much time and effort invested in the EasyUO side of things.  If I was just starting out, I would probably got with OpenEUO as well.  I still have hopes for UOMachine and UOAI as well since I really do like C# and .NET.

Did you see the java one?  That one looks easier to get into for me for sure...
Title: Re: Interesting post at EasyUO.
Post by: UOMaddog on September 16, 2009, 06:13:15 PM
Just curious, is it in any way possible for Cheffe to take your interface and throw it on top of his core code?? Since the one person made the java version, it would seem like you could take your User Interface and attach it to his OpenEUO project. I could be missing something completely, which I probably am because I'm getting about 10 hours of sleep per week lately, but oh well. Just a thought.
Title: Re: Interesting post at EasyUO.
Post by: redkittie on September 16, 2009, 07:44:31 PM
Well I for one prefer this site anyway. Ive only had time to write one script myself so far, but I got more help here than from anyone else.  Keep up the good work.
Title: Re: Interesting post at EasyUO.
Post by: TrailMyx on September 16, 2009, 10:17:03 PM
@Maddog:

It's this down time for EasyUO that makes me not want to go in that direction.  If OpenEUO was really OPEN and I could actually maintain all the associated code to build a complete release, then I would in a heartbeat.  However, there's still some magic DLL out there that we'd be slave to.  That's why I have seriously entertained using other projects like UOAI and UOMachine since these two projects are truly open source.

There's a big problem with ScriptUO and what might be useful over at EasyUO.  I've have coded nearly the entire ScriptUO project in C# for .NET, and Cheffe is a noted hater of anything .NET.  I'm afraid that combination would be like oil and vinegar.

What you should be asking yourself is, "Why can't EasyUO introduce OpenEUO to the EasyUO platform and then re-instate much of the features that were lost in the 1.42 to 1.50 'upgrade'."

It's funny, I for one love the boring parts of the programming like the interpreters and user interfaces.  That part is fun for me.  I have no patience or use for the deep client interface programming.
Title: Re: Interesting post at EasyUO.
Post by: Endless Night on September 17, 2009, 06:35:12 AM
I liked delphi always have .. but its becoming a dead language i think its sold on now from borland to some other company.  So sooner or later its going to be part of computer history.  But it was/is a very slick fast language without all the bagage of .net

 Cheffe keeps saying no one to take over only he can update.. well that is going to remain so as long as its closed source.   And 3/4 the reason why OpenEUO isnt being instantly embraced is that defaulty it cannot run EUOScript.   Running Lua is great but it is he himself that said the usefullness is the script library not the code .. so dont really make sense not to support EUOscript while slowly xfering people to lua.  Right now hes just got 2 products to support.  One old limited functions and heavy user base.. One new slick fast and unused ??

Doesnt make sense to me.  But he obviously doesnt see it that way being as he doesnt code EUO script daily like some of us.

Title: Re: Interesting post at EasyUO.
Post by: Cerveza on September 17, 2009, 06:59:17 AM
Programming languages are garblegook to me.

I just want a solid interface that does what I tell it, without having to learn any other commands or lingo.

Here's an example. Drag. Why would I ever drag something if I wasn't going to drop it? Seriously, why drag it then not drop it?

So I'd like to see something like...

Drag {item} {from} {to} {quantity}

Anywhossss... whateverz.
Title: Re: Interesting post at EasyUO.
Post by: Artaxerxes on September 17, 2009, 08:10:34 AM
You should try out OpenEUO.  For someone like me, it just doesn't make any sense since I have sooooo much time and effort invested in the EasyUO side of things.  If I was just starting out, I would probably go with OpenEUO as well.  I still have hopes for UOMachine and UOAI as well since I really do like C# and .NET.

Well, if you prefer the C# version then the next version of UOAI.NET which will be completely decoupled from the COM library will be a great improvement. Development of that one is speeding up right now (i have some extra time), so i expect to finish a stable version in a matter of weeks.

On the other hand i'm also planning to develop a openeuo-compatible game.dll built on top of UOAI or at least on top of the callibration-routine i use for UOAI, so if you're not specifically looking for a C# library openeuo might make more sense.

In any way, about the posts on the euo forums, I think all you should take from it is that Cheffe does read the ScriptUO forums too from time to time. Which he should... great community here!

Artaxerxes,
Title: Re: Interesting post at EasyUO.
Post by: Endless Night on September 17, 2009, 08:33:30 AM
Programming languages are garblegook to me.

I just want a solid interface that does what I tell it, without having to learn any other commands or lingo.

Here's an example. Drag. Why would I ever drag something if I wasn't going to drop it? Seriously, why drag it then not drop it?

So I'd like to see something like...

Drag {item} {from} {to} {quantity}

Anywhossss... whateverz.


Ow but how would we then do tricks like we did with making the orange cloth... drag the quest item caste create food drop in pack pack full drop to ground.   If one drag drop commad that would be a no go lol  + and - to everything isnt thier
Title: Re: Interesting post at EasyUO.
Post by: TrailMyx on September 17, 2009, 11:04:14 AM
Well, if you prefer the C# version then the next version of UOAI.NET which will be completely decoupled from the COM library will be a great improvement. Development of that one is speeding up right now (i have some extra time), so i expect to finish a stable version in a matter of weeks.

Glad to see that you are back and working on your project, Artaxerxes!
Title: Re: Interesting post at EasyUO.
Post by: Masscre on September 17, 2009, 12:20:09 PM
Yes good to see you posting over here also Artxerxes. I am glad to see a product coming i can sink my teeth into.  Drop a link to your product if you dont mind so i can get a look at it.
Title: Re: Interesting post at EasyUO.
Post by: TrailMyx on September 17, 2009, 12:30:18 PM
Yes good to see you posting over here also Artxerxes. I am glad to see a product coming i can sink my teeth into.  Drop a link to your product if you dont mind so i can get a look at it.

There's a link to his project up in the "links" tab:

http://www.scriptuo.com/index.php?action=links;cat=6
Title: Re: Interesting post at EasyUO.
Post by: Artaxerxes on September 17, 2009, 12:54:04 PM
Yes good to see you posting over here also Artxerxes. I am glad to see a product coming i can sink my teeth into.  Drop a link to your product if you dont mind so i can get a look at it.

Should i be scared of those teeth?  :-\  ;)
Title: Re: Interesting post at EasyUO.
Post by: UOMaddog on September 17, 2009, 08:51:44 PM
Programming languages are garblegook to me.

I just want a solid interface that does what I tell it, without having to learn any other commands or lingo.

Here's an example. Drag. Why would I ever drag something if I wasn't going to drop it? Seriously, why drag it then not drop it?

So I'd like to see something like...

Drag {item} {from} {to} {quantity}

Anywhossss... whateverz.


Ow but how would we then do tricks like we did with making the orange cloth... drag the quest item caste create food drop in pack pack full drop to ground.   If one drag drop commad that would be a no go lol  + and - to everything isnt thier


The trick with things like this is to have a command that can do different things given different arguments. For example, you can have a function such as:

Drag ( id, from, to*, amount*)

id and from (current container) would be mandatory.
The asterik'd ones would be optional. If you wanted to use amount, you would have to put something (or a placeholder of some type) in for "to".

ID = we all know this one
FROM = ground, container, specific container
TO = ground, container, specific container, or x/y coordinates. (the program should be able to differentiate between the different ones)
AMOUNT = fairly obvious what this is!

That way you can have the best of both worlds. Some people may not like this and would prefer a Drag, Drop, and DragAndDrop command, each separately. I see this as wasteful Microsoft-like programming, but maybe that's just me. I prefer to code with as few lines as possible!
Title: Re: Interesting post at EasyUO.
Post by: Endless Night on September 18, 2009, 04:33:45 AM
You missed my point.  If you dont have drag and drop Seperate you are not Emulating what you can do with the mouse by hand (thus ruining some methods of doing things).   Cheffe emulated what you can do manually.

In order to actually have a single command do it, my understanding is it would still need to take 3 cycles, Drag Hold Drop. Which is the same as all our subs anyways so whats the difference.    What would be nice is the ability to "include subs"  instead of calling.

Title: Re: Interesting post at EasyUO.
Post by: Cerveza on September 18, 2009, 05:22:54 AM
Perhaps I should say it this way...

Drag and Drop can remain separate commands.

I want one command to perform the act, and I don't want to have to put in my waits.

MOVE {item} {from} {to} {amout}

Title: Re: Interesting post at EasyUO.
Post by: Masscre on September 18, 2009, 06:27:43 AM
Maybe have the wait also in the same command. The wait could have a default wait time, but if you wanted it to be longer or shorter (for connectivity sake) you could put in a seperate argument.

Muvete {item} {from} {to} {amount} {optional wait time}
Title: Re: Interesting post at EasyUO.
Post by: UOMaddog on September 18, 2009, 11:55:42 AM
So basically we want EUO with the ability to import standard function libraries!!

For Java:
Code: [Select]
import java.whatever.*
For C:
Code: [Select]
#include <stdio.h>
I think you get the point....

Anyways...this is actually a VERY good idea for EUO. The ability for someone like TM, C2, EN, etc. to make and maintain their own standard library of functions would be amazing! They would all have to be available to download alongside EUO, but if Cheffe (or TM with SUO) could implement this ability, I'm sure that the decent scripters would be able to post their's publicly and those of us who may want a personal library could write our own and keep it for our own use.
Title: Revenge is mine I tell you!
Post by: Scrripty on September 20, 2009, 08:11:34 AM
WHAT NOW ROADKILL?  That's what I THOUGHT. :)

(http://i41.photobucket.com/albums/e293/BalinorUO/51235109.jpg)
(http://i41.photobucket.com/albums/e293/BalinorUO/51273265.jpg)
Title: Re: Interesting post at EasyUO.
Post by: TrailMyx on September 20, 2009, 04:08:27 PM
Good to see him back.
Title: Re: Interesting post at EasyUO.
Post by: Endless Night on September 20, 2009, 04:34:05 PM
Remind me not to get on Twinkle McNugget Bad side... cuase dang he dont let go or forget.
Title: Re: Interesting post at EasyUO.
Post by: Scrripty on September 20, 2009, 07:50:18 PM
Remind me not to get on Twinkle McNugget Bad side... cuase dang he dont let go or forget.

I am an old old old Dread Lord man.  I'll wait on your doorstep hidden forEVER to pay you back if I owe you one. :)
Title: Re: Interesting post at EasyUO.
Post by: Masscre on September 21, 2009, 06:13:22 AM
So that i dont continue to feel left out. What is scriptbits?  I am assuming this was something that someone wrote or was going to write and it got deleted or banned or something, but i continue to loat down the river of half informations !?  :'(
Title: Re: Interesting post at EasyUO.
Post by: Bookwyrm on September 21, 2009, 06:23:46 AM
Once upon a time at EUO you had to gain scriptbits points to download scripts, you did this by rating the scripts you had used or by posting your own scripts... Very flawed system. ::)
Title: Re: Interesting post at EasyUO.
Post by: Scrripty on September 21, 2009, 07:39:58 AM
So that i dont continue to feel left out. What is scriptbits?  I am assuming this was something that someone wrote or was going to write and it got deleted or banned or something, but i continue to loat down the river of half informations !?  :'(

And once upon a time, RoadKill yelled at me for an innocent comment I'd made. :)

http://www.easyuo.com/forum/viewtopic.php?t=10171&highlight=
Title: Re: Interesting post at EasyUO.
Post by: Paulonius on September 21, 2009, 08:54:39 AM
The stream of suck-up that follows is amusing...
Title: Re: Interesting post at EasyUO.
Post by: Masscre on September 21, 2009, 09:05:57 AM
Well here is my 2 cents on that little read.  Oh and by the way thanx for the link Twinkle McNugget. My belief and thoughts are that a moderator on a forum is there to assist not patrinize, to quel the fights not join in them, to help build up the population and bring in new posters not to Push them out the door or run them off !!

MY
Title: Re: Interesting post at EasyUO.
Post by: UOMaddog on September 21, 2009, 09:39:37 AM
Once upon a time at EUO you had to gain scriptbits points to download scripts, you did this by rating the scripts you had used or by posting your own scripts... Very flawed system. ::)

Very flawed indeed....Worked about as well as prohibition!
Title: Re: Interesting post at EasyUO.
Post by: Bookwyrm on September 21, 2009, 02:50:52 PM
Prohibition worked just fine for my grandparents. They made good money selling moonshine. :-X
Title: Re: Interesting post at EasyUO.
Post by: TrailMyx on September 21, 2009, 02:57:56 PM
Prohibition worked just fine for my grandparents. They made good money selling moonshine. :-X

Mine too!  I come from the Tennessee/Kentucky area during that era.  Very close to Hazard County!  YeeeeHawww!
Title: Re: Interesting post at EasyUO.
Post by: Masscre on September 21, 2009, 03:02:37 PM
Cant say that i myself was involved in running shine, but I did have relatives that did. I managed to come across a steel in use one day on the edge of our property and being the type person that does not like to get in trouble and would much perfer it be someone else.  Especially the owner that placed it on our property we reported it and the local GBI came down and took it with them.
Title: Re: Interesting post at EasyUO.
Post by: Bookwyrm on September 21, 2009, 03:11:23 PM

Mine too!  I come from the Tennessee/Kentucky area during that era.  Very close to Hazard County!  YeeeeHawww!

You know Hazard County from the TV show is in Georgia right?
Title: Re: Interesting post at EasyUO.
Post by: TrailMyx on September 21, 2009, 03:25:19 PM

You know Hazard County from the TV show is in Georgia right?

Well I misspoke a bit; was talking about Hazard, Kentucky.   
Title: Re: Interesting post at EasyUO.
Post by: Masscre on September 21, 2009, 07:43:38 PM
Well i was talking about Georgia.  That is where i am from and where i live :)   You know that place they call by name Red'NecksR'Us !!
Title: Re: Interesting post at EasyUO.
Post by: Bookwyrm on September 22, 2009, 06:04:46 AM
Ha! While nothing can trump GA's redneck percentage... I'm from Oklahoma and we have hick rednecks... trust me it's worse :-\
Title: Re: Interesting post at EasyUO.
Post by: Masscre on September 22, 2009, 06:09:02 AM
Just so i am in the know ?!  What determining features define a Hick Redneck?
Title: Re: Interesting post at EasyUO.
Post by: Oracle on September 22, 2009, 08:41:23 AM
WOW!  It is amazing.  Just reading through these posts, it is funny to see that the last few posts have nothing to do with the topic that was originally posted...

Title: Re: Interesting post at EasyUO.
Post by: TrailMyx on September 22, 2009, 10:05:42 AM
Thankfully going off topic isn't a site rule.  ;)
Title: Re: Interesting post at EasyUO.
Post by: Endless Night on September 22, 2009, 10:29:37 AM
Wow gone off topic again to now talk about off topicness... thank goodness its a site rule... but maybe we need a listbox of topic headings to cover all the ones mentioned in a thread.

LOL
Title: Re: Interesting post at EasyUO.
Post by: Masscre on September 22, 2009, 10:49:04 AM
I think it is like this.  If you have an offtopic hick redneck programing in easyuo how interesting would that be?  Did i cover everything in this cliff note version?