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Messages - b@ndito

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1
Site News / Re: Time for new Elites? Let it be so.
« on: April 17, 2015, 11:45:59 PM »
congratz guys

Congrats guys! You're going to be reading for a while :)

ohhhh i envy them so much!
i'm better at reading than writing and a long time user of these boards i'm so curious now TM.

2
SUO Launcher / Re: SUO Launcher - Feedback
« on: March 25, 2015, 03:10:45 AM »
i'm mainly playing on UODreams [login: login.uodreams.com , port:2593] ML like shard, light customization from OSI
90-100 players, single account

but logging in time to time on (old guildmates/friends went on different shards :( ):

UOForever - aos like custom shard
SERVER LOGIN: login.uoforever.com
SERVER PORT: 2599

seen 400 player average, but consider 3x account per player admitted

UOAncorp - pre aos like (very old style) custom
 -   login.uoancorp.com - US Main Server
 -   login2.uoancorp.com - US Main Server Backup IP
 -   play.uoancorp.com - EU Server (Use this whenever the US server IP addresses are unreachable)
port 2593

very high pop: seen 1000+ player recently, but consider 3x account per player admitted

3
SUO Launcher / Re: SUO Launcher - Feedback
« on: March 24, 2015, 08:30:00 AM »
i have to report some flickering on Public - Personal - Favorites flaps while i mouse over it.
it seems turning black and normal again while the pointer moves over...

4
SUO Launcher / Re: SUO Launcher - Feedback
« on: March 24, 2015, 08:25:21 AM »
just noticed the mail and wanting to give feedback: downloaded, wrote shard address, logged in.

process took ~30 seconds...
SMOOTH!

free shard: UODreams (login.uodreams.com)

5
General UO Chat / Re: The new Razor! and a new community on UO scenario.
« on: October 11, 2012, 05:21:43 AM »
i can't tell you about OSI, but there are some news.

as the project became part of the RunUO group, the program and forums are now hosted on RunUO webpage/forums.

http://www.runuo.com/products/assistuo/

6
General UO Chat / The new Razor! and a new community on UO scenario.
« on: September 28, 2012, 01:57:39 AM »
It's been a long time i did not post on these boards so far. But i always liked this community so i would like to let you know about this new project.

My experience with this tool began on late august when this couple of programmers presented their program on my freeshard's forum, i looked at what they had offered and was interesting.

Basically it's a brand new UO assisting program really similar to razor in any part except it's going to be more powerful, supporting scripting (next releases we will have Java supported) and maintaing all Razor's features and ease of use. The automatic macro record system is already really powerful and better than the razor's one!
Yes, it's really user friendly, easy to use and powerful.

Personally i already used it a bit, yesterday i asked for some implementations and fixes to the authors and this morning they released a new version with all i needed!
I'm really enthusiastic about this and want to share this with all of you ;)

Then visit http://www.dgassist.com and give a look.
EDIT, NEW HOST: http://www.runuo.com/products/assistuo/

PS: i forgot to mention they recently has taken part as the new official project for the RunUO community.
the program was called DGA when i knew, but now is AssistUO from RunUO :D

for a quick list of features:

- Vendors;
- Scavenger;
- Organizer and Restock;
- Autoloot;
- Dress and Undress;
- Hotkeys and Macros;
- Skills management;

+ Mini heal and cure self/cross:
- Mortal strike and poison detection;
- Stable and fast spell cast (handling disruptive actions) no matter your ping and/or lag spikes.

+ Targeting:
- Notoriety check options;
- Friends list;
- Party members as friends;
- Enemy target share: undefined, party, guild or alliance;
- Pre-targets for casting.

+ Options:
- Reduce CPU usage;
- Custom profiles;
- Title bar: hits, mana and stamina (text and graphic), weight and custom counters, supporting both .MUL and .UOP file extensions;
- Filters: season, sounds, music, light, repeated messages, etc.
- Check hands before potions (two-handed and balanced items included);
- Spell mode (name, words or both) and color according to flag (harmful, beneficial and neutral);
- Open corpses on range;
- Auto bandage self and auto re-mount;
- Health and flags above people and creatures;
- Stealth steps counter;
- Remove spell fields animations (place colored tiles instead and a smaller wall of stone without editing art files).

7
Stealth Snippets\Library / Re: [Module] Gumps - Stealth 4.0.3
« on: May 06, 2012, 10:17:21 PM »
sounds great, im going to play with some new code asap. thank you crome !

*log the worker character and try*


8
i cant find the mondainquester library file, is it published yet?

9
Rares Collecting / Monster stealables
« on: February 11, 2012, 11:51:54 AM »
With the title i mean those stealable from monsters just in felucca: http://www.uoguide.com/Monster_Stealables So i'm wondering if there's any viable way to simply collect it and make in a script... this "gem of salvation" and "mana draught" looks really interesting to use and/or trade in large scale, also i don't see any script falling in this category around.

10
UO-Related Tutorials / Re: UO Music
« on: May 20, 2011, 12:08:34 PM »
THIS is the true login theme!

11
Resource Farming / Re: Lugz Barb Leather Getter
« on: May 11, 2011, 07:36:14 AM »
as a first script, nice work.

i started learning euo writing a script like  this too ^.^
since it's not a complex script failsafes are not much needed, you could develop the script on casting sampire spells and item evaluating (you could pick BM's item evaluator as it needs a simple call #finditem).

12
Inactive Submissions / Re: Happy textiler
« on: May 11, 2011, 07:23:18 AM »
atm it just stores one id and uses just one instrument per time... i'll work on it asap, i just figured out that this could be seriously  a money-making script.

i've about 15k of wool in stock and processing all of it could be worth, but needs a good time, maybe using 10 wheels+10 looms can be profitable... will work on it and let you know on the week-end when i'll be at home ;)

13
first of all i want to say that much of what i'm writing is not my work, mainly i'm translating documentation and parts of a really powerful script a user published on my freeshard forum.
this script is able to fill bods, swap it at vendors, choose what are good for rewards, what to fill again and what to trash and do it all until any bod is left (and you book is full of BoDs), also i've been able to insert a sub for bod gathering so basically this scripts goes over until the end of the world (up to now i've been able to run this non-stop for about 70hs).

but that's not much important, what's really interesting is how the author has been able to define reliable rules to script in euo as an OO language.

first of all it relies on creating a defined namespace for every sub called...

since i've not much time left let me translate the first part of the script's documentation, next time i'll describe it more in-deep.
Quote
HOW'S ORGANIZED THE SCRIPT

Since this is a rather complex script, a precise design of subs is necessary.
The script moves on various levels. The upper levels know and use the lower ones, but not vice-versa.
Each function is identified by a prefix, which indicates the level of membership.
You can pretend that they are like packages in Java.

LEVELS:
1 - Elementary functions (prefix: Std)
There are subs who are carrying out tasks simple and basic, with no dependencies on other subs.
It is generally "low level", "reusable", "reentrant" (do not depend on global variables)

2 - logic functions (prefix: Model)
Implement the logic of the script, regardless of configuration problems or the like.
Obeys a "design by contract" logic: claiming pre-conditions guaranteeing post-conditions.
Generally depend on some global variables.
They are the "model" in Model-View-Controller architecture.

3 - GRAPHIC FUNCTIONS (prefix: View)
Create the menu and run the loop.
[...]

4 - executive function (prefix: Ctrl)
They are the link between the GUI and the functions of logic level.
They often have similar names corresponding to the functions of the logic level, but they are on a higher level.
In fact, they require certain parameters from the user if needed, and are involved in the loop start process.
You can think of them as "Whatever that happens when you press a button."
This represents the "controller" in Model-View-Controller architecture.

making a quick example on how it works, before going:

when creating a menu in this way he first sets the variables, then call the pre-designed menu passing those variables as parameters, when menu is shown a sub is able to cycle every variable given before and store it.

in all this process the scripter just need to draw the menu and call it properly, other part is all done by the script/library i'll show you.
i repeat that way of scripting through this library is very pwerful and reliable, hope you can understand what i  mean and can be useful for much expert scripters.

14
Scripting Chat / Re: Event pathfind crashes.
« on: May 11, 2011, 06:35:53 AM »
i had crash problems on pthfinds too and didn't think the target cursor was the problem, i'm going to check my script soon!

also really nice "failsafe" Twinkle McNugget, you gave me some good ideas on how to handle unattended events in my scripts.

15
Inactive Submissions / Re: Happy textiler
« on: May 11, 2011, 06:15:07 AM »
i was thinking about some wrong ids, anyway there's no need for you to tinker my script. i'll translate&publish next releases in english for the users of this board ;)
thank you paul

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