Author Topic: C2's Oddball Skill Trainer - Many uncommon skills!  (Read 29832 times)

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Offline bajathief

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Re: C2's Oddball Skill Trainer - Many uncommon skills!
« Reply #15 on: April 14, 2009, 03:56:41 PM »
+1
I am running remove trap helper version 1.1 its is working great. it puts back and forth till it can trap it. I havent seen it fail yet.

Offline _C2_Topic starter

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Re: C2's Oddball Skill Trainer - Many uncommon skills!
« Reply #16 on: April 15, 2009, 03:11:26 PM »
+1
now it should heal more than once if u are hurt super bad!  honestly run this with 70 phys suit of junk armor if u are getting hit too hard.  it doesnt make faction traps but gm ones do hit hard

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Re: C2's Oddball Skill Trainer - Many uncommon skills!
« Reply #17 on: April 16, 2009, 02:32:26 AM »
+1
Thanks, I am at 67 physical. I am loaded up on str and hpi items to get max hps. I still take up to 121 damage sometimes. Not often for that much but it does happen. I am arround 84 or so now and chugging right along. Thanks for your support and time.

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Re: C2's Oddball Skill Trainer - Many uncommon skills!
« Reply #18 on: April 24, 2009, 12:36:47 PM »
+1
Yea I hit GM Remove Trap. The edits you did to the script worked great, Thanks for the outstanding work. On a side note I have taken to chars to gm detect hiden from 0. Thanks again for your time and awesome work.

Offline Superslayer

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Re: C2's Oddball Skill Trainer - Many uncommon skills!
« Reply #19 on: May 01, 2009, 05:07:44 PM »
+1
Hey C2, great collection of oddball skills, this was actually something I had thought about a long while ago, but never did.  Thank you for posting this.

I have however come across a problem while working up Taste Id.  As I'm using a newbie char with no chiv or mage, but do have pots, when I get poisoned, the script does not find my cures.  I checked it out and it seems you have these lines a little off:

Code: [Select]
sub healup
..
..
finditem %nuf in c_ ,
..
..
finditem %uuf in c_ ,

I'm sure they should read:

Code: [Select]
sub healup
..
..
finditem nuf in c_ ,
..
..
finditem uuf in c_ ,

One other thing, it may be better to change the " If #findkind < 2 " to "If #findstack < 2 ".

Edit: I also changed the "out of _ pots" to "out of Heal pots"...as both were labeled Cure :)
« Last Edit: May 01, 2009, 05:11:18 PM by Superslayer »

Offline _C2_Topic starter

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Re: C2's Oddball Skill Trainer - Many uncommon skills!
« Reply #20 on: May 01, 2009, 05:34:04 PM »
+1
haha- you found the only part of the script that i had never used.

Thank you for those suggestions and error catching.  i also needed to delete the in out of that line.  WTH was I thinking when I slapped that in there.

Updated to 1.0d & +1 Karma to you !
« Last Edit: May 01, 2009, 05:38:47 PM by _C2_ »

Offline Superslayer

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Re: C2's Oddball Skill Trainer - Many uncommon skills!
« Reply #21 on: May 01, 2009, 05:37:19 PM »
+1
Lol, np at all, glad I could be of help :)

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Re: C2's Oddball Skill Trainer - Many uncommon skills!
« Reply #22 on: May 03, 2009, 07:51:57 AM »
+1
added anatomy due to I wanted to train it without fighting / training wep skill.  so anat option uses anat on players and NPCs in area and gains to whatever level you wish.  I trained to 105.0 without issues in jehlom pit fighter area and luna bank.

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Re: C2's Oddball Skill Trainer - Many uncommon skills!
« Reply #23 on: May 12, 2009, 12:15:03 PM »
+1
Gawd, lockpicking drives me crazy!!  I have been stuck at 95.7 for probably 4 years now.  heh
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Re: C2's Oddball Skill Trainer - Many uncommon skills!
« Reply #24 on: May 12, 2009, 01:02:06 PM »
+1
Gawd, lockpicking drives me crazy!!  I have been stuck at 95.7 for probably 4 years now.  heh

Try my wack job of a script!

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Re: C2's Oddball Skill Trainer - Many uncommon skills!
« Reply #25 on: May 13, 2009, 12:13:47 AM »
+1
Gawd, lockpicking drives me crazy!!  I have been stuck at 95.7 for probably 4 years now.  heh

bring a few lvl Gm box's to the weald, lure a sayter down to where the swoop is.... have the sayter discord you, invis yourself then start picking away, staying within range of the sayter.

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Re: C2's Oddball Skill Trainer - Many uncommon skills!
« Reply #26 on: May 13, 2009, 04:38:07 AM »
+1
You have to be visible to the satyr now if i remember correctly i tried to invis and hide several times while standing next to him and his disco would only last about 15 secs.

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Re: C2's Oddball Skill Trainer - Many uncommon skills!
« Reply #27 on: May 13, 2009, 06:15:28 AM »
+1
Yep, just use a follow snip-it that i posted in directions or make your own.  You must be visible but I did 3 guys in around 30 minutes each.. maybe 45.  it is fast discorded with pen trick

Offline iain

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Re: C2's Oddball Skill Trainer - Many uncommon skills!
« Reply #28 on: January 13, 2010, 06:41:10 AM »
+1
Ive been trying this on Detect hidden using method 1 and its working great !, many thanks indeed
ill be trying the remove traps soon
thanks again

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Re: C2's Oddball Skill Trainer - Many uncommon skills!
« Reply #29 on: February 22, 2010, 03:56:43 AM »
+1
For Detect Hidden I discovered that each cycle it's finding a #findID and #findType of X. I put a quick return in my little Detect script....

Code: [Select]
sub detect
if #findID = X
  return

So that when the script finds that unknown X thing, it just quickly returns and continues.
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