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Messages - rana70

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1
Resource Farming / Re: WFA Wool Farmer Assistant
« on: April 02, 2013, 06:37:56 PM »
I just recently revived my UO addiction and I have grown weary of sheering sheep so I tried out this script. The script looks great but for some reason I keep getting an error saying "Stopped because of Travel problem." Could this be an issue with id'ng the runebook in my bag? The id is ZBN in the script. Are there other codes for runebooks? The app never even asks me to target a runebook during the setup.

Also could it be a problem with the runebook have the crafters mark on it "crafted by attention whore?"
Post Merge: April 01, 2013, 02:50:12 PM
Ok I also tried another script that has me target the runebook and it says "no runebook found." Is there a way to find the item ID for something or will a runebook always be item ZBN?
Post Merge: April 01, 2013, 01:09:22 PM
Man this is irritating me. I see in the script many lines that says "findrunebookid" which I found using easyuo item id finder. I tried to paste the ID# into the script but it still won't recognize the book. It is of the type ZBN but the color is 1211 and the item ID is LCNPPRD. Is there a way to bypass the gui and just enter in the specific runebook id? Or am I just going to be unable to use the script?

Hi,

as far as I know ZBN is the only ItemTyoe for Runebooks on regular OSI Shards.

This script looks for the runebook by comparing the Name String of the runebook (ItemProperty).
As in the Help section written you have to name the runebook properly to enable the
script to find it, the valid Names is SHEEP.

Only in case you use the "two Runebook setup" the script will ask you to point the
"home" runebook by clicking on it.

eg in case you like to use the "OneRuneBook Version" Option 2.
 if you have two runes for your dropoff location and 5 Runes for harvest areas

Place the two Home Runes at first into an empty runebook,
add the other 5 harvest location runes to the same rune book,
now change the name of the Runebook to SHEEP 7
and finally when doing the setup of the script
select Allow Alternate Home and Use One RuneBook.

Basically the crafters mark would only interfere with the book detection when it would
include the word "SHEEP" or any number between 1-16.

The script stores the data, so it might be a good idea to use the "R" button to delete
what ever it has stored and start over from scratch.

Please keep in mind the script only is tested on regular OSI Shards !

If you still have trouble, you can turn on the Debug Mode by changing the line
Set %DebugMode #TRUE
you will get some more information in the status bar of the script.

cu


2
Resource Farming / Re: HHT Home Harvest Tool
« on: June 23, 2012, 09:46:45 AM »
first let me say this script rocks it works flawlessly great job. I do have one question, is there a way to change the wait timer between harvest? i have a huge garden and by the time its done the twenty minute timer is to long,now i see in the script this line: Set %AutoRunTimer
it is set to 1200 i have changed it to 220 and it counts down, but it never does the run, it just counts down and when it gets to 0, it resets the timer again and begins countdown. is there another line to change? thanks for the help in advance and keep up the great work.

You found the correct line to make a change.
Code: [Select]
; Manual Setting Area
Set %AutoRunTimer 220   ; Default 1200 Sec. for AutoRun Wait Time
Set %HarvestRange 10     ; Default 10 Range to Scan for Harvest Items
Set %DropOffRange 20     ; Default 20 Range to Scan for DropOff Boxes
Set %OverloadWarning 120 ; Default 120 Stones if you have Ore Carts

This setting would result in a run every 3 1/2 Minutes if you turn on the "Auto" Mode
the display shows the counter and a red STOP Button shows up.

If the papedoll doesn't start to run, there is only one reason I can think off,
there is nothing within the detection range %HarvestRange around the position of the paperdoll.

btw. reducing the amount of  time between the runs doesn't speed up the respawn time
of what ever you like to farm.

I just testes the 2.05 version and it still works for me to reduce the %AutoRunTimer value,
the paperdoll walks to the harvest points in range but there isn't anything in time.

What server are you plain on ?

cu

3
Resource Farming / Re: HHT Home Harvest Tool
« on: June 17, 2012, 12:54:10 AM »
this rocks, works right out of the box, and is easy to set up.. thanks for your time and effort...

But, Can you add in grape vines? there are 2 kinds, with 3 pieces in each kind, 2 end pieces, and then a center piece.. they are found in Sunken treasure chests.. let me know if you need item ID's..

again, this is great...
coy



Hi,

I added the Grapevines and The Fountain of Life, since I had not enough space in the menu I just kicked the icons.
Please let me know if it works for you, I don't play the game lately and so I just did a quick check on the script.

thx

4
ScriptUO Questions and Answers / Re: SUO + 7.0.20
« on: November 27, 2011, 06:30:02 AM »
It's possible to run ScriptUO with UO 7.0.20?

SUO is a great Editor to Write an Check scripts,
there is no (Public  :-\ ) Version that can be used as a Runtime Client like EUO.

So yes you can use the SUO Editor with every Version of UO.

cu

5
Off Topic / Re: Suggestions on an add-on webcam for ipad2 / pc ??
« on: November 11, 2011, 02:53:36 PM »
Hi,

I am not really sure what you expect from Skype picture quality wise,
my iPAD2 front Camera is OK for chatting ... at lead for me but maybe
you expect hight quality than me.

Did you ever try to use the backward Camera, the Chip should be
better (resolution wise) and it is just a button you need to press on
the Skype screen ... to change the camera...

Btw. the picture quality depends also on the settings and the connection speed
on both ends ...

cu and I hope you will find a solution you like

6
Script Debug / Re: Rare Serpent Egg "Medusa"
« on: November 06, 2011, 09:10:44 PM »
Code: [Select]
; *********************************
start:
event SysMessage Target your Hold
  set #targcurs 1
  while #targcurs = 1
   wait
  set %nest #ltargetid


    if #findkind = -1
    goto start


; **************************************

; *********************************
start:
event SysMessage Target your Hold
  set #targcurs 1
  Target 5s
  while #targcurs = 1
   wait
  set %nest #ltargetid

 FindItem #lTargetID G_2 ; Look for the clicked Nest on the ground 2 Tiles around the Paperdoll
    if #FinCnt = 0 ; #findkind = -1   <- To use any result, like FindKind or FindCnt, you have to FindItem something before, otherwise you end up working with "old" results from any FindItem action you have done before !?
     goto start


; **************************************

7
12TimesOvers' Script Library / Re: XIIxOveR's Poisoning Trainer
« on: November 06, 2011, 08:48:04 PM »
Something I could use some help with, I'm trying to poison a dagger thats in my HAND, in my paperdoll, rather than in my backpack, and I tried changing the C_, to P_, but now It's saying That is too far away or something. Help please!

Hi,

the FindItem Command don't have something like "P_"  as an option !

Here are the Options you can use with FindItem:
Code: [Select]
It is possible to specify multiply object types in the {type} parameter (i.e. NSF_FSF).
C Only objects in containers are returned. (Container must be open)
C_{container id} Only objects in the container given by {container id} are returned. (Container must be open)
G Only objects on the ground are returned.
G_{Dist} Only objects on the ground, and no farther than {dist} are returned.
A Hidden Objects.
CA_{container id} Only hidden objects in the container given by {container id} are returned.

To "Find" something that you wear on your Paperdoll
you have to use the #CHARID as Container_ID,
for EUO is your Paperdoll just like a regular Container.

$$$ has to be the ItemType of what you are looking for e.g. Dagger

Code: [Select]
finditem $$$ C_ , #CHARID

cu

8
Scripting Chat / Re: Wait frustrations
« on: November 05, 2011, 09:40:40 PM »
Good Morning,

at least at my Side of the planet (OSI Client 7.0.19.1 an EUO 204)
it works still as it should do .....

Code: [Select]
Set %Starttime #SCNT
Wait 5s
Set %Stoptime #SCNT

Display OK %Starttime , #SPC , %Stoptime
halt
halt/code]

The result is correct ...

cu

9
UO News / Re: [UO Herald News] Incorrect Account Age
« on: November 03, 2011, 12:39:51 PM »
I still don't understand why account age is always bugged.  Doh!

Maybe ... because it gets "old" ....  ;D

10
Crafting / Re: Paulonius' Textile Sweatshop
« on: November 03, 2011, 11:00:06 AM »
I don't have item types for the elven versions of any of the loom/spinning wheels and I suspect that NPC shop keeper versions may have different item types.  If you locate some of these item types post them up and I will add them.

Hi,
 if you still need this stuff,
you just can Grab the missing types and stuff from my Script ....
if you like ;-)

http://www.scriptuo.com/index.php?topic=2467.msg18533#msg18533

cu

11
UO-Related Tutorials / Re: BOD organising
« on: November 03, 2011, 04:59:39 AM »
Hi,

I never dealed with all this BOD Stuff !

I will try it and see if I can get something out of it.

Thanks for the nice writeup "BOD for Dummies" would be a great title

cu

12
Off Topic / Re: Post your pumpkins!
« on: October 31, 2011, 09:08:48 AM »
Just wait till I start whistling :O

or someone will fire up the candle inside  8)

13
Script Snippets /
« on: October 31, 2011, 09:03:17 AM »
Rana's Weight Handling SUBs for Chars, Backpacks and Containers

Code: [Select]
;==========================================================================================
; Script Name: Rana's Weight Handling SUBs
; Author: Rana
; Version: Check %Ver
; Client Tested with: 7.0.19.x
; EUO version tested with: 1.5 (Build 202)
; Shard OSI / FS: OSI
; Revision Date: 10/31/2011
; Public Release: 07/10/2008
;==========================================================================================

Purpose
SUB Routines to handle all type of weight issues and
also provide the amount of Items within a given Container.
The maximum load limit of the Char is calculated by its strength and race.

There are a set of variables you can use within your own script
to manage all your weight and item needs eg prevent from
overload or prevent from overfill Containers, detect changes
in weight or items amounts to update your display.



SETUP
I recommand to do this line as a part of your Script header !!!!!
GoSUB RANA_CharWeightHandling INIT

GoSUB RANA_CharWeightHandling [INIT]
    OPTION: INIT
            Prepair Data for propper Weight calculations
            The SUB has to run at least ones with the INIT parameter
            before you can use it again in the script. The INIT part
            will make sure you get propper data by open up Paperdoll,
            Statusbar and figure out your Char and Server related limits.

How-to-Use


The two SUBs will give you all the data you might need:

GoSUB RANA_CharWeightHandling [INIT]
#RESULT   returns ->
           OK (no change in values, no errors) or
           ERROR (something messed up, invalid results) or
           UPDATE (a change in value since last check, you might initiate a redraw (Flickerprevention))

%RANA_WH_RACE                  -> HUMAN / ELF / GARGOYLE
%RANA_WH_ServerTypeSP          -> #TRUE Server uses Siege Perilous ruleset eg. no recall
%RANA_WH_ServerName            -> Just the Name of the actual Shard
%RANA_WH_ServerType            -> Type of ruleset REGULAR -> OSI PROD Shard / OSI SP -> Siege P.
%RANA_WH_MaxFreeBackPackStones -> Max. amount of stones before your Char is overweighted
%RANA_WH_MaxFreeBackPackItems  -> Max. amount of items your Backpack can hold


GoSUB RANA_ContainerCheck [ContainerID]
#RESULT returns ->
         ERROR (invalid Container or something messed up) or
         0-124 (amount of Items within the Container) or
         FULL (no more room in the Container)

%RANA_WH_ContainerItems  -> amount of items within the checked Container
%RANA_WH_ContainerFull   -> #TRUE Container holds 125 Items / #FALSE holds less than 125 Items


History
Version 1.20
 ADD ContainerCheck more Failsafe (Restore last #FindID)
Version 1.10
 ADD Gargoyle Race

14
Script Debug / Re: menu button looks allready pressed.
« on: October 11, 2011, 09:24:05 AM »
Hi,

I can't explain you the reason but I had the same issue and finally changed
they way to create such displays. When you split the display commands into
two SUBs one for the basic settings and one for the buttons it works without your issue

Code: [Select]
GoSUB Menu
GoSUB Buttons
Set #menubutton N/A

halt

Sub Menu
  set %status Please , #spc , press , #spc , a , #spc , button , #spc , to , #spc , start!
  set %iron 0
  set %dull_copper 0
  set %shadow_iron 0
  set %copper 0
  set %bronze 0
  set %golden 0
  set %agapite 0
  set %verite 0
  set %valorite 0
  set %shovels_used 0
  set %recalled_times 0
  set %time 0
  set %opm 0
  set %oph 0
  menu Clear
  menu Window Title CAMOTbIK's Dirty miner 0.1
  menu Window Color None
  menu Window Size 225 338
  menu Font Transparent #true
  menu Font Align Right
  menu Font Name MS Sans Serif
  menu Font Size 10
  menu Font Style b
  menu Font Color Background
  menu Font Transparent #false
  menu Font Align Left
  menu Font BGColor Black
  menu Text Status 4 4 %status
  menu Font Name Arial
  menu Font Color Maroon
  menu Font BGColor None
  menu Text EUOLabel2 4 20 Iron
  menu Font Color Teal
  menu Font BGColor Black
  menu Text EUOLabel3 4 40 Dull copper
  menu Font Color Gray
  menu Font BGColor None
  menu Text EUOLabel4 4 60 Shadow Iron
  menu Font Color Fuchsia
  menu Text EUOLabel5 4 80 Copper
  menu Font Color Olive
  menu Text EUOLabel6 4 100 Bronze
  menu Font Color Yellow
  menu Text EUOLabel7 4 120 Golden
  menu Font Color Purple
  menu Text EUOLabel8 4 140 Agapite
  menu Font Color Green
  menu Text EUOLabel9 4 160 Verite
  menu Font Color Background
  menu Text EUOLabel10 4 180 Valorite
  menu Font Color Silver
  menu Text EUOLabel12 4 200 Shovels used
  menu Text EUOLabel13 4 220 Recalled times
  menu Text EUOLabel14 4 240 Script running
  menu Text EUOLabel11 4 260 Ore per minute
  menu Text EUOLabel15 4 280 Ore per hour
  menu Font Align Right
  menu Text EUOLabel1 210 20 %iron
  menu Text EUOLabel16 210 40 %dull_copper
  menu Text EUOLabel17 210 60 %shadow_iron
  menu Text EUOLabel18 210 80 %copper
  menu Text EUOLabel19 210 100 %bronze
  menu Text EUOLabel20 210 120 %golden
  menu Text EUOLabel21 210 140 %agapite
  menu Text EUOLabel22 210 160 %verite
  menu Text EUOLabel23 210 180 %valorite
  menu Text EUOLabel24 210 200 %shovels_used
  menu Text EUOLabel25 210 220 %recalled_times
  menu Text EUOLabel26 210 240 %time
  menu Text EUOLabel27 210 260 %opm
  menu Text EUOLabel28 210 280 %oph
  menu Show 0 0
return

SUB Buttons
  menu Font Name MS Sans Serif
  menu Font Size 8
  menu Font Style
  menu Font Color Window
  menu Font BGColor Purple
  menu Button Setup 60 308 40 20 Setup
  menu Font BGColor Blue
  menu Button Clear 100 308 40 20 Clear
  menu Font BGColor Red
  menu Button Exit 180 308 40 20 Exit
  menu Font BGColor Green
  menu Button Start 140 308 40 20 Start
return

15
Misc. Scripts / Re: Snow's Auto Resurrection Script
« on: October 10, 2011, 06:57:50 AM »
where is link to download?

Where it belongs .... ;-)

Since you are a "restricted" User, I guess there is something you did forget...
Please check out the local how-to about being a new member ...

cu

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