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Messages - freddy

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256
New member introductions / Re: I am Freddy
« on: September 04, 2011, 07:33:32 PM »
Yes yes freddy I have not seen you ingame since i believe it was 2009? I am glad to see you back in the community.  How are you doing with PC's right now I remember you work working on getting and old PC back up to play around on last time we spoke?

I had to pack my computer in my suitcase when I left Alaska a few months ago - it got pretty dinged up during transit. In retrospect, I should of removed the hard drive, since it came loose and destroyed my video card lol. The PSU also came loose, but it didn't fall

257
Scripting Chat / Re: Script "Library"
« on: September 04, 2011, 06:41:42 PM »
lol, if an official mod doesn't exist for it, I don't do it.  ScriptUO runs on 100% generic, off-the-shelf code.  Actually I have customized the shoutbox a bit here, but that's it.  ;)

With that said, I'm working with a known SMF mod provider to write something more customized for the idea of a script library.  We'll see if anything comes from that.

someone doesn't sound adventurous :P

But using a mod that isn't designed for your platform  could result in bad things happening. I remember the menu bar being a huge pain in the ass to implement.

258
Scripting Chat / Re: Script "Library"
« on: September 04, 2011, 06:30:27 PM »
Sorry for the necro post

Now that isn't too bad either besides the fact that I had never noticed it...hehe

we could add more categories to that if we wanted i assume


At winuo, all scripts were tagged with whatever categories they belonged to when adding them to the script board. The method I used at winuo would work here too, if SMF supports tags. The categorie links that were in the bouncy menu just searched the tag list and displayed whatever posts matched the tag criteria.  It wasn't integrated into vbulletin.  

The automatic index here is similar, but a little less pretty. the only thing Trailmyx would have to do is install jquery (you just put the jquery file on the server somewhere) and edit the smf main page php file and manually add the menu in.

259
General UO Chat / Re: Trapped
« on: September 04, 2011, 03:41:48 PM »
I'm paranoid I can't sleep I'm in the scripting game


260
General UO Chat / Re: Trapped
« on: September 04, 2011, 02:31:10 PM »
it's all good. I paged a GM - they came in 2-3 minutes to free me. Super short response time, I was surprised.

261
General UO Chat / Re: Trapped
« on: September 04, 2011, 02:02:11 PM »
I took off my lrc suit and stored it in a chest on my steps. I also didn't have any regs, so I couldn't cast any spells. None of my runebooks had charges. The context menu also didn't have the leave house option.

262
General UO Chat / Re: Trapped
« on: September 04, 2011, 11:12:00 AM »
Since i technically wasn't in my house the leave house option wasn't there. The house seemed bugged tho, i could take maybe 5 steps before sinking into the ground. I customized the house after a GM moved me and replaced the floor tiles. Eveything seems to be working fine now

263
General UO Chat / Trapped
« on: September 04, 2011, 10:58:41 AM »
Logged into my crafter to find tI've fallen into the floor. The house is marked as private, so none of the items i have in the house show up. I took my lrc suit off to try on new armor, so I can't recall. The help/stuck menu isn't working. The GMs aren't responding. I am trapped


264
New member introductions / Re: New old player :)
« on: September 03, 2011, 08:32:22 PM »
because gimlet = noob lol :D

it's not restircted for me

265
New member introductions / Re: New old player :)
« on: September 03, 2011, 07:58:56 PM »
SE Was the final straw that broke UO's back.

I would say ML was. SE added some things to the game, but didn't screw it up as drastically as ML did,

266
New member introductions / Re: New old player :)
« on: September 03, 2011, 07:28:19 PM »
I spent days waiting for them to open up housing.  Then when they did they wiped all spawns to reduce lag.

That reminds me of when SE was released in 04. I played on Drachenfels at the time, and they postponed housing because of an error in shipments to Europe. I spent days waiting to place a house in tokuno (is that the facet name? i dont remember)

267
UO News / Re: [UO Herald News] Compassion Gifts Incoming
« on: September 03, 2011, 05:55:39 AM »
no neon!!

I like the hunter green. Any idea how many charges the dye will have?

268
Off Topic / Re: What if TrailMyx appeared on your doorstep?
« on: August 31, 2011, 02:10:13 PM »
Have you been to ruby's at the end of the pier? I went there blessed by the herb's essence and was tripping out. A 1950's style restaurant on a pier surrounded by the ocean.  It was decent, but not as good as in and out.

269
Off Topic / Re: What if TrailMyx appeared on your doorstep?
« on: August 31, 2011, 12:02:34 PM »
Well aint this a small world. Seeing how you live in Escondido and I live in Oceanside, I'm only a hop, skip, and a jump away lol. I have a giant rottie tho, so I don't think he would let you in the house :P

Also, my sister lives in Escondido...I still don't understand the whole 4s thing there. Or is that rancho bernado? San diego trips me out, everything is san diego, but everything isn't. San Diego is to freakin big

270
New member introductions / Re: I am Freddy
« on: August 31, 2011, 10:28:34 AM »
Thanks everyone :D

Yes, I am back for good.

I created a trial account yesterday, turns out that i don't like being a noob, so i reactivated my account. For some reason my characters were gone from my home shard and spread all over and I don't remember why. I am currently working on transferring them, but it sucks because you can only do one per day. My house also fell, along with all my resources and my 15 soulstones (  :o ) ! It's all good though because i did a gold count...turns out I have a lil under 200m gold and a bunch of things I can sell.

I'm still trying to figure out all this gargoyle crap...I am completely lost in ter mur. I am a noob again. lol

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