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Messages - ximan

Pages: 1 ... 5 6 [7]
91
Script Debug / Re: Pre-AoS Bod Script
« on: May 07, 2012, 05:21:04 AM »
Quote
-edit-
So it is determining if things are exceptional by this line
if except in %kind
I have no idea where it should be searching for %kind as Ive dont recall ever seeing this string..or how I would go about getting around this.

Noticed that the script has some brace issues: there is an unmatched closing brace near line 1024, and if that is fixed, opening braces become unbalanced after line 1299.  Anyway, looked at %kind and this is how it is set:

%kind is set to  % . %temp1 on line 629
%temp1 is set to  makekind , %t on line 626
thence see lines 1116-1121 to see how %makekindXXX is built

set %temp1 %mat , %except
set %temp2 makenum , %order
set %temp3 makekind , %order
set %temp4 maketype , %order
set % . %temp2 #menures
set % . %temp3 %temp1

So %kind is just mirroring what was specified in the menu with the exceptional button, and didn't notice any code in sub smelt to differentiate between a regular item and an exceptional one.  The only thing that will cancel the smelt routine is if 'mark' is in the journal; is it expecting a description or system message in the journal?


92
Player Templates / Re: PVP Mage template!!!
« on: April 05, 2012, 11:13:29 AM »
Lol is parry (dont need combat, you can use specials with mage armor + tatics ;)

That's a big change from what I remember; do you know what pub that came in with?  I just tested under vanilla runuo 2.2 and get the 'you need 70 weapon and tactics skill to perform that attack'.  This is with a test char having 100 tactics, 100 parry, and 100 magery wielding a staff of the magi (mage weapon - 0 skill).  Can someone confirm this on OSI?

93
UO News / Re: [UO Herald News] Kudos to UOGuide
« on: April 02, 2012, 08:00:24 PM »
Oh lord.  I hope they only use the accurate portions of UOGuide...what sort of half-assed dev team has to rely on outside documentation?!

Judging from the poor condition of the Stratics documentation, I'm sure it's better than nothing!

Heh. Tweak some game mechanic formulas on uoguide, start an astroturf campaign on stratics complaining about issue X, point out how uoguide says it should work, wait until next publish...

94
General UO Chat / Re: Razor, OSI AND YOU!!!
« on: April 02, 2012, 07:30:50 PM »
Remember the more items you save to your Dress macro the longer it will take I have 16 items and it takes aprox. 29 secs.

Wanted to point out that openeuo can equip everything at once with the UO.Equip() command.  Haven't used it in a while however pretty sure it was substantially quicker than moving items individually.  There are some caveats detailed here:

http://www.easyuo.com/openeuo/wiki/index.php/UO.Equip

95
Scripting Tutorials / Re: Brackets and boolean multiplying. Tutorial.
« on: March 25, 2012, 06:45:39 AM »
Kal In Ex uses the 'if (expr) jmp' technique extensively in his OCR routines.  Pretty sure he relayed that the code was actually machine generated, so he wasn't figuring the if offsets by hand (which would have been a nightmare).  In my testing for emulib that I posted a couple of days ago on the oeuo easyuo forum, I found that positive and negative and variable jmp parameters are allowed, e.g.  'if %a < %b %c', where %c can evaluate to a positive or negative integer.  More fun can be had with dynamic and conditional %until statements, as well, but they break things unless they are the outermost loop.

96
Off Topic / Re: Where to go to get bids to port an old game to iPad?
« on: March 25, 2012, 06:30:36 AM »
Creatures was cool.  Ever read 'Microcosmic God'? S.F. at its zenith.

http://virgil.gr/1/MicroCosmicGod.pdf

97
Jokes! / Re: I hope I never Experience This !!
« on: March 15, 2012, 08:47:43 AM »

99
New member introductions / Hail and well met
« on: February 12, 2009, 07:00:13 AM »
Hmm, an easyuo clone with a very big forum!  Looking forward to sampling the product.  Hope you won't mind my lurking...   ;D

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