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Messages - Paulonius

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61
Scripting Chat / Looking for a tutorial on creating data files
« on: November 19, 2012, 04:35:10 PM »
I am interested in learning how to create retrievable data files for things like: setting a series of waypoints, creating a list of people who are mean to me, saving a bunch of tarket clicks -- you get the idea. If someone really smart like (TM, Cerv, EN, Crome...) has 20 minutes to write up a basic, comprehensive tutorial on creating a sub that will write a retriveable file and (also important) a sub for retrieving the data, that would be super cool.

62
Off Topic / Emergency Communication Survey
« on: November 19, 2012, 02:44:21 PM »
Who doesn't like a survey?

I could use some responses if you don't mind taking a couple of minutes to fill this out.

If you have any feedback you can post it here.

Thanks!

http://www.surveymonkey.com/s/539HKQ6

63
Endless Nights' Script Library / Re: EN's - Fast Script Framework
« on: November 19, 2012, 01:32:51 PM »
A TOOL KIT!!! Very cool idea. I will wait to see what you put out there before I start sending requests for subs!

64
Manwincs' Script Library / Re: Mwinc. Imbuing Trainer
« on: November 15, 2012, 07:04:30 AM »
M, you don't have a skill cap check for training with a cap below 120. .

This occurred to me after I left the office yesterday and I confirmed when I got in this morning. :(

I also tested the script running from 0-40 as is and it works fine. My recommendation to fix both issues is to change the beginning of your Sub Skill_Level as follows:

Code: [Select]
Sub Skill_Level
Chooseskill Imbu
if #Skill = #Skillcap
   Halt
;{
;Display Please Go Buy Skill
;Halt
;}

65
Manwincs' Script Library / Re: Mwinc. Imbuing Trainer
« on: November 14, 2012, 03:02:57 PM »
I commented out the under 40 skill check and its working fine up from zero.

I was worried about making the occassional non-exceptional hammer and threw on a tali to push me over 100%.

66
Manwincs' Script Library / Re: Mwinc. Imbuing Trainer
« on: November 14, 2012, 10:56:26 AM »
Chug, chug, chug... from 90 to 107ish took, oh, a few hundred gems...

I am going to need to start a gargoyle from scratch though as I have been doing this on a human and can't find a race change token on Siege.

M, you see any issue starting the hammer make/unravel at zero imbue? I wonder if I am going to need to run the unravel sequence multiple times to make sure it worked. I will do some testing.

67
Character skill advancement / Re: Paulonius' Imbue Trainer *BETA*
« on: November 13, 2012, 04:11:49 PM »
MWinc has a better imbue trainer in his library and I believe its public.

http://www.scriptuo.com/index.php?topic=8968.0

Fixing this script is a lower priority in light of what I think is a superior script available on this site.

In general I am fine with someone modding one of my scripts and posting it in the same thread that I put it out there on.

68
UO Reference Information / Re: Unravel Info
« on: November 13, 2012, 08:28:10 AM »
Do we have up to date information on:

1. The accuracy of the information in the lead post for calculating unravel?

2. The score required to unravel to relics. I belive its 451 as a base.  

3. The score required to unravel to enchanted essence (I don't know it and can't seem to find it).  I think its 201. If the imbue discount is .6 this would require 335 to unravel an imbued item to essence.

I unravelled the following with a human imbuer (zero mods) at a home forge (zero mods) and got 4 residue:

Dull Copper hammer - Durability was 92
+50 Lower Requirements (Dull Copper)
+10 Hit Mana Leech (Imbued)
+44 Hit Dispel (Imbued)
+43 Damage increase (Exceptional)
+13 Fire Resist (Imbued)

(50+22+88+86+86) * 1.02 * .6 = 203.184 Seemed like it should have been enough for enchanted essence, but came up short

69
Manwincs' Script Library / Re: Mwinc. Imbuing Trainer
« on: November 09, 2012, 12:52:54 PM »
I usually drop some event messages in while I trouble shoot and I find keeping them in fueling my perverse interest into RoT skill gain system -- it feels like such a treat to train a skill like imbue from 90 to 100 with a few hundred gems.  


70
Manwincs' Script Library / Re: Mwinc. Imbuing Trainer
« on: November 09, 2012, 11:54:30 AM »
I took a crack at dropping the RoT subs in and it seems to be working. I put a RoT shard check into the beginning, dropped the skill check with timer triggers into your two imbue subs, and dropped the RoT wait scale and wait subs in at the end.

Obviously feel free to use it/improve it as you see fit. I am testing it now.

One thing I noticed was that I seemed to need to close the imbue menue after the RoT wait. I didn't trace why precisely, but before I put in a click to close the menu I was dropping into a failure cycle with the script trying to event macro imbue while the menu was open, getting a "you must wait" message. Closing the menu fixed it.

71
Manwincs' Script Library / Re: Mwinc. Imbuing Trainer
« on: November 09, 2012, 04:48:09 AM »
M,

Any chance I can get you to add RoT timers? Basically you need to check skill after every imbue and initiate the timer if you get a skill gain. Here are my generic subs!

Code: [Select]
;==========================================================
; ROT Subs
;==========================================================
Sub RoT_Wait
Set %Reset_LobjectID #LobjectID
Repeat
   {
   If %ROTSkillTimer - #SCNT > 120
      {
      Set #LobjectID #BackpackID
      Event Macro 17 0
      Wait 2400
      }
   Wait 20
   }
Until #SCNT >= %ROTSkillTimer
Set #LobjectID %Reset_LobjectID
Return

;==========================================================
Sub RoT_Timer
Chooseskill %1 Real
If #Skill < 700
   Set %ROTSkillTimer #SCNT + 2
If #Skill >= 700 && #Skill < 800
   Set %ROTSkillTimer #SCNT + 300
If #Skill >= 800 && #Skill < 900
   Set %ROTSkillTimer #SCNT + 480
If #Skill >= 900 && #Skill < 1000
   Set %ROTSkillTimer #SCNT + 720
If #Skill >= 1000 && #Skill <= 1200
   Set %ROTSkillTimer #SCNT + 900
Return

I use a shard check:

Code: [Select]
If Siege in #Shard || Mugen in #Shard
{
Set %RoTShard Yes
Event exmsg #charid 3 4 Shard is #Shard | ROT skill timer engage status is %RoTShard
}

Code: [Select]
If %RoTShard = Yes && #Skill >= 700
{
Chooseskill Imbu
Set %Last_Skill_Value #Skill
}

72
General UO Chat / Re: Why artifacts don't matter for PvM anymore...
« on: November 06, 2012, 08:55:47 AM »
Thanks for the suggestions!

73
Crafting / Re: Blacksmith Trainer
« on: November 06, 2012, 08:52:38 AM »
I am starting to get a bit more active again and should be able to look at this in the near future. Thanks for the comments.

74
General UO Chat / Re: Why artifacts don't matter for PvM anymore...
« on: November 05, 2012, 06:07:12 AM »
And these are from hunting what sort of stuff?  I have honestly not played a lick in a year and want to start a bit now and again. Wonder what I should be doing.

75
Off Topic / Re: Where should I start?
« on: October 26, 2012, 12:13:04 PM »
Our solution is SaS, web based with companion mobile application. Its all cloud server based on the functional side. I guess your point is well taken from an internet traffic perspective. I could devote some effort into understanding the nuts and bolts of that...

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