Author Topic: neo's cleanup residue quester 10/06/2011  (Read 40769 times)

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Offline gimlet

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Re: neo's cleanup residue quester 10/06/2011
« Reply #45 on: January 01, 2015, 04:41:36 PM »
0
I love this thing, but once my trash barrel hits 125 items it gets into a loop where that container won't hold more items and I eventually get logged out for inactivity. :-[

Is your trash barrel locked down and secure?

Offline Crisis

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Re: neo's cleanup residue quester 10/06/2011
« Reply #46 on: January 01, 2015, 05:23:13 PM »
0
I love this thing, but once my trash barrel hits 125 items it gets into a loop where that container won't hold more items and I eventually get logged out for inactivity. :-[

Is your trash barrel locked down and secure?


Gimlet is right, make sure that an owner secures the barrel and it shows locked down and secured. Then it will auto-delete when the 125 item goes in it.

Offline Pirate Roberts

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Re: neo's cleanup residue quester 10/06/2011
« Reply #47 on: January 02, 2015, 05:17:31 PM »
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Excellent, thanks. Now to figure out how to script dull hammers to unravel into residue. I found that making dull hammers takes one ingot and yields approximately 3 residue.

Offline Crisis

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Re: neo's cleanup residue quester 10/06/2011
« Reply #48 on: January 02, 2015, 08:58:00 PM »
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Manwinc has a trainer that makes DC hammers, look at his code for some ideas. http://www.scriptuo.com/index.php?topic=8968.0

Offline Pirate Roberts

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Re: neo's cleanup residue quester 10/06/2011
« Reply #49 on: January 08, 2015, 10:47:37 AM »
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Manwinc has a trainer that makes DC hammers, look at his code for some ideas. http://www.scriptuo.com/index.php?topic=8968.0

I used that, and finally tweaked it to fit my needs, thanks!!

Offline The Ghost

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Re: neo's cleanup residue quester 10/06/2011
« Reply #50 on: January 08, 2015, 05:28:16 PM »
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Good job of fining a work around. Can you post your tweak plx. so other may fine it interesting as well.

Offline Pirate Roberts

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Re: neo's cleanup residue quester 10/06/2011
« Reply #51 on: January 13, 2015, 07:40:14 AM »
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Good job of fining a work around. Can you post your tweak plx. so other may fine it interesting as well.

[modbreak]
Please post modifications to the code, and not the modified code itself.  Thanks, TM
[/modbreak]
« Last Edit: January 13, 2015, 08:55:28 AM by TrailMyx »

Offline Puebles

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Re: neo's cleanup residue quester 10/06/2011
« Reply #52 on: May 16, 2015, 05:17:04 PM »
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Had two issues. Followed the advice and moved my runes closer to the quest giver. Second the position for the Toggle Quest Item on my menu worked at 190....not 130, 140. or 165 as recommended. I did trial and error to get it to work. Yes, forget who said it...it works so fast you have to pause to see what it is doing. For what it's worth I am doing this for the Runic Chisels not the cleanup points.

Offline addicted

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Re: neo's cleanup residue quester 10/06/2011
« Reply #53 on: October 13, 2015, 04:28:26 PM »
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Great Script! it works perfectly.

I did some change to use the bank as secure and i found something odd in the sub dropoff
It search in a bag for a chisel and trash everything else, but if there isn't a chisel why just don't trash the bag instead of trashing the ps and after the bag?

[spoiler=Original Sub]
Code: [Select]
;======= sub dropoff =======
sub dropoff
  menu set status Dropping , #spc , off , #spc , stuff
  repeat
    finditem %bag C_ , #backpackid
    if #findcnt > 0
    {
      set %currentbag #findid
      set #lobjectid %currentbag
      event macro 17
      repeat
      until #contid = %currentbag
      wait 20
      finditem * C_ , %currentbag
      for #findindex 1 #findcnt
      {
        if ZEH in #findtype
        {
          gosub move #findid %chisel_bag #findstack
          set %chiselcnt %chiselcnt + 1
          menu set chiselcnt %chiselcnt
        }
        else
          gosub move #findid %trash #findstack
      }
      set %x #contposx + 50
      set %y #contposy + 50
      click %x %y f dmc r
      wait 15
      gosub move %currentbag %trash #findstack
      wait 10
    }
  until #findcnt < 1
return
;======= end sub =======
[/spoiler]

[spoiler=Modified Sub]
Code: [Select]
;======= sub dropoff =======
sub dropoff
  menu set status Dropping , #spc , off , #spc , stuff
  repeat
    finditem %bag C_ , #backpackid
    if #findcnt > 0
    {
      set %currentbag #findid
      set #lobjectid %currentbag
      event macro 17
      repeat
      until #contid = %currentbag
      wait 20
      finditem * C_ , %currentbag
      for #findindex 1 #findcnt
      {
        if ZEH in #findtype
        {
          gosub move #findid %chisel_bag #findstack
          set %chiselcnt %chiselcnt + 1
          menu set chiselcnt %chiselcnt
        }
      }
      gosub move %currentbag %trash #findstack
      wait 10
    }
  until #findcnt < 1
return
;======= end sub =======
[/spoiler]

Sorry for my english :)


Offline HardY-

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Re: neo's cleanup residue quester 10/06/2011
« Reply #54 on: January 28, 2016, 12:55:24 PM »
0
can anyone help me make to save 110s?

maybe?


finditem TVH C_ , #backpackid
if 110 in #property

?

Edit: OK i did it :D, just add

Spoiler: show
[code]        if TVH in #findtype
        {
          event property #FINDID
          if 110 in #property
           {
          gosub move #findid %chisel_bag #findstack
           }
        }[/code]


After line 145 so will be

Spoiler: show
[code]    finditem * C_ , %currentbag
      for #findindex 1 #findcnt
      {
        if ZEH in #findtype
        {
          gosub move #findid %chisel_bag #findstack
          set %chiselcnt %chiselcnt + 1
          menu set chiselcnt %chiselcnt
        }
        if TVH in #findtype
        {
          event property #FINDID
          if 110 in #property
           {
          gosub move #findid %chisel_bag #findstack
           }
        }
        else
          gosub move #findid %trash #findstack
      }[/code]


I know it isnt the best way, but work, he will drop 110 ps`s in the chisel bag.
« Last Edit: January 28, 2016, 01:29:37 PM by HardY- »

Offline Piller

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Re: neo's cleanup residue quester 10/06/2011
« Reply #55 on: December 31, 2022, 02:20:11 PM »
0
Was reading through the topic: is this script still useful for something? If yes, can you guys tell me what? :D

I've really only used this for spring cleaning, and I have no idea what other purpose it could have.

If you guys are using this for anything else, maybe I could upgrade it to add more functionality for whatever purpose and whatnot.

Cheers!

My idea for this is
 
run your lumberjack script that I love BTW. Collect a zillion boards
Turn boards into essence with Masscre's boards to essence script
Run this for the clean up points
Buy clean up items for vendor (navo sets, pigments...)
Profit!

Currently running boards to essence with 110k yew boards to start. After that ends I will try this out and post results


It is better to be scripting something then simply off line imo



Offline Gaderian

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Re: neo's cleanup residue quester 10/06/2011
« Reply #56 on: December 31, 2022, 09:48:40 PM »
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Following the idea to turn boards into cleanup points. Oak is the best return. You will collect oak faster than the other woods and it gives almost as many cleanup points as boards.

Unravel the exceptional oak bows (or whatever the carpentry weapon is... I forget the name) at the Queen's Forge in Ter Mur. Use a gargoyle for the imbuer. Turning 50 residue in for the 105/110 scrolls and discarding those will yield just under 60k cleanup points per 60k oak boards. It is probably 15-20% fewer points if you use your own forge and non-gargoyle.

Woods like Ash and better give much better returns with things like the taming talisman from the library or the items from the museum.
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Offline Piller

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Re: neo's cleanup residue quester 10/06/2011
« Reply #57 on: January 01, 2023, 06:47:39 AM »
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Started up fine it has a problem at the point where it should toggle quest item it is hitting toggle item insurance (the option above it) I will try to look into the code and figure it out latter today

Offline Piller

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Re: neo's cleanup residue quester 10/06/2011
« Reply #58 on: January 01, 2023, 07:05:26 AM »
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If i recall correctly  around line 300 ish which will be in the quest sub section  look for
  set %x #contposx + 80
  set %y #contposy + 130  <-------this number is what you will be changing

you will have to change  it to look like this
  set %x #contposx + 80
  set %y #contposy + 140       

[/quote]


this worked. has been running for 2 minutes and seems to be amazing. I will let it run an hour and report back

Ran 42k magic threw result was:
62k turn in points
9 dull copper mallets
1 shadow mallet
3 copper mallets
3 bronze mallets
2 gold mallets

Not sure if the mallets have any use/value anymore
« Last Edit: January 01, 2023, 09:51:07 AM by Piller »

Tags: cleanup  spring