Recent Posts

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1
New member introductions / Hello Everyone!
« Last post by WazMeister on Today at 09:48:38 AM »
Hi,

I'm Waz (pronounced Was). Based in UK!

Played UO originally in year 2000 for a few years.. was like nothing else at the time and loved it!  On and off through the years but not for a long long time, suddenly got back into it and found my original characters were still available (though they sucked!).

I recall a macro I used for fishing, forgot how I used it..sure it was Razor,   it fished, used magery to kill monsters, cut them, loot mibs and leather and bank it....... and repeat! Some reason I've scanned everywhere and can not find it or at least a working one!  Anyway.. thats me in a nut shell!

Happy to be there.
2
New member introductions / Re: Hello everyone
« Last post by gimlet on Today at 08:10:57 AM »

A Very Warm Welcome!

Thanks for your introduction - restricted status lifted - feel free to enjoy all the benefits of the site!


WELCOME!
3
New member introductions / Hello everyone
« Last post by wyvern690 on April 29, 2024, 11:10:28 PM »
Hello everyone, my name is Kars, from Taiwan

Ultima Online was the first online game I came into contact with. After many years, I still have a lot of enthusiasm for this game, so I recently chose to return to the game and continue playing.

The current server is Formosa, and the game characters are warriors, mages, and craftsmen. They are still improving their skills and equipment.

Recently, I came back to play and participate in activities. I feel that the gameplay mode is very different from the early T2a era. I also feel that there are still many players who love this game. This has also allowed me to meet many new friends in the game :D
4
Character skill advancement / Re: Gaderian's Remove Trap trainer
« Last post by wyvern690 on April 29, 2024, 07:29:34 PM »
Thx for sharing this over here. :D
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Orion UO Scripts / Re: Sampire Helper
« Last post by Mustang58lx on April 28, 2024, 02:34:17 PM »
Heh there actually should have been a cast function in there. You are the first person to point out it's missing/broken. I'll add it in if I ever do an update. Right now there seems to be no interest, so no reason too. Your fix should work fine, may need to add a slight delay after Orion.Cast since my cast function adds the delays based on fcr, etc.
Thank you for your answer. You are right, must be delay because script activate Whirwind attack very fast. And also tried to activate this attack with busido abilities but it no possible.  So modification in progress. If you can give me some advices i will be appreciate. Thank you in advance.

Code: [Select]
function cast(spell, target){
    var fcr = (6 - Player.FCR()) / 4 * 1000 + 250;
        Orion.CancelWaitTarget();
        if(Orion.HaveTarget())
            Orion.CancelTarget();
        if(Player.Frozen())
            return;

        if(target)
            Orion.CastTarget(spell, target);
        else
            Orion.Cast(spell);
       
        Orion.Wait(500);
        while(Player.Frozen() && !Player.Paralyzed())
            Orion.Wait(10);

        Orion.Wait(fcr);
}

Adding that to the script should solve a lot of issues. If you find anymore, feel free to post them here. Seems more people are getting interested, i may do an update to make sure everything is tweaked correctly and add some other features i have handy if it keeps up :)


Did Altric update his script with the newest changes posted in this thread? Because when I run it I get errors. So I'm guessing the casting code needs to added. Do I need to change the items JackWalters mention about using Orion.Cast and the numbers instead of how Altiric has it?

Where exactly should the above cast code be added to Altiric's originally script he posted? I added it after the function equipSlayer(graphic){ and before function loadTags(graphic){
Code: [Select]
function equipSlayer(graphic){
    var tags = loadTags(graphic);
    if(!tags.slayer) return;
    var weapon = Orion.FindTypeEx('0x0F4B', any, backpack).filter(function(weap){
        return Orion.Contains(weap.Properties(), tags.slayer +" Slayer");
    })[0];
    if(!weapon) return;
    Orion.SetTimer('weaponSwap');
    Orion.Print(color.purple.norm, tags.slayer +" slayer equipped");
    Orion.Wait('moveitemdelay');
    Orion.Equip(weapon.Serial());
}

function cast(spell, target){
    var fcr = (6 - Player.FCR()) / 4 * 1000 + 250;
        Orion.CancelWaitTarget();
        if(Orion.HaveTarget())
            Orion.CancelTarget();
        if(Player.Frozen())
            return;

        if(target)
            Orion.CastTarget(spell, target);
        else
            Orion.Cast(spell);
       
        Orion.Wait(500);
        while(Player.Frozen() && !Player.Paralyzed())
            Orion.Wait(10);

        Orion.Wait(fcr);
}

function loadTags(graphic){
    var tags = Orion.GetFindList('mobTypes').Items()
        .filter(function(type){
            return type.Graphic() == graphic;
        }).map(function(tag){
            var comments = tag.Comment().split('|');
            return {
                name    : comments[0] ? comments[0].toString() : "missing",
                slayer  : comments[1] ? comments[1].toString() : false,
                ignore  : comments[2] ? Boolean(comments[1]) : false
            }
    });
    return tags || false;
}


When I run this script it runs over to players pets and even players in different forms such as Wraith and tries to honor them. How do I get it to ignore player's pets and players in different forms? Those pets and players turn green to me.

When I use the hokey for the attack function there are times I get the following error message
Line 114 ReferenceError: Can't find variable: ability


For the new Shrouded Sails event it it isn't attacking the pirates in the Void Pool either. How do I resolve that?
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New member introductions / Re: Introduction
« Last post by Crisis on April 27, 2024, 07:31:41 AM »
Welcome to SUO!
7
New member introductions / Re: Introduction
« Last post by gimlet on April 26, 2024, 05:07:50 PM »

A Very Warm Welcome!

Thanks for your introduction - restricted status lifted - feel free to enjoy all the benefits of the site!


WELCOME!

8
New member introductions / Introduction
« Last post by minax6501 on April 26, 2024, 03:10:22 AM »
**Introduction: My Journey in Ultima Online**

Greetings! My name is chiao-wang, and I'm an avid gamer with a passion for virtual worlds. Allow me to share my journey through the realms of **Ultima Online**, a game that has left an indelible mark on my gaming heart.

**1. Warrior, Mage, and Treasure Hunter: My Roles**
In the mystical lands of Ultima Online, I've donned various hats. As a **warrior**, I've clashed swords with fearsome creatures, defending our guild's honor. My **mage** alter ego delved into arcane mysteries, casting spells that ignited the night sky. And then there's my **treasure hunter** persona%u2014sneaking through ancient dungeons, deciphering cryptic clues, and unearthing long-lost relics.

**2. The Golden Era: 2012 and Beyond**
Ah, 2012%u2014the year I reluctantly bid farewell to Britannia. Ultima Online had become more than a game; it was a second home. The bustling cities, the camaraderie of fellow adventurers, and the thrill of epic battles%u2014it all felt like a part of me. But life's quests led me elsewhere, and I embarked on new adventures in other realms.

**3. The Void Left Unfilled**
Yet, no matter where my digital wanderlust took me, there was an emptiness%u2014a void that no other game could fill. Ultima Online had spoiled me with its sandbox freedom, its player-driven economy, and its rich lore. No other MMORPG could replicate the thrill of sailing my ship across the Serpent's Spine or deciphering the ancient runes of Covetous Dungeon.

**4. Returning to Britannia?**
As the years passed, I often wondered: Could I ever return to Britannia? Would the old guild hall still stand? Would the moongates shimmer with magic? Perhaps one day, fate will guide me back to those pixelated shores, where memories linger like echoes in the wind.

So here I am, sharing my tale%u2014a testament to the impact of Ultima Online on my gaming soul. If you ever spot a wandering adventurer seeking lost artifacts or dueling dragons, it might just be me, chasing nostalgia through the digital mists.

May the Virtues guide your path, fellow traveler!
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UO News / [UO.com]Shuriken Hotfix
« Last post by Spaz Ferret on April 23, 2024, 09:07:02 PM »
Shuriken Hotfix

4/23/2024 Fixed an issue where Shurikens and Darts could ignore the throw timer, and the item wouldn’t reset properly after being used. See you in Britannia, UO Team
Source: Shuriken Hotfix
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UO News / [UO.com]Gardening Shears Temporarily Disabled
« Last post by Spaz Ferret on April 23, 2024, 09:07:00 PM »
Gardening Shears Temporarily Disabled

4/18/2024 Greetings, We have temporarily disabled functionality of the Enchanted Gardening Shears.  We expect to have this resolved shortly and will update accordingly. See you in Britannia, UO Team
Source: Gardening Shears Temporarily Disabled
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