I put together this script for training Imbuing. Wiz' script is too much of a resource hog for me, so I built this script around using more lower intensity properties to take advantage of the higher intensity to ingredient ratio at the low end of property intensity. Script will keep you at 55-60% success for most of the run from 40 to 120. On the low end it runs with a bit higher difficulty and at the high end a bit lower. It will stop at your skill cap.
I use Luck as the primary imbue throughout, so it should use signicantly more Citrine than any other gem. It also uses Amber and Rubies. My revised guesstimate of ingredients required to hit 120 based on preliminary testing: 15000 Residue 15000 citrine, 500 amber, 3500 rubies, 1500 ingots. Still working on projections...
SETUP
You must have enough smithy to craft exceptional daggers 100% of the time for this script
You must have enough tinker skill to craft tongs
You must have a tinker tool in your backpack
You must stand near enough to your forge/anvil/soulforge to imbue and smith
Have iron ingots, residue, citrine, amber, and rubies on the top level of a secure within reach.
You should have 100 arms lore or the script will take longer and consume more resources
You should be human or the script will take longer and consume more resources
I no longer want to suggest the you train on a human toon. It will help with the curve, but the lack of a race quest to gargoyle makes this problematic.
Version .15
I modded the script to make heavy plate jingasa from 65 imbue skill. This allows a more cost effective progression, but requires that you have 120 blacksmithing, or the equivalent with a talisman so that you make HPJ exceptional 100% of the time. If you have 120 blacksmithing, give .15 a try as an alternative to .10. .15 will use more ingots than .10, but will use very few rubies and overall should consume less resources. It has a more aggressive difficulty through the last seven or so points to 120 and is cheaper to run througout.
This script calls the two associated scripts for infomation it needs to run imbue processes. You must have all three in the same folder.
;=====================================================================
; Script Name: Imbue Skill Trainer from 0 to 120
; Author: by Paulonius
; Version: 0.10
; Client Tested with:
; EUO version tested with:
; Shard OSI / FS: OSI
; Initial Release Date: 01/29/2010
; Revistion Date: TBD
; Global Variables Used: N/A
; Purpose: Train Imbue
;======================================================================
; TO Do List
; 1. build a set-up and tracking save routine
;
;======================================================================
; Instructions:
; 1. Position yourself with reach of a soulforge, forge and anvil
; 2. Be within reach of a secure holding iron ingots and gems on the top level,
; 3. Have a tinker kit in your backpack
; 4. Buy Imbuing to 40 from the Arcanists in Ter Mur
; 5. Place iron ingots, Magic Residue, Citrine, Amber, and Rubies in your resource secure
Performance Testing:
I am running my first real trials with this script right now. I will post results as I have them. If anyone else uses it, please keep track of any errors and let me know what your resource consumption looks like.
My First significant run with the script results as follows:
No significant errors and no stoppage. I did notice that it occassionally grabs more residue than anticipated. This might cause problems with a brand new toon as it could become overweight and be unable to unravel. I will look into what is causing the problem and work in some safeguards.
I was going to start from 40 for a pure test, but had to made residue first. With the new changes crafting bows and unraveling them for residue increased my skill to 73.8 before I started using the script. Results from my preliminary run are as follows:
73.8 to 105 skill (31.2 points)
Residue 5037
Citrine 4778
Amber 494
Rubies 700
Ingots 510
at 110 skill (36.2 points)
Residue 6898
Citrine 6500
Amber 784
Rubies 1221
Ingots 690
at 117 skill (43.2 points) -- Sorry, I was eating dinner at 115... Mother in law cooked a turkey.
Residue 10877
Citrine 10063
Amber 1614
Rubies 2459
Ingots 738
Total Resources to 120 skill (46.2 points)
Residue 14475
Citrine 13263
Amber 2459
Rubies 3659
Ingots 1381
Gems at base cost 950,525 gold.
Residue at 400gp each: 5,390,000
Savings over Wiz script is about 50% of gems and 25% of residue with current process. I believe these numbers can be signficantly reduced if I switch to making an SE armor item and I am looking at adding that in with the next update. Wiz' script uses a plate jingasa.
I have not used Wiz script since the change that allowed 20 attempts on an item so calculations are based on a post from someone who used Wiz from 71 to 120 and got the following numbers:
Residue 16968
Citrine 17674
Amber 10711 Amber
Rubies 0
Ingots unknown
Gems at base cost: 1,418,700
Residue at 400each: 6,787,200