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Scripting Tutorials / Re: Trees and Lumberjacking Troubleshooting
« on: July 12, 2016, 06:29:13 PM »
Thanks I'll check out Stealth and your script! It sounds like what I'm looking for.
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For the tiles to work in EUO, you must load the MUL files from an older version of UO. A download link can be found here:
http://www.scriptuo.com/index.php?topic=12768.msg106102#msg106102
There are also UOP to MUL converters out there, but I'm unsure what's actually working these days.
In any event, be sure to save whatever you're present MUL files are in your UO directory just in case something goes wrong.
tile init
Tile get #charPosX #charPosY 1
set !radius %1
set !xmin #CHARPOSX + !radius
display ok The tile at X: , 2828 , #spc , / Y: , #charPosY , #spc , has the following Name:$ , #tilename
halt