Scripting Resources & Utilities > Bug discussion
exevent popup fix help
Ozzy:
still tryin to figure out how to fix this issue with my beetle..when unloading at bank it tries to release pet instead ...ive tried to change the number but cant get it to work assuming im even in the right sub i am new to this and its makin me crazy ! any ideas?
luv2luvlong:
1. w/ SUO do a find for "exevent popup" (easiest way to find it in script and will show you where they are located)
2. copy that portion of the script to a tab in euo leaving out the set X,Y click command but you do want to put a halt at the end.
3. when the menu pops up it should go to the 0,0 position.
4. put cursor over menu selection and read the XY position from EUO.
5. replace the XY position in the script w/ new XY
hope this helps
if not try posting the snippet for debugging
My favorite method is to get the id of the beattle pack (it is different from beattle) set that as lastobject id then do a last object. this method negates the menu changes (you do have to change the id occasionally when the beattle dies though)
_C2_:
post the script or the sub to dump stuff that contains the exevent popoup line. You can use the find option under edit to locate all of them. there is probably only one. it is an easy fix. they added a rename pet line that throws all that stuff off.
Ozzy:
i had it where it was tryin to transfer by changing gosub context %beetleid but like i said just learning dunno all the language yet so for me its hit and miss lmao oh well i will get it eventually and not have to ask oh yeah and posted script below
gen2000:
I just updated it. sorry, I don't play much anymore.. lol
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