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New member introductions / Re: My personal intro
« Last post by Crisis on April 21, 2024, 05:28:06 PM »
Welcome to SUO!
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New member introductions / Re: My personal intro
« Last post by gimlet on April 21, 2024, 12:49:32 PM »

A Very Warm Welcome!

Thanks for your introduction - restricted status lifted - feel free to enjoy all the benefits of the site!


WELCOME!

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New member introductions / My personal intro
« Last post by psycrow on April 21, 2024, 12:13:01 PM »
This is yet another mundane introduction, but I decided to make it quite detailed because I believe the average age of players here is around 40 years old. Given this, it has become increasingly difficult to attract new players to the game and to form new friendships.

My name is Rafael, I am brazilian, work as a lawyer and play mostly ultima when i have spare time, and I have been playing UO since the mid-2000s. I have never played on official servers until 2 weeks ago, but throughout my life, I have never stopped playing Ultima Online for long periods. I%u2019ve had some breaks that never exceeded a year, so I%u2019ve always remained active.

I decided to treat myself to the experience of playing on the official server, and it has been incredible. In fact, it was this experience that led me to discover the forum! I hope to contribute to the community%u2014I%u2019m learning to script with Orion and have even created improved versions of some scripts that I%u2019m currently testing.

Looking forward to helping out soon! Best regards to everyone, and happy gaming! %uD83C%uDFAE%uD83C%uDF1F

Currently, I%u2019ve started on the Atlantic server. I began as an archer and have now transitioned into a melee warrior. Although I%u2019ve trained another character as a tamer, I spend about 90% of my time playing as a warrior.

If anyone needs assistance, feel free to reach out! While I%u2019m not a highly experienced programmer, I can already make excellent script adaptations.
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UO News / [UO.com]Gardening Shears Temporarily Disabled
« Last post by Spaz Ferret on April 19, 2024, 03:05:49 AM »
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UO News / [UO.com]Publish 117 World Wide
« Last post by Spaz Ferret on April 19, 2024, 03:05:47 AM »
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Crafting / Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Last post by Gaderian on April 18, 2024, 08:20:34 PM »
I had some analysis on this and a reply mostly written when our neighborhood power fluctuated. So here is my overview.

Urban cowboy identified an area near the start of the program where it creates the menu and waits for a button response. This happens when the script first starts and once it returns from it's final processing routine. I am assuming you two have found it there after trying to create a set of objects to combine with the SBOD and not just starting the script and watching it run there without giving it the choice inputs.

The location that is needed to debug is when the combine of the items is done with the SBOD. I would stick a pause in the script at that point and then use the F7 stepping from that point.

I compared the click locations with my bod filler project and it appears to be correctly offset - at least the 2 scripts are the same.

Here is what I would suggest verifying next:
Has the SBOD gump changed where the click locations are?
When the combine function happens in the script - is the current gump the SBOD? I ran into some scripts not working because production servers had an inserted gump that was essentially the lower left corner of the game where you type talk messages to people. If the gump that is currently 'active' is not the SBOD, then the click offset will be in the wrong place. This "feature" appeared a few years ago and broke many scripts that depended on click locations. There are commands to ignore a gump, swap the current gump and a method to cycle through all gumps that are not ignored. One of those options can fix this kind of an issue.

Gaderian
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UO News / [UO.com]Publish 117 World Wide
« Last post by Spaz Ferret on April 17, 2024, 09:07:02 AM »
Publish 117 World Wide

Greetings, We are pleased to announce that Publish 117 will be released world wide with each shard’s normally scheduled maintenance beginning with our Japanese server on April 18th, 2024.  Please check out the Publish 117 patch notes for full details. With this update, vendor search will be going through maintenance and will be unavailable temporarily while we perform this work. See you in Britannia, UO Team
Source: Publish 117 World Wide
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UO News / [UO.com]Publish 117 to Origin
« Last post by Spaz Ferret on April 17, 2024, 09:06:57 AM »
Publish 117 to Origin

4/15/2024 Greetings, We are pleased to announce Publish 117 is available on Origin, Baja and will be coming to Izumo later this afternoon.  We thank everyone for your feedback! See you in Britannia, UO Team
Source: Publish 117 to Origin
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New member introductions / Re: It's nice to meet you.(RE)
« Last post by Crisis on April 15, 2024, 03:53:53 PM »
Welcome to SUO!
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New member introductions / Re: It's nice to meet you.(RE)
« Last post by gimlet on April 15, 2024, 12:38:16 PM »
A Very Warm Welcome!

Thanks for your introduction - restricted status lifted - feel free to enjoy all the benefits of the site!


WELCOME!


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