;=======================================================================
; Script Name: neo's Horticulturist
; Author: neo
; Version: 1.2
; Client Tested With: 7.0.16.3
; EUO version tested with: 1.50 199
; Shard OSI / FS: OSI
; Revision Date: 09/22/2011
; Public Release: 08/18/2011
; Purpose: Will tend to plants and gather resources from them. Also has a tools menu
; to help out with other functions related to plant growing.
;--------------------------------------------------------------------------------
; Url: http://www.scriptuo.com/index.php?topic=8268.0
;================================================================================
; Thank you goes to:
; TM for his Journal Handle subs which I used here
; Cedryk for writing the tutorial on easyuo on how to test pixels.
;----------------------------------------------------------------------------------
; Version 1.2 - Added wait time. Thank you dxrom for this info. Tell me if it
; works properly for you now! :)
; - The check boxes for gathering seeds and resources were switched.
; Fixed that now.
; - A few minor changes (I think)
;----------------------------------------------------------------------------------
; Version 1.1 - Changed wait time after each dirt fill (thx Cerveza)
;----------------------------------------------------------------------------------
; Version 1.0 - Script has gone turbo. :) Everything is (A LOT) faster now
; - Fixed 'fill bowl with dirt' sub
; - In the mass growing section, if the box you're transfering
; plants to gets full, it will automatically select the next box
; - Added tool to just gather resources/seeds without tending
; - Added tool to unlock and trash all plants. For now it will
; trash EVERY plant you have, USE WITH CAUTION
; - Added pause button
; - Fixed resources issue
; - Fixed 'Plant Security' counter issue
; - Several minor fixes
;------------------------------------------------------------------------------------
; Version 0.5.1 - Fixed issue that would cause plant that's not really a plant
; to break the script.
;-------------------------------------------------------------------------------------
; Version 0.5.0 - Added mass production section to the tools menu. A tutorial
; on how to do this and explanation on what this means can be found
; here: http://www.scriptuo.com/index.php?topic=8300.0
;------------------------------------------------------------------------------------
; Version 0.4.2 - Fixed set plant security sub. Also changed the click position
; slightly to avoid clicking your menu bar, if you use yours at the
; top of the screen.
;-----------------------------------------------------------------------------------
; Version 0.4.1 - Fixed water bowls and plant seeds sub. Thanks again MeWonUo. :)
;------------------------------------------------------------------------------------
; Version 0.4.0 - Fixed the tools menu. Thank you MeWonUo for telling me about this.
; - Tending sub should be FULLY functional right now. I rewrote how
; the gump checks work, there should be no more skipping plants of
; any kind now.
;
; I'm looking for tips on how to update this any further... If you
; have any ideas, please tell me about them, and I'll try and update
; the script with it and you will receive credit for it. Thank you! :)
;----------------------------------------------------------------------------------------
; Version 0.3.0 - Fixed issue that was only tending to 1 condition per plant.
; - I rewrote the check water sub, and most of the tending code too.
; It should be stable enough to give your plants a go.
; - Fixed gumpwait sub (I know)
; - Added "C2's bowl filler sub" to the tools section
; - Added "C2's lockdown all plants" sub to the tools section
; Thank you C2 for letting me use your stuff. I appreciate it! :)
;------------------------------------------------------------------------------------
; Version 0.2.1 Added "focus to gump" security to Water Bowl tool.
; This may be needed for the tend part as well, I'll test it out
; as soon as I get my first grow check.
;----------------------------------------------------------------------------------
; Version 0.2 Features:
; Added the following "Tools":
; - Water bowls and plant seeds in them. Will use OCR for this,
; and grab seeds from chosen secure.
; - Move bowls to breakable box. It will only move bowls that have
; seeds planted in them, so if any bowl was missed during the
; 'plant seeds' session, they will keep in your backpack.
; - Set plant security. I used my old Plant Security script and modified
; it a little and added it here. Will set security to plants locked
; down around you to your given choice.
; Also some few minor changes. I'll get to test this with 1500 plants after
; growth check, and will make adjustments I see fit for v0.3
;-------------------------------------------------------------------------------------------
; Remember: For OCR things, it's recommended you don't wave your mouse around,
; because it will mess up the gump checks, and things can go bad.
;-------------------------------------------------------------------------------------------
; Version 0.1 Features:
; - Will water and potion plants, according to the need. Uses
; OCR to check the needs of the plant.
; - Will gather seeds and resources from plants. I use no OCR for this,
; just journal scanning, so I recommend you leaving this for the last
; day. It will save you plenty of time. It will recognize and put
; away seeds, seeds of renewal, orange petals, green thorns and red
; leaves. So any other resources won't be moved to the secure and
; just stay in your bag. (I currently don't have the types of those
; "peculiar" resources.
; - Won't move mouse! :)
;-------------------------------------------------------------------------------------
; Things that will be added soon!
; - Tools menu. This will have several tool scripts related to plantgrowing.
; - Pause option.
; - Save settings (secure containers and such)
; - Cooler menu! I'll ask Guadah for some pointers! :)
; - Suggestions? Any nice suggestions users may have.
;--------------------------------------------------------------------------------------
; Instructions: - You must have a secure container for you potions, resources and seeds.
; Potions must be inside your potion container, and the container must be
; within your reach.
; - You must have a pitcher of water INSIDE your backpack, preferably an
; endless decanter of water.
; - You must have a Water Trough near you!
; - Plants must be locked down and within 2 tiles of you.
; Use the setup menu to set your stuff, and hit Start. The script will
; (should) do the rest.
;-----------------------------------------------------------------------------------------
Special thanks to 12timesOver. Version 1.0 uses 12x's Weight Check sub!Sheesh Neo.. Talk about being on a serious roll here. I'll give it a swing with a few plants this afternoon.Great... Tell me how it goes after! :)
Water Bowls and plant Seeds = Working perfectlyYeah, I forgot to mention it:
Move Bowls = Works great
Plant Security = Not working. Mouse just flashes like it is trying to click something, but nothing happens.
Ran the tender with 50 plants. Other than a little lag spike that I had, and the fact that I forgot about the OCR, it worked quite well so far.
EDIT: I see what it's doing with the plant security. I had your menu covering my map so I wasn't able to see that the script was clicking the map button on the top of the page over and over and over. I moved the bar and it works fine. Might pick a different contpos to open that first gump.
Yes, using 0.2.1. Just waiting for another growth cycle so I can give it another run.I missed last night's growth check :( I'll only get one tonight I guess...
My friend is a plant addict, she has a house with 3 or 4 floors and all stuffed with plants. Can't wait to tell her about this one and hoping soon you will release the version with more manageable plants.Nice.
Well if i get this right, now you can only manage those plants which are in 2 tiles from you. Just an idea, but if you would preform a search from 1 tile to 16 and go to that found plant to do whatever you are doing with it( i have never managed any plants so i don't really know what you do there with them). e.g.Well, the way this setup works, you need to be close to your secure container to tend to plants...
well it's just a thought..
Hey Neo,Yes, I've noticed this to... I've already fixed this for v 0.3... Now I just need to fix an issue with it stopping to work when targetting a potion inside the potion container... In a few I'll post up v0.3 with some fixes and new stuff :)
Finally had another growth on the plants I'm testing with, so I ran this again.
Today, I noticed something. Script is only performing one action per plant. If a plant needs watered, greater poison, and greater heal...it is only applying the poison and then moving on to the next one. Second time I ran through it would apply the heal. Third time run it watered.
Thinking ya just need to cycle back through your plant check after applying something to a plant to make sure there isn't anything else that it needs.
MeWon
Yes, I've noticed this to... I've already fixed this for v 0.3... Now I just need to fix an issue with it stopping to work when targetting a potion inside the potion container... In a few I'll post up v0.3 with some fixes and new stuff :)
Thx for the feedback MeWon
It is a lag issue... Good thing about me having high ping is that I can test for lag in all my scripts first hand! :)Yes, I've noticed this to... I've already fixed this for v 0.3... Now I just need to fix an issue with it stopping to work when targetting a potion inside the potion container... In a few I'll post up v0.3 with some fixes and new stuff :)
Thx for the feedback MeWon
Great! Well, great except for the fact that I'll have to wait for my plants to progress another day.
I haven't had it stop on me before by the way. :)
It is a lag issue... Good thing about me having high ping is that I can test for lag in all my scripts first hand! :)
Plant tending is looking extremely solid. Just ran 100 plants in about 6 minutes and didn't miss a thing.Oh, I guess I got something wrong when I added the 2 new subs... I didn't have enough time to try it out....
Clicked the tools button to try out the dirt to bowls and lockdown additions... Holy flashing menu batman! Menu just flashes uncontrollably for me and can't get any of the functions.
;----------------------------------------------------------------------------------
; Version 0.4.0 - Fixed the tools menu. Thank you MeWonUo for telling me about this.
; - Tending sub should be FULLY functional right now. I rewrote how
; the gump checks work, there should be no more skipping plants of
; any kind now.
;
; I'm looking for tips on how to update this any further... If you
; have any ideas, please tell me about them, and I'll try and update
; the script with it and you will receive credit for it. Thank you! :)
;----------------------------------------------------------------------------------------
Hola again.. :DWhy, thanks for this info... I think that I might have broken it once I fixed the tending part... It's all connected! :D
Tools menu is working fine now, thanks. Filled 100 bowls with dirt with no problems at all. But now there seems to be a hangup with watering the bowls and planting seeds. When you click "go" the script is opening the first bowl to water it, and just stops there.
Will continue testing...
Why, thanks for this info... I think that I might have broken it once I fixed the tending part... It's all connected! :D
I'll look into this right now!
Alright tested again. Dirt+Bowl+Seeds = Working great now. (Side note: Any chance of getting an option to use fertile dirt?)Fixed. And I also changed the click position slightly so that it can avoid clicking the menu bar on top, if it's in it's default position! :)
Secondly, I just went ahead and tried all of the tools to see how they were running. I think something may have happened to your change security tool. It was working, but beyond slow. Was taking around 15 seconds per plant. Nothing like when I tried it the other day.
And a definite Hi-5 to C2.. That lockdown sub is on both speed and steroids I think. Insanely fast.. heh
Looks like everything is working flawlessly now Neo.
Only one HUGE problem.. You typo'd Greater Strength on your tending menu! :P
Oh..and a +1 for your efforts on this tool. :)
What are you guys doing when all of your plants have finished producing seeds? whats the best way to unlock them all so they can decay? or move them to a container?
Cheers
V1.0 - getting "you must waits" while dirting. Every 3 or 4 it misses one with the you must wait message.Damn, that worked great here...
I increased the wait timer at line 381 by 5, noticed it would get hit with the "You must wait, blah." message and hanging up for a couple seconds. Other then that, run very well. Most excellent script sir. :>Thank you for telling me about this...
I look forward to pumping out massive orange petals to support my pvp shenanigans. :>
I increased the wait timer at line 381 by 5, noticed it would get hit with the "You must wait, blah." message and hanging up for a couple seconds. Other then that, run very well. Most excellent script sir. :>Thank you for telling me about this...
I look forward to pumping out massive orange petals to support my pvp shenanigans. :>
You have low ping right?
I find that I have to place extra delays for people with low ping, as to avoid those "you must wait" messages.... It's hard to guess where to put those delays sometimes though, since with my 200 ping, everything seems to work well without them...
I'll add that to the next update....
Cheers!
neo
The thing is, it's hard to know where those waits should be... In certain cases, having a lower ping makes it necessary to have a wait where a higher ping wouldn't be necessary. And it can happen the other way around too...I increased the wait timer at line 381 by 5, noticed it would get hit with the "You must wait, blah." message and hanging up for a couple seconds. Other then that, run very well. Most excellent script sir. :>Thank you for telling me about this...
I look forward to pumping out massive orange petals to support my pvp shenanigans. :>
You have low ping right?
I find that I have to place extra delays for people with low ping, as to avoid those "you must wait" messages.... It's hard to guess where to put those delays sometimes though, since with my 200 ping, everything seems to work well without them...
I'll add that to the next update....
Cheers!
neo
Np :>
I run typically, 55ms to my server, so yeah, somewhat low ping. Something you might do, is set a user-defined variable for that wait. But just make sure you clarify how to properly set it, and what it's fixing. That way anyone who might run into it, can tweak it on their own without having to troubleshoot it to find the right wait.
I am not sure if there was a change in the last patch or if I am just missing something, But I cannot get it to water the plants, It will pull the plant gump up but then just sit there... Does the samething on my old script I would use too, that one use to work fine but for some reason it just wont water now.. Any ideas?Well, I don't know... I'm gonna have to get myself some plants to try it out...
If you want to keep consistent in your timing for everyone you could always make a speed selection. Low Ping, Med Ping, High Ping. Then all you have to do is use a variable for the timer. (just my thoughts)Yeah, that's a good thought... Although in certain cases it can be confusing to know what kind of wait times to use for each type of ping... I found for instance that, there are things that require a longer wait for higher ping, and there are situations in which lower ping requires longer wait times... Don't really know what to do with that by myself, I can only fix those with user's feedback so far heh...
Wow man for gardening this is revolutionary. I have one question for my setup, does this script work with potion kegs? Or I will I have to fill bottles for my potion container?The only time I remember this happened was when my plants were Owner only, and I tried to tend with a co-owner... If that's not your case, I'm really not sure... I would need a little more info to investigate the cause a little further...
The script never opens up the stack of 100 plants 1 tile next to me, but goes through all 100 in the "current plant" section of the menu. It does not open up any plants, and does no tending. This is with v1.2 btw. Tried a few other versions, also had no luck. Please help! Would really love to get this one working :D
I forgot to tend my plants yesterday! Most of the plants are now wilted hopefully they recover. After about an hour and a half, 800 plants done 700 to go. Used about 1500 of each pot so far with the exception of only using 400 cures. I think I had 1 lag spike and the script had a hiccup but I escaped out of the cursor and it kept moving along. So it probably missed watering 1 plant.That's odd... Are you using the latest version? That's really slow compared to the speed I have here...
I'm using v1.2. I attribute the longer time to the fact that all my plants were wilted and I check the max health box. So for each plant it had to water twice, apply 2 heals, 2 poisons, sometimes a cure, and 2 strengths. When the plants are vibrant, I expect it to take closer to 50 minutes. I'll post the stats when my plants recover. This script is awesome!I see... Well, that's a more decent run I'd say... :)
Edit:
My plants are vibrant again. Here are my results...not sure if the bmp will show up
1579 plants in 1 hour and 13 minutes
How hard will it be to add a option to add a Heal and Strength potion when ur plant are Wilted. Right now I have to make a small helper to help me find them and add potion by hand. It only happen when EUOX go down and need to stores all my plant. :( I know about max Health but it put 2 potion to all plant and it to much. ThxWell, the way I have the script configured, it should give 1 Heal and Strength if the plant is Healthy, and below Healthy 2 Heal and Strength potions... Isn't that the proper way to deal with Wilted plants? Is just 1 potion enough for wilted?
P.S. It take 4 to 5min to do 120 plant, depending on their needs.
if wilted in #property
{
set %yesplant #true
set %wilted_cnt %wilted_cnt + 1
menu set wilted_cnt %wilted_cnt
set %str_need1 2
set %heal_need1 2
}
You can change this to use only 1 potion like this:if wilted in #property
{
set %yesplant #true
set %wilted_cnt %wilted_cnt + 1
menu set wilted_cnt %wilted_cnt
set %str_need1 1
set %heal_need1 1
}
That way it will only use 1 of each potion for wilted plants... You can also edit the amount of potions for other plant states like this... Hope this helps...
The reason I was asking is that no potions get use when the plant are Wilted. I try using max health but all the plant get max :) Not sure if I do something wrong, but only the Wilted don't get the right amount of heal and strength. the poison and cure get apply.Oh, I think I get it... But what do you mean "but all the plant get max" ? Do you mean that if a plant is Wilted, it's not getting any heal and strength potions to get her back to full health?
Correct. if the plant is Wilted, no Heal and strength get add when in basic mode ( target bag and hit start). I have been trying to fine where the problem is and can't fine it. The plant went Wilted when EUOX was down for 4 days :(I think now I finally REALLY understood what you meant... If you check the Maximize box, even if the plant is Vibrant, it's getting Str and Heal twice? If that's the case, it REALLY shouldn't be happening... This didn't happen last time I used this script, at least for me...
Runs good. One suggestion - a checkbox for DO NOT TEND.In the tools section, there's an option to just harvest resources/seeds, without tending... I added that in the last version, to stop wasting potions on the last couple of days...
When plants have 2 days left on them it's a waste of resources and time to water/tend. Collect the seeds/resources and don't water or potion them at that point.
Also, a popup when you run out of a type of potion would be better then it constantly cycling one plant gump and adding to the potion count. Pause the script, allow the user to get more potions, then resume the script instead of having to stop and restart the script. This can be a little annoying when you are at plant 1999 out of 2000 and have to start over.
sub gumpwait
namespace push
namespace local gumpwait
set !name %1
set !size %2
set !timeout #SCNT + 5
repeat
wait 5 ; Cerveza addition
**Last note: any reason this isn't ready for full submission?I don't know... It just never made it to the library for some reason... Maybe because I haven't updated it in a while, I'm not sure... But at my end, I think it's stable enough as is... Of course, in either case, I plan on keeping improving this script as I can, like with the rest of my stuff...
Thankgod for this script Neo!Nice, I'm happy to see this is still working well for everyone!
This saved me an untold amount of time and energy. Even using Garden Beds which require no maintenance this script is a gem when it comes to extracting resources and seeds. Super Fast and efficient.
I changed the tile range to scan for plants to 4 since I'm using Garden Beds.
Without this script I wouldn't have the patience to Garden and I know I'd end up giving it up.
So thanks to you I can finally harvest some seeds of renewal! 8)
Funny thing with this script: Its less hassle to plant in bowls than garden beds having this cool piece of tool doing all the work :)
A totaly awesome and well documented script. Runs like a charm. Just done a test batch of 300 plants that netted around 60 seeds of renewal. After winter holiday next week, i will start a batch of a thousand.
Curious as to how one could change the tile range to 4 so as to work with garden beds as well? Any pointers to what lines to edit?
Funny thing with this script: Its less hassle to plant in bowls than garden beds having this cool piece of tool doing all the work :)
It's too bad there aren't any Garden Beds scripts that plant, cross pollinate and gather seeds.
I like the Garden Beds...I'm all about low maintenance.
My friend is a plant addict, she has a house with 3 or 4 floors and all stuffed with plants. Can't wait to tell her about this one and hoping soon you will release the version with more manageable plants.
Garden Bed functionality would be nice. Ghost is working on a GB which we're testing when we can. I tossed in my working GB subs that I used when I do my GB'ing.I'm actually (slowly) working on a tending script for Stealth, among other projects, but that would probably be just for tending, and maybe resource gathering.
What I look for in a GB script is:
1) Plant the seeds
2) Cross Pollinate
3) Extract the Seed or Resource
4) Set to Deco mode and cut up the plant
We have some subs and scripts that will do a little of each but no AIO.
Okay love the script used Ced's for a long time then used the one Neo revamped from Ced's. Now I have 472 plants locked down. Does this script happen to unlock them also? LOL or it is a macro for I wish to release this :) BTW did I mention I love this script and all the hints you guys shared lol.Actually, this has none of Cedrik's code in it. I just learned how to do proper pixel scanning reading his unrelated tutorial lol...
No I'm using yours and was talking about the one I thought you revamped that was Ced's on the EUO site I think.
Once again I love the script but still wondering how do you unlock all the plants lol one at a time I guess?
Neo, when you gonna port your scripts over to Stealth? :>Well, as soon as I finish this current project I'm working on, I'll see what to do next hehe.
I'm waiting on new release, ability fix for stealth and then am gonna work on porting LAME over, and possibly a LAME4 throwers variant.
Neo, when you gonna port your scripts over to Stealth? :>Well, as soon as I finish this current project I'm working on, I'll see what to do next hehe.
I'm waiting on new release, ability fix for stealth and then am gonna work on porting LAME over, and possibly a LAME4 throwers variant.
I was actually thinking of porting at least the tending part of this guy here, over to stealth. Since no pixel scanning would be needed there, it would definitely be sweet!
Okay I have a question lol I'm needing to move and have plants down. With the script lockdown grown plants or just bowls with seeds in them?Sorry, I don't understand your question.
Was this ever updated for garden beds - or - is there another script around to get resourse pick and cut from garden beds?What he said. ;)
Okay to set it to use kegs I'd just need to change the ID from Pot bottle to the Keg Id right?
say ran this scrip works awesome , ButAre you playing in OSI? I haven't played UO in a long time. Maybe item types changed?
it doesn't count seeds , resources and renewal
yes I play on osi. I checked items still theI don't know then, I'd have to check myself at some point and see if some part needs updating.
same anything else to look for . also can I slow the scrip down a bit
it is missing plants. thx
I would start with the itemid for the different items. Many times they are different on freeshards from OSI.
#AR: 49
#BACKPACKID: ABDCEFG
#CHARDIR: 0
#CHARGHOST: no
#CHARID: ABCDEF
#CHARNAME: Player
#CHARPOSX: 2272
#CHARPOSY: 1066
#CHARPOSZ: 7
#CHARSTATUS:
#CHARTYPE: IS
#CLICNT: 1
#CLILANG:
#CLILEFT: 15
#CLILOGGED: 1
#CLINR: 1
#CLITITLE: Ultima Online - Player(Baja)
#CLITOP: 41
#CLIVER: 7.0.87.11
#CLIXRES: 800
#CLIYRES: 600
#CONTHP: 0
#CONTID: YIUXJPD
#CONTKIND: AMI
#CONTNAME: container_gump
#CONTPOSX: 320
#CONTPOSY: 610
#CONTSIZE: 180_240
#CONTSIZEX: 180
#CONTSIZEY: 240
#CONTTYPE: IKF
#CR: 57
#CURPATH: C:\Users\Bert54\Desktop\
#CURSKIND: 1
#CURSORX: 1148
#CURSORY: 555
#DATE: 201122
#DEX: 15
#DISPRES:
#DOT: .
#ENEMYHITS: N/A
#ENEMYID: BJVBID
#ER: 67
#EUOVER: 1_50_00
#FALSE: 0
#FINDBAGID: YIUXJPD
#FINDCNT: 1
#FINDCOL: 0
#FINDDIST: N/A
#FINDID: XEYGIOD
#FINDINDEX: 1
#FINDKIND: 0
#FINDMOD: 0_0
#FINDREP: 0
#FINDSTACK: 56416
#FINDTYPE: XUF
#FINDX: 412
#FINDY: 716
#FINDZ: 0
#FOLLOWERS: 3
#FR: 56
#GOLD: 0
#HITS: 112
#INT: 115
#JCOLOR: 995
#JINDEX: 5420
#JOURNAL: You_see:_sandstone_paver
#LHANDID: YC
#LLIFTEDID: WVJVFPD
#LLIFTEDKIND: 0
#LLIFTEDTYPE: VGJ
#LOBJECTID: ESATITD
#LOBJECTTYPE: BWE
#LPC: 10000
#LSHARD: 0
#LSKILL: 0
#LSPELL: 32
#LTARGETID: XEYGIOD
#LTARGETKIND: 3
#LTARGETTILE: 1181
#LTARGETX: 2265
#LTARGETY: 1067
#LTARGETZ: 7
#LUCK: 95
#MANA: 115
#MAXDMG: 6
#MAXFOL: 5
#MAXHITS: 112
#MAXMANA: 115
#MAXSTAM: 15
#MAXSTATS: 255
#MAXWEIGHT: 477
#MENUBUTTON: N/A
#MENURES: -1
#MINDMG: 1
#NEXTCPOSX: 768
#NEXTCPOSY: 768
#NSNAME: GUMPWAIT
#NSTYPE: local
#OPTS: SYS_DMC_EXEC_SEND
#OSVER: 2_5_1
#PIXCOL: 524288
#PR: 70
#PROPERTY: A Wilted Plain Campion Flowers Plant$Weight: 1 Stone$Locked Down$
#RANDOM: 326
#RESULT: 0
#RHANDID: YC
#SCNT: 63720
#SCNT2: 637202
#SENDHEADER:
#SEX: 0
#SHARD: Atlantic
#SHOPCNT: 0
#SHOPCURPOS: 0
#SHOPITEMID: YC
#SHOPITEMMAX: 0
#SHOPITEMNAME:
#SHOPITEMPRICE: 0
#SHOPITEMTYPE: YC
#SKILL: 0
#SKILLCAP: 0
#SKILLLOCK: up
#SMC: ;
#SPC:
#STAMINA: 15
#STR: 125
#STRRES: 0
#SYSMSG: N/A
#SYSMSGCOL: 0
#SYSTIME: 1290520217458
#TARGCURS: 0
#TILECNT: 0
#TILEFLAGS:
#TILENAME:
#TILETYPE: 0
#TILEZ: 0
#TIME: 085017
#TP: 0
#TRUE: -1
#WEIGHT: 198
%0: 2
%1: generic_gump
%10: gather_5
%2: 255_231
%3: This_plant_has_no
%4: Mutated_plants
%B: 8
%BTNX: 235
%BUTTONX: 215
%CHK_A: 191
%CHK_B: 194
%CHK_X: 223
%CHKX: 151
%CHKY: 71
%CLK: 191
%CLOSEX: 130
%CLOSEY: 120
%CLSEX: 150
%CLSEY: 140
%CONTPOSX: 20
%CONTPOSY: 20
%CURE_A: 123
%CURE_ADDED: 2
%CURE_B: 126
%CURE_BUTTON: 123
%CURE_CNT: 65
%CURE_NEEDED: 0
%CURE_POTION: NUF
%CURRENT_CNT: 555
%CURRENTPLANT: ESATITD
%D_B: 190
%D_G: 189
%D_R: 189
%DIRTBOWL: QLI
%DRAGWAIT: 10
%DROPWAIT: 10
%DYING_CNT: 0
%EMPTYPITCHER: WYF
%FAKE: 10
%FOCUS_X: 170
%FOCUS_Y: 140
%FULLHEALTH: -1
%G: 0
%G_CLICKX: 241
%G_CLICKY: 192
%GATHER_SEEDS: -1
%GATHER_X: 98
%GATHER_Y: 95
%GREENTHORN: GSF
%GREENTHORN_CNT: 0
%GUMP_B: 8
%GUMP_G: 8
%GUMP_R: 8
%GUMPSUM: 4
%HEAL_A: 147
%HEAL_ADDED: 2
%HEAL_B: 150
%HEAL_BUTTON: 147
%HEAL_CNT: 235
%HEAL_NEED1: 2
%HEAL_NEEDED: 2
%HEAL_POTION: UUF
%HEALTHY_CNT: 134
%INITLPC: 10000
%LPC: 10000
%OK: 0
%ORANGEPETAL: RFG
%ORANGEPETAL_CNT: 0
%PA_LPC: 10000
%PITCHER: VBM
%PIX1: -1
%PIX2: 0
%PLANT: QLI_OLI_BCF_VWE_BWE_UAF_JWE_IWE_EXE_UWE_ICF_BXE_YVE_CCF_NWE_MWE_DXE_TCF_NXE_BKP_ZJP_MKP_AKP_CKP_OKP_NKP_LKP_TXE_ZBF_AIF_GWE_VWE_WTE_ZBF_BWE_BCF_CCF_SVE_IWE_MWE_YVE_REK_QVE_BFK_WTE_FWE_NXE_CYE_JDF_WWE_ISN
%PLANTCOUNT: 0
%PLANTQTY: 0
%PLANTS_RESOURCES: 0
%PLANTS_SEEDS: 0
%PLANTS_TENDED: 552
%POISON_A: 100
%POISON_ADDED: 2
%POISON_B: 103
%POISON_BUTTON: 100
%POISON_CNT: 245
%POISON_NEEDED: 2
%POISON_POTION: AVF
%POTION_CONTAINER: YIUXJPD
%R: 0
%RED_B: 90
%RED_G: 49
%RED_R: 231
%REDLEAF: BRL
%REDLEAF_CNT: 0
%RENEWAL: IDHB
%RENEWAL_CNT: 17
%RESOURCE_X: 150
%RESOURCE_Y: 172
%RUNNING: -1
%SAFETYCNT: 0
%SCK_X: 119
%SCK_Y: 193
%SEED: PDF
%SEED_CNT: 438
%SEED_CONTAINER: BSGPLND
%SEED_X: 221
%SICK_CURE: 125
%SICK_HEAL: 149
%SICK_POISON: 102
%SICK_STR: 173
%SICK_X: 99
%SIMILARITY: 7
%SPOT_X: 221
%SPOT_Y: 98
%START: 37
%STARTTIME: 62175
%STR_A: 171
%STR_ADDED: 2
%STR_B: 174
%STR_BUTTON: 171
%STR_CNT: 232
%STR_NEED1: 2
%STR_NEEDED: 2
%STRENGTH_POTION: XUF
%STRING: 24
%T_CRATE_CNT: 0
%TKIND: strength
%TOTAL_CNT: 1396
%TOTALSUM: 0
%TREAT_X: 203
%VIBRANT_CNT: 376
%W_B: 198
%W_G: 189
%W_R: 189
%WATER_BUTTON: 75
%WATER_CNT: 713
%WATER_NEEDED: 0
%WATERTROUGH: TEE_WEE_QEE_VEE
%WILTED_CNT: 42
%X: 132
%Y: 51
%YELLOW_B: 49
%YELLOW_G: 231
%YELLOW_R: 231
%YESPLANT: -1
!L~GUMPWAIT~NAME: generic_gump
!L~GUMPWAIT~SIZE: 255_231
!L~GUMPWAIT~TIMEOUT: 63721
!L~NSXIIXMAXWEIGHT~MAXWEIGHT: 537
!L~NSXIIXMAXWEIGHT~OFFSET: 0
!L~STD~TM_FUNCTIONCALLED: -1
!L~TM_ADVJS_DIRTBOWLS~_JINDEX: 5408
!L~TM_ADVJS_DIRTBOWLS~LPC_SET: 100
!L~TM_ADVJS_GATHER~_JINDEX: 5415
!L~TM_ADVJS_GATHER~ARGS: VALID_ADVANCE
!L~TM_ADVJS_GATHER~CHARNAME: Goatman
!L~TM_ADVJS_GATHER~FIRST_ARG: 3
!L~TM_ADVJS_GATHER~INDEX: 5
!L~TM_ADVJS_GATHER~LPC_SET: 100
!L~TM_ADVJS_GATHER~NAMECNT: 0
!L~TM_ADVJS_GATHER~NAMEPOS: 0
!L~TM_ADVJS_GATHER~NUM_ARGS: 4
!L~TM_ADVJS_GATHER~PASS: -1
!L~TM_ADVJS_GATHER~SAMPLED_JINDEX: 5420
!L~TM_ADVJS_GATHER~SMCPOS: 8
!L~TM_ADVJS_GATHER~TEMP_JINDEX: 5421
!L~TM_ADVJS_GATHER~TEMP_LPC: 10000
!L~TM_ADVJS_GATHER~TEXT: Mutated_plants
!L~TM_ADVJS_GATHER~TEXTPOS: 0
!L~TM_ADVJS_TREAT~_JINDEX: 5408
!L~TM_ADVJS_TREAT~LPC_SET: 100
Currently have 1500 growing. Set up went amazing, caring for plants I think 2x in 7 days i had to restart it because something bugged and it didn't finish. All in all I have cared for 1500 plants by clicking play 10 times so taking that as a huge win.
I will be getting seeds and thorns for the first time on mon/tuesday of this week and report back. The plants will not be finished but I want to grab 2000 seeds for a 2nd grow.
Anyone thinking of doing this you are going to need a buttload of potions. I underestimated this 1500 plants will use right under 1000 potions a day. Poisions and Cures running it daily i have not used 1 heal or strength.
1 question. When the plants are done and picked clean is there an easy way to unlock/dispose of 1500 plants on 1 tile. This seems like its going to be a pain to do.
Hey, yesterday I started gathering information for a new plant tender written in OrionUO, and decided to read through this topic for information. I'm surprised this still works to some degree... This was one of my first scripts, and writing this is how I started learning EUO... Got a nostalgic vibe reading through this... There was so much information about plants and everything that I used to know that I don't remember anymore... Such a weird feeling...
Anyway, thank you everyone for the testing and all the changes suggested throughout the topic. Will come back here after I finish the OrionUO script...
That's good news, thank you for letting me know.Hey, yesterday I started gathering information for a new plant tender written in OrionUO, and decided to read through this topic for information. I'm surprised this still works to some degree... This was one of my first scripts, and writing this is how I started learning EUO... Got a nostalgic vibe reading through this... There was so much information about plants and everything that I used to know that I don't remember anymore... Such a weird feeling...
Anyway, thank you everyone for the testing and all the changes suggested throughout the topic. Will come back here after I finish the OrionUO script...
Yes it is still a great tool till now, thank you so much. I did some further improvement to be able to use potion kegs and also moving bowl with dirt to backpack. I am trying to check for emptied resources and seeds plant then turn them into decorative, pick up and cut with clipper. Had tried using kalocr but it couldnt recognize 0/0 for resources and seeds. Not sure if anyone have done that portion.
if #findkind <> -1
{
set %greenthorn_cnt %greenthorn_cnt + #findstack
menu set greenthorn_cnt %greenthorn_cnt
exevent drag #findid #findstack
wait %dragwait
exevent dropc %resource_container
wait %dropwait
ignoreitem #findid
}
sub getchks
if %potion_container = N/A
{
display You need to set a potion container
return #false
}
menu get seed_chk
if #menures
{
set %gather_seeds #true
if %seed_container = N/A
{
display You chose to gather seeds. You need to set a container for them.
return #false
}
}
menu get resource_chk
if #menures
{
set %gather_resources #true
if %resource_container = N/A
{
display You chose to gather resources. You need to set a container for them.
return #false
I'm going to download this and try it out.
Do potions all need to be in bottles or does it make use of kegs?
Also, how do you set up thousands of seeds? Doesn't that take tons of housing space? (I know nothing about gardening)
You could also use fertile dirt to fill the plant bowls.
Also, it seems like when your bowls are watered it sometimes doesn't plant the seed. If this happens it won't plant the seed if you try to run through it again since the bowl has already been watered.
i am running this on 1500 plants. Keep all potions in 1 container in reach and 0 potions or bottles in your pack. The message will say "you have no potions of this type" but uses them out of the secure.
So, as I'm learning things about plants...
Does this script cross pollinate?
I didn't see any mention of it nor did I see a script that does.
Anyone know of one or if this does?
So, as I'm learning things about plants...
Does this script cross pollinate?
I didn't see any mention of it nor did I see a script that does.
Anyone know of one or if this does?
There is a script I use is kaliex cross polinator I think it's called. Not sure where I picked it up here or on the EUO site