IT WORKS! also i did find a little hiccup haha. If you have your pointer over the bar it bugs out the scanner it seems and it will either spam cast or cast every couple seconds.
yes i you cover specific icons but not other spots on buffbar script not be able to read all icons... Only way to eliminate that is much more scanning... The next version will have a few additional checks for exactly that. Life is sometimes a compromise, In order to completely 100% know the length of the bar I would have to refresh it every time. But that would be annoying, the bar constantly reopening and thus blinking on your screen My original version way back when did that and it was annoying. So Place your bar in out of way spot not likely to get accidentally covered.
The bar is read via pixel scanning in EUO their is no way to do it otherwise.. in stealth you can read the gump in memory and thus is 100% accurate 100% Of the time and faster. As long as you take reasonable precautions my buffbar scanner will be 100% accurate as well.