Author Topic: Is there a working medic script for gargoyle?  (Read 2991 times)

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Offline systempanicTopic starter

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Is there a working medic script for gargoyle?
« on: August 09, 2011, 11:58:14 PM »
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I tried several on easyuo, but none is working for gargoyles.  Can someone help?  :)

Offline Cerveza

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Re: Is there a working medic script for gargoyle?
« Reply #1 on: August 10, 2011, 04:32:06 AM »
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The problem is that flying looks like poisoned in the #charStatus and that's what almost all healing scripts use.

There is going to have to be a script that does journal scanning to determine if a gargoyle is poisoned, because Cheffe is not going to make any changes to EUO at all.

Does #charStatus work correctly in OEUO for gargoyles?
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Re: Is there a working medic script for gargoyle?
« Reply #2 on: August 11, 2011, 02:26:55 PM »
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Poison shows up in buff bar so that should be easy to do with EN's scanbuffbar
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Offline _C2_

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Re: Is there a working medic script for gargoyle?
« Reply #3 on: August 11, 2011, 05:51:50 PM »
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the only working ones i know of use the buffbar scanner

Offline systempanicTopic starter

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Re: Is there a working medic script for gargoyle?
« Reply #4 on: August 16, 2011, 09:34:35 PM »
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thanks all, will give a try about buff scanner  ;)

Offline Endless Night

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Re: Is there a working medic script for gargoyle?
« Reply #5 on: August 18, 2011, 06:46:23 AM »
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thanks all, will give a try about buff scanner  ;)

did it work out ??
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Offline systempanicTopic starter

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Re: Is there a working medic script for gargoyle?
« Reply #6 on: August 19, 2011, 12:46:13 AM »
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I found I need to code to handle different buff/debuff situations in using buff-scanner, but well that is beyond my abilities.... I can only code very simple scripts..  :P

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Re: Is there a working medic script for gargoyle?
« Reply #7 on: August 19, 2011, 08:53:29 AM »
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I found I need to code to handle different buff/debuff situations in using buff-scanner, but well that is beyond my abilities.... I can only code very simple scripts..  :P

Well very sorry to hear that... but using the buffbar can be as simple as below... (detects poison)

Code: [Select]
Call ScanBuffBar
if _Poison_ in %BuffBarIconNames
    {
    ; code to perform a cure method
   }
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