ScriptUO

Official ScriptUO EasyUO Scripts => Script Library => Questing => Topic started by: TrailMyx on June 10, 2008, 01:17:02 PM

Title: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on June 10, 2008, 01:17:02 PM
Code: [Select]
;=================================================================
; Script Name: SUOQuester - ScriptUO Heartwood Quester
; Author: Cerveza / TrailMyx
; Version: 1.18
; Shard OSI / FS: OSI / FS?
; Revision Date: 2007/05/05
; Purpose: Heartwood Quester with reload support for beetles
;          Only does Fletching (bows) and Carpentry (stools)
; Special Thanks:
;       SorrowMaster - original SMQuester
;       Bad_Maniac   - BMItemEval
;       Machine      - craftItem
;       TrailMyx     - Rail engine, Runebood subs
;       j4bber       - Scripting assistance, suggestions and subs
;       Maverick/Drak/Cake2/gatecrasher - Testing and suggestions
;     
;=================================================================
; Revision History:
; v0.90 - Initial Beta Release
;       - Fletching ONLY
; v0.91 - Added Carpentry quest
; v0.92 - - Added hiding
; v0.93 - Hardcoded number of boards for packy
;       - Removed loading char with boards
; v0.94 - Added make tools at secure
;       - Added board check (Thanks Drak for the feedback)
; v0.95 - Bug Fixes: delay problems, fletching tools
;       - Added dump loot to secure (thanks J4bber)
; v0.96 - Should keep 2 tinker tools on you, loading from secure
; v0.97 - TrailMyx - Included rail system for testing
; v0.98 - J4bber - Fix for board stacks
; v0.98a- TrailMyx - OCR for toggling quest items
; v0.981nokal - TrailMyx - No KalInEx ocr, modified load_boards1
;             - Fix for make tools
; v0.985nokal - TrailMyx
; v0.987nokal - TrailMyx - complete rewrite of crafting sub
;             - random bag placement
;             - reset of crafting tools to configurable resource color
; v0.988 - TrailMyx same as v0.987nokal with test rails removed, phased out KalOCR
; v0.989 - TrailMyx fixed OCR and carpentry tools setup bug
; v0.9891 - TrailMyx fixed OCR wrong quest, drop bag in pack
;         - added waits for stability
;         - added quest count and safe recall rune support for ending script.
; V1.0    - FINALLY! Thanks TrailMyx / J4bber and all the testers
; v1.01   - stability additions
; v1.10   - Use virtues to clear cursor
; v1.13   - Switch back to key ESC to fix bugged cursor.  Thanks Mystre!
; v1.14   - Removed honor self.  Added ability to use resources other than normal color
; v1.15   - Removed s7 subs for recall.  Added Beetle unhiding feature.
; v1.16   - Now exclusively at ScriptUO.com
;=================================================================
; Preview of UOC V2.0:
; - save config
; - bank support (multiple random banking refills)
; - random landing spots in heartwood <-- DONE
; - more (all?) quests, selectable from setup menu
; - menu with status
; - new user configurable loot evaluation system
; - ????
;=================================================================
; Files Needed: Make sure they are all in your EUO directory
; - BMItemEval.euo         - Evaluates loot
; - tool_railengine30k.txt - Rail Engine to move char
; - hw_trinket.txt         - Rail File for path to trinket quest
; - hw_bowcraft.txt        - Rail File for path to bowcraft quest
;=================================================================

Requirements:
Please check these off before you request help on the forum


A big thanks to Bad_Maniac (http://www.easyuo.com/forum/profile.php?mode=viewprofile&u=1432) and Machine (http://www.easyuo.com/forum/profile.php?mode=viewprofile&u=137201) for some of their work included in this script.

Please post your comments/questions HERE (http://www.scriptuo.com/smf/index.php?topic=176.0).  Please do not PM me

Please note that you will also have to download the Rail Engine (http://www.scriptuo.com/index.php?action=dlattach;topic=16.0;attach=884) with the rest of the files attached.

One post required to download scripts here at ScriptUO!
Title: ScriptUO Heartwood Quester v1.16 Q/A
Post by: TrailMyx on June 10, 2008, 05:51:52 PM
Please read the Site Rules (http://www.scriptuo.com/smf/index.php?topic=447.0) to become familiar with the download requirements of this script

And here's the Q/A:
Q:
My beetle keeps lagging out, what's up with that?
A:
Check to be sure you don't have "run always" selected in the client. Also, keep your hands off the mouse and avoid using the computer when the script is railing into and out of Heartwood.
---------------------
Q:
The quest I'm doing is never automatically selected; it just keeps looping.
A:
Be sure you are playing in 32bit video mode and that you are NOT playing in full-screen mode.
Also, try making sure your mouse is on the screen and physically "click" the grey area of the quest selection gump. (Thanks to Ultima for that tidbit)
Also, you must be playing in WINDOWED mode.  If you are playing in FULLSCREEN mode, this probably won't work.
---------------------
Q:
Why does this script take so long to select the quest even after it's on the screen?  Also seems to be slow when it's selecting the "Toggle quest item"
A:
Chances are real good that you are:
---------------------
Q:
How can I modify this script to do other quests in Heartwood?
A:
It's pretty easy. In the setup section, you need to change the appropriate item types, resource types, and tool types. Also, you need to let the OCR know that you want to stop at a particular quest by changing the "magic number" Here's a few numbers to get you started:

Code: [Select]
set %QUEST_Ingenious_Archery_Part_I 10013928
set %QUEST_Ingenious_Archery_Part_II 11388140
set %QUEST_Ingenious_Archery_Part_III 12210240
set %QUEST_Lethal_Darts 5362724

It's pretty simple to have the quester let you know what these magic numbers are, but I'll let you figure it out.
---------------------
Q:
This quester does not run on my particular freeshard.
A:
Nope, probably not.  We do not officially support anything but OSI.  If you are willing to take some active debugging to help us figure out what might be the problem, then you might receive some help.  However, if you say "this script doesn't work on my shard, come fix it"... well, you won't get much help.
---------------------
Q:
What's so special about Freeshards and why the quester won't run?
A:
Freeshards have no "official" release for Heartwood or any other content related to the Mondain's Legacy publish.  RunUO in particular.
---------------------
Q:
How do I make the script use another wood other than normal?
A:
Locate the line:

Code: [Select]
set %reshue 1 ; 1-wood, 2-oak, 3-ash, 4-yew, 5-hearwood, 6-bloodwood, 7-frostwood

located in either your fletching setup or your carpentry setup and change the value of %reshue accordingly.
---------------------
Q:
Why isn't anyone answering my questions?
A:
We opened up the ability to download the script, however we are going to be selective about who gets their questions answered.  For those people that have participated in the site, we will be very helpful.  If you have only posted your introductory posting, followed by pleas for help, you will not receive much response.
Title: Heartwood Quester feedback thread
Post by: eightonefive on July 09, 2008, 04:33:53 PM
i love the script, i've been using the old craftmatic script, and to not have to sit and load and reload the beetle is a nice feature. however, it always wants to try and run when i'm fully loaded along the rail. in my options always run is NOT checked, i tried looking through your rail engine to see if there was a place to force a walk in like you can with ceokey on the railrunner script but i didn't see it. I'm no scripting genius, so any help will be greatly appreciated.
Title: Re: heartwood quester
Post by: TrailMyx on July 09, 2008, 05:46:03 PM
Well, force walk is definitely in the rail engine; people grip about it.  You cannot use this quester at the same time that you are surfing or anything.  You have to leave your computer alone while it's doing the questing thing.  But running vs. walking totally depends on the mouse pointer position to the center of your UO display, so if you are trying to use your computer for anything else, it will mess up your rail.
Title: Re: heartwood quester
Post by: eightonefive on July 09, 2008, 06:21:26 PM
no not doing anything else with the system, if the mouse would stay centered on screen it would be ok, but when it starts walking via the rail the pointer jumps about five inches to the side causeing it to lag out. any suggestions? thanks for the quick reply btw. awesome work!
Title: Re: heartwood quester
Post by: TrailMyx on July 09, 2008, 06:43:58 PM
Hmm, I'm not really sure what's going on for you.  I'm sitting here right now running 1.16/30k and was able to run without a hitch.

One thing to point out is that you can't run the rail engine too, you just have to have that file in the same directory as the heartwood quester, but don't run it since it's called by the quester and not run directly.

You'll have to describe your system a bit more, perhaps it's an operating system thing, other script interaction, etc.  But for me, I'm sitting here right now with the quester doing it's thing without fault.  *shrugs*
Title: Re: heartwood quester
Post by: eightonefive on July 09, 2008, 06:52:37 PM
you know what, I'm sorry for making you check on this, I figured out what was doing it. i'm running windows 32 bit vista, and i was running uorazor. it was razor that was affecting it somehow, even thos I wasn't running a macro or anything else, it was razor.
Title: Re: heartwood quester
Post by: TrailMyx on July 09, 2008, 06:56:19 PM
Damn Razor!  Heh, oh well, at least you got it going.  ;)
Title: Re: Heartwood Quester feedback thread
Post by: eightonefive on July 10, 2008, 07:18:27 AM
ok
 first of all, I love the script, but now that I've had a chance to test it, there are a few things I think you could improve on. first, a menu perhaps like tazzmans heartwood script that allows you to cycle through and pick the script you want to do would be nice.

also, the carpentry part of your script doesn't actually do the carpentry quest. it's doing the carpentry section of the tinker quest, which wont get you any runic saws, only recipes. I don't know if this is what you intended or not.

anyway, thanks again for the hard work. back to fletching!!!
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 10, 2008, 10:11:59 AM
ok
 first of all, I love the script, but now that I've had a chance to test it, there are a few things I think you could improve on. first, a menu perhaps like tazzmans heartwood script that allows you to cycle through and pick the script you want to do would be nice.

also, the carpentry part of your script doesn't actually do the carpentry quest. it's doing the carpentry section of the tinker quest, which wont get you any runic saws, only recipes. I don't know if this is what you intended or not.

anyway, thanks again for the hard work. back to fletching!!!

Well the v2 version of the Quester has menus galore plus it does the tinker, bowcraft, tailoring and blacksmithing.  I haven't released that one to the public other than the uocoder.com VIP section and back at winuo.org in their contributor section.  This version is meant to be lean and mean.

The carpentry quest does "arch support" quest which will certainly bring in the heartwood saws.  I've personally collected a couple with it and I know many others that have also collected saws with it.  I was playing with it last night, so if you aren't doing the correct quest, then something is still messed up on your end.

This is a really widely released script; it was nearly 500 downloads at uocoders and was solid enough to very rarely ever cause an issue.  So you should really look at your setup if you are experiencing problems.
Title: Re: Heartwood Quester feedback thread
Post by: Nicar on July 10, 2008, 05:10:57 PM

Well the v2 version of the Quester has menus galore plus it does the tinker, bowcraft, tailoring and blacksmithing.  I haven't released that one to the public other than the uocoder.com VIP section and back at winuo.org in their contributor section.  This version is meant to be lean and mean.

The carpentry quest does "arch support" quest which will certainly bring in the heartwood saws.  I've personally collected a couple with it and I know many others that have also collected saws with it.  I was playing with it last night, so if you aren't doing the correct quest, then something is still messed up on your end.

This is a really widely released script; it was nearly 500 downloads at uocoders and was solid enough to very rarely ever cause an issue.  So you should really look at your setup if you are experiencing problems.

Well, version 2, I am too lazy to set it up. Also worried about not picking up all recipes and talismans.. also, my house has about 30 secures available  :(   Got a nice on the fly helper for me though to do a quest (Cut both Ways)  Just not automated.  (Full fisher runs when i'm not home  :)  )
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 10, 2008, 05:17:04 PM

Well, version 2, I am too lazy to set it up. Also worried about not picking up all recipes and talismans.. also, my house has about 30 secures available  :(   Got a nice on the fly helper for me though to do a quest (Cut both Ways)  Just not automated.  (Full fisher runs when i'm not home  :)  )

Yeh, I saw they added a bunch of new things to the clean up list including some of the SPAM items found in the various quests in heartwood.  Not too shabby really.
Title: Re: Heartwood Quester feedback thread
Post by: Nicar on July 10, 2008, 05:22:46 PM
I'd be set if someone can give me a set or 2 of the luck jewels.. then i can just work on the armor sets
Title: Re: Heartwood Quester feedback thread
Post by: eightonefive on July 10, 2008, 05:35:37 PM
i wasn't lucky enough to ever get in to uocoders.com, and i'm still fairly new to scripting, and just found winuo and this site two nights ago, so I don't have version 2. if you could be so kind as to send it to me I would appreciate it ;D email is phil at eightonefive dot com. Aside from the razor thing I'm not having problems with the script whatsoever, i was just commenting that instead of going to the carpenter to do the arch support it goes to the tinker/trinket weaver. I'm aware that arch support via the  carpenter will fetch the runic saws, i was just letting you know that the script isn't going to the carp. but i'm sure you knew that if there is a version 2 already. sorry to bug ya.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 10, 2008, 05:43:44 PM
No worries at all.  The fact that the script goes over to the tinker for the "foot stools" quest is kinda legacy from when I originally started helping out with this project.  In my personal version, I drive my bug down to the arborist where you get the quest much faster since there are fewer quests in the rotation.  It wasn't clear from your original posting; I thought you were saying it was grabbing the wrong quest completely.  ;)

In any event, many people have already created their own rails to change their questing locations.  I actually prefer people do that because it looks mighty suspicious when people are all parked with their bugs on the same spot.
Title: Re: Heartwood Quester feedback thread
Post by: eightonefive on July 10, 2008, 06:08:35 PM
yeah i can see that definately. hey, what would i have to change to make the fletching quest do repeaters? i changed it so it will make the repeaters, but i did something worng, and it wants to keep making repeaters past 10 of them, then gets stuck running out of wood? like i said I'm still new to this and trying to learn how these things work so hopefully i can start writing my own stuff.

on another note, i really respect the speed in which you answer all of my posts. thank you so very much for your promptness. very classy.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 10, 2008, 06:14:36 PM
Can you tell me what changes you've made so far, so that'll help me determine what changes you still need?

And I have always loved UO and scripting, so it's fun for me to help people who try and interact with the community.  So many people just don't.
Title: Re: Heartwood Quester feedback thread
Post by: eightonefive on July 10, 2008, 06:20:07 PM
in the setup sub i changed

sub setup
set %CONTEXT_Toggle_Quest_Item 3603586
;set %QUEST_A_Simple_Bow 6641256
set %QUEST_Ingenious_Archery_Part_III 21307596
set %QUEST_Arch_Support 5963096


and then i commented out the lines in this section and changed it to 5 cuz i assumed that was the menu button selection that would change my crafted item from a bow to a repeater

;===== Fletching setup =====
if #dispRes = yes
  {
   set %tool UFG
   set %toolresource ENK
   set %toolresourceamt 3
   set %mintinkertools 2
   set %maxtinkertools 2
   set %mincraftingtools 2
   set %maxcraftingtools 4
   set %craftitemchain_tool cat_3-nextpage-nextpage-sel_5
   ;set %craftitemchain_tool cat_3-nextpage-nextpage-sel_1
   ;set %craftitemchain cat_4-sel_1
   set %craftitemchain cat_4-sel_5
   set %ressource TLK
   set %reshue 1 ; 1-wood, 2-oak, 3-ash, 4-yew, 5-hearwood, 6-bloodwood, 7-frostwood
   set %item WOH
   set %string %QUEST_Ingenious_Archery_Part_III
   ;set %string %QUEST_A_Simple_Bow
   set %itemamount 10
   set %itemresourcecnt 7
   set %resamount 120   ; was 70
   set %cat 3
   set %page 1
   set %itemnum 1
   set %vendortype bowcrafter$
   set %rail1 tobowcrafter
   set %rail2 frombowcrafter
   set %pakboards 1600
  }

of course that was just an educated guess, and in no way am i any kind of coder whatsoever yet
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 10, 2008, 06:32:12 PM
You were very close!  On last thing:

   set %item WOH LMH
Title: Re: Heartwood Quester feedback thread
Post by: eightonefive on July 10, 2008, 06:41:47 PM
REALLY? I was that close? wow. this is really my first attempt at messing with anything like this. you know, I'd really love to learn how to script well. after playing UO for ten years, I only started using scripts about two months ago, and now my only real joy in this game is seeing how much stuff i can make my chars do without me touching the computer. silly I know.

wow. i can't believe i almost did it.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 10, 2008, 06:43:46 PM
REALLY? I was that close? wow. this is really my first attempt at messing with anything like this. you know, I'd really love to learn how to script well. after playing UO for ten years, I only started using scripts about two months ago, and now my only real joy in this game is seeing how much stuff i can make my chars do without me touching the computer. silly I know.

wow. i can't believe i almost did it.

Heh, well you did the hard part and that was decyphering the syntax for Machines gump handler (wonder sub BTW).  But you did good locating all the necessary stuff.  Hope it works for you.
Title: Re: Heartwood Quester feedback thread
Post by: eightonefive on July 10, 2008, 07:01:57 PM
there is still something wrong. even after i changed the item type, the script still wants to make way more than ten repeaters, and not select the quest to turn them in. it gets stuck saying you do not have sufficient wood to create that after making like 12 of em, and i manually tossed 200 more boards in the pack to see what it would do and it just kept making the repeaters. any idea what i did wrong?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 10, 2008, 07:15:49 PM
oopie, I lied to you.  The item type is PPO.  You should probably verify this for yourself.  ;)
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 10, 2008, 07:21:46 PM
could also be RPO, depending on what direction it's facing...
Title: Re: Heartwood Quester feedback thread
Post by: eightonefive on July 11, 2008, 10:51:03 AM
thanks a bunch, all fixed. it was PPO. any way to make it use other wood types besides regular wood? i have hundreds of thousands of oak that i'd like to use up.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 11, 2008, 11:24:02 AM
If you look at the resource color in the setup, you can change the value to use whatever type of wood you want.  The only caviet to that is you must not have any other wood color in your main pack.  I haven't tried it for a while, so I'm not certain if it still works.  But for the 1.x version of the Heartwood quester, I think we got it to work OK.
Title: Re: Heartwood Quester feedback thread
Post by: D on July 14, 2008, 09:28:04 AM
Hi there, i have just started to use your script, all looks great btw.
the setup is fine but when i recall to heartwood it finds the entrance gate fine but one inside heartwood i just get rail error saying that it could find point 2 i think.
any help would be much appreciated.
Title: Re: Heartwood Quester feedback thread
Post by: D on July 14, 2008, 09:32:06 AM
just double checked, it comes up with, waypoint 2 of rail hw_bowcraft is out of range from character location.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 14, 2008, 09:34:06 AM
I'm not sure marina.  Assuming you have your rail files in the same directory as your script and EasyUO, always WALK mode in UO, and DON'T TOUCH THE MOUSE, it should just work.  Also be sure you have downloaded the correct version of the rail engine.
Title: Re: Heartwood Quester feedback thread
Post by: D on July 14, 2008, 09:42:31 AM
Ive downloaded the rail engine from the link on the post, always run us unchecked in uo, i also checked it with the carpentry quest and it does the same thing but instead of a waypoin 2 error its waypoint 3
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 14, 2008, 09:49:55 AM
How laggy is your internet connection?

I just fired up 1.16 to test for you and I'm having no issues.

Are you using Razor/UOA?  Tell me a little about your setup.  OS, screen resolution, EUO version, UO version, etc.  There has to be an issue on your end regarding some setup item.

Also are you using a multipatcher to remove sparkle?
Title: Re: Heartwood Quester feedback thread
Post by: D on July 14, 2008, 09:57:16 AM
my broadband connections is fine, im running windows xp sp2, using easyuo 1.5 vers 142 and im on UO Mondains legacy latest patch. im not using UOAssist or razon whilst trying the script.
i not using a multipatcher either.
my screen res is 800 x 600
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 14, 2008, 10:03:31 AM
Well I'm mystified then.  I have darn near the same setup.  Is this EA/OSI or a freeshard?

Are you running full screen or windowed also?
Title: Re: Heartwood Quester feedback thread
Post by: D on July 14, 2008, 10:05:29 AM
fullscreen and yes its EA/OSI
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 14, 2008, 10:07:49 AM
Try windowed mode.

Oterwise, I dunno then.  It's obviously still working because I'm sitting here looking at 4 other people that are definitely using this same script... 

We've reached the end of my magic tricks bag, so I'm afraid you are on your own with this problem.  I do hope you can figure it out, however.

If you do figure it out, please let us know what you changed/tweaked/discovered so we can add your issue to the list for others to learn from.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 14, 2008, 10:23:31 AM
You'll eventually need to run in windowed mode anyhow because full-screen will break the OCR function so you won't ever accept the correct quest.
Title: Re: Heartwood Quester feedback thread
Post by: D on July 14, 2008, 10:30:42 AM
sorry i was running it in windowed mode, my mistake. just restarted my machine and it is still the same, is there anyway or me creating new rails?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 14, 2008, 10:35:17 AM
sorry i was running it in windowed mode, my mistake. just restarted my machine and it is still the same, is there anyway or me creating new rails?

Well you can use the rail creator here on the site, but since this really basic rail isn't working correctly there has to be something else wrong that creating another rail won't solve I'm afraid.  There still has to be something setup incorrectly that we're looking over.  For me, it's been 1000's of iterations ago since I've seen a rail error on these little rails; and code tweaks added to squash those instances.  For it to fail every time is really suspect as a setup issue. 

What I can post is an earlier version of the rail engine.  I'm not sure how far back to go, though.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 14, 2008, 10:37:23 AM
Oh, I just thought of something.  Change your rune to SOUTH of the gate about 10 steps.  I think what is happening is that your rune is marked north of the gate and on the first waypoint, you are accidentally walking through the gate.
Title: Re: Heartwood Quester feedback thread
Post by: D on July 14, 2008, 11:34:27 AM
AHA problem sorted, i moved my rune to 10 paces south and the script is running now, smoothly  ;) thankyou for your help. im always amazed how it ends up being the simple things that need to be chaned  :)
thanks

Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 14, 2008, 11:53:02 AM
AHA problem sorted, i moved my rune to 10 paces south and the script is running now, smoothly  ;) thankyou for your help. im always amazed how it ends up being the simple things that need to be chaned  :)
thanks



Well, that's one of the "known" issues of the 1.x rails.  The 2.x rails don't have any external waypoints, so the first one it tries goes throught the gate immediately, so you don't mistakenly enter the sparkle before you attempt your rail motion.  I'll add that warning back to the original posting. 

This is part of the information lost from uocoders that we are left to re-invent.  Actually this was known during the first release on WinUO.org too but I guess it never made it into the HowTo guide.  Sorry for your inconvenience and patience as we diagnosed the issue.

Remember you still have to run in "windowed" mode for the OCR to work.  That would have been your second "oh crap"... ;)
Title: Re: Heartwood Quester feedback thread
Post by: Elrond on July 15, 2008, 05:40:52 PM
now well i have a problem here.it seems like tries to release the pet at setup and once i get around that it tries to load boards to pet and i get a message this container cannot hold more weight.and after it tries to do something like rails but it makes circles around the house instead of using sacred journey to go heartwood.its a freeshard no always run and so on.help will be appreciated.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 15, 2008, 06:01:13 PM
I'm not certain about freeshards.  When you get the context  menu from mounts etc. on your freeshard, what happens?  On OSI, all that is happening is that we are opening your beetle pack.  So if you want to bypass that code and hardcode your beetle packid, then that would work.  Sorry, but we don't officially support freeshards, but we have made it work on some (RunUO).

Edit:

If you can tell me what your Context menu for your beetle says i.e. what line number "open beetle pack" appears I can tell you how to modify this script for your particular freeshard.
Title: Re: Heartwood Quester feedback thread
Post by: Xclio on July 15, 2008, 07:32:41 PM
now well i have a problem here.it seems like tries to release the pet at setup and once i get around that it tries to load boards to pet and i get a message this container cannot hold more weight.and after it tries to do something like rails but it makes circles around the house instead of using sacred journey to go heartwood.its a freeshard no always run and so on.help will be appreciated.

I actually had something very similar happen with 2.x to me the other day.  I haven't had the chance to troubleshoot it yet though but it very well could be a change that was imlemented with a recent patch.
Title: Re: Heartwood Quester feedback thread
Post by: Xclio on July 15, 2008, 07:42:35 PM
Went through and redid the setup on the 2.x quester and all is better so try redoing your setup process.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 15, 2008, 07:47:45 PM
Well right now there are no OCR "smarts" that are effecting the way the selections are made.   But I just tried it again on 1.0x and it works fine on OSI.  Dunno.

The 1.x users are forced to do the setup each time....

Title: Re: Heartwood Quester feedback thread
Post by: Xclio on July 15, 2008, 08:21:08 PM
Ahh gotcha, haven't used 1.x in a while so I wasn't 100% sure if they had a saved config or not.
Title: Re: Heartwood Quester feedback thread
Post by: Elrond on July 15, 2008, 09:47:34 PM
the open backpack thing is at number 11.
umm what is the 2x or is that the v2 for quester?the one that only available for some people?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 16, 2008, 03:31:34 AM
the open backpack thing is at number 11.
umm what is the 2x or is that the v2 for quester?the one that only available for some people?

You seem to have an additional entry in your pet's context menu.  For OSI, there are only 10 for a non-tamer.

So change line 1302 from:

Code: [Select]
click 50 180

to this:

Code: [Select]
click 50 198

The V2 quester is only available to contributors to the site (the Elite corp.)
Title: Re: Heartwood Quester feedback thread
Post by: Man7dowN on July 16, 2008, 04:00:27 PM
i dont know if this has been answered yet.. but how can i set the script to loot all talis and scrolls... im sure the script already loots all runics doesnt it?

i also heard somthing about a new version coming out... whats the eta on that?

one last word:  its a great script im glad u took time to share this ty for saving my clicker
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 17, 2008, 08:40:58 AM
Just change the setup sub to add these two items as "artifacts" and append this to the list (be sure to change the artifact count)"

Code: [Select]
...
set %artifact12 bonus: , #spc , 29
set %artifact13 bonus: , #spc , 30
set %artifact14 talisman
set %artifact15 recipe
set %recipecount 15
Title: Re: Heartwood Quester feedback thread
Post by: Man7dowN on July 17, 2008, 10:40:52 AM
ok great ill give it a try,., im script noob but i should be able to manage...

is v2 out.. im sure u have answered this alot..
requirments for v2? have to be a script donator or make donation? just curious
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 17, 2008, 10:43:54 AM
ok great ill give it a try,., im script noob but i should be able to manage...

is v2 out.. im sure u have answered this alot..
requirments for v2? have to be a script donator or make donation? just curious

Friends of the site, contributors and my Mom have access.  They are the "Elite".  So really if you just hang out and contribute you can gain access.  There's no real metrics otherwise.

You should have no problems making that modification.
Title: Re: Heartwood Quester feedback thread
Post by: Pearls on July 17, 2008, 11:03:13 AM
*starts wondering what username TM's Mom is registered under...*
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 17, 2008, 11:20:16 AM
*starts wondering what username TM's Mom is registered under...*

Take a look at the last elite person added.  ;)
Title: Re: Heartwood Quester feedback thread
Post by: Man7dowN on July 17, 2008, 11:35:07 AM
ok works great  easy to inject... i pasted that over the entire paragraph of the recipes area... that shouldnt effect my runic looting should it?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 17, 2008, 11:49:53 AM
ok works great  easy to inject... i pasted that over the entire paragraph of the recipes area... that shouldnt effect my runic looting should it?

Nope, the runic search is separate.  You should be fine.
Title: Re: Heartwood Quester feedback thread
Post by: Man7dowN on July 18, 2008, 07:38:53 PM
anyone know if being gm fletch effects your rewards? im at 92ish have no problem doing the bow quest but havent been able to get a heartwood runic ,,, ive been going at it hard for 3 days and so far best was 1 yew.. or u think doing a harder lvl of the quest would improve your rewards/.//? maybe the repeating bow quest/?

ive read that its all random but havnt been able to find if skill lvl effects the reward.

anyone know a good strategy for success? maybe luck lol
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 18, 2008, 08:15:00 PM
Heh, well I'm not the best person for advice, so hopefully someone has some better info.  Just last night I got both a yew and an ash kit because I was hunting for ticket items really.  So I don't think that GM has anything to do with it; it's just random.  My luck comes from nearly 3M boards and only 1 heartwood kit to show for it.  Tragic, no?  heh.
Title: Re: Heartwood Quester feedback thread
Post by: latino9821 on July 22, 2008, 12:43:20 AM
Just wondering...does this quest loot the fletcher runic kits?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 22, 2008, 08:04:54 AM
Just wondering...does this quest loot the fletcher runic kits?

Sure does.  There's a separate section for looting the runic kits, both saws and fletcher kits.  I just got an ash and yew kit yesterday.
Title: Re: Heartwood Quester feedback thread
Post by: latino9821 on July 22, 2008, 06:43:19 PM
how long did you let it run before you got your kits?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 22, 2008, 09:56:09 PM
Well, I can only speak for myself, and I have had runs where I haven't gotten a single kit in probably a couple hundred quest iterations.  Then there are times when I get 2 a day.  Perhaps other people have been more lucky, but if you are looking for heartwood kits/saws in particular and are holding your breath, my advise is just start breathing normally because you are going to be questing for a VERY long time, so just breath!

If you have only been running this script for a few days, you'll just have to keep at it.  I guarantee the kits will be looted, however if you are in felucca, you do have to be careful about thieves.
Title: Re: Heartwood Quester feedback thread
Post by: Knight on July 23, 2008, 04:42:25 PM
Yeah its completly random.. but good advice its good to run the script atleast for a few hours or to me its just a waste of time.sometimes in a week i get a couple heartwoods and yews and ash.. some weeks no heartwoods but still good amount of the others.. so to me its all random..
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 24, 2008, 06:56:59 PM
This weekend I got two kits in the matter of minutes, but I haven't gotten anything else for the last 3 days.  Yay for the return of my rotten luck!
Title: Re: Heartwood Quester feedback thread
Post by: gateCrasher on July 25, 2008, 06:45:39 PM
Well, I can only speak for myself, and I have had runs where I haven't gotten a single kit in probably a couple hundred quest iterations.  Then there are times when I get 2 a day.  Perhaps other people have been more lucky, but if you are looking for heartwood kits/saws in particular and are holding your breath, my advise is just start breathing normally because you are going to be questing for a VERY long time, so just breath!

If you have only been running this script for a few days, you'll just have to keep at it.  I guarantee the kits will be looted, however if you are in felucca, you do have to be careful about thieves.

I've gone full weeks without getting green runics. I used to run this script quite a lot, and I can tell you, it is pretty random. There were days when I'd get 3, then I'd go 2 full weeks getting no greens.

/gC
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 28, 2008, 07:59:46 AM
Sorry Knight, I had to move your question here:

Quote from: Knight
im using heartwood previouse version to this i put it on my other computer and now when i do quest it cycles through the quest list and when it comes to simple bows it passes right over it never clicking it.. if i click it myself i dont toggle quest items i wonder whats going on

Sounds like you should go through the Q/A and setup.  Chances are you are running in full screen and now windowed, or not running in 32 bit video mode.
Title: Re: Heartwood Quester feedback thread
Post by: Knight on July 28, 2008, 08:02:59 AM
i went to the setting by right clicking on desktop and setting says 32 bit, i went to display area on uo setting and view full display mode isnt checked. unless im not checking soemthing
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 28, 2008, 08:14:55 AM
Not sure then, those were the two silver bullets that are always the problem.  You'll have to do some troubleshooting on your own then.

Just to be sure you are not in full screen mode, hit your ALT-ENTER key combination. 
Title: Re: Heartwood Quester feedback thread
Post by: Knight on July 28, 2008, 08:21:17 AM
hmm yeah ill have to do some troubleshooting ty for your advice
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 28, 2008, 08:26:06 AM
Was the script running on this computer at one point?  Also, have you downloaded the latest version? 
Title: Re: Heartwood Quester feedback thread
Post by: Knight on July 28, 2008, 08:31:39 AM
i wasnt running on the other computer i put it on.. the computer im typing to you now yes i had it on and worked awesome.. i also downloaded the latest version not to long ago :) and still the same.. so it prob something with the computer.. not sure though
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 28, 2008, 08:37:17 AM
There was one problem way back where someone had to get their video drivers updated.  Dunno if that could be a problem...

Is this Vista????!!?!?!??!
Title: Re: Heartwood Quester feedback thread
Post by: Knight on July 28, 2008, 08:40:09 AM
i went and tried again what happens is it clicks a somple bow .. but it doesnt toggle to bows to be quested.. it gets stuck where it says if you bring me 10 bows ill be in your debt and doesnt toggle the bows.. also im on xp.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 28, 2008, 08:47:09 AM
Have you tried completing one quest by hand?  It almost sounds like you have the quest selected already. 
Title: Re: Heartwood Quester feedback thread
Post by: Knight on July 28, 2008, 08:55:21 AM
i havent done it by hand no
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 28, 2008, 09:01:27 AM
Also remember that you shouldn't be running Razor or UOA.
Title: Re: Heartwood Quester feedback thread
Post by: Knight on July 28, 2008, 09:16:39 AM
yeah those i dont have ill do some troubleshoooting here soon and give you any results i have
Title: Re: Heartwood Quester feedback thread
Post by: Ultima on July 30, 2008, 04:43:40 PM
Extremely impressive script! Thanks to everyone who spent time putting this 'baby' together! It's like the terminator...it just keeps going and going and going...

I lost connection last night so it didn't get to run more than about 2 hours but I've been running it quite a bit today and got all the big recipe bows (Mischief, Faeri Fire, Silvani, Blighted) hopefully everything will run smooth tonight and I'll get a runic kit of somekind if the RNG Gods is happy with me.

@Knight I had a similiar problem to you. One answer I found for myself is to verify 100%  your not in full screen. Make the changes then log out so the changes save and reload ultima.

The other thing is once it's starting going is don't touch the mouse. Leave everything alone and let the script do it thing I made this mistake when I first started the script.

I'm still not sure how the BMItemEval works. If someone can enlighten me I'd be much obliged.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 31, 2008, 12:20:38 PM
Thanks, this was a really neat project to work on.  When Cerveza originally started it, we collaborated in such a close way with the users.  We had an incredible tread on WinUO (very long one) as we were iterating between development and testing features.  With the input of many people we were able to create something that's ultra-stable and simple to use.  It was originally based on Sorrowmaster's quester, but has just about been completely rewritten.  Her name remains in the credits as it should.

I'm not an expert at BMEval, so I really have no idea how it works although it does loot things sometimes, but it's never anything I really want to keep.  It does loot some pretty uber-items, so I wouldn't worry too much about loosing anything good.  But it doesn't pay much attention to jewelry, so keep that in mind.

I still have to publish the 1.x quester with the CLAw interface, but I have been too lazy.  It's ready, just still sitting on my hard drive.
Title: Re: Heartwood Quester feedback thread
Post by: Tidus on July 31, 2008, 01:08:51 PM
i find the reason it skips on the Jewelry is because it is looking for more properties.  And so with jewelry being able to have few properties and still be UBER it doens't pick them up.. I set mine low and have it pretty much loot everything and when my box reaches 125 items i just start organizing everything myself.  Which now that i hear about a script that will scan everything in a container i might just have to use that and document my looting from heartwood.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on July 31, 2008, 02:41:34 PM
i find the reason it skips on the Jewelry is because it is looking for more properties.  And so with jewelry being able to have few properties and still be UBER it doens't pick them up.. I set mine low and have it pretty much loot everything and when my box reaches 125 items i just start organizing everything myself.  Which now that i hear about a script that will scan everything in a container i might just have to use that and document my looting from heartwood.

Use the CLAw in targeted mode; it'll scan an entire container for your own specifications. 
Title: Re: Heartwood Quester feedback thread
Post by: Tidus on August 01, 2008, 09:20:25 AM
when i use the script it says it can't find tool_railengine30k  how do i fix?
Title: Re: Heartwood Quester feedback thread
Post by: Tidus on August 01, 2008, 09:39:39 AM
srry. found it.  wasn't with all the other attachments :)
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on August 01, 2008, 12:07:07 PM
Yah, I didn't want to have different version attached everywhere, so I just refer to the link.  Glad you found it!
Title: Re: Heartwood Quester feedback thread
Post by: Ultima on August 05, 2008, 03:19:50 PM
TM I thought you told us to breathe! I  got a heartwood kit yesterday.  Lean, Mean, and Green runic kit!. WEWP! Beginner lucks eh'?

I must have stolen someone's mojo!

I've probably burned through 600k in board and I've gotten 3 Yew 2 Ash and 3 Oak and the heartwood! The script is dyno-mite!

Only bad news is no one can sell a darn thing with all these dupes and bannings going on lately. Everyone is afraid to buy anything.

I'm going to keep at it. It's been alot of fun using Quester and it's added to the gaming experience for sure. Huzzah!
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on August 05, 2008, 03:29:07 PM
TM I thought you told us to breathe! I  got a heartwood kit yesterday.  Lean, Mean, and Green runic kit!. WEWP! Beginner lucks eh'?

I must have stolen someone's mojo!

I've probably burned through 600k in board and I've gotten 3 Yew 2 Ash and 3 Oak and the heartwood! The script is dyno-mite!

Only bad news is no one can sell a darn thing with all these dupes and bannings going on lately. Everyone is afraid to buy anything.

I'm going to keep at it. It's been alot of fun using Quester and it's added to the gaming experience for sure. Huzzah!

Oh yes, sure did.  You'd be blue, dead and corpsified otherwise and wouldn't be able to enjoy your spiffy new heartwood kit!  Congratulations there; no small feat.  I still have only gotten two in all this time and millions of boards later, so you are doing better than I.  I've gotten like 20 ash though, so I can't complain too much.

But I'm glad you like the script; it's pretty much bulletproof except for the occasional EUO crash.  Just hang onto your heartwoods until this duping thing passes by.  My guess is they are zeroing in on the dupers now and they'll go *poof* very soon.
Title: Re: Heartwood Quester feedback thread
Post by: Khameleon on August 05, 2008, 07:49:00 PM
to be honest when I first came back last year I was told about heartwood... I walked in started to make some bows to test out this new quest thing... I got a heartwood and was like.. wtf is this?  so I brought it to luna and asked about heartwood runics.... I ended up selling it for 10 mil... hope I didn't get ripped off.
it was prob worth 15-20 but.. hey.. was my first day back in 4 years.
Title: Re: Heartwood Quester feedback thread
Post by: Ultima on August 05, 2008, 08:21:42 PM
Not bad a bad profit for just comming back eh'?

The sale value seems to fluctuate from shard to shard but 15-20 seems to be the average one finduo. If someone offered me 10M I'd sell it and be done with it. It's not just about the money I've done pretty good through my peerless endeavors. Now I don't feel like I'm missing out on part of the action!

Having a heartwood on my vendor in Luna now makes me  feel like I'm amongst the elite entrepenuers in Luna!  ;D

Maybe I don't know how lucky I got and I'm not realizing how random it can be at times. Kinda like a person who goes to the racetrack their very first time and bets on the longshot to win and it does.

I'm gonna keep testin' my luck  :P

Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on August 09, 2008, 05:23:30 PM
Merging this post for xxxcaptiainxxx:

I initially had some tooling issue but resolved them now though i do as the setup says and mark a rune a bit south of heartwood and allas the rails screw up and fail and nothing works and it does not seem to be putting any supplies on to my beatle is this normal?

Be sure that all your resources (boards, ingots, etc) are in the top level of your secure container.  Also be sure you have plain boards and not some other color.  I changed the form of the initial Heartwood quest post.  Please be sure to "check off" everything that's called out.  You have to be missing one of those items....
Title: Re: Heartwood Quester feedback thread
Post by: xxcaptainxx on August 10, 2008, 06:27:49 AM
I really want to use this script but i can't seem to connect to my server with out razor and when i start up the script i have a couple issues.  1. when it is in the setup when it tells me to select my beatle it tries to release him. ( i thought it should be opening pack but i can't figure uot what to change  2. once it ports to heartwood it won't walk to the gate and enter then it gives me a rail error.

any help would be appreciated
Title: Re: Heartwood Quester feedback thread
Post by: Khameleon on August 10, 2008, 06:52:05 AM
check on the context menu on the beetle see if the release is located where open beetle on osi shards are..
is your heartwood gate in the same location as on osi shards as well?
Title: Re: Heartwood Quester feedback thread
Post by: xxcaptainxx on August 10, 2008, 08:04:38 AM
well i am fully updated to what osi is running on this shard so i would assume so, and not being on OSI i really don't know if it is at the same spot
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on August 10, 2008, 08:26:23 AM
xxcaptainxx, read closely this thread; the beetle releasing has been addressed by someone else who is running on a freeshard.  Note, we do not officially support freeshards with this, so ultimately you are on your own.

You might take note of who was having your similar problem and PM them regarding this script and how they might have gotten it to work.

The rail error is something that you just might not be able to fix....  :(
Title: Re: Heartwood Quester feedback thread
Post by: Tidus on August 11, 2008, 12:06:12 PM
Don't know if anyone else is seeing this trend or not but here is my observances on Heartwood.

I seem to get atleast a runic every 2 hours (not always high end)if i am alone in heartwood.  One time i was 1 minute away from my two hour endevour and someone came down to heartwood and did one quest and got a runic the second that it hit two hours from the last runic i got.  So my observance it seems that it is randomized between who is there in heartwood.  The more people there the less often i get a runic, when i am alone i get it more often.  Any one else? or just my luck?
Title: Re: Heartwood Quester feedback thread
Post by: xxcaptainxx on August 11, 2008, 04:59:10 PM
My rails take me 2 step short directly south of heartwood how would i adjust the rail to fix that?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on August 11, 2008, 05:05:16 PM
My rails take me 2 step short directly south of heartwood how would i adjust the rail to fix that?


Your freeshard handles the portals differently than OSI.  Without actually playing your freeshard, there's no way we can figure it out. 

Like I said, the rail error is something that may not be fixable without completely re-recording your rail on your shard and making special modifications specific to your shard.

If you are serious about trying to figure this one out, you should start by loading the rail into the rail editor and stepping through it.  The editor is here on the site and is very easy to use.
Title: Re: Heartwood Quester feedback thread
Post by: talkmill on August 21, 2008, 01:23:47 AM
I downloaded this and started to read it to learn more about nice ways of using namespace in subs and etc and saw one really small insignifical thing that i think it's a bug, but asking here so it's not me that has missunderstood something :)

In   sub CheckAndCraftItems

You save the old #LPC before changing the #LPC to something you want:
"  set !temp_LPC #LPC
  set #LPC 100"

then in the end of the sub you do this:
" set !temp_LPC #LPC"

is this supposed to be "set #LPC !temp_LPC" or is it something i'm not understanding here?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on August 21, 2008, 08:05:24 AM
Ya, that's one of those bugs I keep forgetting to fix.  I never really worry too much about it because generally I let most of my scripts run at 100 #LPC anyhow, but to be correct, that should be reversed.  I cut'n'pasted the first line but didn't swap the variables.  Actually, I've done that a few times now. lol.

But thanks for reminding me again.  One of these days I'll finally remember to fix that one.
Title: Re: Heartwood Quester feedback thread
Post by: xxcaptainxx on August 21, 2008, 09:29:55 AM
i would like to change who i do my quest with but not sure how...  i have done 200k worth of wood from the tinker and barstools, but have yet to get a runic. yet i get a bunch from the fletching quest
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on August 21, 2008, 10:11:34 AM
i would like to change who i do my quest with but not sure how...  i have done 200k worth of wood from the tinker and barstools, but have yet to get a runic. yet i get a bunch from the fletching quest

Only 200K?!?!?! Lol, keep chuggin....  :)

I'm at about 6Million now with only 2 heartwood saws to show for it.
Title: Re: Heartwood Quester feedback thread
Post by: Ultima on August 21, 2008, 05:03:01 PM
What is it people are crafting with the heartwood saw that fetch top dollar? What items are people looking to craft once they get their hands on one?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on August 21, 2008, 05:55:51 PM
What is it people are crafting with the heartwood saw that fetch top dollar? What items are people looking to craft once they get their hands on one?

That's a good question.  At one point people were creating some pretty crazy bokoto weapons.  But I thought there was a nerf that went through for that.
Title: Re: Heartwood Quester feedback thread
Post by: Pearls on August 22, 2008, 01:51:17 AM
TM yer doing it in trammel right? What quest do u do, simple bows aye?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on August 22, 2008, 09:30:48 AM
TM yer doing it in trammel right? What quest do u do, simple bows aye?

I mostly run out of Fel now.  The page crews aren't bad there although I was put into jail briefly a while back.  Wasn't paying attention to the screen, but I always run this attended.

Mostly I do the footstools quest just because everyone else is.  However, I run my bug down to the arborist.  They have only 4 quests or so; you pick up the quest faster that way.  I can run through 4 loads of wood/hr.

But with the same crafter, I also do the simple bows quest.  Bowcraft is fun because there's enough different quests to be able to GM your archery.  I wish the same was for the carpentry.  I've been stuck at 75.1 carpentry for a year now...  heh

But I need a kickass fishing pole....
Title: Re: Heartwood Quester feedback thread
Post by: Nicar on August 22, 2008, 11:10:26 AM


But I need a kickass fishing pole....

I got one.. and some other ok ones  :)   
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on August 22, 2008, 11:39:05 AM


But I need a kickass fishing pole....

I got one.. and some other ok ones  :)   

Yeh, yours is crazy!  Actually, seeing that one got my juices flowing to acquire one for myself.
Title: Re: Heartwood Quester feedback thread
Post by: Pearls on August 22, 2008, 12:39:00 PM
TM yer doing it in trammel right? What quest do u do, simple bows aye?

I mostly run out of Fel now.  The page crews aren't bad there although I was put into jail briefly a while back.  Wasn't paying attention to the screen, but I always run this attended.

Mostly I do the footstools quest just because everyone else is.  However, I run my bug down to the arborist.  They have only 4 quests or so; you pick up the quest faster that way.  I can run through 4 loads of wood/hr.

But with the same crafter, I also do the simple bows quest.  Bowcraft is fun because there's enough different quests to be able to GM your archery.  I wish the same was for the carpentry.  I've been stuck at 75.1 carpentry for a year now...  heh

But I need a kickass fishing pole....

I have a rail to the arborists as well, but i use it on the public version. C2 wrote it for me while back, and not sure how to implement it in the Elite version. Also looter is acting weird for me lately, but ill post about that sometime ;) You know at the arborists u can get just the arch support quest over and over right? Collect quests at sanctuary and the ones in heartwood, leaves u with just the arch support quest. Fast as lightning. Im sure u know of it, but just making sure u do.
Title: Re: Heartwood Quester feedback thread
Post by: xxcaptainxx on August 22, 2008, 06:16:33 PM
wow 6mil wood...  i mean i haven't even got one at all not even a crappy one
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on August 22, 2008, 09:00:33 PM
wow 6mil wood...  i mean i haven't even got one at all not even a crappy one

Well, since you are running on a freeshard, and there's no official support for ML (with RunUO2.0 anyhow), then I'm not sure what kind of percentages you should be seeing.  But I have heard of people even on EA/OSI needing 100's of thousands of boards for anything good.  You are just unlucky like me assuming your freeshard is actually working correctly.  You might want to contact your shard master and ask.
Title: Re: Heartwood Quester feedback thread
Post by: Bullmoose on August 23, 2008, 04:31:37 AM
Woo Hoo Ran all night and got 2 Heartwood and 3 Ash saws. Not sure if it really helped but i decided to run with 1800 luck. might be a factor. but it's some to look at.
Title: Re: Heartwood Quester feedback thread
Post by: Pearls on August 23, 2008, 05:16:54 AM
Luck doesnt help at all in heartwood. Luck only affects corpse loot. Congrats on the runics, ive been hittin a dry streak for some time now.
Title: Re: Heartwood Quester feedback thread
Post by: faofeng on September 01, 2008, 05:00:40 PM
very good Script
Title: Re: Heartwood Quester feedback thread
Post by: faofeng on September 01, 2008, 05:08:09 PM
hey why i can not download this script
Title: Re: Heartwood Quester feedback thread
Post by: nekosama on September 07, 2008, 04:44:29 AM
Returning player here ^^

This is a very useful script, and I thank thee.

I have been using the craftmatic and it's so much nicer not to have to restock the beetle manually.  Thanks again, cheers!
Title: Re: Heartwood Quester feedback thread
Post by: nekosama on September 07, 2008, 11:26:07 AM
BTW, I added a snippet to automatically get more recall scrolls from my house as well.  My crafter has no room for more than 60 magery (after jewels) so I rely mainly on scrolls inside my book.

If anyone would like that portion of code, please PM me.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 12, 2008, 09:36:09 AM
I dusted off version 1.20 of the Heartwood quester with CLAw support.  I'll get it ready to post this weekend.
Title: Re: Heartwood Quester feedback thread
Post by: Xclio on September 12, 2008, 10:14:11 AM
does that mean there might be an update coming for 2.xx?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 12, 2008, 10:16:55 AM
Nope, 2.xx already uses the CLAw.  There's not much left to add to 2.xx.
Title: Re: Heartwood Quester feedback thread
Post by: Ultima on September 12, 2008, 11:48:02 AM
I dusted off version 1.20 of the Heartwood quester with CLAw support.  I'll get it ready to post this weekend.

Woohoo! This is great news! ;D

Looking forward to testing the Quester with CLAw. Then I can really look forward to the jewelry bow drops.

It would have come in hella handy during the spring clean up period. I often wonder how many 250pt talismans I threw in the trash. :'(
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 12, 2008, 12:09:47 PM
I dusted off version 1.20 of the Heartwood quester with CLAw support.  I'll get it ready to post this weekend.

Woohoo! This is great news! ;D

Looking forward to testing the Quester with CLAw. Then I can really look forward to the jewelry bow drops.

It would have come in hella handy during the spring clean up period. I often wonder how many 250pt talismans I threw in the trash. :'(

Well, it was pretty easy to modify the old quester for the talismans.  Just a bit easier with the CLAw.  Yeh, after all the times I've run through the quests, I can't imagine how many talismans and recipes I've thrown away. 

But I think I got nearly 500K points from the heartwoods trash I would have normally left.
Title: Re: Heartwood Quester feedback thread
Post by: Ultima on September 14, 2008, 11:24:50 AM
Ahh Finally the day has arrived and I'm first in line (practically breaking down the door). Been looking forward all weekend for this. ;D

The CLAw is not initialzing for me. Not quite sure why...

Your absolutely sure the clawsamplefile.txt is the right file? It looks a little funny when I open it in EUO not like your average script file.

I'll backtrack and see if I can't figure out where I may have gone wrong.

Just to make sure I do understand the directions:

Open the ClaWsample.txt and Quester121 into EUO. Start CLAw and wait for it to initialize then load in the filename. Then start Quester...



Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 14, 2008, 11:29:11 AM
sampleclawsetup.txt is definitely the one you need to use for starters.  Be sure to put it in the same directory as your other scripts.  i.e. no c:\.  (check your spelling, you have it backwards..)

Look at the directions again:

1) Open and run the CLAw
2) Load the sampleclawsetup.txt with the CLAw ("Load Setup" button)
3) Open and run the quester.
Title: Re: Heartwood Quester feedback thread
Post by: Ultima on September 15, 2008, 12:45:04 PM
Got it working after following the directions properly ;)

How difficult is it do change the quester to do smithing quests or tailor quests?

I need Overseer Sundered Recipe and some runic kits to craft some armor for my DreadHorn suit. 

I need to create a new rail  and then enter some magic numbers?

If I could start to do some of the other quests in Heartwood I would be a very jolly fellow.

So far using the quester has been a real treat.

Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 15, 2008, 01:39:08 PM
Got it working after following the directions properly ;)

How difficult is it do change the quester to do smithing quests or tailor quests?

I need Overseer Sundered Recipe and some runic kits to craft some armor for my DreadHorn suit.

I need to create a new rail  and then enter some magic numbers?

If I could start to do some of the other quests in Heartwood I would be a very jolly fellow.

So far using the quester has been a real treat.



I'm going to do a little writeup explaining that for everyone.  Just need a little time.
Title: Re: Heartwood Quester feedback thread
Post by: madatu on September 18, 2008, 06:46:01 PM
well i must be goofy but i dont see a link to be able to download this. i might be blind tho. advise me plz
Title: Re: Heartwood Quester feedback thread
Post by: nekosama on September 21, 2008, 03:09:24 AM
Having a small problem with the sub to recall from home to heartwood.

UO crashes everytime on recall.

I'm on a OSI Production shard.  The script will recall in the first time with no problem, do the quests til empty then recall home with no problem as well.  The UO crash comes after it restocks and sets the new default rune then recalls.  It shows me still at home, however, when I log back in, it shows me south of the portal.  Could there be a timing issue between the casting of recall and the setting of the default rune?

Where would I put a slightly longer pause?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 21, 2008, 07:18:30 PM
Having a small problem with the sub to recall from home to heartwood.

UO crashes everytime on recall.

I'm on a OSI Production shard.  The script will recall in the first time with no problem, do the quests til empty then recall home with no problem as well.  The UO crash comes after it restocks and sets the new default rune then recalls.  It shows me still at home, however, when I log back in, it shows me south of the portal.  Could there be a timing issue between the casting of recall and the setting of the default rune?

Where would I put a slightly longer pause?

You'll just have to play with it.  Those kinds of crashes come and go.  Just be sure you are patched up totally and are using the latest version of EUO.
Title: Re: Heartwood Quester feedback thread
Post by: Khameleon on September 22, 2008, 04:07:28 PM
ya.. I've had crashes without even euo open.
its a client server side problem most of the time.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 22, 2008, 06:07:27 PM
Oh nekosama, to answer your questions, there are 4 routines that will rail you.  You may have to play with the delays in:
tobowcrafter
frombowcrafter
totrinketweaver
fromtrinketweaver

There's already a 2 second delay in there between recalling and railing.  How's your ping to the servers?  It sounds like you have a pretty slow connection...
Title: Re: Heartwood Quester feedback thread
Post by: nekosama on September 23, 2008, 04:02:51 AM
Ok, I live in Texas but I play on Napa, so there's a bit of latency there.

After watching it for a while longer, I think... I have found my problem.

My main crafter is doing Heartwood while I have another mule doing lumberjacking (hey, gotta support the habbit somehow!). The LJ client is recalling in and out like crazy (seperate computer). EVERYTIME the crash has happened, the LJ is at the house, about 2 tiles away from the Heartwood client's recall spot.

Now I know that sounds pretty coincidental.  So I tested it by moving my LJ to the bank (thank god for commodity boxes, thanks EA.) and since that point I have had 0 crashes over 100+ runs.

I'll chalk it up to memory leak, bad timing... heck, even bad mojo.  But the problem resolved itself.

Thanks for the replies!
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 23, 2008, 07:22:10 AM
Man, that's the strangest interaction I've ever heard of?  You get the prize!!

It would be interesting to figure out exactly what that problem is.
Title: Re: Heartwood Quester feedback thread
Post by: Dessin on September 28, 2008, 02:17:00 PM
sampleclawsetup.txt is definitely the one you need to use for starters.  Be sure to put it in the same directory as your other scripts.  i.e. no c:\.  (check your spelling, you have it backwards..)

Look at the directions again:

1) Open and run the CLAw
2) Load the sampleclawsetup.txt with the CLAw ("Load Setup" button)
3) Open and run the quester.

I must be an idiot. I have tried to run this thing about 100 times and it keeps telling me that CLAw is not running. And whether I press yes or no on the error window it tells me to press start again when CLAw starts. The sampleclawsetup has been deleted and downloaded just to be sure I didn't hose it up somehow. I downloaded the TrailMyx's Advanced CLAw script and it opens up fine for me. But anytime I try to run the quester I get the same error message.

If I comment out that part of it I then get the error message that it can't find the tool_railengine30k.txt script. If I comment that out it then tells me it can't find N/A. Obviously I am doing something wrong but I just can't figure out what. I have gone over the instructions several times and it seems as if I am following them correctly, so I don't know what my problem is.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 28, 2008, 03:59:09 PM
Are you making sure you are running the CLAw in another tab of the same EasyUO instance?  You can't run the CLAw in it's own EasyUO, it can't communicate with the quester then.
Title: Re: Heartwood Quester feedback thread
Post by: Dessin on September 28, 2008, 04:13:15 PM
Are you making sure you are running the CLAw in another tab of the same EasyUO instance?  You can't run the CLAw in it's own EasyUO, it can't communicate with the quester then.

Yes, another tab. But, I am using the claw lite. I assume that would make a difference? If so, where would one get the full claw? Not sure if thats the issue though since I also get the cant find the rail tool error too if I skip over the claw part.
Title: Re: Heartwood Quester feedback thread
Post by: Mystre on September 28, 2008, 05:58:54 PM
i just took a look at this script for the first time in a while...

"; v1.13   - Switch back to key ESC to fix bugged cursor.  Thanks Mystre!"

haha that was me :P i feel so helpful! LoL

I just got the newest version up and running... works flawlessly from what i can tell thus far... slower than my modded SM quester but i guess its a toss up speed or stability ;) leme know if you need testers for this or any of your other stuff.

Some other ideas for V2.0
1. utilize send mail... i have this is my modded SM quester, nice to get a txt when i get a yew or hw i also want to incorporate a status update via txt in my moded version since i am not home all day to watch it.. or maybe just a con lost or crash trigger

2. rails... the work great but man in stinks to have my mouse in the middle of the uo screen, i use the MOVE command in my modded version rather than pathfinding, this isnt as reliable but i can literally just have the quest offer portion of uo visible and use my pc as normal otherwise. maybe another option or a hybrid version?

3.  beetle feeding, using time to feed beetle every so often? 5 hours maybe? a check to see if since last fed greater than time allot at wood refill? i think we talked about it b4

4. i like status on the uo title... area, time running, kits, quests done etc. (just a suggestion on the menu :P)


over all nice work man!! just some feature suggestions :
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 28, 2008, 06:08:23 PM
Are you making sure you are running the CLAw in another tab of the same EasyUO instance?  You can't run the CLAw in it's own EasyUO, it can't communicate with the quester then.

Yes, another tab. But, I am using the claw lite. I assume that would make a difference? If so, where would one get the full claw? Not sure if thats the issue though since I also get the cant find the rail tool error too if I skip over the claw part.

I'm not sure what's wrong otherwise; I was just using this for testing the other day with the CLAw Lite.  You'll just have to be sure to carefully follow the setup instructions; they seem to work OK.  Otherwise you might try and explain anything else you might be doing and your general setup.  Also, have you gotten the older version of the Quester running?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 28, 2008, 06:15:12 PM
i just took a look at this script for the first time in a while...

"; v1.13   - Switch back to key ESC to fix bugged cursor.  Thanks Mystre!"

haha that was me :P i feel so helpful! LoL

I just got the newest version up and running... works flawlessly from what i can tell thus far... slower than my modded SM quester but i guess its a toss up speed or stability ;) leme know if you need testers for this or any of your other stuff.

Some other ideas for V2.0
1. utilize send mail... i have this is my modded SM quester, nice to get a txt when i get a yew or hw i also want to incorporate a status update via txt in my moded version since i am not home all day to watch it.. or maybe just a con lost or crash trigger

2. rails... the work great but man in stinks to have my mouse in the middle of the uo screen, i use the MOVE command in my modded version rather than pathfinding, this isnt as reliable but i can literally just have the quest offer portion of uo visible and use my pc as normal otherwise. maybe another option or a hybrid version?

3.  beetle feeding, using time to feed beetle every so often? 5 hours maybe? a check to see if since last fed greater than time allot at wood refill? i think we talked about it b4

4. i like status on the uo title... area, time running, kits, quests done etc. (just a suggestion on the menu :P)


over all nice work man!! just some feature suggestions :

Well, 2.0 has been out in Elite for quite some time.   ;)

I used to love having my scripts with status in the UO title, but it does fight with either UOA or Razor, so I did opt for having a very detailed UI for 2.0.

2.0 does beetle feeding also. 

As for rails, one of the options of the rail engine is to either use pathfinding OR move.  You do have to change the individual waypoints in the rail file, but since there are so few of them, it would be easy.  (Your rails can even be made up of moves AND pathfinds) However, it's already "selectable" in a sense.  Load up the rail into the rail engine and take a look.  In any event, I opted to use pathfinding for this script since it is publically released, it has to be rock-solid stable.  One can take note that we NEVER hear about people with rail issues (or it's rare).  Stability is paramount for a script like this.  ;)

Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 28, 2008, 06:47:42 PM

Yes, another tab. But, I am using the claw lite. I assume that would make a difference? If so, where would one get the full claw? Not sure if thats the issue though since I also get the cant find the rail tool error too if I skip over the claw part.

Ok, just for S&G's, I fired up everything and started the scripts and followed the original instructions and everything works fine.  Bonus is this was a brand-new computer, so I don't have the normal setup defaults as you might find; my paths are different,etc.  So just make sure you have the lastest client, EUO, etc and that everything is in the same folder as your EUO.
Title: Re: Heartwood Quester feedback thread
Post by: Dessin on September 29, 2008, 03:21:52 AM
Are you making sure you are running the CLAw in another tab of the same EasyUO instance?  You can't run the CLAw in it's own EasyUO, it can't communicate with the quester then.

Yes, another tab. But, I am using the claw lite. I assume that would make a difference? If so, where would one get the full claw? Not sure if thats the issue though since I also get the cant find the rail tool error too if I skip over the claw part.

I'm not sure what's wrong otherwise; I was just using this for testing the other day with the CLAw Lite.  You'll just have to be sure to carefully follow the setup instructions; they seem to work OK.  Otherwise you might try and explain anything else you might be doing and your general setup.  Also, have you gotten the older version of the Quester running?

I downloaded the older version to see if I can could it running and I get the same Cannot locate tool_railengine30k.txt error that I get if I comment out the CLAw requirement from the new one. It seems like its just not able to see any of the files that are required. I don't think the issue is with CLAw itself, but something on my end that is keeping the quester from seeing anything for me. The tool_railengine30k.txt file is in the same folder as the script yet the script just refuses to see it.

Like I said, I know this is an issue on my end because everyone else seems to be having nothing close to this problem. I just can't for the life of me figure out what it is. Everything is up to date that I can see.

As for setup, I am not getting very far with it. I open up Easy, load CLAw Lite, load the sampleclawsetup.txt file, save said file, open up quester, hit play, get error saying ClAw isn't set up and do I want to continue with BMEval. Either answer to that question tells me to start up CLAw and wait for it to initialize before restarting.
Title: Re: Heartwood Quester feedback thread
Post by: Lord Demian on September 29, 2008, 06:06:25 AM
i'm playing in a free shard, the script can run?
Title: Re: Heartwood Quester feedback thread
Post by: Lord Demian on September 29, 2008, 06:07:33 AM
what are the file that i need tu run the script?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 29, 2008, 08:16:06 AM
Dessin, where did you put the tool_railengine30k.txt file?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 29, 2008, 08:17:24 AM
i'm playing in a free shard, the script can run?

Freeshard people have a hard time running this script.  It's only meant to be run on OSI.  Since each freeshard is somewhat different, it would be nearly impossible to support all of them.
Title: Re: Heartwood Quester feedback thread
Post by: Dessin on September 29, 2008, 08:39:49 AM
Dessin, where did you put the tool_railengine30k.txt file?

In the same folder as the other scripts, which is the same folder as my easyuo exe file.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 29, 2008, 08:54:03 AM

In the same folder as the other scripts, which is the same folder as my easyuo exe file.

Ok, you got me.  Sounds like there's something really basic wrong, but for the life of me I can't think of what that might be.  What's operating system are you using?
Title: Re: Heartwood Quester feedback thread
Post by: Dessin on September 29, 2008, 10:34:09 AM

In the same folder as the other scripts, which is the same folder as my easyuo exe file.

Ok, you got me.  Sounds like there's something really basic wrong, but for the life of me I can't think of what that might be.  What's operating system are you using?

XP. No biggie though. Don't waste any time on it since its really just isolated to me. Not having any problems with any other scripts though, so I guess fate just doesn't want me using this one. heh


Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 29, 2008, 12:44:56 PM
Even stranger.  Normally, some people have issues with Vista and some scripts.  Is there anything else that you might consider "different" about your rig? 

Title: Re: Heartwood Quester feedback thread
Post by: Khameleon on September 29, 2008, 01:40:08 PM
I have alot of problems when calling scripts so what I do is toss in a display to see where easyuo is trying to call the file from to make sure its correct.

Pause
Display ok call (what ever the call line is here
PAUSE
ect.
ect
ect.
Title: Re: Heartwood Quester feedback thread
Post by: Dessin on September 29, 2008, 02:41:44 PM
Even stranger.  Normally, some people have issues with Vista and some scripts.  Is there anything else that you might consider "different" about your rig? 



No sir. Nothing comes to mind. That's not to say there isn't anything that I could be missing. Something is going on and it seems pretty much confined to me and my little laptop. But everything else seems to work fine. I can use CLAw lite without any problems. I can't run the tool_rail engine thingie directly but I am not sure if you are supposed to be able to. When I open it up and press play it just does nothing. But, the quester closes me out before I even get to that point.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 29, 2008, 03:13:29 PM
No sir. Nothing comes to mind. That's not to say there isn't anything that I could be missing. Something is going on and it seems pretty much confined to me and my little laptop. But everything else seems to work fine. I can use CLAw lite without any problems. I can't run the tool_rail engine thingie directly but I am not sure if you are supposed to be able to. When I open it up and press play it just does nothing. But, the quester closes me out before I even get to that point.

The rail engine is made to be either called or run directly. 

For the purposes of the Quester, the rail engine is Called, so you shouldn't even have it in a tab, but it sounds like you know that already.  ;)

Judging from your first post, did you get a message like:

"Cannot locate tool_railengine30k.txt" ?

You might want to check and see what the system variable #CURPATH says.  Right now I just assume that this is correct, but there might be something strange going on where this is corrupted for you.  Make sure this value matches the value of where your EUO is located.  If not then you might have to change the variable %railsubs to have to whole path to the rail file, i.e.:

Code: [Select]
set %railsubs c:\myeasyuolocation\tool_railengine30k.txt
Title: Re: Heartwood Quester feedback thread
Post by: Dessin on September 29, 2008, 03:55:45 PM
No sir. Nothing comes to mind. That's not to say there isn't anything that I could be missing. Something is going on and it seems pretty much confined to me and my little laptop. But everything else seems to work fine. I can use CLAw lite without any problems. I can't run the tool_rail engine thingie directly but I am not sure if you are supposed to be able to. When I open it up and press play it just does nothing. But, the quester closes me out before I even get to that point.

The rail engine is made to be either called or run directly. 

For the purposes of the Quester, the rail engine is Called, so you shouldn't even have it in a tab, but it sounds like you know that already.  ;)

Judging from your first post, did you get a message like:

"Cannot locate tool_railengine30k.txt" ?

You might want to check and see what the system variable #CURPATH says.  Right now I just assume that this is correct, but there might be something strange going on where this is corrupted for you.  Make sure this value matches the value of where your EUO is located.  If not then you might have to change the variable %railsubs to have to whole path to the rail file, i.e.:

Code: [Select]
set %railsubs c:\myeasyuolocation\tool_railengine30k.txt


That's exactly the message I get, yes. If I change it to C:\EasyUO\tool_railengine30k.txt it just changes the error message to say that. So its definitely having some kind of issue with finding the file. With the new quester, I still can't get past the CLAw query though. So, its not seeing either the CLAw or the rail tool. No clue why still. I r confused.

Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 29, 2008, 04:42:59 PM
Are you running EasyUO with a user that has supervisor privileges?  Just a shot in the dark..
Title: Re: Heartwood Quester feedback thread
Post by: Dessin on September 29, 2008, 05:00:28 PM
Are you running EasyUO with a user that has supervisor privileges?  Just a shot in the dark..

Your shot might have hit on something. I tried to run the organizer script that creates a txt file of all your items and it gave me an error saying I didnt have permission to access the drive. It created the file though. The error is new to just now as I have used that script for a long time now. Not sure what could have happened to change permissions though.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 29, 2008, 05:09:41 PM
Well, this will be one of those little issues that I'll add to the list of prerequisites.  Hope that was it; started sounding kinda OS related.  heh.
Title: Re: Heartwood Quester feedback thread
Post by: Dessin on September 30, 2008, 05:10:55 AM
Well, this will be one of those little issues that I'll add to the list of prerequisites.  Hope that was it; started sounding kinda OS related.  heh.

Its something I am sure. What, I don't know, heh. i rebooted and was able to use the organizer again. But, still no Quester. And now the CLAw just does nothing when I click play on it. I am going backwards! Not fun. Is there an older CLAw available that I can try out to see if I can at least get that working again? I can stomach another quest script even though it would be nowhere as helpful as yours. But I have come to rely on the CLAw and losing it makes my tummy not happy.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on September 30, 2008, 06:53:46 AM

Its something I am sure. What, I don't know, heh. i rebooted and was able to use the organizer again. But, still no Quester. And now the CLAw just does nothing when I click play on it. I am going backwards! Not fun. Is there an older CLAw available that I can try out to see if I can at least get that working again? I can stomach another quest script even though it would be nowhere as helpful as yours. But I have come to rely on the CLAw and losing it makes my tummy not happy.

Have you entertained the thoughts that you might have a virus?  It sounds like there's something going on with your system that you aren't in control over.
Title: Re: Heartwood Quester feedback thread
Post by: hazama on October 01, 2008, 05:41:08 PM
i have 2 problems.  could you tell me causes.

1. i cant enter Heartwood.
After recall, i always hit a pillar, so i enter by my mouse.

2. i get a error message: "Cannot locate a vender for this quest".
i arrived at the bowcraft area when i get the error message.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on October 01, 2008, 05:43:55 PM
Are you running OSI?

I think you were.  You may have to move your original rune.  Not sure why you can't see the vender...
Title: Re: Heartwood Quester feedback thread
Post by: MAas on October 03, 2008, 05:43:22 AM
to be honest im new here been about a month its hard to participate when you dont need a script for anything
but im trying i want use yalls farming scripts =-)
Title: Re: Heartwood Quester feedback thread
Post by: waggler on October 10, 2008, 05:32:08 PM
what do i need to do to gain access to the uoquester?
Title: Re: Heartwood Quester feedback thread
Post by: Cerveza on October 11, 2008, 06:17:50 AM
what do i need to do to gain access to the uoquester?
Your a new user, you might start by reading everything you can about being a new user.
Title: Re: Heartwood Quester feedback thread
Post by: zool on October 12, 2008, 06:44:55 AM
Is there a way to fix that script to make just lethal darts quest ? Like we may have too many bolts in our house storage and it may refill from there just select bolts and finish this quest?
Thanks.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on October 12, 2008, 10:18:06 AM
Is there a way to fix that script to make just lethal darts quest ? Like we may have too many bolts in our house storage and it may refill from there just select bolts and finish this quest?
Thanks.

I'm sure there is.  Sounds like you have a project!
Title: Re: Heartwood Quester feedback thread
Post by: ol3ron on October 24, 2008, 08:33:00 AM
Sometimes it block when i'm trashing the bag during the save, is there a way to avoid it?
A lot of time ago it runs smootly but recently it freeze :(
Title: Re: Heartwood Quester feedback thread
Post by: Cerveza on October 24, 2008, 09:16:47 AM
You only have 1 post, are you sure your running the latest version?
Title: Re: Heartwood Quester feedback thread
Post by: nikki on October 24, 2008, 12:21:53 PM
just an update on my status. the script works great id say off of about 200k boards i have gotten 10 oaks 5 ash 2 yew and 1 heartwood runic. i never have anyproblems except every now and then the scripts gets stuck on making tinker tools, probly just local lag. other then that great script. oh make sure you dont do what i did and put the runics in the top secure thinking that your gonna save them there. my script ate up my yew runic that way lol
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on October 24, 2008, 12:35:52 PM
just an update on my status. the script works great id say off of about 200k boards i have gotten 10 oaks 5 ash 2 yew and 1 heartwood runic. i never have anyproblems except every now and then the scripts gets stuck on making tinker tools, probly just local lag. other then that great script. oh make sure you dont do what i did and put the runics in the top secure thinking that your gonna save them there. my script ate up my yew runic that way lol

Oh yeh, don't put them there!  lol.  That's why Cerveza added the loot bag early on due to the rampant complaints about eaten runics.  Nothing like finely crafted footstools or bows with a heartwood kit.  heheheh

I'm jealous about your results for runics, though.  That's a great haul!
Title: Re: Heartwood Quester feedback thread
Post by: ol3ron on October 26, 2008, 04:01:27 AM
You only have 1 post, are you sure your running the latest version?

i have 1.15 version (uocoder's version XD)  but following the Revision History, nothing should be modified...
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on October 27, 2008, 04:44:38 AM

i have 1.15 version (uocoder's version XD)  but following the Revision History, nothing should be modified...

You'll have to give us a bit more to go on.  Since it used to work for you, and now it doesn't as well then something must have changed for you.  There haven't been any other complaints, so I have to think that something you're doing might be different.  Did you change computers?  Different internet?  Different shard?
Title: Re: Heartwood Quester feedback thread
Post by: coyan2 on October 27, 2008, 05:59:12 AM
Well good morning everyone...

First off, This is the best script, I have had no problems with the script... I just have a few questions about it tho...

Code: [Select]
  set %CONTEXT_Toggle_Quest_Item 3603586
  set %QUEST_A_Simple_Bow 6641256
  set %QUEST_Arch_Support 5963096
what do the numbers mean? are they pixel cords for the individual quests?

Why am I asking?
I would like to add in the ability to use Crossbow Bolts, as I have like 100k+ or more.. and would like to try them on this..
Can i do it?

The other problem with modifying this, is the ability to have it just pick up the bolts, and not try to craft them, then bugging out because it cant find enough resources.. I can work on that part, I just need to see about the quest string tho..

thanks   TM for making this.. :)
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on October 27, 2008, 09:27:02 AM
Ok, I updated the Quester thread with the "magic number" for use in the Lethal Darts quest.  Sounds like your modification should be pretty simple.  Don't they still have the 5 minute timer on that quest between turnins?

http://www.scriptuo.com/smf/index.php?topic=69.msg170#msg170
Title: Re: Heartwood Quester feedback thread
Post by: coyan2 on October 27, 2008, 02:15:32 PM
I'm not sure...Since the bow part takes between 2 1/2 and 3 mins to go through, I don't think there is a timer on it.. But I will see.. :)

Thanks for the reply...
Coy
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on October 27, 2008, 03:43:31 PM
I'm not sure...Since the bow part takes between 2 1/2 and 3 mins to go through, I don't think there is a timer on it.. But I will see.. :)

Thanks for the reply...
Coy

Oh lol!  The Quester will do each bowcraft/stool iteration in 30-40 seconds!  eheh.
Title: Re: Heartwood Quester feedback thread
Post by: coyan2 on October 27, 2008, 05:00:33 PM
thats what I get for running a slow system i guess. as it runs kinda slow...
I been here timing the time between looking for the quest, and its taking like 18-25 seconds between the time the quest comes up, until it looks for a different one. then when it accepts the quest, it takes 8 seconds before it selects the quest item in the pop-up to mark the items.

I had to turn off the TM Looter because it was taking a full 8 to 10 minutes to get one quest finished up.. My system sucks I guess..

I love the script, It works flawlessly...
Oh, I set up to turn in the bolts, and that works great, But it only comes up in the quest offers like once every 2-4 minutes. simple bow works much faster, and better.

here is what I'm running now...
Intel Pentium 4, 2.8GHz
2gigs of ram
win XP pro SP3
Nvidia GeForce 6800

I have no idea why I run so slow, But maybe its just my system.
Thanks for the replying to my problems tho.. :)

coy
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on October 27, 2008, 05:07:24 PM
Oh man, that's horrible.  I run the Heartwood quester on my VMWare virtual machine (Win2000, 256M) and it typically will get through an entire quest in 45 seconds.  So there is something really f**ked up with your system.  Do you have a virus scanner running?  The stats of your system aren't too much worse than some of my other systems I've dedicated to questing, and I run circles around you.  The 8 seconds to evaluate the accepting quest should be 1/2 that on a crappy system. 

Santa DEFINITELY needs to bring you a spiffy new system.  I'll put in a good word with Mrs. Clause.  She's my yoga instructor.  :)
Title: Re: Heartwood Quester feedback thread
Post by: coyan2 on October 27, 2008, 05:18:27 PM
Yoga? didnt he die????

heh

anyway, I changed back to bows, then decided to go for some crossbows.. but, its still making bows.. ugh...

In this snippit, I should change the %itemnum to 2 for crossbows right?
as it is second on the list of that page... but its not working.. :(

    set %cat 3
    set %page 1
    set %itemnum 2

sorry if im bein a pain.. im usually not this bad...
coy
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on October 27, 2008, 05:58:55 PM
Actually, those variables aren't used anymore.  We're using the craftItem sub writtem by Machine over at EUO.  That uses the variable %craftitemchain.  You can see how the buttons are embedded into the string "cat_4-sel_1".  You will also have to change the %item #FINDID value to that of the crossbow.
Title: Re: Heartwood Quester feedback thread
Post by: coyan2 on October 27, 2008, 06:12:26 PM
Ya, i got the %item #findid for crossbows, its jsf, but the crafting part had me lost.. thanks for the info...

working as planned now...

Think i will add in some persistent variables for the setup tho. Make getting it up and running a little less time consuming for me... :)
Title: Re: Heartwood Quester feedback thread
Post by: Pathion on October 28, 2008, 07:42:06 AM

    I was wondering, how hard would it be to change the rail to go to the other arch support quest.  I was getting more saws on that one.   Not sure if it was just luck or not.  But in the time I received zero yesterday I had 3 on the other quest.  Might just be me or do you think I just had a really crappy night :-p 
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on October 28, 2008, 08:32:11 AM

    I was wondering, how hard would it be to change the rail to go to the other arch support quest.  I was getting more saws on that one.   Not sure if it was just luck or not.  But in the time I received zero yesterday I had 3 on the other quest.  Might just be me or do you think I just had a really crappy night :-p 

Oh you certainly will get more saws at the other location.  It's not a matter of luck, but it's a matter of how many quests you have to cycle through to get the Arch Support quest.  There are simply less quest selections there, so you get to do the quest more times/hr.

It's really easy to make rails, but I leave it to you to figure it out.  I wrote the rail creator to be easy to use.  You can take either of the heartwood rails I've supplied and load them into the rail creator; there's no secrets so you just have to make the first couple waypoints like I did and the rest is just run as if you walked it.
Title: Re: Heartwood Quester feedback thread
Post by: Pathion on October 28, 2008, 08:50:46 AM

    I saw the rail creator last night :)  Thanks bud.  Its giving me the bird.  All Well I will keep trying :-p
Title: Re: Heartwood Quester feedback thread
Post by: Pathion on October 28, 2008, 12:50:53 PM

    What am I doing wrong?   I am trying to make another rail for heartwood.   Every time I run the play backwards about a screen from the portal it gives me error about waypoint.  I am using insert Name for the portal.  Just can never get script to go 100 %
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on October 28, 2008, 01:06:29 PM
The best thing I can say is to load up one of the other rails and be sure your NamedKind waypoint looks like that one.  The VQV_Portal label is very important.
Title: Re: Heartwood Quester feedback thread
Post by: Pathion on October 28, 2008, 01:09:14 PM


    I did.  :)  I saw how important it is.  Even tried putting start of your rail with the one I tried making hehe.  It goes screw you :-p  all well gonna prob give up on it for now.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on October 28, 2008, 01:21:26 PM
Also be sure you have the Function selected for that waypoint to "Move to Named Type".

Your coordinates should be around 535, 995, 0 and you should have a delay of around 100.

This is OSI, correct?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on October 28, 2008, 01:30:14 PM
Ok I just popped into Trammel/Heartwood and was just disgusted to see how many people are using the standard rails to run this script.  If you really do want to hang a "Hi, I'm scripting" sign around your necks, then fine.  But people really should change to their own rails!!! 
Title: Re: Heartwood Quester feedback thread
Post by: Pathion on October 28, 2008, 01:59:44 PM

    Set it up that way now.   When you do the waypoint into heartwood you have those settings right.  Thats the only one?  Prob is I have like half a screen from the portal and says kind find portal and kinf find waypoint 1 or 2.  grrrr
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on October 28, 2008, 02:51:03 PM
PM the rail to me and I'll give it a looksie.
Title: Re: Heartwood Quester feedback thread
Post by: Pathion on October 29, 2008, 06:48:49 PM
     Decided to do fletching over besides or Carp and on the first bag I landed a runic :)  and on the second trip I landed a Heartwood.  So happy :)
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on October 29, 2008, 07:33:18 PM
     Decided to do fletching over besides or Carp and on the first bag I landed a runic :)  and on the second trip I landed a Heartwood.  So happy :)

Wootski!
Title: Re: Heartwood Quester feedback thread
Post by: timevans79 on October 31, 2008, 06:48:40 AM
Everything in this script works perfect for me except when it tries to toggle quest items. Not the actually targeting ot the items, but the selecting "toggle quest item" from the gump. Any idea what could be causing this? I'm not running assist or razor, smallest game window resolution. I'm stumped  ???
Title: Re: Heartwood Quester feedback thread
Post by: Nicar on October 31, 2008, 07:14:04 AM
Everything in this script works perfect for me except when it tries to toggle quest items. Not the actually targeting ot the items, but the selecting "toggle quest item" from the gump. Any idea what could be causing this? I'm not running assist or razor, smallest game window resolution. I'm stumped  ???

You're probably doing other things when the script is running. I've noticed this issue too, mostly doing the carp quest. Though, it's been said before, that you need to keep the window uncovered, not just during the pathfinding to and from.
Title: Re: Heartwood Quester feedback thread
Post by: luv2luvlong on November 09, 2008, 09:21:11 AM
So i finally got a chance to run your quester, very nice script dude. I am currently adding my login subs for those days when i don't care about jail. I did run into a problem with the claw version, bogged my system way down, ended up usin non claw version till i get a chance to look into what was causing this. Bank support was a breeze to add. I might try adding a packy in as well.  thanks for your hard work , and thanxs for the public release of this oh so fine script.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on November 09, 2008, 09:42:34 AM
Glad you like it.  There have been several people now that have customized this script to their liking.  I love the customizations, because there are so many people that run the stock-script and they all look the same and are screaming to be banned.

The CLAw shouldn't bog your system down unless it's actually evaluating.  During that time, I can see it bogging down greatly if you have a slower CPU.  I never worried about it when I got my dual-Athlon.  Now I need a quad-Intel!  NEED I SAY!

Anyhow check to be sure the #LPC is being set back to 100.  You might want to set the #LPC to 10 during non-evaluation times to be more friendly to your system.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on November 09, 2008, 11:49:48 AM
I just checked the LPC of the quester with the CLAw, and it should be fine.  It will bog down during eval, but it's only for a second.  After that it runs fine.  I'm not sure why it's slow for you....
Title: Re: Heartwood Quester feedback thread
Post by: Hoby on November 13, 2008, 06:57:28 AM
Hey TM this is Hoby from coders.  Quick question, i broke out the quester last night went through setup and everything was fine.  Once it started the quests it really slowed down.  I mean it  must take 10-15 seconds to cycle through each quest then when it gets the right one it takes another 15-20 secs to accept it.  Im using a beta version of 2.0, never had this issue before? 
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on November 13, 2008, 07:51:10 AM
Are you running it on a different computer? 

You might try the 1.16 version to see if it runs as slow.  I was just running the v2 version of the quester a couple days ago and it's still very snappy.  So hopefully there's something different on your end.

Oh, and Hi Hoby.   Nice to see you again.
Title: Re: Heartwood Quester feedback thread
Post by: Hoby on November 13, 2008, 08:06:07 AM
let me try that and see how that works.  Same computer as before.  Ran the usual virus scans and nothing.  Thanks for quick reply. 
Title: Re: Heartwood Quester feedback thread
Post by: Hoby on November 13, 2008, 10:54:21 AM
Ran 1.6 for about three hours.  No problems, well, one problem, no runics! Haha.  This version doesn't run slow like the other one.  Guess i'll use this one then.  I do miss the random end points though. 
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on November 13, 2008, 11:17:49 AM
Oh, and you can probably fix your version of the 2.0 quester by changing line 941 to:

Code: [Select]
  set #LPC !temp_LPC
Title: Re: Heartwood Quester feedback thread
Post by: Hoby on November 16, 2008, 06:55:41 PM
in the beta i have it was line 940, does that make a difference?  Its beta 2.31.  Ill give it a try. 
Title: Re: Heartwood Quester feedback thread
Post by: Hoby on November 16, 2008, 07:09:14 PM
Implemented the change from above.  It still takes forever to cycle through the quests.  When it comes to toggling the quest item it hangs there, never selects the toggle item from the drop down.  Thanks anyway for the suggestion. 
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on November 16, 2008, 07:20:39 PM
Hmm, strange thing is that there isn't any difference from the 2.0 code and the 1.x code.  The only difference is when you actually select the quest item but that doesn't seem to be the issue.  Dunno what's up with it.
Title: Re: Heartwood Quester feedback thread
Post by: coyan2 on November 16, 2008, 08:46:34 PM
there is a version 2.0 and above?

heh, haven't found that one...
Title: Re: Heartwood Quester feedback thread
Post by: Hoby on November 17, 2008, 02:50:08 PM
thanks for the help.  1.6 works fine, ill use that one. 
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on November 18, 2008, 12:26:17 PM
Ya, that's completely strange.  The only difference between your last version of the 2.x quester and the latest one is that change I told below.  I just ran it the other night for a few cycles, and it's super snappy once you get past the first quest. 

What version of the looter are you using?  Are you using the old-old CLAw?  That one was pretty slow...  If you're using the old one, you might upgrade to the new one although the setup is a bit different (err, totally different).
Title: Re: Heartwood Quester feedback thread
Post by: Pathion on November 18, 2008, 06:13:01 PM
TrailMyx,
   
      Has anyone else had probs since the new patch with the script liking to just stop sometimes.   I haven;t changed anything and it likes to mess up a lot while fletching but runs fine for carpentry.  Its driving me crazy :-p
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on November 18, 2008, 06:24:11 PM
Haven't heard anything, but I only run the carpentry myself just because you get more chances per hour doing that one.
Title: Re: Heartwood Quester feedback thread
Post by: thekidnick on November 19, 2008, 06:03:53 AM
I didnt have enough time to read all 14 pages sorry.

My question is I didnt see in the CLAw script anything about runic kits.  Now I am sure it would just throw away runics but I want to make sure before I run this for a few hours.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on November 19, 2008, 07:59:53 AM
The runics are looted by the quester automatically.  So you don't need anything setup in either BMEval or the CLAw.
Title: Re: Heartwood Quester feedback thread
Post by: ugafan on December 03, 2008, 08:06:39 PM
yes!!! for like a week and a half the script ran flawlessly, and as of recently the script just stops for no reason. It's like it runs perfectly fine for an hour MAYBE, then BAM it stops. always in heartwood to.

i'm running the script on the computer next to me during the same time, and it runs flawlessly.

any help PLEASSSSEEEEE  ??? ??? :-\ :'(
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on December 05, 2008, 10:10:11 AM
There have been other people that have problems running more than one computer.  Are you using a wireless connection? 
Title: Re: Heartwood Quester feedback thread
Post by: Cerveza on December 05, 2008, 10:31:12 AM
If your having troubles for the first time - then you need to go through the config.

If your having troubles after the script has run fine - then you need to evaluate what changes you have made since the last time the script worked.

This might include hardware or software changes on your computer.

ugafan - you say it worked great for 10 days, and now it suddenly began freezing in Heartwood after an hour? What changes have you made? Even small things... Please give as much information as possible to help us... to help you.

You'd be surprised at how many times we've heard "worked great, now doesn't, why?" only to find out "well I upgraded to Vista... could that have done something?" or "I'm trying it on my brothers Mac running a Windows 3.1 emulator, which has Linux setup on it running a virtual drive with Win98se on it."
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on December 05, 2008, 11:13:08 AM
"I'm trying it on my brothers Mac running a Windows 3.1 emulator, which has Linux setup on it running a virtual drive with Win98se on it."

 :o :o :o
Title: Re: Heartwood Quester feedback thread
Post by: bumper on December 08, 2008, 12:03:38 PM
can someone help me i am getting a rail error message when the script trys to run the rail into heartwood whats the problem. it does not run the rail it says rail error has occured.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on December 08, 2008, 01:00:57 PM
And not even a HI first? :p

I thought there was a 5 post minimum in order to download this...

Anyhow, OSI or Freeshard?  Did you read and check-off the initial requirements?
Title: Re: Heartwood Quester feedback thread
Post by: Ultima on December 08, 2008, 02:48:30 PM
Kids these days! ;D
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on December 08, 2008, 03:18:44 PM
Kids these days! ;D

RTFM questions are fun!
Title: Re: Heartwood Quester feedback thread
Post by: bumper on December 09, 2008, 01:22:34 PM
sry guys hi, osi shard i have read the and checked off the requierments they all check out but it still fails to run the rail into heartwood for either the fletching or carp quest. it just says rail error after i port next to the gate. i am just south of the gate so i know thats not it.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on December 09, 2008, 01:41:08 PM
sry guys hi, osi shard i have read the and checked off the requierments they all check out but it still fails to run the rail into heartwood for either the fletching or carp quest. it just says rail error after i port next to the gate. i am just south of the gate so i know thats not it.


Where did you put the rail files?
Title: Re: Heartwood Quester feedback thread
Post by: bumper on December 09, 2008, 01:54:20 PM
they r all in the same file as the euox.exe file
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on December 09, 2008, 01:56:44 PM
they r all in the same file as the euox.exe file

Dunno then.  You'll just have to play with it; things still work fine over here, so it's gotta be something amiss with your setup.
Title: Re: Heartwood Quester feedback thread
Post by: bumper on December 09, 2008, 02:05:35 PM
theres nothin else u can think of ive double checked everything
Title: Re: Heartwood Quester feedback thread
Post by: bumper on December 09, 2008, 02:45:27 PM
i realy need help bad this is frustrating
Title: Re: Heartwood Quester feedback thread
Post by: Khameleon on December 09, 2008, 04:17:28 PM
um sorry to say this.. but you might want start with something a little more simpler. learn a little basic easyuo how it works.  script is pretty strait forward, even though I've had problems setting it up sometimes a fresh re download helps. 
Title: Re: Heartwood Quester feedback thread
Post by: bumper on December 09, 2008, 04:25:36 PM
i am prtty good with easy uo i have edited scripts before but this one baffals me. ive doudle and triple checked everything but it just seems thst when the uo quester calls the hw bowcraft to walk into heartwood it does nothin i just says rail error and my guy doent walk the rail. ive went throgh the check list everythings in the right filder yet it wont walk rail. ive even tried to download all the files agian and it still does it
Title: Re: Heartwood Quester feedback thread
Post by: Khameleon on December 10, 2008, 01:17:21 AM
are you on an osi shard?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on December 10, 2008, 06:56:23 AM
are you on an osi shard?

He mentioned OSI a while back. 

Sorry, the error you are talking about only happens when a rail file can't be found, or a waypoint is really out of wack.  If you are 5-7 steps from the Heartwood portal and due south, it should just "work".  I'm watching my guy walk the rail right now, and this is a freshly installed virtual machine.  I downloaded the script, rails, engine and ran the script.  No changes, or tweaks.  Just ran the script and off it goes.
Title: Re: Heartwood Quester feedback thread
Post by: bumper on December 10, 2008, 12:02:33 PM
i am porting in were everyone else is it does not call the bowcraft script. ive even forced my guy to walk to the fletchers station he does the quests and when he runs out of boards he mounts and does not run the rail out of heartwood. either runnig the rail into or out of heartwood i get the rail error.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on December 10, 2008, 12:26:14 PM
i am porting in were everyone else is it does not call the bowcraft script. ive even forced my guy to walk to the fletchers station he does the quests and when he runs out of boards he mounts and does not run the rail out of heartwood. either runnig the rail into or out of heartwood i get the rail error.

I'm not sure I follow you.  Can you try this on another computer?  Something is really messed up with your setup.

Title: Re: Heartwood Quester feedback thread
Post by: Cerveza on December 10, 2008, 12:32:36 PM
I'm a little curious how he got the script in the first place? Was it from here or from someone else?
Title: Re: Heartwood Quester feedback thread
Post by: bumper on December 10, 2008, 12:40:51 PM
ive tried it on another computer and it still does it . i got the script from a friend that used to be part of ur site but since ive posted enough times i redownloaded it from u
Please don't use all caps!  TM
Title: Re: Heartwood Quester feedback thread
Post by: bumper on December 10, 2008, 12:44:43 PM
in a nut shell the script does everything its suppoded to but run the rail either into or out of heartwood it does not say waypoint0 is out of range or cannot find rail engine or cannot find hw bowcraft it just says rail error and will not walk the rails.

Please don't use all caps!  TM
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on December 10, 2008, 08:06:17 PM
It's pretty hard to understand how your setup is different from the rest of us.  One thing that would help me understand what's going on is if you do a VarDump and email it to me.  DON'T POST it because it will contain character information and shard info.

In EUO, goto Tools/VarDump and do this AFTER the script fails to rail.  Email it to me at trailmyx@scriptuo.com.
Title: Re: Heartwood Quester feedback thread
Post by: bliss on December 13, 2008, 09:06:07 AM
i read that it will aouto keeps heartwood kits, does it do the same for yew or ash or do you have to add that in some where??
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on December 13, 2008, 10:43:37 AM
Any kit will be saved regardless of kind.
Title: Re: Heartwood Quester feedback thread
Post by: bliss on December 13, 2008, 08:32:39 PM
dam tm this is one of the nicest scripts i have run yet. not one problem, it runs so dam smooth i cant believe it. can ya rate this any where lol all 10s here
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on December 13, 2008, 10:55:52 PM
Let us know what your results are!  People seem to think that kits/saws are dropping at lower rates.  :)
Title: Re: Heartwood Quester feedback thread
Post by: bliss on December 14, 2008, 11:03:07 AM
50k or so in boards yesterday and only an oak kit. i heard the same thing about the kits not dropping as much but who knows i dont realy know what the average is  on drops per boards
Title: Re: Heartwood Quester feedback thread
Post by: christoff on January 05, 2009, 10:25:08 AM
First of all, awesome script i must say, works like a charm, got me 2 ash, 2 oaks and 1 heartwood in one day(yeah kind of lucky in the last one) with only 40k woods..
The problem came when i was going to work it on my 2nd computer, I literaly copied my UO and my EUO folder onto my 2nd computer, But as well as "timevans79, chlamydia jane, luv2luvlong and coyan2" for what i've seen in the posts, I have that problem related to the claw version of the script, it goes like this.. I start the script with Claw loaded, it takes a while, way more than in my main computer, recalls, etc, rail all right, but then when the quests appears on the screen, it takes... i dont know 20 secs or so between quest's, i even thought the script was stoped, then it gets the right quest after a while, and again, script halts for several seconds to select the "toggle quest items", it toggle items quite ok, get reward etc, slow but ok, then again damn slow between quests all over...

I dont think issue this have anything to do with the script, maybe there is something missing like net framework or something i didnt figure out yet, but i am going to format my 2nd computer and see if its hardware, windows, or what.. i hope i can find out and help someone.

P.D: I didnt really check into claw lite Posts, are there issues with it like there are with claw/Suoquester mix?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 05, 2009, 12:09:08 PM
but it works ok on the other computer/  damn, my shift key is still broken...
Title: Re: Heartwood Quester feedback thread
Post by: christoff on January 05, 2009, 12:42:33 PM
Yeah, it works neat with my main computer, but i use this computer for alot of stuff and i would like to make it work on the 2nd one, wich is barely used, well you know what i mean.. i made sure i have no antivirus or firewall or stupid stuff that could be messing with "claw script".. still nothing, i have yet to format and re-install windows.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 05, 2009, 12:46:48 PM
Yeh, I have tried to see the same problem as others, but I can't seem to replicate it.  I use computers running XP, Win2003 and Win2000 as well as Virtual Machines in both VMWare and VBox running Win2003 and Win2000 and I can't get the same affect. 

I looked closely at the #LPC setting as the Quester/Looter do their thing and nothing is odd.  But whatever it is, it's system dependent since you do have good luck with another computer.

I still want to know where everyone keeps getting the script when they shouldn't be able to download it yet.   >:(
Title: Re: Heartwood Quester feedback thread
Post by: Ultima on January 05, 2009, 01:05:40 PM
TM the Quester has to be one of thee most pirated scripts out there floating around right now. Every shard I've been to I see people running the Quester. The Asian shard was packed I've haven't seen that volume of people doing heartwood Quests on other shards and my gut feeling is that the majority of those people using the quester probably haven't stepped foot into ScriptUO. Nothing new under the sun I suppose...

The quester has to be the most coveted script out there because it can produce an item (Heartwood Runic) that can sell for 15M. Even at one a week that's 60M a month 700+ Million a year if you can move the item. You cannot generate that type of cash flow with any other type of scripting be it mining or logging or gold farming on one account. The only thing that comes close is DOOM artifacts and Powerscrolls and you can't be afk for those adventures.

The thing (Quester) is friggin' gold mine when it his paydirt no two ways about it. Maybe once Imbueing is introduced and PvP'ers can craft their desired mods onto their bows and weapons the Quester may lose some of it's value but until Stygian Abyss is released the Quester is King of the Hill imo.

Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 05, 2009, 01:18:25 PM
Oh I understand that.  My problem come in when people hop onto the site and request assistance fully knowing they shouldn't have that script because of their post count.  (plus I know who has downloaded what.....)

My problem with supporting the script for those people is that I just don't know what's changed with their specific copy.  So if you can't download it here, then you just can't ask questions about it.  That simple.  I've updated the rules accordingly. (http://www.scriptuo.com/smf/index.php?topic=447.0)

I have absolutely NO problem supporting these scripts and will happily answer questions regarding them (as everyone has seen time and time again).  However, please make sure that before you ask your questions that you have downloaded the script from our site officially.

@christoff
Just get so you can download the script here, and I'll be happy to answer your questions.  I've had people email me their "versions" of the quester requesting help and it's amazing what tweaks people do to them.  Heck, I even got a version of a quester we didn't even write, but I got the question anyhow. lol.
Title: Re: Heartwood Quester feedback thread
Post by: Ultima on January 05, 2009, 09:04:01 PM
Your a good man TM!   :)

If only I had your patience...
Title: Re: Heartwood Quester feedback thread
Post by: christoff on January 06, 2009, 12:06:29 AM
Well. to be honest, i wasnt really making any question or asking for help but talking about my experience with your script, trying to recopile info of those who have the same problem, I got the script off my bro who is the one really having problems, and got rights to download the script, but you aint gonna believe me i bet, well it's ok, i've read the whole 17 pages of posts 3 times already and making sure i did evertything all right before making any post, im sure its more than most of the people who random post 5 times in order to get rights to download. Anyway ill keep working to figure out whats wrong with suo-helper with claw support since i feel its the less I can do to help out, thank you.
Title: Re: Heartwood Quester feedback thread
Post by: christoff on January 06, 2009, 12:19:46 AM
Ultima, what do you expect, the script was going to be known for scripters any day, in fact, if this script was in EUO website, heartwood price would be 5 millions right now in all shards, I could bet There is a japanese website of scripting with this script or a version of it translated to japanese, or maybe not even translated, im only guessing, lot of people who are not posting here are probably using this script 24/7 on japan shards(i dont know if they dont really pay too much atention to scripters over there) or somewhere else, are providing brokers who btw have their heartwood runics for a quite low price.

Imho, we are lucky trailmyx didnt get the script for himself, he would be pretty rich by now :).

P.D i could have put that last sentence in other post so i can get to download it.. damn..
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 06, 2009, 01:41:23 AM
Imho, we are lucky trailmyx didnt get the script for himself, he would be pretty rich by now :).


heh, well the script was born in the spirit of sharing and was originally created in a collaborative manner.  All we ask here is that a little bit of participation be involved so that this community doesn't just fade away.  I do appreciate your input, however.  There's a few 5 post spammers that have been temp-banned and mostly just don't come back.  That's no biggy for us.  We'll give up 1000 5-post spammers for the 1 person that becomes Elite.  So just keep up the input; we all appreciate positive/constructive feedback.
Title: Heartwood Script
Post by: masteryoda on January 14, 2009, 04:01:50 PM
Hello all,

I am having an issue with this script where it walks into heartwood and says cant get there, and adventualy walks back out the comes up with a Waypoint 2 is out of range error.  Anyone have any ideas?
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 14, 2009, 04:41:29 PM
Please read this thread entirely.  Plus also be sure you have checked off ALL requirements.  If you are still having problems, then please post some more details so we can help you.
Title: Heartwood Quester
Post by: masteryoda on January 15, 2009, 06:16:13 AM
I am having an issue with this script, it works fine on myy Vista machine, but wont do the quest on my xp machine, it keeps looking even when it finds the simple bow, just keeps scrolling.


Anyone have any ideas?
Title: Re: Heartwood Quester
Post by: Cerveza on January 15, 2009, 06:23:56 AM
I have 2 ideas.

1 - check your screen resolution.
2 - post questions regarding the script in the appropriate thread.

See here for SCRIPT FEEDBACK (http://www.scriptuo.com/smf/index.php?board=29.0)

You will see a post titled Heartwood Quester feedback thread

Now wouldn't that be a more logical place to read about issues concerning the Heartwood Questor? And a much better place to ask your question - AFTER you've read the thread and followed all the advice?
Title: Re: Heartwood Quester feedback thread
Post by: masteryoda on January 15, 2009, 06:39:13 AM
Ok I have read all pages lol, I was able to fix my rail issue and got the script working perfectly on my vista machine, when I try to run it on my XP laptop, it runs but wont select the quest, just keeps scrolling by it over and over.  Any ideas?
Title: Re: Heartwood Quester
Post by: TrailMyx on January 15, 2009, 10:41:19 AM
Lemme merge this AGAIN...  >:(

Masteryoda, please just reply to this thread.

Did you run the checklist through on your laptop too?  There's causes for your issue in there.  Check your screen is set to 32 bits and you are running in WINDOWED mode.
Title: Re: Heartwood Quester feedback thread
Post by: Cerveza on January 15, 2009, 11:15:19 AM
Oooooohhhhhh..... he gotta snarley from TM!  :o

I can't even remember the last snarley TM gave out....  :-\
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 15, 2009, 11:33:36 AM
Oooooohhhhhh..... he gotta snarley from TM!  :o

I can't even remember the last snarley TM gave out....  :-\

I don't mind merging a post once, but when I have to do it again.... Well.

Not to mention there's a nice LINKY in the Heartwood download thread that talks about WHERE to post feedback.

Quote
Please post your comments/questions HERE (http://www.scriptuo.com/smf/index.php?topic=176.0).  Please do not PM me

Notice how this is cleverly disguised in large red letters to be inconspicuous.

I'm grumpy; I was up all night long laying out an 8 layer circuit board...
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 15, 2009, 11:55:09 AM
Oh, and I did get huffy with 12X the other day.  12X!!?!?! of all people.  That's like kicking your favorite brother in the gonadz.
Title: Re: Heartwood Quester feedback thread
Post by: Cerveza on January 15, 2009, 11:57:06 AM
More like removing that mole on the underside of your.... well... you know....

It might bug the heck outta ya, but it's refreshing to know it's there.
Title: Re: Heartwood Quester feedback thread
Post by: masteryoda on January 17, 2009, 04:54:36 AM
Perfect!!!

I was able to get this script working perfectly and already got a heartwood kit!!!  Good job.

I have on more question, is it possible to run two copies of this script on one computer?? I know how to do it for other scripts I was just wonder if it would work with this one.



Thanks
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 17, 2009, 09:02:52 AM
Let us know what you did to fix your issues on both your computers so others may learn from your findings.

There are some that have gotten multiple copies of the heartwood script running on the same computer, but they can fight one another and require that both windows be visible for the OCR to work.  Most people I know use a virtual machine to run a separate OS for each instance of UO.  That way you can even minimize the screen an can even surf the web using the same computer.  I had 4 clients running when I was doing Doom looting, but only 2 clients when I was doing heartwood.
Title: Re: Heartwood Quester feedback thread
Post by: Ultima on January 17, 2009, 10:23:50 AM
What is a good site for a VM? Being able to run two Questers and surf the net would be a dream come true for me. Then the old girldfriend wouldn't interrupt my scripting routines. ;D

I'm gonna google a bit and read up on it but if you have any sites/info etc from personal experience you wouldn't mind sharing to get me started in the right direction that would be greatly appreciated.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 17, 2009, 12:41:26 PM
I did a write up on virtualization a while ago.  Here's the linky:

http://www.scriptuo.com/smf/index.php?topic=549.0
Title: Re: Heartwood Quester feedback thread
Post by: Khameleon on January 17, 2009, 06:14:59 PM
Then the old girldfriend wouldn't interrupt my scripting routines. ;D

What About the New Girlfriend?
Title: Re: Heartwood Quester feedback thread
Post by: masteryoda on January 18, 2009, 05:14:35 AM
Hey,

I got my issues fixed by changing the resolution on the laptop.  I was able to download microsoft Vit PC, and get a second copy of this running.  This script is outstanding.

I have on last question, BMitemeval numbers what do they mean, defult is 26, if i go lower does that mean better loot or worse?  Also will the itemeval itself pick out good jewlry and bows of do i need claw running for that.


Thanks for any help.
Title: Re: Heartwood Quester feedback thread
Post by: Khameleon on January 18, 2009, 05:40:11 AM
I have on last question, BMitemeval numbers what do they mean, defult is 26, if i go lower does that mean better loot or worse?  Also will the itemeval itself pick out good jewlry and bows of do i need claw running for that.

BMitemeval and the claw are two different programs that do similar things.
though I would suggest to use the Claw over BMitemeval.

The Difference is BMitemEval will give each type of property a value and some sort of equation will decide how good the item is.  higher the number the better the item it will loot/grab.

now, the Claw uses a table of items property's that you select. and it will grab any items that match your specified item property.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 18, 2009, 12:53:25 PM
You can't rely AT ALL on BMitemeval for jewelry.

From what I understand about BMitemeval, the larger the number, the more selective it will be.  But you have NO control over what you want to loot with it.  However, BMitemeval is nice for a NO SETUP method of looting as long as you can accept it's assumptions on what "good" is.
Title: Re: Heartwood Quester feedback thread
Post by: Ultima on January 18, 2009, 03:15:36 PM
Thank TM I'm gonna head on over to that thread as I messed around with it last night but couldn't get the UO Client to launch. I'll ask some questions in that thread.

@Master Yoda What is microsoft Vit PC?

@Khameleom With my personality type I'm lucky to have a girlfriend at all. LOL! Not sure why she puts up with me but I got a good girl right now no new girlfriend needed. She's real good to me. Yeah she can be a pain in the butt sometimes but I realized along time ago not to take someone special in your life for granted. I'm real lucky I got a keeper. Now I just need to get my VM up and running or get her a labtop. :P
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 21, 2009, 12:23:00 PM
Microsoft Virtual PC is one of the virtualization options.  Take a look at my writeup, I have a linky to the Microsoft selection in there.
Title: Re: Heartwood Quester feedback thread
Post by: joshuadt on January 23, 2009, 07:57:04 PM
Hi. First of all, I'd like to thank all of those involved in making this script. It's awesome! :) Secondly, I wanted to know if anyone got the fletching part of this script to work with using pre-made x-bow bolts? If so, would they mind linking, or posting, a copy of the changes I need to make in my script for that to work. I tried and tried, but can't seem to get it to work :( Any help would be greatly appreciated.
Title: Re: Heartwood Quester feedback thread
Post by: bliss on January 24, 2009, 12:53:46 PM
i was looking through this section and saw some one changed the quest option to repeaters. i got it all figuered out to change it to xbows exept in the set up subs it reads set%QUEST_Ingenious_Archery_I XXXXXXXX  how do i find out what the numbers are or what they do. not sure if i explaind what im trying to say lol. i wana use it as a trainer to lol no use in letting all the boards go to waist who knows i might get a good ring or something. i will need to fig out the numbers for the heavy xbows to
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 24, 2009, 01:13:00 PM
Lemme know which one you need.  I have a list somewhere.
Title: Re: Heartwood Quester feedback thread
Post by: bliss on January 25, 2009, 11:19:38 AM
i need the xbow and heavey xbow quest. if you have a sec to explain what the numbers are and how you get them that would be great to, i dont know if its a pixel or a event macro number so i have no idea how you would even come up with it
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 25, 2009, 11:29:46 AM
Take a look at the Q/A section of the quester download section.  The numbers you need are there..

http://www.scriptuo.com/smf/index.php?topic=69.0
Title: Re: Heartwood Quester feedback thread
Post by: Dashi on January 25, 2009, 04:09:21 PM
well i have got this script thing down decently but i cannot get it to find the tinker weavers so I can make it run the tinker quest for me for a while, i need to get recipes for pendant etc. I have modified the rail, artifact recipe name, resource and tool type, everything. It gets to the quest area and cannot find the vendor. I have tried to figure out how the find vendor sub works but the types are there for the vendors that are there.
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 25, 2009, 04:33:39 PM
Remember that you also have to change the name of the vender it's going to search for:

Code: [Select]
set %vendortype trinket , #spc , weaver$arborist$

I'm not sure what you need to change it to because I don't know what quest you are modifing, but be sure to choose some part of the vender name that's unique.
Title: Re: Heartwood Quester feedback thread
Post by: Dashi on January 25, 2009, 04:53:18 PM
ah sorry. I am trying ot have it make tinker tools for the mother on necessity quest. I am using the two trinket weavers just north of the arborist. I am going to try using the mobs name in the vendor type to see if it can find it. I will let you know if that works
Title: Re: Heartwood Quester feedback thread
Post by: Dashi on January 26, 2009, 07:59:34 AM
I have found a fix i believe. I reverted to the 1.16 script and used the carpentry side for the modifications to the quest and put the vendor name inside of the money signs. This has worked so far for the trinket weavers north of the arborist and the tailor questers. Everytime I tried to modify the fletching side it would end in failure. So for anyone trying to run different quests with this work on the carpentry part of the script. everything else works without a hitch thx trailmyx for this script.
Title: Re: Heartwood Quester feedback thread
Post by: bliss on January 26, 2009, 01:23:44 PM
ok i changed the quest to repeaters and every thing works fine until i need to get more boards from my beetle, i get to 9 boards and it just says i dont have enough matterial to make that even though my bettle is there with 1400 boards on it 
Title: Re: Heartwood Quester feedback thread
Post by: masteryoda on January 26, 2009, 02:42:43 PM
I had another question if someone could help, does the old script work better with the bmeval?  I am not using the Claw and running the newest copy of this script and have never had it loot anything but tallys, recipes and kits.  A buddy is running the older version and it lots bows and jewlery, and it does not have the claw.  I would rather not use the claw as its one more script to start.


Not a real big deal to me as long as it loots kits but still wondering whats up


thanks
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 26, 2009, 02:49:52 PM
It all depends on the rules you have set up.  If you find that you aren't looting anything, then you'll have to adjust your rules accordingly.  Dunno.

Just be sure that the CLAw is actually evaluating the container.  Check the status indicator in the CLAw UI.  It should say that it is evaluating items, and none selected.

The fact that it's looting talisman means the CLAw is working and really your rules need to be adjusted.  The thing about the CLAw version is that you can use both BMEVal and the CLAw at the same time; just check both. 

For me, I'd rather not loot the mediocre items that you end up with BMEval just to end up pitching them.   
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 26, 2009, 02:51:12 PM
ok i changed the quest to repeaters and every thing works fine until i need to get more boards from my beetle, i get to 9 boards and it just says i dont have enough matterial to make that even though my bettle is there with 1400 boards on it 

Your going to have to post the changes you've made so far.  I can't tell you unless I know what you've changed.....
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 26, 2009, 03:16:20 PM
@masteryoda:

Oh, I just read your post again.  There shouldn't be much difference between the BMEval sections of either version; just be sure you have the "Use BMEval" checked.  Other than that, it should be the same.
Title: Re: Heartwood Quester feedback thread
Post by: bliss on January 26, 2009, 03:35:41 PM
ok i changed the quest to repeaters and every thing works fine until i need to get more boards from my beetle, i get to 9 boards and it just says i dont have enough matterial to make that even though my bettle is there with 1400 boards on it 

Your going to have to post the changes you've made so far.  I can't tell you unless I know what you've changed.....
sub setup
  set %CONTEXT_Toggle_Quest_Item 3603586
  (set %QUEST_Ingenious_Archery_Part_III 21307596)
  set %QUEST_Arch_Support 5963096
  set %wood_col 0
  set %oak_col 2010
  set %ash_col 1191
  set %yew_col 1192
  set %heart_col 1193
  set %blood_col 1194
  set %frost_col 1151
  set %iron_col 0
  set %dcopper_col 2419
  set %shadow_col 2406
  set %copper_col 2413
  set %bronze_col 2418
  set %goldi_col 2213
  set %agapite_col 2425
  set %verite_col 2207
  set %valorite_col 2219

= Fletching setup =====
  if #dispRes = yes
  {
    set %tool UFG
    set %toolresource ENK
    set %toolresourceamt 3
    set %mintinkertools 2
    set %maxtinkertools 2
    set %mincraftingtools 2
    set %maxcraftingtools 4
    set %craftitemchain_tool cat_3-nextpage-nextpage-sel_1
    (set %craftitemchain cat_4-sel_5)
    set %ressource TLK
    set %reshue 1 ; 1-wood, 2-oak, 3-ash, 4-yew, 5-hearwood, 6-bloodwood, 7-frostwood
    (set %item PPO)
    (set %string %QUEST_Ingenious_Archery_Part_III)
    set %itemamount 10
    set %itemresourcecnt 7
    set %resamount 120   ; was 70
    set %cat 3
    set %page 1
    set %itemnum 1
    set %vendortype bowcrafter$
    set %rail1 tobowcrafter
    set %rail2 frombowcrafter
    set %pakboards 1540
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 26, 2009, 03:48:08 PM
@bliss:

Ok, you have to also change the required resources for each item.  Right now it's set to 7, but I believe that isn't correct for your selected quest

Code: [Select]
set %itemresourcecnt 7

Also be sure you are creating enough.  I'm not sure with the repeaters.

BTW, why do this one?  The repeaters take longer to make, so I don't think you'll get the quests/hour that you get with the other ones...
Title: Re: Heartwood Quester feedback thread
Post by: Dashi on January 29, 2009, 11:49:09 AM
u need to change %set resamount to 70 instead of 120, you are probably overweighting yourself. other than that it looks good. maybe you accidently messed up the section that involves getting stuff from the beetle. I would save my quest number and re-download the script and make the changes again just to be double sure I have done that stuff before on accident
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on January 29, 2009, 11:56:44 AM
Be careful not to set that %resamount too low if you don't have GM skill.  Remember that when you fail, you end up using resources.  You generally won't fail if your skill is high enough.  But if you are using the quester to also GM a particular skill, you may waste some resources.  I GMed bowcraft this way, though.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: tasslehoff on February 08, 2009, 03:42:08 PM
tested this script out and wow i love it.i manually changed the end location for heartwood.my luck is getting better since using this script.never got a heartwood and have got 2 today.was curious wouldn't it be safer if this ran from a bank instead of a home?don't have to worry about random spawn from a bank.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Khameleon on February 08, 2009, 04:42:49 PM
there is a bank option.. keep looking :)
or read the setup closer :)

Post Merge: February 08, 2009, 04:43:56 PM
er.. nm.. it doesn't support bank.. sorry
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on February 08, 2009, 06:00:18 PM
there is a bank option.. keep looking :)
or read the setup closer :)

Post Merge: February 08, 2009, 04:43:56 PM
er.. nm.. it doesn't support bank.. sorry

Well, the 2.0 quester has bank support.  ;)  It's good to be Elite!
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Khameleon on February 08, 2009, 06:27:08 PM
you know I knew I ran it from the bank!
I wasn't sure how well known 2.0 was so i didn't want to say anything :)

at least they still get ClAw support :)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: tasslehoff on February 08, 2009, 06:41:23 PM
np i will toy with it and try and get it to run from a bank.might take awhile but i got time to spare=]
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on February 08, 2009, 06:50:56 PM
np i will toy with it and try and get it to run from a bank.might take awhile but i got time to spare=]

It's a pretty easy tweak, so I've left it to all those ingenious script modders out there...
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Khameleon on February 08, 2009, 06:55:40 PM
I don't think there is one script out there that I haven't modded in just the tinyist bit.  and sometimes those mods become part of the next update.   ;) >> TM
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on February 08, 2009, 07:36:48 PM
Yes, you do keep me on my toes!  lol
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on February 09, 2009, 12:45:41 AM
I wasn't sure how well known 2.0 was so i didn't want to say anything :)

Haven't wanted to tease the masses lately; it's just evil.  ;)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Xclio on February 09, 2009, 07:40:59 AM
It may be evil but it can be soo much fun ;)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: tasslehoff on February 09, 2009, 04:16:59 PM
was really simple to change it to bank setup.i only had to add one line lol
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: bliss on February 15, 2009, 01:35:55 PM
ya fig it out i changed the 7 to 10 and it worked fine. i got a heartwood and and like 5 yew kits the last couple of days im stocked.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: ggamangom on February 16, 2009, 06:20:18 AM
thx! u save me!
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: bliss on February 17, 2009, 03:02:57 PM
ok i guess the secret is out about the quester lol. my prob is changing the rail to and from quest i assume its just one rail so my question is how do i make the rail to go back and forth through the portal? i can get in just fine and make the rail all the way to the quester but when it goes back it stops just short of the portal and says the last way point is not accessable tried to fig it out for like 3 hours lol its prob somehting simple but i have no clue
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on February 17, 2009, 03:28:22 PM
I've attached a rail I use to go down there:

http://www.scriptuo.com/smf/index.php?topic=945.0
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: zuran on February 17, 2009, 04:10:56 PM
thx for the great script
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: FalkenDK on February 20, 2009, 02:17:19 AM
Looks awsome .. looking forward to try it out.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: alexandrealk on February 21, 2009, 03:01:31 AM
I love this script =)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Hollywood_Shono on February 23, 2009, 05:03:09 AM
Hi I am looking throught his script my friend wrote a similiar one to do this. But does this script go through the loot bags as well?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Hollywood_Shono on February 23, 2009, 05:04:36 AM
TM, is there anyway instead of your recall sub to the runes, you can put in your Gate Sub to do it?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Hollywood_Shono on February 23, 2009, 05:12:33 AM
TM Do you have your gate sub some where. I think i got it out of 12TimesOver's mining script... is this all i need?

Code: [Select]
;########################################################
;                TM_TravelFromRunebook
;########################################################
; %1 = Method (RE, GA, SJ)
; %2 = index location within runebook (1-16)
; %3 = index location within runebook (1-16), try up to this point
; %4 = runebook item id
; returns #TRUE if error, #FALSE for no error
sub TM_TravelFromRunebook
  namespace push
  namespace local RFR
  set #LTARGETKIND 1
  set !method %1
  set !locindex %2
  set !locindexend %3
  set !rbook %4

  finditem !rbook C_ , #BACKPACKID
  if !method notin RE_GA_SJ || #FINDKIND = -1
  {
    namespace pop
    return #TRUE
  }
  if !locindex notin 1_2_3_4_5_6_7_8_9_10_11_12_13_14_15_16
  {
    namespace pop
    return #TRUE
  }
  if !locindexend notin 1_2_3_4_5_6_7_8_9_10_11_12_13_14_15_16
  {
    namespace pop
    return #TRUE
  }

  TravelFromRunebook_loop1:
    set #LOBJECTID !rbook
    set #LTARGETKIND 1
    event macro 17 0
    gosub GumpWait generic_gump generic_gump

    set !runeclickx 140 ; page 1, rune 1
    set !runeclickx ( #CONTPOSX + !runeclickx + ( 35 * ( ( !locindex - 1 ) / 2 ) ) )
    if !locindex > 8
    {
      set !runeclickx 310 ; page 2, rune 1
      set !runeclickx ( #CONTPOSX + !runeclickx + ( 35 * ( ( !locindex - 9 ) / 2 ) ) )
    }
    set !runeclicky #CONTPOSY + 196
    click !runeclickx !runeclicky
    wait 5

    set !runeclicky #CONTPOSY + 24
    set !runeclickx #CONTPOSX + 164 ; page 1 set to default
    if !locindex % 2 = 0
    {
      set !runeclickx #CONTPOSX + 305 ; page 2 set to default
    }
    click !runeclickx !runeclicky
    wait 5
    set !oldx #CHARPOSX
    set !oldy #CHARPOSY
    if !method = RE
      gosub TM_NewCastSpell 31 !rbook -1 10 10 ; recall until successful
    if !method = GA
    {
      gosub TM_NewCastSpell 51 !rbook -1 10 20 ; gate until successful
      set !temp_cnt #SCNT + 10
      repeat
        finditem KEF_OTF_JEF G_0
      until #FINDKIND <> -1 || #SCNT > !temp_cnt
      if #FINDKIND <> -1
      {
        set #LOBJECTID #FINDID
        wait 10
        event macro 17 0
        wait 20
        if #CONTNAME = generic_gump && #CONTSIZE = 420_280
        {
          gosub TM_AdvJournalSync SPELLCAST 100
          set !clickx #CONTPOSX + 26
          set !clicky #CONTPOSY + 261
          click !clickx !clicky ; click ok
        }
      }
      else
         goto TravelFromRunebook_loop1
    }

    if !method = SJ
      gosub TM_NewCastSpell 210 !rbook -1 10 30 ; sacred journey until successful
    wait 30

    set !tempscnt #SCNT + 10
  WaitforTravel_loop1:
    gosub TM_AdvJournalScan SPELLCAST NONE spell_fizzles location_is_blocked something_is_blocking you_spirit_lacks
    if #RESULT = #TRUE
    {
      gosub TM_AdvJournalSync SPELLCAST 100
      set !locindex !locindex + 1
      if !locindex > !locindexend
      {
        namespace pop
        return #TRUE
      }
      goto TravelFromRunebook_loop1
    }
    if ( ( #CHARPOSX = !oldx && #CHARPOSY = !oldy ) && #SCNT < !tempscnt )
      goto WaitforTravel_loop1

  if #CONTNAME = generic_gump && #CONTSIZE = 452_236 ; RunUO close runebook
  {
    set !clickx #CONTPOSX + 120
    set !clicky #CONTPOSY + 60
    click !clickx !clicky mc r
    wait 5
  }
  namespace pop
  click 401 254 n
return #FALSE



;########################################################
;                  SUB TM_NewCastSpell
;########################################################
; %1 = spell number
; %2 = #TARGETID or SELF or NONE
; %3 = retry count (-1 = cast until successful)
; %4 = cast delay
; %5 = recovery delay
sub TM_NewCastSpell
  namespace push
  namespace local NCS
  set !lpc #LPC
  set #LPC 100
  set !whichspell %1
  set !whichtarget %2
  set !castretrymax %3
  set !waitdelay %4
  set !recovery_delay %5

  set !castretry 0
  set !temp_ltargetid #LTARGETID
  set !temp_ltargetkind #LTARGETKIND

  NewCastSpell_loop1:
    if !castretrymax < 0
      goto NewCastSpell_cont1
    if !castretry > !castretrymax
      goto NewCastSpell_end1
    NewCastSpell_cont1:
      gosub TM_AdvJournalSync SPELLCAST 100
      set #LTARGETKIND 1
      set #LTARGETID !whichtarget
      set !tempmana #MANA
      event macro 15 !whichspell ; cast the spell
      wait !waitdelay
      set !targettimeout #SCNT + 7
      NewCastSpell_wait1:
        gosub TM_AdvJournalScan SPELLCAST NONE spell_fizzles you_have_not_yet mana your_spirit more_reagents
        if #RESULT = #TRUE || #SCNT > !targettimeout
        {
          set !casttimeout #SCNT2 + !recovery_delay
          repeat
          until #SCNT2 > !casttimeout     ; finish up cast delay
          set !castretry !castretry + 1
          goto NewCastSpell_loop1
        }
        if !whichtarget = NONE
          goto NewCastSpell_skip1
        if #TARGCURS = 1
          goto NewCastSpell_targ1
        goto NewCastSpell_wait1 ; wait for target cursor

  NewCastSpell_targ1:
    if !whichtarget = SELF
      event macro 23
    else
      event macro 22

  NewCastSpell_skip1:
    wait 5
    set !casttimeout #SCNT2 + !recovery_delay
    NewCastSpell_skip2:
      if !whichspell >= 0 && !whichspell <= 63 ; Magery
      {
        gosub TM_AdvJournalScan SPELLCAST NONE spell_fizzles there_is_already mana your_spirit more_reagents
      }
      else
      {
        set !cont #FALSE  ; Chivalry, Necromancy, etc
        finditem !whichtarget *
        if !whichtarget in SELF_NONE || #FINDKIND <> -1
          set !cont #TRUE

        if #MANA >= !tempmana && !cont = #TRUE ; check if target is still there
          set #RESULT #TRUE
        else
          set #RESULT #FALSE
      }
      repeat
      until #SCNT2 > !casttimeout     ; finish up cast delay
      if #RESULT = #TRUE
      {
        if !castretrymax > -1
        {
          set !castretry !castretry + 1 ; %castretrymax of -1 will cast until successful
          if !castretry > !castretrymax
            goto NewCastSpell_end1
        }
        goto NewCastSpell_loop1
      }
      if #SCNT2 <= !casttimeout     ; finish up cast delay
        goto NewCastSpell_skip2
  NewCastSpell_end1:
    set #LTARGETID !temp_ltargetid
    set #LTARGETKIND !temp_ltargetkind
    set #LPC !lpc
    namespace pop
return

*Cerveza - I know the code tag button isn't working, but you can still manually use them. {code} with []
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on February 23, 2009, 05:17:32 AM
If you take a look at 1.16, there's a combo box that lets you select what you want to use.

Code: [Select]
menu Combo Add recall Recall
menu Combo Add recall Gate Travel
menu Combo Add recall Sacred Journey

So just select it; it's in the script already.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Hollywood_Shono on February 23, 2009, 05:23:24 AM
I apologise sorry about that. My last question for this script. Does it sort through all the bags then put the runics in the secure or does it put all the bags you get from heartwood into secure containers where you have to look through that after. *currently* thats how mine is set up....
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on February 23, 2009, 05:26:21 AM
It uses BMEval for loot evaluation.  So that will loot the goodies, but the quester itself loots the heartwoods.  All loot is placed into your secure when you go back for wood.

Remember this script doesn't work very well on freeshards....
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Hollywood_Shono on February 23, 2009, 05:27:02 AM
It uses BMEval for loot evaluation.  So that will loot the goodies, but the quester itself loots the heartwoods.  All loot is placed into your secure when you go back for wood.

Remember this script doesn't work very well on freeshards....

Alright thanks TM yeah im on SP no free shard heh
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: papasmurf on February 23, 2009, 04:36:29 PM
Just ran into a problem with newer computer...its a Vista 64bit.  Program was running great until I had to take and get it fixed, so I just ran the program on the older computer which is running on Windows XP.  Just now got the new computer back and copied all the files back, but when I run the program it just cyles thru the quests and nevers stops.  Not sure if has something to do with a UO patch and Vista 64 or I'm doing something wrong, eventhough I've ran it on this computer before.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Khameleon on February 23, 2009, 04:40:33 PM
sounds like the OCR is messed up.. is there any way to configure that?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on February 23, 2009, 04:41:30 PM
The answer resides in this thread.....

Read.....Absorb.... ;)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Kamahl on February 24, 2009, 07:11:14 AM
still works great... nice job m8.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: bliss on February 24, 2009, 09:44:26 PM
ok i have been meaning to get in here and give some feed back on how i fixed some of the problems i have seen in here. Im no scripter so bear with me, this is hours and hours and hours of messing with this script lol. ok first off i had the same problem with the script scrolling through the quest it runs fine on new comp but old one did not. i am running in 32 bit but for some reason the pixel is not the same color err number i assume its a pixel number. so this is what i did you have to set your pointer over the text a simple bow any part of it will work check and see what number comes up if it is not 8701514 this is likely your problem, mine was 8437839 yours might be diff
Code: [Select]
  goto NewSampleArea_skip1
    if %6 = 8701514    <=========== change this number here
      set !x !x + 2 ; changing this will impact present sampled values!!
    else
      set !x !x + 5
it is line 1982

you also have to change this here
Code: [Select]
pleArea NULL !clickxposition1 !clickyposition1 !clickxposition2 !clickyposition2 8701514

its line1885 im not sure if it will help any one but it helped me

ok now for the rail i have seen people asking why the rail stops just short of the portal well i asked the same thing so this is what worked for me. the railpoint that goes into the portal must look like this
function = move to portal
index = #
xpos = #
ypos =#
zpos = 0
label =  VQV_Portal     make sure it does not say VQV_Portal to yew or heartwood this will not work er it will but only one way in or out. you can chnge this by tyeping in your own text and hitting manuel update, just make sure you do it after you walk the rail
delay = 100

that should work for the portal  now you have to make sure the next way point looks like this

function =  move only
index =  #
xpos = 6987
ypos = 342
zpos = 0
label = ?
delay = 0

i just changed the x and y position manualy because you wont be in that spot when you drop into heartwood i hope this helps some of you.

hey TM let me know if anyof this is totaly wacked like i said im no scripter but it worked for me
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on February 24, 2009, 10:01:44 PM
Yeh, that's pretty much correct.  What's happening is the pixel colors coming back will be different for the "white" text for 16 and 32 bit machines.  But that's a good observation.  However, it can change when people have messed up video drivers, and other reasons like that.  So the numbers can be even more different, so it's always easier for us to say, "Fix your video."  :)

At least you've taken the time to look into how the rails function.  You're suggestion is absolutely spot on.  The problem with most people is they don't want to even try and fix it themselves.  But thank you for all that, your analysis get an A+ today.  heh.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: papasmurf on February 24, 2009, 10:34:35 PM
Figured out the problem.  When they fixed the system, they reinstalled Vista and the default display setting were reset to 16 bit.  Didn't even think the check that since I had been running the program just fine prior to taking it in for repairs.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on February 24, 2009, 11:43:13 PM
Figured out the problem.  When they fixed the system, they reinstalled Vista and the default display setting were reset to 16 bit.  Didn't even think the check that since I had been running the program just fine prior to taking it in for repairs.

Heh, cool.  Whenever you have problems, it's good to go through the check list in the first post of this thread.  We generated that list from LOTS of input from people over the last 2 years, so we've tried to keep it as update as possible. 99% of the error can be caught with it.  I guess especially when they did an entire OS install, you can't rely on what those monkeys did to your computer.  :)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Hollywood_Shono on February 25, 2009, 01:02:09 AM
I also fixed my previous problem, Some reason me being right next to my secure container at my house it was some how messing it up for me it wouldn't gate back to heartwood i remarked it 1 step from the secure so it was still reachable and the script went smoothly I have one suggestion though... 


TM: If you could rail this script down to Ciala The Arborist.

There is a bug where if you get:

The quest down in heart wood:
Glassy Foe - Ryal
Dust to Dust -  Aniel
Circle of Life - Mielani

The people are listed beside the quest name: But If you receive these three quests then go to Ciala you will get the Arch Support quest every time, which would make this run much faster and there would be no scrolling through the quest. It would be done in 5 min instead of around 10 or so. Just my suggestion thats how my previous heartwood script works.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: cicciop on February 25, 2009, 05:08:17 AM
Hope This will work! Ty for scripting it in advance!
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: box on March 28, 2009, 11:00:01 AM
I am New to the whole script process, Does this work good? and if i leave it running what are the chances its going to pick up the kits?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on March 28, 2009, 01:10:22 PM
I am New to the whole script process, Does this work good? and if i leave it running what are the chances its going to pick up the kits?

It works good. 100% chance it will pick up the kits.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: box on April 01, 2009, 01:04:04 PM
When I try and Run this script Mind you i am Completely new to this I have troubles, I am Doing the Fletching Set it all and then am ready to go but then says that I don't have any ingots in the beetle or tinker tools and stops working. Why is this? I just thought it would use the Fletching Kits in my secure or something like that or am I completely doing something wrong?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on April 01, 2009, 01:12:48 PM
Just try putting some tinker tools in your pack.  And perhaps some ingots.  Just play with it until it works.. ;)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: kenshin87 on April 11, 2009, 03:24:18 PM
great script have used this before i stopped. i started back up again with a bit of trouble getting it started but i have  been able to obtaint the proper information on it all. thanks a lot for having the script.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: mattperea on April 12, 2009, 01:19:30 PM
The script is awesome so far, Thank you!!
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Elite331 on April 15, 2009, 05:06:33 PM
Im sorry if this is a newbie question, but I cant for the life of me figure out how ?load? the rails into the rail engine? i jsut dont get what the menu is that pops up or how i get things loaded to start walking?

Post Merge: April 15, 2009, 06:05:55 PM
Does this need to be ran with Script Uo...or is it compatiable with EasyUo?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on April 15, 2009, 08:52:51 PM
You must have all the files you downloaded in the same directory as your EUOX.exe file (EasyUO).  This is a MUST, but after that you don't have to load rails, they are loaded for you.  Keep reading the threads, this has been answered before.  That information is there so we don't have to answer the same questions 100 times.  ;)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Elite331 on April 15, 2009, 09:09:50 PM
I am very sorry! lol

I must say I did figure it out, I have to give an absolute GREAT thanks to Khameleon, who took the time to help me straighten out my 't  problems which really just seemed to be the fact I wasnt familiar enough! Although again I apprecaite the time he took to help me out I feel about 10000 times better about readin the scripts and setting them up.  The help you guys provide to enhance peoples game play is unbelieveable and amazing, also the script works beautifully!  tyvm!
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on April 17, 2009, 04:02:17 AM
works great with my lj script

What LJ script are you using?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: sublime001 on April 27, 2009, 06:06:36 PM
Ima try this on a free shard. Hopefully it works if not, I plan to post some fix's if I come across any. Its for the Free Shard www.uoshatteredlegacy.com really nice free shard OSI clone. *crossing fingers*
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on April 27, 2009, 09:56:07 PM
Don't forget to stop by and give your intro, sublime001.  :)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: summer on April 29, 2009, 11:50:21 PM
download

Post Merge: April 29, 2009, 11:51:38 PM
is this the bow quest in hreatwood?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Khameleon on April 30, 2009, 01:27:38 AM
you'll have plenty of reading in front of you....
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Zagro on May 01, 2009, 10:57:24 PM
It's one of the best scripts I'v ever used.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Vipir69 on May 11, 2009, 10:23:03 AM
Which is better v1.16 or v1.22?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Khameleon on May 13, 2009, 12:15:42 AM
which ever one works better on your computer.. :P
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Fellers on May 15, 2009, 09:44:36 AM
I downloaded this, a few nights ago, and now i cant download it again.
For some reason it keeps telling me"Waypoint 0 Rail not found, out of range of character"
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on May 15, 2009, 09:47:57 AM
Make sure you read the first post.  Sounds like you might have your rune north of the portal entry.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: maloy on May 16, 2009, 05:42:36 AM
just worked fletching and gonna try this out thanks=)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: purple9 on May 17, 2009, 03:06:44 PM
The Best Script Ever!! I really wish to add something in details... but can't find the right words besides the four ones above... Maybe Great, Great, Great, Great!!!  :D
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Valeth on May 19, 2009, 07:02:19 PM
I'm admittedly quite new to scripting so please dont laugh. I've just about got this script working for a RUNUO server but I've run into one problem so far. I keep getting the message that I need more tinker tools. I believe the problem is the name of the tools being "tinkers tool" on EA and "tool kit" on RUNUO. The problem is I cant seem to find where to change the item ids in the script. I understand you dont support the script for RUNUO but I figure if I can get it working, I can help with the freeshard players and maybe save ya some headaches. Thanks in advance.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on May 19, 2009, 07:12:41 PM
Heh, well not supporting this for freeshards kinda means we won't answer questions about it.  :)

That said, I can bump you in certain directions.  The quester uses item #FINDTYPE and not the actual name of the item, so if you can determine what the #FINDTYPE is and see if it's different for your particular shard.  Problem is that even certain RunUO shards have different systems implementing Heartwood content since the base RunUO 2.0 code doesn't implement any Mondain's Legacy content, so one shard might have different values than another.

The best thing you can do is to single-step through the code and see how it's breaking.  Also, study up on how to determine what the #FINDTYPE of an item is (I have a script here that tells you all kinds of information about a targeted item).

Most of all, a search through the code looking for "%tool" can be quite enlightening.  ;)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Valeth on May 19, 2009, 07:14:57 PM
Thank you for the quick reply. I'll be studying up on the script until it starts to make sense at a glance. I'm looking forward to eventually contributing with my own scripts in the future.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on May 19, 2009, 07:22:39 PM
BTW, here's a link to the item information script:

http://www.scriptuo.com/index.php?topic=188.0

Sorry about the stance regarding freeshards, but when everyone is playing their own implementations of heartwood, I get totally swamped with PMs, ICQs, and general questions.  It was driving me crazy!!!  :)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Valeth on May 19, 2009, 07:36:15 PM
Okay, just about have it knocked out. The script is running but only after a bit of help. For instance, I have the initial setup done. Everything works flawlessly until it recalls to Heartwood. At that point, my runebook stays open and I have to manually walk into the gate. I'm not sure how to add a line or where to close the book or why it recalls and instantly opens. I believe thats all thats needed. If anyone can point me in the right direction from here, it would be most appreciated.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Khameleon on May 20, 2009, 03:00:53 PM
why would your rune book be open after a recall?
does it open your rune book after the recall?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on May 20, 2009, 03:07:15 PM
RunUO leaves it open.  It's just the way it works.

Also, these routines are already supposed to close the runebook gump (I developed these originally for RunUO).  So if it's still staying open, then you'll have to determine what that is.  Locate this part of the code:

Code: [Select]
  if #CONTNAME = generic_gump && #CONTSIZE = 452_236 ; RunUO close runebook
  {
    set !clickx #CONTPOSX + 120
    set !clicky #CONTPOSY + 60
    click !clickx !clicky mc r
    wait 5
  }

In TM_TravelFromRunebook.  Verify that the gump is in fact named generic_gump and the #CONTSIZE is 452_236.  If this is the case, then the gump should be closed.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Valeth on May 20, 2009, 05:55:18 PM
I changed the #CONTSIZE as suggested because it was different. I had (if #CONTNAME = generic_gump && #CONTSIZE = 420_280) However it did not close the book. The book seems to be a minor problem though. I believe my issues are stemming from the rail. I'm in the process of learning about rails so that I can change them for the RUNUO 2.0 servers. For instance, the rail walks south of the teleporter meaning that I have to manually walk north into the gate after the rail kicks in. At this point, the script is flawless and amazing to boot. I tried setting the recall point north of the gate and my character walks into the gate but then stops and I get the message "cant get there" multiple times. Also, when my wood is all used up from the beetle and he begins to leave heartwood, he doesnt make it to the gate. I think that logic points towards needing a rail designed for RUNUO. All in all, you've been extremely helpful and I've enjoyed what little I've learned over the last couple days and I do appreciate it.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on May 20, 2009, 06:06:41 PM
Well the "IF" statement is just there to accommodate differences between RunUO and OSI, so if you are just going to be using it, you can just remove it and just include the meat in the brackets.  That'll close it for sure in that "R" means to right click the area and close the window.. ;)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on May 20, 2009, 06:08:27 PM
Your rail problems are exactly why I didn't want to support it.  ;)

Just about anyone can implement their server-side code for Mondain's Legacy, and chances are EVERYONE will be different.  There's really where you will be on your own.  Sorry.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Valeth on May 20, 2009, 06:15:32 PM
Your rail problems are exactly why I didn't want to support it.  ;)

Just about anyone can implement their server-side code for Mondain's Legacy, and chances are EVERYONE will be different.  There's really where you will be on your own.  Sorry.

No need to apologize. I wouldnt learn anything if your script just fell over with its legs in the air. It will much more rewarding if I learn to make my own rail.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on May 20, 2009, 06:21:55 PM
I'm glad to see that you are taking initiative and trying to create solutions for the issues you find on your particular server.  It's good to see people take that up!  Kudos to you (really and true!)

I looking forward to seeing what you come up with.  Since you are working on this with obvious initiative, please don't hesitate asking whatever question comes to mind.  I don't mind helping people who choose to try and help themselves.  ;)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: jevislai on May 22, 2009, 05:10:09 AM
i look for this script for long long long time!!!
thank you so much!!!!
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on May 22, 2009, 06:21:17 AM
Your account has been changed to restricted. You won't be able to do much on the ScriptUO forums.

This is probably due to your first post being a request or comment instead of an introduction.

Please read the SITE RULES (http://www.scriptuo.com/index.php?board=55.0). After that try posting a good introduction and we'll see about removing that restriction and allowing you access to one of the best UO Scripts sites around.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Khameleon on May 22, 2009, 01:56:25 PM
ouch... Community Service on the first day
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on May 22, 2009, 02:07:55 PM
ouch... Community Service on the first day

Cerveza is mean.  :)

There's around 37 restricted people now.  Jeez.  One little introductory post...  Good grief.

Next step is automatic restriction upon registration.  Don't make me do that....
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Dwallace on May 25, 2009, 07:48:12 PM
i have a problem i set the script up everythign runs fine get down in heartwood and when the script goes to choose the quest it just keeps running throug them and doesnt choose one. any idea on y???
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on May 26, 2009, 05:31:57 AM
A common occurrence. Please read through this post in it's ENTIRETY, and I think you'll find your answer.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Dwallace on May 26, 2009, 04:36:40 PM
i read through everything and i do have my video card set to 32 bit but its still doing the same thing wont choose the quest just keeps going through them
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Toptwo on May 26, 2009, 04:48:05 PM
Do you have anything else up and running at the same time?? Sometimes this script does not like multi-tasking :)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on May 26, 2009, 05:12:52 PM
Are you playing OSI?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: OMGBurgers on May 26, 2009, 07:54:49 PM
Not sure if you ever tried this TM but I wrote a heartwood script before for personal use and before I crafted my items I would get the toggle quest item cursor up, and as I crafted them I would toggle them.  It cut back a few seconds on each quest and really sped things up.  I'm sure it could get hairy with real high ping or slow computers, but it worked almost flawlessly for me.  I believe I was averaging about 20 seconds or under per footstool quest.  Thought I'd throw that out there if you haven't tried it.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on May 26, 2009, 10:54:18 PM
Yup, we do this in the 2.0 quester.  The first go around does the computation, but subsequent ones actually just select it.  We leave the slow version for the masses.... :p

However the published version is pretty universal in that it will make the correct selection regardless of where it appears in the context menu.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Hoby on May 29, 2009, 07:19:39 PM
Quote
There is a bug where if you get:

The quest down in heart wood:
Glassy Foe - Ryal
Dust to Dust -  Aniel
Circle of Life - Mielani

Does this bug still work?  Tried it and it didnt notice a difference, still scrolls through multiple quests half the time before it gets to the arch support.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Ultima on May 29, 2009, 08:43:06 PM
i read through everything and i do have my video card set to 32 bit but its still doing the same thing wont choose the quest just keeps going through them

TM and Cerveza don't yell at me for this because I know the rule is "Do not touch the mouse" but....the problem Dwallace  is having is something that happens quite often on both my computers and I run the Quester 24/7 VM on both computers.

The problem is solved for me by just clicking on the game screen a few times to ensure the cursor is actually in the UO game window. I'm not sure exactly what the issue with the cursor is but for some reason the cursor remains in windowed mode/EUOmode per se and it's not in UO Game screen so to speak if that make any sense even though it's toggling through all the various quests.

All I know is that it has worked for me umpteen times. And I still do this regulary. I always check to make sure I'm not just toggling through quests endlessly...because of the issue with the cursor.

I don't touch the mouse until my sprite has actually parked himself in heartwood and started toggling through the quests. Once he's toggling and I see he's not selecting anything then I click on the Big Open grey area inside the Quest Menu above the select a few times and bam next thing I know he's accepting quests and good to go til server down.

Maybe I should have posted this awhile ago eh'? Some tester I am!  ???
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on May 30, 2009, 03:11:53 AM
Thanks Ultima for that bit of information.  I already modified the Q/A section with your input. :)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Petkiller on May 30, 2009, 06:36:19 AM
Just a quick question about using virtual machines, I only have a 2.8 gigherz dual core machine with 2 gigs of memory and the virtual machine seems to run at best 70% of the speed of my main quester.  I have tried changing memory settings and processer affinity settings.  I am using xp service pack 3 and xp service pack 2 in the virtual machine.  I am using the microsoft virtual machine is that my speed problem?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on May 30, 2009, 10:54:25 AM
@Petkiller:  My guess is that you've probably done just about all you can to speed things up.  Even though you have mulitple processors, you still have to share resources to get things working.  70% seems a little low, but that just could be the price you pay for using the MS product.  I also notice a speed-slowdown in VMware, but after I got my quad core 3.0G/8GB Phenom2, I don't notice much slowdown even with 3 VMs.  However I can't quantify the speed.  I'm just glad to be able to be doing more than one thing at once.  :)  Beats my Timex Sinclair.  heh.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on May 30, 2009, 10:56:30 AM

Does this bug still work?  Tried it and it didnt notice a difference, still scrolls through multiple quests half the time before it gets to the arch support.

Not sure Hoby, I'm busy in other places in UO at the moment.  About 2 weeks ago, it still worked for me, but who knows what's changed?  Frankly it would be pretty darn silly for them to change that kind of game mechanic.  It would effect non-scripters more than scripters.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Khameleon on June 01, 2009, 07:28:42 PM
there's this guy on my shard that doubles my speed with the quester. I doubt he's running 2.0.  it might be the fact that I use the Claw as my item Evaluator.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on June 01, 2009, 07:38:58 PM
There are some that don't even use item evaluation other than looking for the kits.  If you look at the CLAw execution time, it's less than 1 second.  They might actually bring in the bows/stools from outside instead of crafting them there also.   There's quite a few custom questers out there and I constantly get PMs about people wanting to modify our for this and that.

For the 2.0 quester using the single quest selection "bug/feature", the quester runs iterations at 31 seconds for me.  For someone to double your speed would be impossible unless they are bringing the stuff in.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: upgrade1989 on June 07, 2009, 04:43:31 AM
it's exellent

Post Merge: June 07, 2009, 04:43:58 AM
wow
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on June 07, 2009, 05:48:24 AM
Last chance upgrade 1989. Conform or be cast out.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Khameleon on June 07, 2009, 05:54:33 AM
ARG... thee Matey, Walk thee Plank!
(sorry so much fishing talk these days)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Toptwo on June 07, 2009, 06:01:06 AM
Hey now Kham!!!!!!!!!!

Talk like a Pirate day isn't until Sept 19th!

Lets be watching it there Matey!

Toptwo
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Morfeyka on June 07, 2009, 07:13:07 AM
sorry for my English(i'm from Ukraine). It's very hard to write this script and i want to get it, but your rules with "one post" don't want to be understand in my brain(possibly my english is so bad) :(
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Toptwo on June 07, 2009, 07:24:41 AM
Morfeyka:

  What we like to see is a introduction post. Tell us a little bit about yourself, what shard do you play...how long you been playing...stuff like that. Just do your best, and we will try to decipher what you say :)

You can find the link to the new player introductions here:

http://www.scriptuo.com/index.php?board=20.0

Thanks!!
Toptwo
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Khameleon on June 07, 2009, 07:51:41 AM
Hey now Kham!!!!!!!!!!

Talk like a Pirate day isn't until Sept 19th!

Lets be watching it there Matey!

Toptwo

sorry I think I missed the rules of your fishing contest :P
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Blackie420 on June 09, 2009, 02:37:11 PM
hey when i tried to use this script it, when i load it it says that it cannot find the railengine30k i have tried moving it around in the folder that everything is in and it still isnt working any ideas on how to fix this?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on June 09, 2009, 02:43:14 PM
The rails (both), rail engine, and script themselves need to be in the same directory as your EUOX.exe executable.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Blackie420 on June 09, 2009, 04:54:35 PM
what is ===== directory as your EasyUO executable. is it a folder on your desktop or what? and what script/ scripts do i put in the easy uo program directly? thanks for all your help........ sorry im new at this
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on June 09, 2009, 05:59:06 PM
Where do you have EUOX.exe (EasyUO)?  Whatever directory that is is where you need to put ALL these scripts and rails.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: creedgaming on June 09, 2009, 07:05:38 PM
This script looks badass now to test it out...
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Dwallace on June 15, 2009, 12:58:36 PM
ok  i have all the scripts in the easyuo.exe and it will not choose the quest it will just loop. i have went through the list above and i am not running razor and im using 32bit what else could it be? any ideas
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on June 15, 2009, 01:00:52 PM
Are you playing OSI?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Dwallace on June 15, 2009, 01:03:50 PM
no im playing the real uo lol i pay monthly for it. i cant figure it out i have uninstalled my uo client and reinstalled it and its still doing the same thing
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on June 15, 2009, 01:08:00 PM
Are you running in full-screen or windowed?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on June 15, 2009, 01:11:05 PM
I think you need to have another sub script that's called when people hit the "Problems" button on the quester.

It could open a menu with stuff to fill out... like

Operating System
Resolution
Windowed/Full Screen
OSI/Free Shard
etc....

Then they hit submit and it formats everything into a nice text window that they can cut/paste here when they have problems.

Or we could ask the same questions over and over LOL.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Dwallace on June 15, 2009, 01:23:13 PM
sorry i dont mean to be a pain im new at this and just trying to get it to work.

my comp is vista
resultion i think is 1152 by 864
i have tried both full and windowed.
i think i run osi

idk what else could be the problem myfriend runs his perfect and we ran my account on his comp and it ran fine. then he sent me the scripts and it stil doesnt work
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on June 15, 2009, 01:25:36 PM
You might try and update your video drivers.  I don't know otherwise...
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Dwallace on June 15, 2009, 01:26:48 PM
how do i update my video drivers?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on June 15, 2009, 01:27:41 PM
Sorry, you're on your own there.  You just have to find out what video interface you have and then contact them to see if there's new ones.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Dwallace on June 15, 2009, 01:34:26 PM
ok thanks for all your help im sure i will figure it out eventually
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on June 15, 2009, 01:42:10 PM
ok thanks for all your help im sure i will figure it out eventually


Good luck with that.  Every once in a while we find someone who has a setup where the script simply doesn't work.  If you do find the problem, please let us know so that others might be able to benefit from your findings.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Ultima on June 15, 2009, 04:24:36 PM
Dwallace my hunch is that your problem lies with your UO settings. The Alt-O settings that is. Try messing with them.  I run 640x480 on both those option when running the Quester.

Also did you read my post about clicking on the screen as it's toggling through the quests? Did you try that?

Keep at it! I had similiar troubles my first few times try to set up the Quester.  I know if you must want to run it pretty bad when your re-installing the game client. I've been there the Quester is one of the greatest if not thee greatest Script ever released to the public...the 'Holy Grail' of scripts if you will. So keep at it and adjust your UO settings and I think you'll be able to get it working. The time you spend trying to get the Quester working for you will be well worth it.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: wu1979 on June 17, 2009, 08:05:07 AM
I thought that I will need it to thank your share
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Toptwo on June 17, 2009, 08:13:56 AM
Well, before you can get it you need to follow the board rules..you can find them posted here:

http://www.scriptuo.com/index.php?topic=1750.0

you might also want to read this:

http://www.scriptuo.com/index.php?topic=1683.0
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: paul on June 21, 2009, 03:49:34 AM
ths for this
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Khameleon on June 21, 2009, 04:11:05 AM
Well, before you can get it you need to follow the board rules..you can find them posted here:

http://www.scriptuo.com/index.php?topic=1750.0

you might also want to read this:

http://www.scriptuo.com/index.php?topic=1683.0

that goes for you too Paul...
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: at1r4 on July 11, 2009, 11:38:59 PM
thanksss, buy i not can download the script! Why?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Toptwo on July 12, 2009, 04:27:38 AM
Probably because you need to read the posts just before yours, and follow the rules.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: ugafan on July 13, 2009, 01:35:07 PM
hmm as of recently the script seems to get stuck?

I have been running it for some time, but as of the last few times it seems to get stuck inside heartwood and just freezes.

is there any reason for this?

--it seems to be after an hour or two
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on July 13, 2009, 01:50:02 PM
Where?  Fel or Tram?  Is it getting stuck during railing?  Or somewhere in the quest process?  Are you dedicating your computer to this or are you using it at the same time?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Toptwo on July 13, 2009, 02:13:59 PM
TM, ever have this problem...any time I manage to get a runic, the script stops. It st6ill says its running, but absolutly nothing happens. Char will not go on making x-bows, so I have to stop the script (both CLAw, and 2.0) and restart them. I have tried turning the ringer off to see if that did anything, but it doesn't.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on July 13, 2009, 02:19:44 PM
TM, ever have this problem...any time I manage to get a runic, the script stops. It st6ill says its running, but absolutly nothing happens. Char will not go on making x-bows, so I have to stop the script (both CLAw, and 2.0) and restart them. I have tried turning the ringer off to see if that did anything, but it doesn't.

Nope, nothing like that.  I'll run through my designated number of bank runs without an issue.  Sometimes, EUO just dies, but that's something I can't really control.  Just the other day, EUO just crashed and dissappeared.  That one was strange.

When it does stop for you, you'll have to do a bit of debugging to see where it's stopped at, and whatever other information you can find since I can't replicate your error.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on July 13, 2009, 02:33:36 PM
Go to EUO and hit F8 to see what line your on.

Maybe you don't have the right sound file? I don't think that would hang you though...
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Toptwo on July 13, 2009, 02:37:35 PM
Thanks guys!!

Next time it hangs I will see what I can find.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: ugafan on July 20, 2009, 08:50:51 PM
hmm is there anyway to get this to run from a bank box. Is it a diferent rail or anything? or is it within the script?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: KilroyIsDead on July 20, 2009, 09:12:29 PM
TM, ever have this problem...any time I manage to get a runic, the script stops. It st6ill says its running, but absolutly nothing happens. Char will not go on making x-bows, so I have to stop the script (both CLAw, and 2.0) and restart them. I have tried turning the ringer off to see if that did anything, but it doesn't.

Not sure if this was answered yet, but there is a pause in the script at or about the location where it tries to determine if you want to insure the runic.  Not sure which version either, sorry it's vague, but I recall the issue.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on July 21, 2009, 03:54:32 AM
hmm is there anyway to get this to run from a bank box. Is it a diferent rail or anything? or is it within the script?

Please read line #4 of the requirements on the FIRST post.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on July 21, 2009, 03:57:02 AM
TM, ever have this problem...any time I manage to get a runic, the script stops. It st6ill says its running, but absolutly nothing happens. Char will not go on making x-bows, so I have to stop the script (both CLAw, and 2.0) and restart them. I have tried turning the ringer off to see if that did anything, but it doesn't.

Not sure if this was answered yet, but there is a pause in the script at or about the location where it tries to determine if you want to insure the runic.  Not sure which version either, sorry it's vague, but I recall the issue.

Ensure the version your running is this one... I think you're running a different version of the script which has that issue, and also the solution in the posts.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: smokerocks on July 23, 2009, 05:35:12 AM
i have this script already but when i run it it takes me to the quest area hops off the beetle makes 10 bows and when it goes to accept the quest it just keeps cycleing through the diffrent quests and does nothing else can anyone give me a hand here im not all that great with script.

thanks.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on July 23, 2009, 05:59:33 AM
i have this script already but when i run it it takes me to the quest area hops off the beetle makes 10 bows and when it goes to accept the quest it just keeps cycleing through the diffrent quests and does nothing else can anyone give me a hand here im not all that great with script.

thanks.

Please go to wherever it was you got this script and ask them. Also ask them about the key grabber that is probably written in, or the item dropper.

See, you are a RESTRICTED member here because you have failed to follow the rules. Thus, you have gotten this script from somewhere else that could have modified it before you got it.

There are two roads you can travel now. The "jeezus, just help me out" road, which leads to despair, agony and banning... or the "I want to be a member of an awesome scripting community, I will read the rules and happily comply" road, which leads to the latest and greatest version of this script from the SOURCE.

I'll be watching which road you travel...
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: smokerocks on July 23, 2009, 06:06:37 AM
I've just finished reading the rules sorry for any inconvience and will wait to hopefully become a member.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on July 23, 2009, 06:19:42 AM
Restriction removed, now get rid of that version of the quester you have and get this one. Read through the config and double check your setup, then get it rolling. It should work just fine for you but if you have any issues just ask away.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: smokerocks on July 23, 2009, 06:21:19 AM
Awsome thanks abunch !! 8)

Post Merge: July 23, 2009, 06:37:34 AM
Okay, i've got the new version and the following files, hw_bowcraf / hw_trinket / Suohwquester116 /tool_railengine30k / bmitemeval in the same folder with euox and it works fine up till i get to the place to turn in bows it make them but keep cycleing throgh the quests not acepting any of them. i tryed to accpt the bow quest but then it doesnt do anything after. its reallyearly here and i've been up all nigt rying to figure it out i will mess around moe tommorow but any info migt help me thanks.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Scrripty on July 23, 2009, 11:40:40 AM
Restriction removed, now get rid of that version of the quester you have and get this one. Read through the config and double check your setup, then get it rolling. It should work just fine for you but if you have any issues just ask away.

haha That was a interesting debug session.  I'd have never guessed that. :)  You should be the head of customer relations and help desks around the world. :)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on July 23, 2009, 12:05:23 PM
Ok, cycling through without selecting the correct quest eh?

#1 - make sure you don't already have the quest "A simple bow".
#2 - check your resolution!! Right click on your windows background and make darn sure it's set to 32 bit. *I suspect this is your issue.
#3 - make sure the quest gump is FULLY visible so the OCR can see it. No screensaver.
#4 - go back and do #2 again, I'm pretty sure thats your problem.
#5 - osi or freeshard?
#6 - did you do #2? From the directions "32-bit video card setup, will not function at 16-bits or 8-bits."
#7 - try it without razor or uoassist
#8 - you should have fixed it at #2... really... I think that's your problems right there.
#9 - out of ideas now and just rambling... hmmm.... blah....
#10 - why do I keep adding in numbers? You fixed it back at #2 right? Oh well... Seahawks Rule!
#11 - ok this is just getting out of hand now.... if I don't quit this time someones gonna pay
#12 - just punched the guy in the next office...
#13 - boss says I'm fired... oh well... so hows your quester working?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: smokerocks on July 23, 2009, 04:34:48 PM
i have gone in and check my resolution it is set 32 im not sure what the ocr is. I've ran it with razor and with out it and it is still doin the same thing  :'(
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Scrripty on July 23, 2009, 04:53:33 PM
i have gone in and check my resolution it is set 32 im not sure what the ocr is. I've ran it with razor and with out it and it is still doin the same thing  :'(

Don't cry man, I'd cry too if I couldn't figure it out.  It's ok. :)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on July 23, 2009, 05:03:33 PM
Ok, give us all the information... OS, OSI/Free, etc...
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: smokerocks on July 23, 2009, 05:24:59 PM
ok im doing this on osi i got windows vista im running it with 32bit resolution, i have all the files in the same spot as my euox directory, i have had problems with other scripts before just plain not working at all even though it was setup just right and was able to work on my other computer. the only thing i wasnt o sure about is the ocr gump uwere mentioning. i've also tryed it with razor w/o razor in tram and fel.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Scrripty on July 23, 2009, 06:08:40 PM
I don't know if it was said, but you CANNOT cover up the uo game window while the script is running or it WILL NOT WORK.  Like you can't browse the web or anything...
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: at1r4 on July 24, 2009, 03:45:17 PM
very nice thanxx
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Toptwo on July 24, 2009, 05:14:37 PM
NP!!! Have fun with it...

OH....

when you REALLY want it to work you might want to go and post a introduction!
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: YnojY on July 25, 2009, 08:05:40 AM
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on July 25, 2009, 09:01:38 AM
?Que?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: smokerocks on July 28, 2009, 04:27:01 PM
im not a retard it just doesnt work for me...
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on July 28, 2009, 05:11:38 PM
im not a retard it just doesnt work for me...

That's how you respond to people trying to help you? Welcome back to Restricted.

Nah, have a few days away to think about it as well.... I'll await your response upon your return.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Ultima on July 28, 2009, 05:12:34 PM
Smokerocks you don't have the GDI full screen checked do you under your UO settings (Alt-O setting)?

Also I run in the 480x640 and you did read that part about the cursor that I posted earlier?
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on July 28, 2009, 05:13:22 PM
He'll have to get back to you on that Ultima... in say... 5 days...
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Ultima on July 28, 2009, 05:14:16 PM
LOL! Let that be a lesson to others. ;)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on July 28, 2009, 07:23:30 PM
im not a retard it just doesnt work for me...

That's how you respond to people trying to help you? Welcome back to Restricted.

Nah, have a few days away to think about it as well.... I'll await your response upon your return.

Aww, sooooooooooo close!
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Toptwo on July 28, 2009, 07:47:04 PM
WTG! Cerv!

Of course after reading his response the first thing ST said to me was..

"Did you call that guy a retard?"

Sheesh!
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Zagro on July 29, 2009, 07:04:11 AM
Hmm... I'v been using the old version which only had bows and I loved it. Too bad I haven't been posting here for long time so it seems I can't download anymore, would love to try the carpentry quest too :)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on July 29, 2009, 07:08:04 AM
Zagro - you have two posts, both in the quester thread. You have failed to read the SITE RULES (http://www.scriptuo.com/index.php?board=55.0) to find out how to gain full access including downloading of script.

Once you comply with this simple task, it's very likely that your "restricted" status will be removed and you will have full access to the site.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Zagro on July 29, 2009, 07:24:23 AM
Zagro - you have two posts, both in the quester thread. You have failed to read the SITE RULES (http://www.scriptuo.com/index.php?board=55.0) to find out how to gain full access including downloading of script.

Once you comply with this simple task, it's very likely that your "restricted" status will be removed and you will have full access to the site.

Actually I checked that out before posting my last post. I thought that I will make a new post in my introduction thread, but that thread doesn't exist anymore. I quess I will make a new introduction about myself then now :)

Post Merge: July 29, 2009, 09:26:19 AM
The Carpentry quest runs absolutely fine too! Thank you, this is awesome. Saves me from getting tenosynovitis.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: iain on August 11, 2009, 10:00:50 AM
this script has so far worked flawlessly for me, many thanks indeed for a great script
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on August 11, 2009, 10:24:01 AM
Wow, thanks for the post iain. Usually whenever someone with less the 10 posts replies here it's a "WHAAAAAA WHAAAAAA it not work broke far thus ship submission typically express switch prevent along save."

Refreshing to have someone new post "hey, this works great".
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on August 11, 2009, 11:11:24 AM

Refreshing to have someone new post "hey, this works great".

I love the ones like, "hey, this works great, BUT, blah"

Thanks for that.  Judging from the mass numbers of people in Heartwood, most have no problems.  I remember when we first started working on this one and it was a nightmare to support.  It has evolved for sure.  Problem now is generally down to 16vs32 bits and beetles running.  both of those are PEBKACs.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: iain on August 12, 2009, 01:20:58 PM
Cerveza, i just spoke my mind, thanks again. if i did have a "whoa whoa" moment it would be the fact that it stops in the same place every time, i know its to do with the rail but i wish there was a way to make it random and therefore stop the feeling of a thousand eyes upon me everytime i turn up, i do move about a wee bit but still feel terribly guilty.cheers chap
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on August 12, 2009, 02:43:51 PM
Wouldn't be too tough to put that in you know ;)
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: darktee on August 13, 2009, 11:42:12 AM
thx...i search so long for this script :) rated 1000 of 10 ^^
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on August 13, 2009, 11:52:12 AM
Thanks, please refer to our new user guide found HERE (http://www.scriptuo.com/index.php?board=55.0) so you can get access to the latest version.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on August 13, 2009, 11:55:44 AM
Thanks, please refer to our new user guide found HERE (http://www.scriptuo.com/index.php?board=55.0) so you can get access to the latest version.

Gonna have to make a macro for this.  Did you have your G15 programmed with this one Cerv?  lol.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Cerveza on August 13, 2009, 12:13:28 PM
Uhmm... my G15.... well... see it's like this....

Remember when my wife spilled coffee into my old V1 style G15? And I went out and got the new V2 of the G15?? Yeah... seems they aren't water proof either.

Logitech POS keyboard FTL :(

I'll prolly pick up my THIRD G15 this weekend. And I put up a NO FOOD OR DRINK sign on my desk.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: TrailMyx on August 13, 2009, 12:17:47 PM
YOU'RE KIDDING?!?!  She drowned another one?  That's hilarious!!!!
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: Noobie on August 13, 2009, 06:54:46 PM
This script is simply amazing! I can only imagine the hours or months that you all have put in to make it run flawless. The crafter that I have had for several years that was only used to repair my items has become a cash cow!! I ran this thing for a few days and seen that there are many others running it as well because when my toon walks off to drop off loot there are people standing under me LOL. But for real this may be one of the best public scripts out there. Thanks for contributing to my life as a scripter!!
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: valad22 on August 24, 2009, 02:23:42 PM
xD

cool!!
Title: ScriptUO Heartwood Quester v1.17
Post by: TrailMyx on September 28, 2009, 04:24:23 PM
Updated to 1.17

New to version 1.17:

Please note this will break client support for clients earlier than 7.x.x.x.  

ALSO!!!  The maker's mark has been updated, so you will need to default your tool back to automatically mark your items with your name.
Title: Re: ScriptUO Heartwood Quester v1.16
Post by: cgeorgemo on September 30, 2009, 05:38:31 PM
Uhmm... my G15.... well... see it's like this....

Remember when my wife spilled coffee into my old V1 style G15? And I went out and got the new V2 of the G15?? Yeah... seems they aren't water proof either.

Logitech POS keyboard FTL :(

I'll prolly pick up my THIRD G15 this weekend. And I put up a NO FOOD OR DRINK sign on my desk.
Well I've never used this script so I'll have to read about it and probably run it.
But I had to respond to this.
I've dumped everything from Coke to Milk on my V1 G15 and I've taken it apart and put i back together a few times. I wash everything sticky with clean water and let it dry before reassembly and it is trucking right along.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: onlyindreams on September 30, 2009, 06:13:44 PM
Thank you for updating!
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: TrailMyx on September 30, 2009, 07:46:47 PM
Thank you for updating!

Twas nothing.  Thank Cheffe for updating EUO.  Without that, my nearly countless script authoring hours would be wasted.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: dead on October 05, 2009, 01:54:30 PM
Yes thanks for the update.!!
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Toptwo on October 05, 2009, 01:55:55 PM
Yes thanks for the update.!!

  And wont it be just peachy when you can actually d/l the update! You might try going and reading the site rules first.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: SunTigress on October 05, 2009, 02:11:19 PM
THERE WE GO! Site police at it again!  :-\
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: cgeorgemo on October 06, 2009, 07:36:01 AM
Okay I've gotten so frustrated I'm about to just give up.
This script keeps on making smoothing planes even though I've chosen Fletching quest.
I'm about sick to death of that damn window telling me I don't have enough wood.......
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Scrripty on October 06, 2009, 08:24:21 AM
Okay I've gotten so frustrated I'm about to just give up.
This script keeps on making smoothing planes even though I've chosen Fletching quest.
I'm about sick to death of that damn window telling me I don't have enough wood.......

I wouldn't give up, cause when it's rolling, it's a thing of beauty. :)  Just don't get caught using it.  They check!
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: cgeorgemo on October 06, 2009, 08:41:31 AM
Reboot fixed all.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Cerveza on October 06, 2009, 08:51:10 AM
Reboot fixed all.
If only life's problems were that simple.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: REEFHAWK on October 06, 2009, 02:40:18 PM
Just downloaded the updated version.  works great. just made my 2nd complete run.  have had no problems at all.   thanks sooo much.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Einstein on October 10, 2009, 03:47:06 PM
Nice work!
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Toptwo on October 10, 2009, 03:48:47 PM
OK TM...your turn.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Hoby on October 10, 2009, 05:53:55 PM
ive tried reboot to, didnt solve my problem.  Still just makes smooting plans until its out of wood.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: TrailMyx on October 10, 2009, 05:56:18 PM
Try making the appropriate tool by hand first.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: TrailMyx on October 10, 2009, 06:20:50 PM
Oh, I think I know what's wrong with ya.  I'll bet you don't have enough tinker tools.  Right?

Goto line 415 and change the line from this:

Code: [Select]
  gosub CheckAndCraftItems %tinktools %tinktools ENK 2 1 %maxtinkertools cat_3-sel_4 ; make tinker tools, iron

To this:

Code: [Select]
  gosub CheckAndCraftItems %tinktools %tinktools ENK 2 1 %maxtinkertools cat_4-sel_4 ; make tinker tools, iron

It works for most people because the may have lots of tinker tools laying around.  I'll have to fix this in 1.24 as well, but for now this should get you going.
   
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: NObama on October 10, 2009, 08:01:27 PM
Strange.  I still don't see/hear much activity in heartwood.  Anyone have first or second-hand reports of GM troubles lately?

 :)
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: TrailMyx on October 10, 2009, 08:04:37 PM
Not strange really.  Everyone is off doing the new and interesting.  Makes for easy script testing, though.  :)
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Hoby on October 10, 2009, 09:13:43 PM
Thanks, TM, ill try that change when i get home.  I did try to make a couple first and made sure i had three already in backpack. 
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: TrailMyx on October 11, 2009, 04:02:43 AM
Lemme know how that goes.  If it works for you, I'll update the rest of the versions.  I don't have much time to test these days let alone play much at all.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Hoby on October 11, 2009, 04:11:41 AM
made the changes you posted and ran to heartwood before server went down.  Works like a charm!!  Got in about 15 cycles before server went down.  Seems to run alot faster for me.  Thnks alot TM.   ;D
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Toptwo on October 13, 2009, 08:52:34 AM
great work

  And just think, it will be even better when you can use it!!! You might try going to the site rules...giving them a read, then head on over to the new member board and posting up a intro.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: cgeorgemo on October 13, 2009, 09:01:16 AM
  And just think, it will be even better when you can use it!!! You might try going to the site rules...giving them a read, then head on over to the new member board and posting up a intro.
Okay that does need to be a macro TT. It's funny how many people love a script that they don't have yet.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: supert0ny on October 13, 2009, 12:18:56 PM
super skript

Post Merge: October 13, 2009, 12:19:47 PM
why i cant download it
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Toptwo on October 13, 2009, 12:25:54 PM
super skript

Post Merge: October 13, 2009, 02:19:47 PM
why i cant download it

  Because you havent followed the site rules...you might want to take a look at them before you start crying.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Coragin on October 13, 2009, 03:27:55 PM
super skript

Post Merge: October 13, 2009, 11:19:47 AM
why i cant download it

Get em Cerv!  Muhahaha!

No seriously, you need to make a good member introduction, a good one, I suggest reading some others, I even made a second re-introduction after taking a break.

On a HW script note, TM sometimes, I dont know why, it will move the top of the quest selector gump off screen to the top, to it cant see the title of the quests being offered.  Is it possible to add in a quick "contpos 0 0" where it requests and cycles quests?  I think I found the place to put it ;)
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: TrailMyx on October 13, 2009, 03:33:57 PM
I try and not move containers around.  I started out my public scripting career with people bitching about me moving their containers/gumps around, so never again.  Just make sure the text is visible.

Side note:  It never does move it around for me; so there might be script interactions or you are doing somethings else like surfing on the computer at the same time.  Clicks in EUO can be deadly if you are clicking on the screen at nearly the same time as the script is trying to click.  This is the single biggest reason you should be using a virtual machine.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Coragin on October 13, 2009, 03:55:35 PM
I try and not move containers around.  I started out my public scripting career with people bitching about me moving their containers/gumps around, so never again.  Just make sure the text is visible.

Side note:  It never does move it around for me; so there might be script interactions or you are doing somethings else like surfing on the computer at the same time.  Clicks in EUO can be deadly if you are clicking on the screen at nearly the same time as the script is trying to click.  This is the single biggest reason you should be using a virtual machine.

I got mwinc's lumberjack bot running on a client in the background I am sure that is what is doing it.  I just added in a contpos 0 0 when it cycles for the quest, that should fix it.  If not I know I cant run that at the same times as lumberbot lol
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: TrailMyx on October 13, 2009, 04:00:09 PM
At least you can mod it to your liking.  I got scolded pretty hard early on in the questers life, so I just leave them gumps alone.  :)
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Coragin on October 13, 2009, 04:07:53 PM
At least you can mod it to your liking.  I got scolded pretty hard early on in the questers life, so I just leave them gumps alone.  :)
Jeez you make something so awesome as this and people bitch about moving gumps????  You need to whack em!
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: TrailMyx on October 13, 2009, 04:10:57 PM
Heh, yah.  On my own personal scripts, I really like to have gumps in the same place all the time.  So mine tend to shuffle things around more. Oh well.  I'll keep all these others for myself.  ;)
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Scrripty on October 13, 2009, 04:40:13 PM
At least you can mod it to your liking.  I got scolded pretty hard early on in the questers life, so I just leave them gumps alone.  :)
Jeez you make something so awesome as this and people bitch about moving gumps????  You need to whack em!

Be one with the virtual machine... I have 4 running at the moment 24/7... :)  TM knows what he's talking about... run some virtual machines... way better.  I personally like Windows XP mode... seems to be very stable... takes up little space, very snappy... But for features I use VMWare Workstation with WinXP on it.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: rufush on October 14, 2009, 07:56:20 AM
Very useful script  :)
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Cerveza on October 14, 2009, 08:06:37 AM
Very useful script  :)
Grrrrrr
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Jacobson on October 14, 2009, 09:50:15 AM
Ok im new and dont get this working. I have all the files that is needed. i did make the rail. so now i have all the files in same directory with easyuo exe. I open all the files that is included. when i have toggled my beetle and its start taking the stuff to the secure box. it just keeps running around my house? so whats wrong with this?
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Coragin on October 14, 2009, 09:52:05 AM
Ok im new and dont get this working. I have all the files that is needed. i did make the rail. so now i have all the files in same directory with easyuo exe. I open all the files that is included. when i have toggled my beetle and its start taking the stuff to the secure box. it just keeps running around my house? so whats wrong with this?
Sounds to me like your runebook is not setup correctly.  Also you dont use razor or UOA right?
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: TrailMyx on October 14, 2009, 09:52:20 AM
What shard are you playing?
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Jacobson on October 14, 2009, 10:06:32 AM
I play on europa and the runebook is just fine. it just dont try to recall, walking around my house nothign else
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: TrailMyx on October 14, 2009, 10:09:05 AM
Not sure.  You should go through the setup very carefully.  I just used this a couple days ago to update to a new un-released version.  Works fine here, so you definitely have something setup incorrectly.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Fellers on October 14, 2009, 05:43:29 PM
has the script been upgraded for the new SA client? it seems that it stopped working with the whole new gump system.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: danger mouse on October 14, 2009, 05:50:32 PM
this is the greatest script ever
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Toptwo on October 14, 2009, 05:54:57 PM
has the script been upgraded for the new SA client? it seems that it stopped working with the whole new gump system.
this is the greatest script ever

  The two of you need to head over and read the site rules...here I will make it easy for you and post a link.

http://www.scriptuo.com/index.php?board=55.0
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Coragin on October 14, 2009, 05:55:33 PM
this is the greatest script ever
Hmmm 1 post?
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: TrailMyx on October 14, 2009, 05:56:23 PM
has the script been upgraded for the new SA client? it seems that it stopped working with the whole new gump system.

Yup, 1.17 works fine on SA since it was updated for the new gump sizes.  The only thing that doesn't work is if you have to craft a tinker's tool.  Just make sure you have a bunch in your pack and it'll work fine.  I'll update soon for this little issue.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Fellers on October 14, 2009, 05:58:56 PM
I have read the rules, long time ago. I just havent had the time to get on and talk ''/ we dont all have free time to get on and post. Wish i did.  Barely get any time for uo itself.

Thnx TrailMyxx, just wanted to know, i love this script works awesome, saves so much time, and pain.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: smallrr on October 15, 2009, 04:49:12 PM
hi there, may I ask how to change the railing script when we are leaving heartwood to run instead of walking slowly back home? because I know we have to walk slow when we come due to beetle's weight, but can we run back home? Was wondering if someone can help me with that please?... can save a bit of time :P hehe thanks in advance. good day.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: Fellers on October 15, 2009, 04:51:28 PM
I ALWAYS THOUGHT OF THAT TOO HAHA =P i just dont even know the 1st thing about rails.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: TrailMyx on October 15, 2009, 05:34:26 PM
hi there, may I ask how to change the railing script when we are leaving heartwood to run instead of walking slowly back home? because I know we have to walk slow when we come due to beetle's weight, but can we run back home? Was wondering if someone can help me with that please?... can save a bit of time :P hehe thanks in advance. good day.

That is a function of the rail engine.  I'll leave it to you to see how it works.  ;)
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: TrailMyx on October 26, 2009, 03:09:17 PM
Updated to 1.18

New to version 1.18:
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Coragin on October 26, 2009, 03:10:55 PM
Updated to 1.18

New to version 1.18:
  • Fixed creation of tinker's tools when you have none.


YAY!

I <3 U TM!
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Fellers on October 27, 2009, 06:19:31 AM
SWEET@!
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: cupid on October 28, 2009, 06:25:04 PM
Can I get added to the site so I can try this script out?  I had the old version but now it doesn't select the quest... hope this one fixes that?
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Cerveza on October 28, 2009, 07:00:00 PM
Can I get added to the site so I can try this script out?  I had the old version but now it doesn't select the quest... hope this one fixes that?

Not till you obey the rules of this site. Three posts and two of them are wanting stuff...

It's NOT THAT DIFFICULT! Read the rules, follow the rules, and yes, you can have this script.

Fail that, and feel the hammer.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: TrailMyx on October 28, 2009, 07:10:15 PM
Oh, and 1.18 works so nice!   I's like BUDDA!
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: cupid on October 28, 2009, 07:25:36 PM
Can I get added to the site so I can try this script out?  I had the old version but now it doesn't select the quest... hope this one fixes that?

Not till you obey the rules of this site. Three posts and two of them are wanting stuff...

It's NOT THAT DIFFICULT! Read the rules, follow the rules, and yes, you can have this script.

Fail that, and feel the hammer.

I'm not sure what else to say, I just found this website today... I updated my intro though
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Cerveza on October 28, 2009, 08:59:45 PM
And that's all it took... thanks. Welcome aboard.
Title: Re: ScriptUO Heartwood Quester v1.17
Post by: NObama on November 01, 2009, 04:00:14 AM


  The two of you need to head over and read the site rules...here I will make it easy for you and post a link.

http://www.scriptuo.com/index.php?board=55.0
[/quote]

No scathing put-down?

OMG!  Is TT mellowing? 

 :)
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: pimpd on November 04, 2009, 05:02:20 PM
Well the setup was easy and it got my char to heartwood but when he started moving it said my mount is too fatigued. I have a beetle... any suggestions? Thank you
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Toptwo on November 04, 2009, 05:30:12 PM
do you have your char set to run always? if not let it sit there a min and it will take off again.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: TrailMyx on November 04, 2009, 05:39:52 PM
Well the setup was easy and it got my char to heartwood but when he started moving it said my mount is too fatigued. I have a beetle... any suggestions? Thank you

Go back and read the Q/A and a few of the posts in these threads.  Common issue.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: NObama on November 05, 2009, 03:04:11 PM
do you have your char set to run always? if not let it sit there a min and it will take off again.

That's TWICE!  Someone is slipping TT valium in the ol' morning coffee!

 :)
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: cgeorgemo on November 05, 2009, 07:03:32 PM
do you have your char set to run always? if not let it sit there a min and it will take off again.

That's TWICE!  Someone is slipping TT valium in the ol' morning coffee!

 :)
Shh it's the new and improved version of TT.
Don't jinx us.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: SunTigress on November 05, 2009, 07:06:58 PM
Valium?

 :-\
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: khanan on November 09, 2009, 11:59:14 AM
great great scipt,  ;)
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Toptwo on November 09, 2009, 12:22:24 PM
great great scipt,  ;)

  Really??? Where did you get this "great great script" or do you not have it yet, and just want it?? You might want to look at the board rules, and comply, or you will be assimilated!
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: pimpd on November 11, 2009, 04:00:21 AM
The script works great most of the time! I have an issue with both the carpentry quest and the fletching quest. The fletching quest brings up a window that says "I will be in your debt if you bring me repeating crossbows" and the carpentry quest now brings up a window that says "I will be in your debt if you bring me clocks".  Is there a small issue with the script picking the wrong quest at times and then hanging up?
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: TrailMyx on November 11, 2009, 09:00:42 AM
Not that we've heard...  Well see if anyone else has a problem.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: asp1s on November 12, 2009, 10:42:20 AM
big thx ;)
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Toptwo on November 12, 2009, 11:02:13 AM
big thx ;)

  Big Thx for what???  Since your still restricted how would you know how good or bad it is??? You might wanna head over and read the site rules before you post again.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: pimpd on November 12, 2009, 12:56:35 PM
Not that we've heard...  Well see if anyone else has a problem.

not sure why the script picked that quest and got hung up on it. did the quest, restarted script, works fine. Ill keep ya posted if the problem comes about again. thanks a million for all your hard work
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Scrripty on November 15, 2009, 03:54:46 PM
Can I get added to the site so I can try this script out?  I had the old version but now it doesn't select the quest... hope this one fixes that?

Not till you obey the rules of this site. Three posts and two of them are wanting stuff...

It's NOT THAT DIFFICULT! Read the rules, follow the rules, and yes, you can have this script.

Fail that, and feel the hammer.

I'm not sure what else to say, I just found this website today... I updated my intro though

I love that karma. :)
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: hisoka on November 22, 2009, 08:17:42 AM
Man i wanna download this pls, thst great, but i cant script at all
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Scrripty on November 22, 2009, 08:26:33 AM
Man i wanna download this pls, thst great, but i cant script at all

I GOT THIS ONE!  Woohoo.  Hey hisoka... you must follow the site rules and post a great introduction.  Then you can get to some of the goodies. :)
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: pashadiv on November 22, 2009, 01:45:22 PM
Cant wait to download this badboy
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Toptwo on November 22, 2009, 01:59:45 PM
Dude, your jumping all over the boards, posting willy nilly despite attempts to get you to read the rules....I suggest you read them soon, or be banned from the boards for 5 days to think about it
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: pashadiv on November 22, 2009, 02:17:59 PM
Sorry was just posting on things of intrest.. :) last one i swere
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: TrailMyx on November 22, 2009, 07:32:42 PM
Sorry was just posting on things of intrest.. :) last one i swere

Lol, no worries pashadiv.  Some people come here remembering the old rules where you had to get a magic number of posts to open up the downloads.  That drove us simply batty; so that's why we instituted the 1 "GOOD" post rule.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: wexone on December 15, 2009, 06:56:32 PM
 It seems very useful, thanks all.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Cerveza on December 15, 2009, 07:05:36 PM
It seems very useful, thanks all.

Thanks for? You can't have this before you follow the rules of ScriptUO. Please read what it takes to be unrestricted.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: raivin on December 20, 2009, 12:13:36 AM
Post requirement fulfilled? :)
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: onlyindreams on December 20, 2009, 12:48:37 AM
Post requirement fulfilled? :)

Made me lol
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Cerveza on December 20, 2009, 04:14:49 AM
Post requirement fulfilled? :)

Fail. Read Rules. Comply. Get script.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: TrailMyx on December 28, 2009, 12:34:28 PM
Hmm, somehow this thread got deleted.  Thank goodness for undelete.  ;)
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: user1234 on January 05, 2010, 10:23:55 AM
thx for script
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Cerveza on January 05, 2010, 10:25:42 AM
thx for script

Thanks for the first "you are restricted, comply with the site rules please" post of the year.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Toptwo on January 05, 2010, 10:26:27 AM
Your welcome...think how much better it will be when you REALLY HAVE the script. You might want to go to the site rules, give them a read then post up a REAL intro...you might actually be able to d/l and use this script eventually!
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: SunTigress on January 05, 2010, 10:30:39 AM
It never ceases to amaze me how many people post here first, when the post 2 above theirs is the same thing, with the same reply
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: pwner on January 31, 2010, 01:15:46 PM
Really seems to be great, but I cant download o_O.

A number of post's required.. -.-
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Scrripty on January 31, 2010, 02:18:36 PM
Really seems to be great, but I cant download o_O.

A number of post's required.. -.-

I've already told you to read the site rules... When a blue or red named guy catches up to you, if you haven't read them you're gonna be in trouble. :)  They don't like people that can't follow the rules.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Cerveza on January 31, 2010, 02:24:51 PM
Really seems to be great, but I cant download o_O.

A number of post's required.. -.-

Your introduction was in the wrong place, I fixed it. You should have d-load now.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: pwner on February 02, 2010, 06:38:26 AM
Can i do the "Lethal Darts" quest with this script? Need recipes :S
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Cerveza on February 02, 2010, 06:53:34 AM
You'll have to read through the FAQ, I believe you'll find everything you need there.

BTW, this is the FAQ. Read every post and you should find your answers.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Xahtnuj on February 07, 2010, 08:01:43 AM
is the script updated with the new crafting menus?
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Khameleon on February 07, 2010, 08:02:32 AM
Yes.. but following the Site Rules will allow you a bit more access to the files.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Toptwo on February 07, 2010, 08:03:10 AM
Yes.. but following the Site Rules will allow you a bit more access to the files.

Dammit Kham...you beat me to it!
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: TrailMyx on February 07, 2010, 11:27:45 AM
is the script updated with the new crafting menus?

And yes, it's updated.  ;)
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: papasmurf on February 08, 2010, 07:13:44 PM
Excellent script.  I've been using the 1.16 and 1.17 versions for a while.  Just wish I hadn't thrown away a lot of the oak runics a week before SA was released.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: easyabu on March 02, 2010, 12:53:09 PM
Thanks for this script and site.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Cerveza on March 02, 2010, 01:07:08 PM
Thanks for this script and site.

Imagine how much more thankful you'll be once you can get the script and see more of the site.

That all depends on you following the rules though... please take a minute and read what the requirements are to get that restricted status changed.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: JackCiaran on March 10, 2010, 09:11:04 PM
just thought id say this is a 5 star rating =) i used this script awhile ago and im using it again just to get 1 saw but its working perfectly still =)
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: titan77 on March 18, 2010, 11:34:44 PM
very good script indeed, let me try! Thanks!
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Toptwo on March 19, 2010, 05:04:34 AM
very good script indeed, let me try! Thanks!

let me try to enlighten you....you wont be trying anything until you read and follow the site rules.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: NObama on March 19, 2010, 05:07:37 AM
very good script indeed, let me try! Thanks!

let me try to enlighten you....you wont be trying anything until you read and follow the site rules.

I love these types of posts.  I just love 'em!

GO TOPTWO!

 :)
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Voemon on March 23, 2010, 04:19:19 AM
Really nice script!!!! Great!!!
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Toptwo on March 23, 2010, 04:25:13 AM
Really nice script!!!! Great!!!

  It is a fantastic script...and maybe someday you can actually d/l and use it!!
Assuming you can READ...head over to the site RULES and give them a look-over, then post up a good enough intro, and maybe we will let you stick around long enough to actually TRY this script!
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: TrailMyx on April 03, 2010, 10:11:55 AM
You probably shouldn't come here and admit that you have the script before being able to download it.  A smarter individual would check out the rules and see what little it takes to be able to gain access before you admit to having a pirated copy.  Just looking out for what people might think of ya.  ;)

PS.  You don't want me Smiting you; 77 point smites tend to sting a bit.....
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on April 07, 2010, 08:13:01 AM
Updated to use the new craft gump and also addressed the changes in location of the quest text information.

Look for version 1.19
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Malcate on April 08, 2010, 01:35:23 PM
I got it to make the bows again, but it won't select the "Simple Bow" quest. Anyone else still experiencing this?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on April 08, 2010, 01:38:53 PM
You should try the other version... 
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Malcate on April 08, 2010, 01:42:56 PM
I'm running 1.19. Should I switch to 1.27?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on April 08, 2010, 01:45:04 PM
That one is the more supported one.  This one may have support dropped at some point....

As for the issue, cut/paste issue.  Locate line 1121 and make it:

set %QUEST_A_Simple_Bow 6415424
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: corpse on April 08, 2010, 02:36:19 PM
I have been looking for this script for quite some time. But not able to find the download for it.

Corpse
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Scrripty on April 08, 2010, 02:40:29 PM
I have been looking for this script for quite some time. But not able to find the download for it.

Corpse


PSST corpse.  You have 5 posts and haven't had your restriction lifted.  I'm going to assume someones waiting for you to redo your introduction and read the site rules. :)  Once that's done, you'll probly be a very happy corpse.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on April 08, 2010, 04:14:37 PM
Actually I meant to un-restrict him, but kept forgetting.  That's the power of a GREAT intro; 2 minutes to restriction lifting with those....  FYI.  Recent introduction posts have been lacking greatly...

With that latest changes to OSI and the quest gump, chances are this won't work on freeshards EVER.  I doubt freeshard admins will try and match the gumps pixed/pixel just to make scripters happy.  ;)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Malcate on April 08, 2010, 04:55:50 PM
Script worked for about two hours, and now my bows won't be toggled as quest items. Not sure why, but my characters menu is now popping up in the top left corner of the screen instead of underneath him. Anyone else had this problem?

PS - Ty for the line fix, that did fix my problems until this new one occurred.  :P
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on April 08, 2010, 05:00:10 PM
You may just have to re-start the script and UO.  For this script, it's best to *NOT* have the automatically mark quest items selected.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Malcate on April 08, 2010, 05:20:44 PM
Restarted both UO and EUO and made sure to not have the bows set to quest item. Still having the same issue of it not recognizing the location of my menu.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on April 08, 2010, 05:24:18 PM
Not sure then.  There was no other changes to the script other than the gump size and the sample values.

See if the same problem happens with 1.27.  That's the only one I've tested and it works fine for me.
Title: Re: ScriptUO Heartwood Quester v1.18
Post by: Krusty The Klown on April 08, 2010, 06:47:52 PM
Man i wanna download this pls, thst great, but i cant script at all
LMAO going back through the posts and i cant help but laugh at people who take no time to read just gimme gimme gimme lol i know i suck but jeez i feel like im pimpin around these folks  :'(
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: corpse on April 09, 2010, 08:30:11 AM
Actually I meant to un-restrict him, but kept forgetting.  That's the power of a GREAT intro; 2 minutes to restriction lifting with those....  FYI.  Recent introduction posts have been lacking greatly...

With that latest changes to OSI and the quest gump, chances are this won't work on freeshards EVER.  I doubt freeshard admins will try and match the gumps pixed/pixel just to make scripters happy.  ;)


I thought it was a great intro lol , Not really too sure on what to say other then how long I have played. As for not working on the freeshards. I am ok with that. Willing to try it though.

Corpse
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: grrrls on April 10, 2010, 06:25:11 AM
Thanks for the update TrailMyx - works like a charm!  ;D
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: sPit on April 12, 2010, 05:31:33 PM
I would like to try that script... but i am not allowed
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on April 12, 2010, 05:32:32 PM
I would like to try that script... but i am not allowed

Take a peak at the site rules..... 
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: sPit on April 12, 2010, 07:50:32 PM
is it possible to run it on freeshard or training carpentery etc is just waste of time and it won't work?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on April 12, 2010, 08:43:14 PM
Probably a waste of time.  There's a few changes that make it different unless you are a seasoned scripter to compensate for your particular shard.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: corpse on April 13, 2010, 01:07:40 PM
Probably a waste of time.  There's a few changes that make it different unless you are a seasoned scripter to compensate for your particular shard.

Yea I attempted to make it work but no avail. Its cool though. Still a great site.

Corpse
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: enclava on April 23, 2010, 07:42:56 AM
Hello, just try to use "Quest Item" for marking bolts and than run the script...
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Baxa on May 03, 2010, 09:00:47 PM
Hello, just try to use "Quest Item" for marking bolts and than run the script...


Hello, just try to use "Quest Item" for marking bolts and than run the script...
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on May 03, 2010, 09:28:49 PM
Hello, just try to use "Quest Item" for marking bolts and than run the script...

Hello, just try to use "Quest Item" for marking bolts and than run the script...

I'm speechless....
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Scrripty on May 03, 2010, 11:16:14 PM
You guys should give me power over just this thread.  I'd abuse it accordingly.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on May 04, 2010, 06:18:47 AM
You guys should give me power over just this thread.  I'd abuse it accordingly.

Sorry, you cannot run with scissors in this thread either.  :)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: JustAnotherFace on May 05, 2010, 06:12:39 PM
Hello, just try to use "Quest Item" for marking bolts and than run the script...


Hello, just try to use "Quest Item" for marking bolts and than run the script...

I'm speechless....

I'll field this one for you Cerv!

Amazing Post Baxa!!! Keep up the good work!! Thanks for helping out on the boards and not just sitting idle and leeching like some do!  I give you a "star" for this one!

JaF
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: SirKnight on May 07, 2010, 09:33:20 AM
i havent done the heartwood quest since i left but now the prices are extremely low for heartwoods and everything :(
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: REEFHAWK on May 09, 2010, 04:17:33 AM
I just wanted to say Thanks once again for an awesome script and letting us use it.  I had not used it in a lot of months, but  I have decided to make me a Woodland Armor suit and Imbue it.  I needed a bunch of carpenter runics.  I downloaded ver 1.19. I sit here and watch in amazement as my character goes through his routine.  have gotten about 7 runics including 1 Heartwood so far.  but i want to have about 15 or so.  so i sit and watch.  Thanks soooo much.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Amber on May 11, 2010, 12:45:36 PM
i'm really happy to find this scrpit. thx for you :D
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Toptwo on May 11, 2010, 02:43:55 PM
i'm really happy to find this scrpit. thx for you :D


Are you so happy you forgot to read the site rules and post up a intro?? You might have found it but you sure wont be able to d/l it or use it until you do.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: VLDK1976 on May 14, 2010, 12:11:25 AM
I have tried to download this script, and it worked so far as it comes to heartwood and finds the right person, and starts looking for the quest, but there it stops.
It keeps clicking the guy pulling up different quests, but never choosing one of them. I guessed it was looking for the right quest, but after 5 minutes I realized that I must had seen all the quests a few times now.

I run it on the most recent EUO version 169, and the EUO program is located in same folder. I play on OSI shard.

Any ideas to what is going wrong for me?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on May 14, 2010, 12:28:26 AM
Check to see if you are playing in windowed mode and also that you are running with 32 bit video.  This won't work for 16 bit.  Also remember you must have the screen visible and not minimized.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: VLDK1976 on May 14, 2010, 02:37:55 AM
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on May 14, 2010, 02:50:39 AM
Also remember that you can't have any other window overlapping the UO window; so no web surfing while the quester is questing.  ;)

Some people have issues with video drivers and other strange things.  You may be one of the few that just are doomed to not run the quester, so I hope you figure it out.

Also be sure you are completely patched up with OSI/EA.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: VLDK1976 on May 14, 2010, 04:02:50 AM
Another fast reply - WOW

Well, I am patched all the way up to today. The only thing I can see that could be a problem is that my UO window was not the "active" window, I had a MSN window running next to (not overlapping) the UO window.
But I am a pretty sure I also ran it with UO as the active window, but I will loom into that at home.

I have another script for plantgrowing, that I believe use OCR (color regocnition) and that one works perfectly. So can not see it being my video card.

What will happen with next patch, when EUO, no longer works with most recent UO client - will you guys update it or shall I not take patches?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on May 14, 2010, 05:13:06 AM
I never patch until forced to.  I always run "client.exe" to avoid the automatic patch.  ;)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Scrripty on May 14, 2010, 06:48:41 AM
One thing to note:  Pixel scanning DOES WORK in Vista/Win7 with windows on top of each other, but NOT MINIMIZED. :)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: luv2luvlong on May 14, 2010, 07:45:43 AM
Never ever patch until forced to, or until EUO is patched.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: VLDK1976 on May 14, 2010, 05:16:55 PM
Some people have issues with video drivers and other strange things.  You may be one of the few that just are doomed to not run the quester, so I hope you figure it out.

I got a bad news, and 1 good news.

The bad news is that I am one of the few  :'(
The first good news is that I have a laptop, and I can run it on that one  :)

Thanks to all for the kind help and suggestions and especially to  TrailMyx for making this lovely script and for his fast support.

Is it possible to rate it anywhere? If yes, then is it all 10 out of 10 from me.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on May 14, 2010, 05:24:02 PM
Well glad you got it working SOMEWHERE!  :)

No rating, just your good words back and when you find any tidbits that might help the next user out, we sure like to hear that.

Good luck in the quest for heartwood!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Krusty The Klown on May 16, 2010, 08:40:49 AM
lol i always just cancel the patch and keep uo at its current patch until euo is updated life without scripts in uo i dont know what i would do  :o
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: VLDK1976 on May 16, 2010, 01:06:41 PM
The issue is just
From the 10.th of may 2010, was all updates of EUO 1.5 stopped. They switch to a new client, and a new language (LUA) that new client do not read the old script language. So there is no patching in the future.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: luv2luvlong on May 16, 2010, 01:24:02 PM
The issue is just
From the 10.th of may 2010, was all updates of EUO 1.5 stopped. They switch to a new client, and a new language (LUA) that new client do not read the old script language. So there is no patching in the future.

The date has been moved to July (maybe). And according to Cheffe,
he is going to make an emulator to run the old scripts.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Scrripty on May 17, 2010, 12:38:25 PM
Yea but the new emulator SHOULD run a TON faster than EUO 1.5.  And be 100 percent compatible.  Hopefully. :)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: luv2luvlong on May 17, 2010, 12:40:29 PM
Something maybe w/ goto's might be problem.
But still not sure about that.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on May 17, 2010, 02:59:32 PM
Not a problem if you don't use those nasty things....
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: luv2luvlong on May 17, 2010, 03:40:02 PM
I only have a couple to get rid of, and there easy.
TM's stuff that I use, well thats a whole nother story.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on May 17, 2010, 03:48:10 PM
I doubt the gotos are causing any delay with the emulator.  Remember this isn't a native Lua converter.  Cheffe is just one guy and it'll take some time to write what he has promised.  So patience is a good thing right now.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on May 17, 2010, 04:13:07 PM
Oh I hope it takes months :)

And I hope it's completely 100% compatible!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Scrripty on May 17, 2010, 04:40:33 PM
Man, if the emulator runs 100 percent and half as fast as my imagination has made it out to run... it's gonna be GREAT.  Imagine how fast evaluating loot will be.... and sorting through tons of items multiple times... I salivate when I think about it.  Not just that, but the new language isn't that difficult to learn really... yea it sucks learning a new language.  But honestly, you're getting a free education in something you enjoy.  Can't be all bad. :)  I can't wait to play with a new toy myself.  If it made the claw 25 percent faster, I'd be in heaven.  But what if it increased the claws evaluation by double?  Or triple? :)  I can't wait. 
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on May 17, 2010, 05:43:26 PM
Actually, I hope the emulator doesn't run any faster.  Problem with that is if a script runs faster, then it's not a true 100% emulator.  Compatibility of scripts becomes an issue, especially if there's specific timing built into the execution of a script.

I say if people want speed, then they should code in Lua and OEUO.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on May 17, 2010, 07:11:20 PM
Not at all; I want COMPATIBILITY!  If you take and run something 1000x faster and timing is an issue, then you're just not 100% compatible.  No?

Leave the speed to the Lua optimization.

But having already done an EUO interpreter, I know that you won't get much of a speed bump interpreting a language in an interpreted language.  :)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: SirKnight on May 21, 2010, 06:04:34 AM
What if you could have both, of course in a perfect world. Faster Speed and 100% Compatibility now that would amazing
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on May 21, 2010, 06:12:47 AM
I'm not holding my breath over that one.  ;)  I'll just be happy with something that's 100% compatible.  My perfect world hasn't arrived yet. heh
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on May 21, 2010, 07:19:09 AM
What if you could have both, of course in a perfect world. Faster Speed and 100% Compatibility now that would amazing

Can you really have increased speed AND compatibility?? Seems impossible to me. As you increase speed you reduce delays, which are necessary to reliably run things.

If they could hybrid the functions to jump between LUA and EUO functionality it would be very impressive.... write the script in normal EUO coding then include "jumps" to LUA code.

Just dreaming though... that's not going to happen.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on May 21, 2010, 07:49:49 AM
Just from a practical standpoint, there is no motivation for the EUO authors to make EUO 1.5 run any faster.  It's clear they want people to transition to OEUO and Lua, so it doesn't make much sense enhance the performance of something they are wanting to transition away from.

Those kinds of thoughts should be kept in the same container as flying unicorns and pots of gold.  ;)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: VLDK1976 on May 21, 2010, 04:16:22 PM
I finally found the issue with my other PC, why it didn't worked. I had it on "565 color mode". I am not sure if others have checked for that, but it worked to switch that off.

Again thanks for a superb script.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: gublik on May 27, 2010, 11:58:11 AM
help me pls :(
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Krusty The Klown on May 27, 2010, 12:08:43 PM
help you do what exactly????
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: onlyindreams on May 27, 2010, 12:52:15 PM
help me pls :(

Help you make a proper introduction so you can access all the hard work people have put into their scripts for free?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: bt0060 on May 29, 2010, 07:47:08 AM
thx!!!!!!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Toptwo on May 29, 2010, 07:49:12 AM
thx!!!!!!

thx for what moocher??? You cant have this script unless you follow the site rules...which with your one (sorta) word post I would be suprised if you can even find them, let alone follow them!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: stalk512 on May 30, 2010, 09:15:07 PM
I'd just like to say thank you all very much for your hard work. I just now found this website and hope to enjoy some of the fine work everyone has put into in making this game much more enjoyable for me.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on May 30, 2010, 09:35:16 PM
You are very welcome. Please see our site rules and read up on how you can get that "restricted" status removed from your account here.

It's simple really, only 1 good intro post required.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: ciro10 on June 04, 2010, 12:37:59 PM
i'll give it a try. thanks.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Scrripty on June 04, 2010, 12:46:16 PM
hehe You will?  I don't know... might be kinda hard for you...  Keep trying tho! :)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Hoby on June 04, 2010, 07:24:43 PM
Quote
hehe You will?  I don't know... might be kinda hard for you...  Keep trying tho!
bahahaha, i lol'd when i read that
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Dashi on June 08, 2010, 07:34:56 PM
As soon as I get this thing tuned up and running it quits heh. TM or any of the creators of this program e-mail me I have a script that will recall through a book and kill sheep, lizardmen, cows, bulls, etc. It will loot them fully and bank at a box. It is not noobie friendly and I really don't intend to make it that way. Oh it can use chiv, charges, or magery.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: kiko1982 on June 14, 2010, 12:46:05 PM
 ??? wow!really work this script?i go to download and test it,Thank you!!!!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on June 14, 2010, 01:20:17 PM
??? wow!really work this script?i go to download and test it,Thank you!!!!

el queso es viejo y mohoso!!!!

Just kidding.  Check out the site rules so you can find out how to enable attachment downloads.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Scrripty on June 14, 2010, 01:56:02 PM
I'm starting to see how fun forcing a good intro actually is... thanks. :)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Dixie Wrecked on June 14, 2010, 04:26:43 PM
OK, this may not make much sense, but I thought I'd mention it here anyway.  I haven't actually tried using this script yet (need to do all the legwork for setting it up first, marking rune(s), secure, etc), but as a friend already uses the script, I took a stab at adding a sub which goes to ter mur prior to dropping the loot, so that it can unravel all of the loot that was given in the quest, since most of it is not worth keeping otherwise and I am sure we can all use more residue and enchanted essence!  A friend has been using the edited version with no problems (at least no problems after some bug fixes), so I just thought I'd mention it in case you wanted to consider adding it in to this script as well.  I can pull the code I added if you're interested too, but don't want to post anything here since it's obviously not my script!  Anyway, it was just an idea for improving the script that wasn't too difficult to implement, so I thought I'd share.  Back to your regularly scheduled scripting...
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: warroto on June 25, 2010, 08:23:50 AM
seems to be a very good sctipt, checked the code and looks fine. After using it i'll give my recomendation
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Toptwo on June 25, 2010, 08:43:07 AM
seems to be a very good sctipt, checked the code and looks fine. After using it i'll give my recomendation

Will you REALLY come here and give us YOUR recomendations??? Dude I RECOMEND you head your ass over to the site rules, give them a read, and follow them...after that we MIGHT consider letting you hang around for awhile!

I have removed ALL of your crap posts, and will continue to do so, should you decide to keep posting before you bother to read the rules I will eventually ban you from the site.

Consider this a VERY real warning!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Krusty The Klown on June 25, 2010, 02:22:50 PM
[ Will you REALLY come here and give us YOUR recomendations??? Dude I RECOMEND  you head your ass over to the site rules, give them a read, and follow them...after that we MIGHT consider letting you hang around for awhile!

I have removed ALL of your crap posts, and will continue to do so, should you decide to keep posting before you bother to read the rules I will eventually ban you from the site.

Consider this a VERY real warning! ]

LOL OUCH!!!!!!!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on June 25, 2010, 10:20:30 PM
Ah, I think the Google translator got a little formal.  ;) 
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: warroto on June 26, 2010, 10:40:55 AM
hwy guys, I am playing in a freeshard, I coudn't manage to log in to my shard if not using razor. How can I do this?
i tried changing the login file (changed ip and port) and it got stuck in veryfing...
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on June 26, 2010, 11:26:39 AM
It's possible but not easy.  You should just use Razor.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: warroto on June 27, 2010, 02:00:17 PM
hey, the script runs perfect but when I get to the part of crafting, It doesent "find" or "click" the correct gump. How can I fix it?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: baldielocks on August 13, 2010, 12:16:07 AM
using version 1.9. Set up CAREFULLY (did checklist). I select run quest 1K times, carpenter. Script tries to load boards from secure, but get "cannot hold more weight". Im an elf, with 533 max weight, 141 str. Empty weight is 70 stone. Beetle is empty.

When it recalls to heartwood, I get a rail error. Recall location is 3 steps south of heartwood, at X 535, Y 995.

Will try version 1.16.
*update* Same errors with version 1.6 (weight and rail). Tried it this time with default of 99 repetitions, as carp.

Did notice that when I downloaded the rail tool, it was named with a (1), and script halted since it was not detected. I removed the (1) and both scripts detected it properly. This is the first time i have used the quester o this comp, so it should not download that way.

Got it working. found that somehow 198 GP wound up in beetle. That fixed weight issued. Rail issue fixed by re-downloading and renaming the trinket rail.

Working quite well, but it triesto ride beetle to carp site.

~ update 2. After server down, went to restart. Getting the " cant hold more weight" message again. I did not change anything during that time. Beetle empty, character weight at 65.
This is the vardump. Not sure what is actually causing the issue yet. Changed exevent wait to 20.
Code: [Select]
#AR: 70
#BACKPACKID: MJIOSOD
#CHARDIR: 2
#CHARGHOST: no
#CHARID: UWYWIC
#CHARNAME: Huggie Bear
#CHARPOSX: 2026
#CHARPOSY: 1478
#CHARPOSZ: -90
#CHARSTATUS:
#CLICNT: 2
#CLILANG:
#CLILEFT: 15
#CLILOGGED: 1
#CLINR: 1
#CLITOP: 41
#CLIVER: 7.0.8.2
#CLIXRES: 800
#CLIYRES: 600
#CONTID: YOTDUND
#CONTKIND: GTVB
#CONTNAME: container_gump
#CONTPOSX: 115
#CONTPOSY: 226
#CONTSIZE: 230_204
#CONTTYPE: ZJF
#CR: 66
#CURPATH: C:\EOUX\
#CURSKIND: 3
#CURSORX: 964
#CURSORY: 237
#DATE: 100813
#DEX: 28
#DISPRES: Ok
#DOT: .
#ENEMYHITS: N/A
#ENEMYID: N/A
#ER: 67
#EUOVER: 1_50_00
#FALSE: 0
#FINDBAGID: X
#FINDCNT: 1
#FINDCOL: 0
#FINDDIST: 1
#FINDID: HLMVMB
#FINDINDEX: 1
#FINDKIND: 1
#FINDMOD: 0_0
#FINDREP: 1
#FINDSTACK: 0
#FINDTYPE: ZGB
#FINDX: 2025
#FINDY: 1478
#FINDZ: -90
#FOLLOWERS: 3
#FR: 67
#GOLD: 0
#HITS: 120
#INT: 98
#JCOLOR: 946
#JINDEX: 1061
#JOURNAL: You_see:__a_dog_
#LHANDID: YC
#LLIFTEDID: JKEKKOD
#LLIFTEDKIND: 0
#LLIFTEDTYPE: TLK
#LOBJECTID: YOTDUND
#LOBJECTTYPE: ZJF
#LPC: 10
#LSHARD: 10
#LSKILL: 0
#LSPELL: 0
#LTARGETID: HLMVMB
#LTARGETKIND: 1
#LTARGETTILE: 0
#LTARGETX: 0
#LTARGETY: 0
#LTARGETZ: 0
#LUCK: 0
#MANA: 168
#MAXDMG: 26
#MAXFOL: 5
#MAXHITS: 120
#MAXMANA: 168
#MAXSTAM: 28
#MAXSTATS: 230
#MAXWEIGHT: 533
#MENUBUTTON: CLOSED
#MENURES: 1000
#MINDMG: 23
#NEXTCPOSX: 192
#NEXTCPOSY: 192
#NSNAME: std
#NSTYPE: local
#OPTS: SYS_DMC_EXEC_SEND
#OSVER: 2_6_0
#PIXCOL: 0
#PR: 68
#PROPERTY: Portal To Heartwood$
#RANDOM: 355
#RESULT: N/A
#RHANDID: YC
#SCNT: 136178
#SCNT2: 1361782
#SENDHEADER:
#SEX: 0
#SHARD: Lake Austin
#SHOPCNT: 0
#SHOPCURPOS: 0
#SHOPITEMID: YC
#SHOPITEMMAX: 0
#SHOPITEMNAME:
#SHOPITEMPRICE: 0
#SHOPITEMTYPE: YC
#SKILL: N/A
#SKILLCAP: N/A
#SKILLLOCK: N/A
#SMC: ;
#SPC:  
#STAMINA: 28
#STR: 141
#STRRES: 0
#SYSMSG: N/A
#SYSMSGCOL: 0
#SYSTIME: 966191912776
#TARGCURS: 0
#TILECNT: 0
#TILEFLAGS:
#TILENAME:
#TILETYPE: 0
#TILEZ: 0
#TIME: 113832
#TP: 0
#TRUE: -1
#WEIGHT: 65
%0: 2
%1: YOTDUND
%2: -1
%3: C
%4: YOTDUND
%5: 1
%AGAPITE_COL: 2425
%ARTIFACT1: blight gripped longbow
%ARTIFACT10: bonus: 27
%ARTIFACT11: bonus: 28
%ARTIFACT12: bonus: 29
%ARTIFACT13: bonus: 30
%ARTIFACT2: faerie fire
%ARTIFACT3: feywood bow
%ARTIFACT4: mischief maker
%ARTIFACT5: the night reaper
%ARTIFACT6: aquarium
%ARTIFACT7: bramble coat
%ARTIFACT8: ironwood crown
%ARTIFACT9: phantom staff
%ASH_COL: 1191
%BEETLE: HLMVMB
%BEETLEPACK: YOTDUND
%BLOOD_COL: 1194
%BRONZE_COL: 2418
%CALLBACKFUNCTIONS: N/A
%CAT: 2
%CHARNAME: "Huggie_Bear  :P"
%CONTEXT_TOGGLE_QUEST_ITEM: 3603586
%COPPER_COL: 2413
%CRAFT_GUMP_SIZE: 530_497
%CRAFTITEMCHAIN: cat_3-sel_1
%CRAFTITEMCHAIN_TOOL: cat_3-sel_2
%DCOPPER_COL: 2419
%EXEVENT_DRAG_WAIT: 20
%EXEVENT_DROP_WAIT: 20
%FILEOUT:
%FILEOUT0: hw_trinket14105359940?0TrailMyxCB0-10315359940VQV_Portal100TrailMyxCB1-100269853400?0TrailMyxCB2-101369863410?0TrailMyxCB3-101469933480?0TrailMyxCB4-101569973520?0TrailMyxCB5-101670013560?0TrailMyxCB6-101770053600?0TrailMyxCB7-101870093640?0TrailMyxCB8-101970133680?0TrailMyxCB9-1011070163720?0TrailMyxCB10-1011170143760?0TrailMyxCB11-1011270103760?0TrailMyxCB12-1011370063760?0TrailMyxCB13-1011470023760?0TrailMyxCB14-10
%FROST_COL: 1151
%GOLDI_COL: 2213
%HEART_COL: 1193
%HEARTWOOD: 2
%HIDING: 0
%HOMERUNE: 1
%IRON_COL: 0
%ITEM: QFE
%ITEMAMOUNT: 10
%ITEMNUM: 1
%ITEMRESOURCECNT: 9
%LABEL_BOWCRAFT: hw_bowcraft
%LABEL_TRINKET: hw_trinket
%LOGOUTRUNE: 3
%LOOTBAG: YOTDUND
%LOOTSTOREBAG: ZSYAAOD
%MAKE_LAST_X: 281
%MAKE_LAST_Y: 443
%MAXCRAFTINGTOOLS: 4
%MAXTINKERTOOLS: 2
%MINCRAFTINGTOOLS: 4
%MINTINKERTOOLS: 2
%OAK_COL: 2010
%PAGE: 1
%PAKBOARDS: 1500
%QUEST_A_SIMPLE_BOW: 6415424
%QUEST_ARCH_SUPPORT: 5963096
%QUEST_GUMP_SIZE: 507_496
%QUEST_ITER_MAX: 1000
%QUEST_ITERATIONS: 1
%RAIL_LABEL: hw_trinket
%RAIL1: totrinketweaver
%RAIL2: fromtrinketweaver
%RAILBOWCRAFT: hw_bowcraft.txt
%RAILSUBS: tool_railengine30k.txt
%RAILTRINKET: hw_trinket.txt
%RECALLMETHOD: RE
%RECIPECOUNT: 13
%RESAMOUNT: 130
%RESHUE: 1
%RESSOURCE: TLK
%RUNEBOOK: CGZXNOD
%SCORE: 26
%SECURE: OERMIOD
%SHADOW_COL: 2406
%STRING: 5963096
%TINKTOOLS: GTL_JTL_
%TOOL: IGG
%TOOLRESOURCE: TLK
%TOOLRESOURCEAMT: 4
%USE_CUSTOM_RAILS: 0
%VALORITE_COL: 2219
%VENDORTYPE: trinket weaver$arborist$
%VERITE_COL: 2207
%VERSION: 30k
%WOOD_COL: 0
%YEW_COL: 1192
!L~AU~LEFT: Huggie
!L~AU~TEMPSTRING: Huggie_Bear
!L~AU~VAL: 7
!L~BHL~HUE: 1
!L~BHL~TYPE: TLK
!L~BV~MOVE: 0
!L~BV~TEMPX: 2026
!L~BV~TEMPY: 1478
!L~BV~TEMPZ: -90
!L~DI~DRAG_DEST_ID: YOTDUND
!L~DI~DRAG_DEST_OP: C
!L~DI~DRAG_ITEM: XTKFOOD
!L~DI~DRAG_LPC: 10
!L~DI~DRAG_STACK: 1500
!L~DI~DRAG_X: 1
!L~DI~DRAG_Y: N/A
!L~DI~DRAY_Z: N/A
!L~LR~_TEMP_RESOURCE: 0
!L~LR~ACTUALHUE: 0
!L~LR~AMOUNT: 1500
!L~LR~DESTINATION: YOTDUND
!L~LR~DRAG_NUM: 1500
!L~LR~RESOURCE_KIND: TLK
!L~LR~SOURCE: OERMIOD
!L~LR~USEITEMCOLOR: 1
!L~STD~TEMP_RAIL_LABEL: hw_trinket
!L~STD~TIMEDELAY: 136056
!L~STD~TM_FUNCTIONCALLED: -1
!L~STD~TM_INIT: -1
!G~TM_INFO~FILENAME: N/A
!G~TM_INFO~FILEOUTINDEX: N/A
!G~TM_INFO~IDX: N/A
!G~TM_INFO~TEMP_LPC: N/A
!G~TM_INFO~TM_INITIALIZE: N/A
!G~TM_INFO~TM_PERCENTWAYPOINTRUN: N/A
!G~TM_INFO~TM_RAILINDEX: N/A
!G~TM_INFO~TM_RAILNAME0: N/A
!G~TM_INFO~TM_RAILNAME1: N/A
!G~TM_INFO~TM_RAILTOTAL: N/A
!G~TM_INFO~TM_SERVERCOMMAND: N/A
!G~TM_INFO~TM_SERVERCOMMANDIN: N/A
!G~TM_INFO~TM_SERVERMODE: N/A
!G~TM_INFO~TM_STACKINDEX: N/A
!G~TM_INFO~TM_STATUS: N/A
!G~TM_RAIL0~CALLBACK0: N/A
!G~TM_RAIL0~CALLBACK1: N/A
!G~TM_RAIL0~CALLBACK10: N/A
!G~TM_RAIL0~CALLBACK11: N/A
!G~TM_RAIL0~CALLBACK12: N/A
!G~TM_RAIL0~CALLBACK13: N/A
!G~TM_RAIL0~CALLBACK14: N/A
!G~TM_RAIL0~CALLBACK15: N/A
!G~TM_RAIL0~CALLBACK16: N/A
!G~TM_RAIL0~CALLBACK17: N/A
!G~TM_RAIL0~CALLBACK2: N/A
!G~TM_RAIL0~CALLBACK3: N/A
!G~TM_RAIL0~CALLBACK4: N/A
!G~TM_RAIL0~CALLBACK5: N/A
!G~TM_RAIL0~CALLBACK6: N/A
!G~TM_RAIL0~CALLBACK7: N/A
!G~TM_RAIL0~CALLBACK8: N/A
!G~TM_RAIL0~CALLBACK9: N/A
!G~TM_RAIL0~DELAY0: N/A
!G~TM_RAIL0~DELAY1: N/A
!G~TM_RAIL0~DELAY10: N/A
!G~TM_RAIL0~DELAY11: N/A
!G~TM_RAIL0~DELAY12: N/A
!G~TM_RAIL0~DELAY13: N/A
!G~TM_RAIL0~DELAY14: N/A
!G~TM_RAIL0~DELAY15: N/A
!G~TM_RAIL0~DELAY16: N/A
!G~TM_RAIL0~DELAY17: N/A
!G~TM_RAIL0~DELAY2: N/A
!G~TM_RAIL0~DELAY3: N/A
!G~TM_RAIL0~DELAY4: N/A
!G~TM_RAIL0~DELAY5: N/A
!G~TM_RAIL0~DELAY6: N/A
!G~TM_RAIL0~DELAY7: N/A
!G~TM_RAIL0~DELAY8: N/A
!G~TM_RAIL0~DELAY9: N/A
!G~TM_RAIL0~FUNCTION0: N/A
!G~TM_RAIL0~FUNCTION1: N/A
!G~TM_RAIL0~FUNCTION10: N/A
!G~TM_RAIL0~FUNCTION11: N/A
!G~TM_RAIL0~FUNCTION12: N/A
!G~TM_RAIL0~FUNCTION13: N/A
!G~TM_RAIL0~FUNCTION14: N/A
!G~TM_RAIL0~FUNCTION15: N/A
!G~TM_RAIL0~FUNCTION16: N/A
!G~TM_RAIL0~FUNCTION17: N/A
!G~TM_RAIL0~FUNCTION2: N/A
!G~TM_RAIL0~FUNCTION3: N/A
!G~TM_RAIL0~FUNCTION4: N/A
!G~TM_RAIL0~FUNCTION5: N/A
!G~TM_RAIL0~FUNCTION6: N/A
!G~TM_RAIL0~FUNCTION7: N/A
!G~TM_RAIL0~FUNCTION8: N/A
!G~TM_RAIL0~FUNCTION9: N/A
!G~TM_RAIL0~I: N/A
!G~TM_RAIL0~INDEX: N/A
!G~TM_RAIL0~INDEX0: N/A
!G~TM_RAIL0~INDEX1: N/A
!G~TM_RAIL0~INDEX10: N/A
!G~TM_RAIL0~INDEX11: N/A
!G~TM_RAIL0~INDEX12: N/A
!G~TM_RAIL0~INDEX13: N/A
!G~TM_RAIL0~INDEX14: N/A
!G~TM_RAIL0~INDEX15: N/A
!G~TM_RAIL0~INDEX16: N/A
!G~TM_RAIL0~INDEX17: N/A
!G~TM_RAIL0~INDEX2: N/A
!G~TM_RAIL0~INDEX3: N/A
!G~TM_RAIL0~INDEX4: N/A
!G~TM_RAIL0~INDEX5: N/A
!G~TM_RAIL0~INDEX6: N/A
!G~TM_RAIL0~INDEX7: N/A
!G~TM_RAIL0~INDEX8: N/A
!G~TM_RAIL0~INDEX9: N/A
!G~TM_RAIL0~LABEL0: N/A
!G~TM_RAIL0~LABEL1: N/A
!G~TM_RAIL0~LABEL10: N/A
!G~TM_RAIL0~LABEL11: N/A
!G~TM_RAIL0~LABEL12: N/A
!G~TM_RAIL0~LABEL13: N/A
!G~TM_RAIL0~LABEL14: N/A
!G~TM_RAIL0~LABEL15: N/A
!G~TM_RAIL0~LABEL16: N/A
!G~TM_RAIL0~LABEL17: N/A
!G~TM_RAIL0~LABEL2: N/A
!G~TM_RAIL0~LABEL3: N/A
!G~TM_RAIL0~LABEL4: N/A
!G~TM_RAIL0~LABEL5: N/A
!G~TM_RAIL0~LABEL6: N/A
!G~TM_RAIL0~LABEL7: N/A
!G~TM_RAIL0~LABEL8: N/A
!G~TM_RAIL0~LABEL9: N/A
!G~TM_RAIL0~LEN: N/A
!G~TM_RAIL0~MAIN_INDEX: N/A
!G~TM_RAIL0~PATHFIND0: N/A
!G~TM_RAIL0~PATHFIND1: N/A
!G~TM_RAIL0~PATHFIND10: N/A
!G~TM_RAIL0~PATHFIND11: N/A
!G~TM_RAIL0~PATHFIND12: N/A
!G~TM_RAIL0~PATHFIND13: N/A
!G~TM_RAIL0~PATHFIND14: N/A
!G~TM_RAIL0~PATHFIND15: N/A
!G~TM_RAIL0~PATHFIND16: N/A
!G~TM_RAIL0~PATHFIND17: N/A
!G~TM_RAIL0~PATHFIND2: N/A
!G~TM_RAIL0~PATHFIND3: N/A
!G~TM_RAIL0~PATHFIND4: N/A
!G~TM_RAIL0~PATHFIND5: N/A
!G~TM_RAIL0~PATHFIND6: N/A
!G~TM_RAIL0~PATHFIND7: N/A
!G~TM_RAIL0~PATHFIND8: N/A
!G~TM_RAIL0~PATHFIND9: N/A
!G~TM_RAIL0~POSX0: N/A
!G~TM_RAIL0~POSX1: N/A
!G~TM_RAIL0~POSX10: N/A
!G~TM_RAIL0~POSX11: N/A
!G~TM_RAIL0~POSX12: N/A
!G~TM_RAIL0~POSX13: N/A
!G~TM_RAIL0~POSX14: N/A
!G~TM_RAIL0~POSX15: N/A
!G~TM_RAIL0~POSX16: N/A
!G~TM_RAIL0~POSX17: N/A
!G~TM_RAIL0~POSX2: N/A
!G~TM_RAIL0~POSX3: N/A
!G~TM_RAIL0~POSX4: N/A
!G~TM_RAIL0~POSX5: N/A
!G~TM_RAIL0~POSX6: N/A
!G~TM_RAIL0~POSX7: N/A
!G~TM_RAIL0~POSX8: N/A
!G~TM_RAIL0~POSX9: N/A
!G~TM_RAIL0~POSY0: N/A
!G~TM_RAIL0~POSY1: N/A
!G~TM_RAIL0~POSY10: N/A
!G~TM_RAIL0~POSY11: N/A
!G~TM_RAIL0~POSY12: N/A
!G~TM_RAIL0~POSY13: N/A
!G~TM_RAIL0~POSY14: N/A
!G~TM_RAIL0~POSY15: N/A
!G~TM_RAIL0~POSY16: N/A
!G~TM_RAIL0~POSY17: N/A
!G~TM_RAIL0~POSY2: N/A
!G~TM_RAIL0~POSY3: N/A
!G~TM_RAIL0~POSY4: N/A
!G~TM_RAIL0~POSY5: N/A
!G~TM_RAIL0~POSY6: N/A
!G~TM_RAIL0~POSY7: N/A
!G~TM_RAIL0~POSY8: N/A
!G~TM_RAIL0~POSY9: N/A
!G~TM_RAIL0~POSZ0: N/A
!G~TM_RAIL0~POSZ1: N/A
!G~TM_RAIL0~POSZ10: N/A
!G~TM_RAIL0~POSZ11: N/A
!G~TM_RAIL0~POSZ12: N/A
!G~TM_RAIL0~POSZ13: N/A
!G~TM_RAIL0~POSZ14: N/A
!G~TM_RAIL0~POSZ15: N/A
!G~TM_RAIL0~POSZ16: N/A
!G~TM_RAIL0~POSZ17: N/A
!G~TM_RAIL0~POSZ2: N/A
!G~TM_RAIL0~POSZ3: N/A
!G~TM_RAIL0~POSZ4: N/A
!G~TM_RAIL0~POSZ5: N/A
!G~TM_RAIL0~POSZ6: N/A
!G~TM_RAIL0~POSZ7: N/A
!G~TM_RAIL0~POSZ8: N/A
!G~TM_RAIL0~POSZ9: N/A
!G~TM_RAIL0~PRESENT_INDEX: N/A
!G~TM_RAIL0~RAIL_LABEL: N/A
!G~TM_RAIL0~RUN0: N/A
!G~TM_RAIL0~RUN1: N/A
!G~TM_RAIL0~RUN10: N/A
!G~TM_RAIL0~RUN11: N/A
!G~TM_RAIL0~RUN12: N/A
!G~TM_RAIL0~RUN13: N/A
!G~TM_RAIL0~RUN14: N/A
!G~TM_RAIL0~RUN15: N/A
!G~TM_RAIL0~RUN16: N/A
!G~TM_RAIL0~RUN17: N/A
!G~TM_RAIL0~RUN2: N/A
!G~TM_RAIL0~RUN3: N/A
!G~TM_RAIL0~RUN4: N/A
!G~TM_RAIL0~RUN5: N/A
!G~TM_RAIL0~RUN6: N/A
!G~TM_RAIL0~RUN7: N/A
!G~TM_RAIL0~RUN8: N/A
!G~TM_RAIL0~RUN9: N/A
!G~TM_RAIL0~TEMP_CALLBACKFUNCTIONS: N/A
!G~TM_RAIL0~TEMP_RAIL_LABEL: N/A
!G~TM_RAIL0~TM_CBFUNCTIONPATH: N/A
!G~TM_RAIL0~TM_CBPATHOK: N/A
!G~TM_RAIL1~CALLBACK0: N/A
!G~TM_RAIL1~CALLBACK1: N/A
!G~TM_RAIL1~CALLBACK10: N/A
!G~TM_RAIL1~CALLBACK11: N/A
!G~TM_RAIL1~CALLBACK12: N/A
!G~TM_RAIL1~CALLBACK13: N/A
!G~TM_RAIL1~CALLBACK14: N/A
!G~TM_RAIL1~CALLBACK2: N/A
!G~TM_RAIL1~CALLBACK3: N/A
!G~TM_RAIL1~CALLBACK4: N/A
!G~TM_RAIL1~CALLBACK5: N/A
!G~TM_RAIL1~CALLBACK6: N/A
!G~TM_RAIL1~CALLBACK7: N/A
!G~TM_RAIL1~CALLBACK8: N/A
!G~TM_RAIL1~CALLBACK9: N/A
!G~TM_RAIL1~DELAY0: N/A
!G~TM_RAIL1~DELAY1: N/A
!G~TM_RAIL1~DELAY10: N/A
!G~TM_RAIL1~DELAY11: N/A
!G~TM_RAIL1~DELAY12: N/A
!G~TM_RAIL1~DELAY13: N/A
!G~TM_RAIL1~DELAY14: N/A
!G~TM_RAIL1~DELAY2: N/A
!G~TM_RAIL1~DELAY3: N/A
!G~TM_RAIL1~DELAY4: N/A
!G~TM_RAIL1~DELAY5: N/A
!G~TM_RAIL1~DELAY6: N/A
!G~TM_RAIL1~DELAY7: N/A
!G~TM_RAIL1~DELAY8: N/A
!G~TM_RAIL1~DELAY9: N/A
!G~TM_RAIL1~FUNCTION0: N/A
!G~TM_RAIL1~FUNCTION1: N/A
!G~TM_RAIL1~FUNCTION10: N/A
!G~TM_RAIL1~FUNCTION11: N/A
!G~TM_RAIL1~FUNCTION12: N/A
!G~TM_RAIL1~FUNCTION13: N/A
!G~TM_RAIL1~FUNCTION14: N/A
!G~TM_RAIL1~FUNCTION2: N/A
!G~TM_RAIL1~FUNCTION3: N/A
!G~TM_RAIL1~FUNCTION4: N/A
!G~TM_RAIL1~FUNCTION5: N/A
!G~TM_RAIL1~FUNCTION6: N/A
!G~TM_RAIL1~FUNCTION7: N/A
!G~TM_RAIL1~FUNCTION8: N/A
!G~TM_RAIL1~FUNCTION9: N/A
!G~TM_RAIL1~I: N/A
!G~TM_RAIL1~INDEX: N/A
!G~TM_RAIL1~INDEX0: N/A
!G~TM_RAIL1~INDEX1: N/A
!G~TM_RAIL1~INDEX10: N/A
!G~TM_RAIL1~INDEX11: N/A
!G~TM_RAIL1~INDEX12: N/A
!G~TM_RAIL1~INDEX13: N/A
!G~TM_RAIL1~INDEX14: N/A
!G~TM_RAIL1~INDEX2: N/A
!G~TM_RAIL1~INDEX3: N/A
!G~TM_RAIL1~INDEX4: N/A
!G~TM_RAIL1~INDEX5: N/A
!G~TM_RAIL1~INDEX6: N/A
!G~TM_RAIL1~INDEX7: N/A
!G~TM_RAIL1~INDEX8: N/A
!G~TM_RAIL1~INDEX9: N/A
!G~TM_RAIL1~LABEL0: N/A
!G~TM_RAIL1~LABEL1: N/A
!G~TM_RAIL1~LABEL10: N/A
!G~TM_RAIL1~LABEL11: N/A
!G~TM_RAIL1~LABEL12: N/A
!G~TM_RAIL1~LABEL13: N/A
!G~TM_RAIL1~LABEL14: N/A
!G~TM_RAIL1~LABEL2: N/A
!G~TM_RAIL1~LABEL3: N/A
!G~TM_RAIL1~LABEL4: N/A
!G~TM_RAIL1~LABEL5: N/A
!G~TM_RAIL1~LABEL6: N/A
!G~TM_RAIL1~LABEL7: N/A
!G~TM_RAIL1~LABEL8: N/A
!G~TM_RAIL1~LABEL9: N/A
!G~TM_RAIL1~LEN: N/A
!G~TM_RAIL1~MAIN_INDEX: N/A
!G~TM_RAIL1~PATHFIND0: N/A
!G~TM_RAIL1~PATHFIND1: N/A
!G~TM_RAIL1~PATHFIND10: N/A
!G~TM_RAIL1~PATHFIND11: N/A
!G~TM_RAIL1~PATHFIND12: N/A
!G~TM_RAIL1~PATHFIND13: N/A
!G~TM_RAIL1~PATHFIND14: N/A
!G~TM_RAIL1~PATHFIND2: N/A
!G~TM_RAIL1~PATHFIND3: N/A
!G~TM_RAIL1~PATHFIND4: N/A
!G~TM_RAIL1~PATHFIND5: N/A
!G~TM_RAIL1~PATHFIND6: N/A
!G~TM_RAIL1~PATHFIND7: N/A
!G~TM_RAIL1~PATHFIND8: N/A
!G~TM_RAIL1~PATHFIND9: N/A
!G~TM_RAIL1~POSX0: N/A
!G~TM_RAIL1~POSX1: N/A
!G~TM_RAIL1~POSX10: N/A
!G~TM_RAIL1~POSX11: N/A
!G~TM_RAIL1~POSX12: N/A
!G~TM_RAIL1~POSX13: N/A
!G~TM_RAIL1~POSX14: N/A
!G~TM_RAIL1~POSX2: N/A
!G~TM_RAIL1~POSX3: N/A
!G~TM_RAIL1~POSX4: N/A
!G~TM_RAIL1~POSX5: N/A
!G~TM_RAIL1~POSX6: N/A
!G~TM_RAIL1~POSX7: N/A
!G~TM_RAIL1~POSX8: N/A
!G~TM_RAIL1~POSX9: N/A
!G~TM_RAIL1~POSY0: N/A
!G~TM_RAIL1~POSY1: N/A
!G~TM_RAIL1~POSY10: N/A
!G~TM_RAIL1~POSY11: N/A
!G~TM_RAIL1~POSY12: N/A
!G~TM_RAIL1~POSY13: N/A
!G~TM_RAIL1~POSY14: N/A
!G~TM_RAIL1~POSY2: N/A
!G~TM_RAIL1~POSY3: N/A
!G~TM_RAIL1~POSY4: N/A
!G~TM_RAIL1~POSY5: N/A
!G~TM_RAIL1~POSY6: N/A
!G~TM_RAIL1~POSY7: N/A
!G~TM_RAIL1~POSY8: N/A
!G~TM_RAIL1~POSY9: N/A
!G~TM_RAIL1~POSZ0: N/A
!G~TM_RAIL1~POSZ1: N/A
!G~TM_RAIL1~POSZ10: N/A
!G~TM_RAIL1~POSZ11: N/A
!G~TM_RAIL1~POSZ12: N/A
!G~TM_RAIL1~POSZ13: N/A
!G~TM_RAIL1~POSZ14: N/A
!G~TM_RAIL1~POSZ2: N/A
!G~TM_RAIL1~POSZ3: N/A
!G~TM_RAIL1~POSZ4: N/A
!G~TM_RAIL1~POSZ5: N/A
!G~TM_RAIL1~POSZ6: N/A
!G~TM_RAIL1~POSZ7: N/A
!G~TM_RAIL1~POSZ8: N/A
!G~TM_RAIL1~POSZ9: N/A
!G~TM_RAIL1~PRESENT_INDEX: N/A
!G~TM_RAIL1~RAIL_LABEL: N/A
!G~TM_RAIL1~RUN0: N/A
!G~TM_RAIL1~RUN1: N/A
!G~TM_RAIL1~RUN10: N/A
!G~TM_RAIL1~RUN11: N/A
!G~TM_RAIL1~RUN12: N/A
!G~TM_RAIL1~RUN13: N/A
!G~TM_RAIL1~RUN14: N/A
!G~TM_RAIL1~RUN2: N/A
!G~TM_RAIL1~RUN3: N/A
!G~TM_RAIL1~RUN4: N/A
!G~TM_RAIL1~RUN5: N/A
!G~TM_RAIL1~RUN6: N/A
!G~TM_RAIL1~RUN7: N/A
!G~TM_RAIL1~RUN8: N/A
!G~TM_RAIL1~RUN9: N/A
!G~TM_RAIL1~TEMP_CALLBACKFUNCTIONS: N/A
!G~TM_RAIL1~TEMP_RAIL_LABEL: N/A
!G~TM_RAIL1~TM_CBFUNCTIONPATH: N/A
!G~TM_RAIL1~TM_CBPATHOK: N/A


Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Rheeanna on August 22, 2010, 07:29:17 AM
I think the error is occuring because its not opening up the beetle's backpack.   I'm reading to see if there is a fix for this.   

trying to do the quests manually makes me want to blungeon myself with something sharp! :P
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on August 22, 2010, 10:29:13 AM
You should be using the other version Rheeanna.  That lets you set up your beetle and it remembers your beetle pack.  1.19 doesn't remember the beetle pack.

There's a trick when you go through the setup, though.  Since exevent popup is broken for beetles, you have to manually open the context menu when it comes around to that part in the setup.  After you manually open it, the script will take over and will save your beetle pack info.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Rheeanna on August 22, 2010, 01:16:28 PM
ok thanks for the info! :)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: oldwai on August 29, 2010, 07:51:53 PM
i'll give it a try. thanks.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Toptwo on August 30, 2010, 03:49:53 AM
i'll give it a try. thanks.

You do that! Give it a good workout and come back and tell us how it went! Then try reading the site rules, and give them a try too!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: dashin on August 30, 2010, 06:30:34 AM
wuhuuuu :D tyyyyy
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Adenocard on September 15, 2010, 01:11:53 PM
Can tell this is a good script , I see people that are also running it.. I ran into the same issues with the beetle and your suggestion fixed that.. Now i have the issue that I get to the quest area, it brings up the fletcher menu and just sits there... doesnt take a quest doesnt make anything nothing ?? Any ideas where I messed up cause Im sure its on my end :-\
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on September 15, 2010, 01:40:54 PM
Make sure you don't already have the quest selected.  You'll have to pause the script to see where it's stuck.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Adenocard on September 15, 2010, 01:54:09 PM
I have no quests ah of now, and I'm not sure what the problem is but I cant seem to get the beetle to work again.. I got it once but now it wont load it, I have tried countless times to open the beetles pack between target runebook, and target beetle but its not saving it anymore... GRRRR.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Adenocard on September 15, 2010, 02:15:45 PM
Ok got the beetle again but oh my is that a pain in the butt....

 I'm getting stuck here

sub waitForVar
  set %timeout #time + 5
  if  %0 > 3
    set %timeout #time + %4
  waitForVarLoop:
  if # . %1 %2 %3
    return #true
  if #time >= %timeout
    return #false
  goto waitForVarLoop


 i dont have any quests, its not even trying to get any, and its trying to make something but then just stopping after the craft gump is up
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on September 15, 2010, 03:03:22 PM
You should be using the other version anyhow.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Adenocard on September 15, 2010, 03:47:37 PM
Ok I will give that a try
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: inferno0261 on September 20, 2010, 01:44:40 AM
nice script bro gj
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Ayorash on September 23, 2010, 09:03:39 AM
Thanks for the script!!!  ;D
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on September 23, 2010, 09:31:28 AM
Thanks for the script!!!  ;D

Thanks for taking the time to follow the rules of our site!

Thanks for posting a solid introduction so you could get that restricted status removed and allow you access to this fine product!

Oh wait, you've done NONE OF THAT!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Khameleon on September 24, 2010, 01:20:29 AM
this script should just sit in the archives for a while.. last 4 posters couldn't read the rules and if they did they only have less than 5 posts....
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: fastfirerj on September 25, 2010, 06:57:10 AM
good!!!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on September 25, 2010, 06:58:17 AM
Arrrrgh!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: fastfirerj on September 25, 2010, 07:06:58 AM
how do I download the script?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Masscre on September 25, 2010, 07:32:05 AM
Go to this link and check out what you need to be doing ?!

http://www.scriptuo.com/index.php?topic=1683.0
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Paradox on November 05, 2010, 06:53:23 AM
Ah, nice script :) lookingforward to try it


 - Per
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: hkuoshard on November 09, 2010, 08:47:42 PM
i love this script
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Toptwo on November 10, 2010, 05:05:36 AM
i love this script

  Really? Sure you have it, and are really running it??

You might consider taking a look at the site rules, and posting up a intro...just a suggestion..
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Sciondal on November 11, 2010, 03:27:26 PM
Thank you for hosting and updating this script. Need to farm for a scrapper's recipe and was sure as hell not doing it by hand.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Toptwo on November 11, 2010, 07:26:00 PM
Thank you for hosting and updating this script. Need to farm for a scrapper's recipe and was sure as hell not doing it by hand.

  And you were actually abale to download and use this script??? ......interesting!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: maties2009 on December 01, 2010, 10:46:42 AM
thanks very muchj !! ;)

Post Merge: December 01, 2010, 10:48:06 AM
Gracias por el script desde chile pucha que es util
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Toptwo on December 01, 2010, 11:19:41 AM
thanks very muchj !! ;)

Post Merge: December 01, 2010, 10:48:06 AM
Gracias por el script desde chile pucha que es util

  Did you maybe happen to notice your RESTRICTED status??  Check out the site rules please. Thats 2 crap posts now, no more warnings, read and follow the rules or be gone!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: bearman on December 30, 2010, 10:55:37 AM
I'm after the crafmatic script but I can't download it. The forum says I have  to post a script before I can download but I'm not a scripter :-(
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Scrripty on December 30, 2010, 11:02:30 AM
You should probly keep reading. :)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: bearman on December 30, 2010, 11:23:17 AM
Thanks for the tip. I think I've now corrected my error :-)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Caligula on January 20, 2011, 11:06:20 PM
Hi, is very good script!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Toptwo on February 04, 2011, 08:15:04 PM
Hi, is very good script!

  You would know this how??  You might want to take a look at the site rules.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Franshu on March 31, 2011, 06:34:04 AM
I cant dowload this macro!!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on March 31, 2011, 06:37:53 AM
I cant dowload this macro!!

No you can not, and you never will... unless you comply with the forum rules.

I suggest reading the SITE RULES (http://www.scriptuo.com/index.php?board=55.0) and particularly THIS POST (http://www.scriptuo.com/index.php?topic=1750.0)

*I'm getting close to the point were I just start banning people whose first post is "Why can't I download this". It's obvious that the only reason they are here is to leech. If posting ONCE in an introduction is too much for them then perhaps they should look elsewhere for their scripts. /grump
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Outlaw Josey Wales on March 31, 2011, 07:24:27 AM
thinks cerv needs better cup of coffee with some irish whiskey
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Khameleon on March 31, 2011, 02:15:41 PM
Cerv, you need up update your Siggy ;)
I hope that doesn't send him over the edge :)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Methyl on April 18, 2011, 06:32:50 AM
has the script been changed for the new updates to uo ? such as the "mark as quest" option from crafting gump?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on April 18, 2011, 07:20:39 AM
It's been made to work, but still marks the old way.  It's not a big deal; works either way.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Methyl on April 18, 2011, 03:43:31 PM
appreciate it trail, thank you for the hard work!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: brunove on May 22, 2011, 07:55:22 AM
works on freeshard?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on May 22, 2011, 09:01:00 AM
works on freeshard?

Probably not.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: defcomdos on September 21, 2011, 11:27:34 AM
is good
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on September 21, 2011, 11:29:40 AM
But... but...

ah the heck with it.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: defcomdos on September 21, 2011, 11:45:00 AM
hola, me gustaria poder probar este script, porfavor que tengo que hacer.
Hi, I'd like to try this script, please I have to do
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on September 21, 2011, 12:33:02 PM
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Evangelist on December 25, 2011, 05:00:42 PM
thank you for share this
it's nice and useful
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: JustAnotherFace on December 26, 2011, 01:39:17 PM
thank you for share this
it's nice and useful

How would you know??

Try checking here first.....

http://www.scriptuo.com/index.php?topic=1750.0 (http://www.scriptuo.com/index.php?topic=1750.0)
Title: Re: Heartwood Quester feedback thread
Post by: matteo_crobu on January 11, 2012, 02:45:27 AM
i love the script, i've been using the old craftmatic script, and to not have to sit and load and reload the beetle is a nice feature. however, it always wants to try and run when i'm fully loaded along the rail. in my options always run is NOT checked, i tried looking through your rail engine to see if there was a place to force a walk in like you can with ceokey on the railrunner script but i didn't see it. I'm no scripting genius, so any help will be greatly appreciated.

+1 if i can download it :(
Title: Re: Heartwood Quester feedback thread
Post by: UoLugnutz on January 11, 2012, 03:44:56 AM
i love the script, i've been using the old craftmatic script, and to not have to sit and load and reload the beetle is a nice feature. however, it always wants to try and run when i'm fully loaded along the rail. in my options always run is NOT checked, i tried looking through your rail engine to see if there was a place to force a walk in like you can with ceokey on the railrunner script but i didn't see it. I'm no scripting genius, so any help will be greatly appreciated.

+1 if i can download it :(

How about we give you +1 Rep and even more!! Just follow the link below and read for total bliss :)

http://www.scriptuo.com/index.php?topic=1750.0

 
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Kandie on January 18, 2012, 04:20:19 PM
Hi TM, I know I don't post much, but its cuz I only use a few scripts and have posted about them.   I decided I would try your quester. When I set it up, the part where it should load boards on bug, I get message, the container cannot hold more weight.  But the bug is empty....I don't touch mouse once I start script. It takes off, recalls to heartwood, goes to fletcher, gets off bug, (but remember bug is empty) gets back on bug and goes home, and repeast itself.....never putting boards on bug.  I was doing the quests by hand till my arm started hurting, now I have been trying to get the script to work for 2 days.....I'm sure its something very simple, but since I don't understand alot about scripts, I can't figure it out,if you can help me out I would appreciate it.  Also does the quester save the recipes?  Cuz thats what I am after....Thanks TM
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on January 18, 2012, 04:28:01 PM
At some point, EUO stopped being able to automatically open the bugs pack.  Actually the problem is opening the context menu of the bug.  If you check out this post, it'll show you how to get the pack open so the script can tell what your pack ID is.

http://www.scriptuo.com/index.php?topic=374.msg48553#msg48553

And no, the script doesn't do recipes.  You'll need to use the 1.29 version with CLAw support for that.  You should be using that version anyhow.  ;)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: said3 on February 03, 2012, 02:23:43 PM
I was looking for this for long long time, i hope it works for me, Thank you so much for making this possible =)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on February 03, 2012, 04:11:03 PM
I was looking for this for long long time, i hope it works for me, Thank you so much for making this possible =)

You should probably use the 1.29 version.  This one may not be supported in the future.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Liwet on February 04, 2012, 07:39:48 AM
THX


Post Merge: February 04, 2012, 07:48:55 AM
I can not download
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on February 04, 2012, 08:58:17 AM
THX


Post Merge: February 04, 2012, 09:48:55 AM
I can not download

Tru dat.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Gakuzosan on February 10, 2012, 03:51:32 AM
Thank you I have you let it use
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on February 10, 2012, 04:26:02 AM
Thank you I have you let it use

Couldn't have said it better.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: NObama on February 12, 2012, 07:11:19 AM
*gasp* *wheeze*

Oh stop, Cerv, STOP.  I am laughing too hard.  CAN'T BREATHE!  CAN'T!

*wheeze*
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Crome969 on February 12, 2012, 09:16:41 AM
And why is he pink?:O
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: blake378 on March 15, 2012, 04:15:46 PM
i keep getting the message cannot locat tool_railengine30k.txt even though i have it in the same directory. any advice?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: formerlyrara on March 15, 2012, 07:46:40 PM
Did you download and place the rail in the same folder? Then after that follow the instructions trust me its very very easy to set up and use.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: azloki on March 22, 2012, 03:07:32 AM
very great auto!
money money money!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: drmorpheus on May 06, 2012, 07:02:28 PM
good script ;)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on May 21, 2012, 10:20:27 AM
Best Script Ever!

Werd
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: warrenotto on June 06, 2012, 01:02:27 PM
Code: [Select]
;=================================================================
; Script Name: SUOQuester - ScriptUO Heartwood Quester
; Author: Cerveza / TrailMyx
; Version: 1.18
; Shard OSI / FS: OSI / FS?
; Revision Date: 2007/05/05
; Purpose: Heartwood Quester with reload support for beetles
;          Only does Fletching (bows) and Carpentry (stools)
; Special Thanks:
;       SorrowMaster - original SMQuester
;       Bad_Maniac   - BMItemEval
;       Machine      - craftItem
;       TrailMyx     - Rail engine, Runebood subs
;       j4bber       - Scripting assistance, suggestions and subs
;       Maverick/Drak/Cake2/gatecrasher - Testing and suggestions
;    
;=================================================================
; Revision History:
; v0.90 - Initial Beta Release
;       - Fletching ONLY
; v0.91 - Added Carpentry quest
; v0.92 - - Added hiding
; v0.93 - Hardcoded number of boards for packy
;       - Removed loading char with boards
; v0.94 - Added make tools at secure
;       - Added board check (Thanks Drak for the feedback)
; v0.95 - Bug Fixes: delay problems, fletching tools
;       - Added dump loot to secure (thanks J4bber)
; v0.96 - Should keep 2 tinker tools on you, loading from secure
; v0.97 - TrailMyx - Included rail system for testing
; v0.98 - J4bber - Fix for board stacks
; v0.98a- TrailMyx - OCR for toggling quest items
; v0.981nokal - TrailMyx - No KalInEx ocr, modified load_boards1
;             - Fix for make tools
; v0.985nokal - TrailMyx
; v0.987nokal - TrailMyx - complete rewrite of crafting sub
;             - random bag placement
;             - reset of crafting tools to configurable resource color
; v0.988 - TrailMyx same as v0.987nokal with test rails removed, phased out KalOCR
; v0.989 - TrailMyx fixed OCR and carpentry tools setup bug
; v0.9891 - TrailMyx fixed OCR wrong quest, drop bag in pack
;         - added waits for stability
;         - added quest count and safe recall rune support for ending script.
; V1.0    - FINALLY! Thanks TrailMyx / J4bber and all the testers
; v1.01   - stability additions
; v1.10   - Use virtues to clear cursor
; v1.13   - Switch back to key ESC to fix bugged cursor.  Thanks Mystre!
; v1.14   - Removed honor self.  Added ability to use resources other than normal color
; v1.15   - Removed s7 subs for recall.  Added Beetle unhiding feature.
; v1.16   - Now exclusively at ScriptUO.com
;=================================================================
; Preview of UOC V2.0:
; - save config
; - bank support (multiple random banking refills)
; - random landing spots in heartwood <-- DONE
; - more (all?) quests, selectable from setup menu
; - menu with status
; - new user configurable loot evaluation system
; - ????
;=================================================================
; Files Needed: Make sure they are all in your EUO directory
; - BMItemEval.euo         - Evaluates loot
; - tool_railengine30k.txt - Rail Engine to move char
; - hw_trinket.txt         - Rail File for path to trinket quest
; - hw_bowcraft.txt        - Rail File for path to bowcraft quest
;=================================================================

Requirements:
Please check these off before you request help on the forum

  • [  ] - You are running on OSI This script most likely will not work on your Freeshard
  • [  ] - Tamed and bonded beetle (bonded not really required, but nice when beetle dies)
  • [  ] - Raw Ribs if you would like your beetle fed at the beginning of script execution.
  • [  ] - Runebook with at least 3 runes marked. (Home secure, heartwood, logout) Does not support bank secure!!
  • [  ] - Lootbag in your main pack.  Please make sure this is a different container (big bag) than the bags dropped by the quest reward bag.  You run the risk of trashing your loot otherwise.
  • [  ] - Loot bag in your home secure MAIN LEVEL (when working from home secure)
  • [  ] - Runebook in your main pack
  • [  ] - All resources (boards, ingots, tinkering tools, carpentry tools) placed in the main level of your secure container and not in a bag.
  • [  ] - Tinkering skill sufficent to make tinker tools and crafting tools
  • [  ] - No tinkering?, then enough tinker tools and crafting tools in your home secure (tinker tools and joining planes, lots...)
  • [  ] - KEEP UO screen uncovered. This is so the OCR can see the quest (you can still use powersaver, but do NOT use a screensaver, or coverup the UO window)
  • [  ] - Rail engine requires that you not move the mouse during rail runs. Otherwise this will mess up your movement while riding a loaded beetle. Dedicate your computer to running this script by either just leaving it alone or running the UO session in a VM (virtual machine instance)
  • [  ] - 32-bit video card setup, will not function at 16-bits or 8-bits.
  • [  ] - Make sure you have placed all files (quester, looter, rail engine, rails, evaluator) in the same directory as your EasyUO executable. <-- Important!!
  • [  ] - Do not run this quester in full screen mode or the OCR functions will not work properly.
  • [  ] - Do not run UO Assist or Razor with this script!!
  • [  ] - Be sure to have your rune marked SOUTH a few steps of the gate, otherwise you may accidentally enter the portal before the rail engine is ready. (thanks marina)
  • [  ] - Be sure you remember to download the rail engine from the link supplied below
  • [  ] - Be sure you do not have Always Run selected.  You will need to walk with a loaded beetle.

A big thanks to Bad_Maniac (http://www.easyuo.com/forum/profile.php?mode=viewprofile&u=1432) and Machine (http://www.easyuo.com/forum/profile.php?mode=viewprofile&u=137201) for some of their work included in this script.

Please post your comments/questions HERE (http://www.scriptuo.com/smf/index.php?topic=176.0).  Please do not PM me

Please note that you will also have to download the Rail Engine (http://www.scriptuo.com/smf/index.php?action=dlattach;topic=16.0;attach=6) with the rest of the files attached.

One post required to download scripts here at ScriptUO!


Hi I just joint script uo. I dont know much about scripting but i hope to learn. i am a fast learner. im hoping i can also download this heart wood quest. will help a ton on a free server i play. thanks everyone.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on June 06, 2012, 01:15:33 PM
i am a fast learner

I'm going to have to raise the flag here.... if you were indeed a "fast learner" you would have read the portion you quoted.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Trixta on June 10, 2012, 10:55:52 AM
 ;)  ;D   ;)   :D


I have a bad day and just have to visit the forums for a smile !! WORKS EVERYTIME!!!!

Title: Re: ScriptUO Heartwood Quester v1.19
Post by: thry on June 13, 2012, 03:37:03 AM
I am finding this script, thank you for your share!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on June 13, 2012, 04:34:30 AM
I am finding this script, thank you for your share!

So much we are!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Trixta on June 13, 2012, 01:26:34 PM
We are much so!!!!!!!!!!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: ph1406 on July 27, 2012, 07:31:10 PM
Thanks for share the script :3  :D
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on July 31, 2012, 12:49:27 PM
Are you sure you have the beetle pack setup correctly.  That's still bugged in EUO, so that's probably what's got you.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cats Cheater on July 31, 2012, 12:51:01 PM
Thanks very much for the prompt reply.

I figured it out...

OF COURSE, as soon as i post on here, i get it...

D'OH

Post Merge: July 31, 2012, 02:58:35 PM
Well... got it recalling and the rail running...

Now it is walking to the mark, unmounting, pause, remounting and pathfinding out.

LOL...

I'll look thru for answers on this one...

Post Merge: July 31, 2012, 01:04:51 PM
Yep, got it.

It was stopping a bit short and all the quest people happened to be off screen... so it was leaving.

Thanks again TM for prompt reply.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: el_tramposo on September 27, 2012, 08:29:24 PM
este script esta buenisimo ....es todo lo que necesitaba muchas  gracias
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on September 28, 2012, 03:42:28 AM
你可以不喜歡它,直到您刪除您的帳戶的限制。
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: jinor on October 02, 2012, 06:18:33 PM
hello I'm from Chile, one of the few survivors of uo players in these parts of the continent, I would try this scrip, as discussed at this forum, it looks very useful.

Thanks.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: arkaneuo on October 13, 2012, 03:14:15 PM
Thanks for sharing!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: DrKevorkian on October 22, 2012, 01:56:50 AM
I have been searching for a new heartwood script.I will try this oneout and post about my results tonight. Thank-you for writing this script.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on October 22, 2012, 03:40:22 AM
I have been searching for a new heartwood script.I will try this oneout and post about my results tonight. Thank-you for writing this script.

One post, restricted, no intro.... I'm doubting your above statement.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: d3v on October 29, 2012, 07:18:02 PM
ok i just recently reformated my computer , redownloaded the script and all required other componets , when i try to run setup for bank, it just says bank and does nothing , i dont understand anyone have similar problem?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Black Widow on November 03, 2012, 04:31:16 PM
Hey everyone,
Does anyone by chance have a rail for the foot stool quest in Heartwood

Thanks,
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: sheepdog on November 11, 2012, 11:58:24 PM
Very productive script. Thank you!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Cerveza on November 12, 2012, 04:24:54 AM
I can see.... awwww, heck with it.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Guinness on November 14, 2012, 05:47:09 PM
Hello TM. before i attempt this crazy saga of txt files and scripting, lol, does this only work for runic saws, or is it also for runic fletch kits as well? I do these quests all the time, and this looks very appeasing to my lids. I try to stray away from scripting, but this is just too amazing if it does what i'm thinking it does. Also, do you give any assistance on teaching people how to set these up to work properly? I am a comp guru, designer, and coder, so I am not to unteachable. ehehe. Just a multiple question kinda guy.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on November 14, 2012, 05:49:57 PM
It works for both.  Depending on your initial selections, you'll rail over to desired quest giver. You're on your own with the setup thing.  These scripts are pretty easy to use though, so don't worry too much about that aspect.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Peppar on January 09, 2013, 08:46:26 AM
Thanks for the script.

I got a problem on OSI servers that it wont let me hide and drag item to trashcan or bags. Work 110% when I dont hide ?!?
Any tips how to fix that ? I do not run anything other then Claw.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: LordBishop on April 09, 2013, 08:41:41 AM
Has anyone been using the this questor script lately? How much time to set it up?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: gimlet on April 09, 2013, 08:43:23 AM
Until you post an introduction (in the correct spot) please don't assume that anyone will help you.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Toptwo on April 09, 2013, 02:25:49 PM
Has anyone been using the this questor script lately? How much time to set it up?

More time then you spent on your intro...so this script is prolly NOT for you.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: said3 on April 14, 2013, 02:59:13 AM
LordBishop, there is a specific forum where you can introduce yourself, this isn't the appropiate post to do it. GL ^^

Ups, ive just seen that you already posted it on the introductions zone, sorry, but your last post is the same that your presentation! =)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Fellers on December 18, 2013, 12:06:11 PM
script picks up wood, places on beetle? but it really doesnt. it simply moves the wood, and puts it back whats going on with that?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on December 18, 2013, 03:58:43 PM
Sounds like your beetle isn't set up correctly
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: n8dles on July 06, 2014, 06:39:57 AM
I need post to download this scipt :P
Big THX. ;)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on July 06, 2014, 09:32:39 AM
I need post to download this scipt :P
Big THX. ;)

It's a bit more difficult that one post to download.  Not all forums are created equal.  :)

Take a look at the rules section to see what you need.  You're right, you need a post - but a "special" post.  heh

http://www.scriptuo.com/index.php?board=55.0
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: onlyindreams on July 06, 2014, 11:52:22 AM
I need post to download this scipt :P
Big THX. ;)

It's a bit more difficult that one post to download.  Not all forums are created equal.  :)

Take a look at the rules section to see what you need.  You're right, you need a post - but a "special" post.  heh

http://www.scriptuo.com/index.php?board=55.0

The thread goes nearly 7 months without a post. Then we get a gem. Love it.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Pearls on July 06, 2014, 12:16:00 PM
I need post to download this scipt :P
Big THX. ;)

It's a bit more difficult that one post to download.  Not all forums are created equal.  :)

Take a look at the rules section to see what you need.  You're right, you need a post - but a "special" post.  heh

http://www.scriptuo.com/index.php?board=55.0

The thread goes nearly 7 months without a post. Then we get a gem. Love it.


I love you <3
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: GordimRP on July 15, 2014, 05:53:34 PM
Ty for help!!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TomAlek on August 21, 2014, 07:03:06 AM
Hey TM, I am an user here for a long time now and after 5 years of my last post I finally learnt a bit more about the english language so I can type here without making myself look like a fool :) First things first, the script is unreal. It's so complicated (4me) and does so much while needing so little from the user.
I was so happy it ran this time (5 years ago I couldn't even run it), I had to add ID for Tinker's Tools but after that it ran perfectly. TPed to Yew, went straight into the portal and to Bowcrafting Questgivers afterwards. And thats where the joy ended. It just keeps switching quests without accepting any (just like on ANY other script, tried like 5 already and every one of them hangs right there). I saw a person in one of ur Quester topics who made it work on his freeshard with 1.6 version but this one doesn't work for me either. I am not asking you to log on my freeshard and fix that for me or anything, what I ask is a little bit of help for a guy who has never done anything script related. I see numbers, I see SOMETHING but I don't know which one should I change and how do I get the proper numbers. Do you think there's something wrong with the text so it can't read the quest's name? Or is it the problem with buttons (Accept etc)? If it's one of those things, how do I get the information (numbers for buttons' place or something) and where do I change it?

I hope somebody can help me and once more, amazing script TM.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on August 21, 2014, 08:56:20 AM
What shard are you running on?  If you're on OSI, then just make sure you don't already have the quest selected (cancel it).  If you are on a freeshard, then it might not be possible to get it to run because some shards have the quest text in a different location.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TomAlek on August 23, 2014, 04:36:45 AM
What shard are you running on?  If you're on OSI, then just make sure you don't already have the quest selected (cancel it).  If you are on a freeshard, then it might not be possible to get it to run because some shards have the quest text in a different location.
It's a freeshard. Is there a way I could find the position of quest's text (numbahs) and put it into the script?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on August 23, 2014, 09:01:43 AM
It's a freeshard. Is there a way I could find the position of quest's text (numbahs) and put it into the script?

As mentioned many times, people are sort of on their own when it comes to freeshards.  However, if you want to look through the code and ask questions, then perhaps we can help you work through the problem.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Ozzy on September 16, 2014, 04:05:07 PM
Hiya Guys im having same issue with bug ..says cant hold the weight? has always worked until i recently moved and have !!Gd Crappy @#$ internet conn now.. could that be why ? i mean i know how to set up bug or  unless it has changed maybe its just the lag!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on September 16, 2014, 07:03:07 PM
Are you setting up the bug considering the bug in the bug code?  :)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Ozzy on September 16, 2014, 08:17:15 PM
ahhh overlooked the obvious...Thanks Bud All Working Now
Title: Re: Heartwood Quester feedback thread
Post by: shaft on December 15, 2014, 01:29:49 PM

.
Title: Re: Heartwood Quester feedback thread
Post by: Pearls on December 15, 2014, 03:22:24 PM
.

Summing up current and future contributions to this site?
Let me in return sum up what the site will contribute to you:
Title: Re: Heartwood Quester feedback thread
Post by: TrailMyx on December 15, 2014, 08:00:59 PM
Summing up current and future contributions to this site?
Let me in return sum up what the site will contribute to you:

That's about the barest minimum I've ever seen someone put into trying to gain access.  Thankfully we have a little different forum dynamic that prevents the 1 post to full access thingy.
Title: Re: Heartwood Quester feedback thread
Post by: Crisis on December 21, 2014, 07:06:15 AM
.

Summing up current and future contributions to this site?
Let me in return sum up what the site will contribute to you:

lol
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Hoby on December 26, 2014, 02:20:12 PM
?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Pearls on December 26, 2014, 03:23:01 PM
?

I see what you did there :)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Kandie on December 27, 2014, 07:28:34 AM
uh oh TM HELP.......all of a sudden when I click the green start arrow, my char jumps off bug and just runs around and cursor moves on its own and I can't control cursor, I have to shut down computer by clicking the tower button, any ideas as to why this is happening?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: said3 on January 08, 2015, 12:59:29 PM
First check this, before you start the script, press Tools (its above the green arrow) and check if "Don't move cursor" is marked

If you have that option marked, then we probably might need more details to help you.

Hope this can help you.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: kejonalkatraz on January 09, 2015, 04:05:13 PM
ty for script  ;) but i'm new member in scriptuo i cant download all script  :'(
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: sakata on March 08, 2015, 11:51:20 AM
OK, thanx very much  ;D
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Crisis on March 08, 2015, 02:55:13 PM
OK, thanx very much  ;D

One post no longer gives you access, especially when it makes no sense. Go here: http://www.scriptuo.com/index.php?board=20.0 and read some examples of good introductions and then do a proper introduction. You can then actually download the script and give true thanks.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: hathorne on March 29, 2015, 04:16:37 AM
Great Script!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Crisis on March 29, 2015, 04:24:22 AM
Great Script!

Wow, posted right under my post in which I directed another restricted member on how to get unrestricted. I guess most hope that responding like they can actually see and test out the script is a sure fire way to make it suddenly appear. Reading is your friend!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: hathorne on April 19, 2015, 03:03:31 AM
Great Script!

Wow, posted right under my post in which I directed another restricted member on how to get unrestricted. I guess most hope that responding like they can actually see and test out the script is a sure fire way to make it suddenly appear. Reading is your friend!

Well I was just commenting on the script because I have it downloaded and sent to me by someone else that does have access... :) Figured id give some "thanks" to the script writer.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Crisis on April 19, 2015, 05:18:26 AM
Great Script!

Wow, posted right under my post in which I directed another restricted member on how to get unrestricted. I guess most hope that responding like they can actually see and test out the script is a sure fire way to make it suddenly appear. Reading is your friend!

Well I was just commenting on the script because I have it downloaded and sent to me by someone else that does have access... :) Figured id give some "thanks" to the script writer.

Unfortunately many people think that making one post will give you access like it once did. I assumed you were doing the same, my apologies and I enjoyed your updated intro.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: calcutta on June 15, 2015, 08:54:55 AM
Awesome script! Thanks!!!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: modash on October 01, 2015, 12:29:52 AM
THANK!!!!! :o

Post Merge: October 01, 2015, 12:31:52 AM
How can i download it?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Crisis on October 01, 2015, 02:38:42 AM
THANK!!!!! :o

Post Merge: [time]Thu Oct  1 03:31:52 2015[/time]
How can i download it?

THANK.....wait a min.....DOH!!!   ;)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: facudom on March 14, 2016, 06:08:34 AM
gonna give it a try. do you think this'll work in a freeshard?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on March 14, 2016, 07:50:29 AM
gonna give it a try. do you think this'll work in a freeshard?

Probably not.  Most of the time, crafting-intensive scripts will need to be tweaked to work on freeshards.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Sergey on April 21, 2016, 04:39:47 PM
Good day to all! Powerful work admin! Sorry the scripts are not able to try. But rules are rules. The script on this quest especially challenging. :-\
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Crisis on April 23, 2016, 08:26:02 AM
Introduce yourself and you will have access to it. http://www.scriptuo.com/index.php?board=20.0

Make sure to check the examples of good introductions before making yours.  ;D
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: defumado on December 14, 2018, 07:13:04 AM
great one!

Post Merge: December 14, 2018, 03:31:03 PM
I can not download it .. I have already posted it.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: gimlet on December 14, 2018, 03:59:34 PM
great one!

Post Merge: December 14, 2018, 03:31:03 PM
I can not download it .. I have already posted it.

Our only requirement to be part of this site is for new members to write a good and thoughfull introduction.

Before we will unrestrict you - you need to tell us a lot more!

Please greatly expand your introduction and tell us about yourself and your UO life.

Look at the sticked examples if you need insight.
I think you will find the effort required to write a four or five paragraphs will pay off with this community!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: defumado on January 19, 2019, 02:40:34 AM
Code: [Select]
;=================================================================
; Script Name: SUOQuester - ScriptUO Heartwood Quester
; Author: Cerveza / TrailMyx
; Version: 1.18
; Shard OSI / FS: OSI / FS?
; Revision Date: 2007/05/05
; Purpose: Heartwood Quester with reload support for beetles
;          Only does Fletching (bows) and Carpentry (stools)
; Special Thanks:
;       SorrowMaster - original SMQuester
;       Bad_Maniac   - BMItemEval
;       Machine      - craftItem
;       TrailMyx     - Rail engine, Runebood subs
;       j4bber       - Scripting assistance, suggestions and subs
;       Maverick/Drak/Cake2/gatecrasher - Testing and suggestions
;     
;=================================================================
; Revision History:
; v0.90 - Initial Beta Release
;       - Fletching ONLY
; v0.91 - Added Carpentry quest
; v0.92 - - Added hiding
; v0.93 - Hardcoded number of boards for packy
;       - Removed loading char with boards
; v0.94 - Added make tools at secure
;       - Added board check (Thanks Drak for the feedback)
; v0.95 - Bug Fixes: delay problems, fletching tools
;       - Added dump loot to secure (thanks J4bber)
; v0.96 - Should keep 2 tinker tools on you, loading from secure
; v0.97 - TrailMyx - Included rail system for testing
; v0.98 - J4bber - Fix for board stacks
; v0.98a- TrailMyx - OCR for toggling quest items
; v0.981nokal - TrailMyx - No KalInEx ocr, modified load_boards1
;             - Fix for make tools
; v0.985nokal - TrailMyx
; v0.987nokal - TrailMyx - complete rewrite of crafting sub
;             - random bag placement
;             - reset of crafting tools to configurable resource color
; v0.988 - TrailMyx same as v0.987nokal with test rails removed, phased out KalOCR
; v0.989 - TrailMyx fixed OCR and carpentry tools setup bug
; v0.9891 - TrailMyx fixed OCR wrong quest, drop bag in pack
;         - added waits for stability
;         - added quest count and safe recall rune support for ending script.
; V1.0    - FINALLY! Thanks TrailMyx / J4bber and all the testers
; v1.01   - stability additions
; v1.10   - Use virtues to clear cursor
; v1.13   - Switch back to key ESC to fix bugged cursor.  Thanks Mystre!
; v1.14   - Removed honor self.  Added ability to use resources other than normal color
; v1.15   - Removed s7 subs for recall.  Added Beetle unhiding feature.
; v1.16   - Now exclusively at ScriptUO.com
;=================================================================
; Preview of UOC V2.0:
; - save config
; - bank support (multiple random banking refills)
; - random landing spots in heartwood <-- DONE
; - more (all?) quests, selectable from setup menu
; - menu with status
; - new user configurable loot evaluation system
; - ????
;=================================================================
; Files Needed: Make sure they are all in your EUO directory
; - BMItemEval.euo         - Evaluates loot
; - tool_railengine30k.txt - Rail Engine to move char
; - hw_trinket.txt         - Rail File for path to trinket quest
; - hw_bowcraft.txt        - Rail File for path to bowcraft quest
;=================================================================

Requirements:
Please check these off before you request help on the forum

  • [  ] - You are running on OSI This script most likely will not work on your Freeshard
  • [  ] - Tamed and bonded beetle (bonded not really required, but nice when beetle dies)
  • [  ] - Raw Ribs if you would like your beetle fed at the beginning of script execution.
  • [  ] - Runebook with at least 3 runes marked. (Home secure, heartwood, logout) Does not support bank secure!!
  • [  ] - Lootbag in your main pack.  Please make sure this is a different container (big bag) than the bags dropped by the quest reward bag.  You run the risk of trashing your loot otherwise.
  • [  ] - Loot bag in your home secure MAIN LEVEL (when working from home secure)
  • [  ] - Runebook in your main pack
  • [  ] - All resources (boards, ingots, tinkering tools, carpentry tools) placed in the main level of your secure container and not in a bag.
  • [  ] - Tinkering skill sufficent to make tinker tools and crafting tools
  • [  ] - No tinkering?, then enough tinker tools and crafting tools in your home secure (tinker tools and joining planes, lots...)
  • [  ] - KEEP UO screen uncovered. This is so the OCR can see the quest (you can still use powersaver, but do NOT use a screensaver, or coverup the UO window)
  • [  ] - Rail engine requires that you not move the mouse during rail runs. Otherwise this will mess up your movement while riding a loaded beetle. Dedicate your computer to running this script by either just leaving it alone or running the UO session in a VM (virtual machine instance)
  • [  ] - 32-bit video card setup, will not function at 16-bits or 8-bits.
  • [  ] - Make sure you have placed all files (quester, looter, rail engine, rails, evaluator) in the same directory as your EasyUO executable. <-- Important!!
  • [  ] - Do not run this quester in full screen mode or the OCR functions will not work properly.
  • [  ] - Do not run UO Assist or Razor with this script!!
  • [  ] - Be sure to have your rune marked SOUTH a few steps of the gate, otherwise you may accidentally enter the portal before the rail engine is ready. (thanks marina)
  • [  ] - Be sure you remember to download the rail engine from the link supplied below
  • [  ] - Be sure you do not have Always Run selected.  You will need to walk with a loaded beetle.

A big thanks to Bad_Maniac (http://www.easyuo.com/forum/profile.php?mode=viewprofile&u=1432) and Machine (http://www.easyuo.com/forum/profile.php?mode=viewprofile&u=137201) for some of their work included in this script.

Please post your comments/questions HERE (http://www.scriptuo.com/smf/index.php?topic=176.0).  Please do not PM me

Please note that you will also have to download the Rail Engine (http://www.scriptuo.com/smf/index.php?action=dlattach;topic=16.0;attach=6) with the rest of the files attached.

One post required to download scripts here at ScriptUO!

THx man!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Tidus on January 20, 2019, 12:42:39 AM
Quote
THx man!

You may want to read the rules and elaborate on your post from November in order to become a member and actually get the script.
http://www.scriptuo.com/index.php?topic=12766.msg106084#msg106084
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Termo on November 30, 2019, 10:53:41 AM
GOOD
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Crisis on November 30, 2019, 05:51:33 PM
GOOD

Your reading skills, not so much.

Introduce yourself and you will have access to it. http://www.scriptuo.com/index.php?board=20.0

Make sure to check the examples of good introductions before making yours.  ;D
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: tasslehoff on January 12, 2020, 06:28:44 AM
can someone please repost tool_railengine30k.txt. pc harddrive died and lost most of my scripts. tool_railengine30k.txt link is broken. thanks
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Crisis on January 12, 2020, 08:35:23 AM
It is in this thread here: http://www.scriptuo.com/index.php?topic=16.0

TM also has the other mods for rails in that same thread.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: tasslehoff on January 12, 2020, 08:37:09 AM
thanks Crisis :)
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: lmackin on February 07, 2020, 10:00:14 AM
is this script still up and running well?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: tasslehoff on February 07, 2020, 10:08:27 AM
yes this script is still up and running fine. you have to make a proper intro to get access to it though.nm saw you posted a intro
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: lmackin on February 07, 2020, 02:02:28 PM
working on setting this script up now and came across one issue that I was able to fix, posting the fix in case anyone else has the same issue

;===== Beetle Setup =====
finditem #charid G_20
set #lobjectid #findid
wait 5
event macro 17 0
wait 20
display Target Your Beetle
wait 1
set #targcurs 1
target
while #targcurs = 1
  wait 0
set %beetle #ltargetid
wait 5
finditem VRD c_ , #backpackID
if #findkind <> -1
  {
    gosub DragItem #FINDID 1 C %beetle
  }
exevent popup %beetle
gosub GumpWait normal_gump normal_gump
click 50 205 <------------------------------------------------------------------------- this number change opens the pack rather than trying to release the beetle
gosub GumpWait container_gump container_gump
wait 10
set %beetlepack #contid
finditem %beetle g_2
if #findkind = -1
  {
    msg All Follow Me$
    wait 20
  }
set #LObjectID %Beetle

Post Merge: February 07, 2020, 02:19:27 PM
Running this script now (actually had this script back in 2007 so i'm pretty familiar with it, just been a LONG time since i've used it) and have come across two issues so far, not sure if its my fault or what but:

1)  once it gets into hardwood it tries to run (yes, I have the box unchecked for "always run")
2) once I get my character to the quest giver, the one for carpentry... it won't select the quest (arch support) but if I select it by hand it'll toggle quest items successfully, but then will not "continue" and turn in the quest items automatically
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: tasslehoff on February 07, 2020, 02:25:30 PM
yea i had those problems as well so i just made my own rail. that way you can setup shop at  either spot. totally forgot about having to change beetle part so it doesn't try and release it
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: lmackin on February 07, 2020, 03:21:05 PM
yea i had those problems as well so i just made my own rail. that way you can setup shop at  either spot. totally forgot about having to change beetle part so it doesn't try and release it

and how would I go about making my own rail for this?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: tasslehoff on February 07, 2020, 03:37:21 PM
here you go. you basically record your own rail.forgot to add 1.29 i think has more work done to it.trailmyx would be able to tell witch of the 2 was more stable http://www.scriptuo.com/index.php?topic=16.0
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: ifekto on April 21, 2020, 03:59:07 AM
how do I download it?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Gaderian on April 21, 2020, 04:08:20 AM
You have to make a solid introduction for yourself and once you are welcomed, you will become unrestricted, then all the download attachments are available to you.

So head on over to the Introductions thread, read some of the stickied examples and post your own. http://www.scriptuo.com/index.php?board=20.0 (http://www.scriptuo.com/index.php?board=20.0)

Looking forward to reading your intro.

Gaderian
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Xenomorphe on May 06, 2020, 10:01:59 AM
working on setting this script up now and came across one issue that I was able to fix, posting the fix in case anyone else has the same issue

;===== Beetle Setup =====
finditem #charid G_20
set #lobjectid #findid
wait 5
event macro 17 0
wait 20
display Target Your Beetle
wait 1
set #targcurs 1
target
while #targcurs = 1
  wait 0
set %beetle #ltargetid
wait 5
finditem VRD c_ , #backpackID
if #findkind <> -1
  {
    gosub DragItem #FINDID 1 C %beetle
  }
exevent popup %beetle
gosub GumpWait normal_gump normal_gump
click 50 205 <------------------------------------------------------------------------- this number change opens the pack rather than trying to release the beetle
gosub GumpWait container_gump container_gump
wait 10
set %beetlepack #contid
finditem %beetle g_2
if #findkind = -1
  {
    msg All Follow Me$
    wait 20
  }
set #LObjectID %Beetle

Post Merge: February 07, 2020, 02:19:27 PM
Running this script now (actually had this script back in 2007 so i'm pretty familiar with it, just been a LONG time since i've used it) and have come across two issues so far, not sure if its my fault or what but:

1)  once it gets into hardwood it tries to run (yes, I have the box unchecked for "always run")
2) once I get my character to the quest giver, the one for carpentry... it won't select the quest (arch support) but if I select it by hand it'll toggle quest items successfully, but then will not "continue" and turn in the quest items automatically

Thanks for this.  I'll have to mess around and see if I can get the quest giver part running now.  I have the same issue with the quest giver.  It scrolls through the different quests indefinitely.  With the ability to make items as quest items too instead of having to toggle them I'll have to try and knock some cobwebs off and make this work for me.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: defumado on May 15, 2020, 08:39:06 AM
thxxxxxx
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on May 15, 2020, 08:50:53 AM
thxxxxxx

no prob, bro
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Crisis on May 15, 2020, 12:40:45 PM
lol

I was going to give you a thumbs up but they seem to be gone.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: gabrielo on November 20, 2020, 08:35:04 PM
Did this script ever do the tinkers quests like Beer Goggles?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Neftis_RJ on November 13, 2023, 06:49:41 AM
Code: [Select]
;=================================================================
; Script Name: SUOQuester - ScriptUO Heartwood Quester
; Author: Cerveza / TrailMyx
; Version: 1.18
; Shard OSI / FS: OSI / FS?
; Revision Date: 2007/05/05
; Purpose: Heartwood Quester with reload support for beetles
;          Only does Fletching (bows) and Carpentry (stools)
; Special Thanks:
;       SorrowMaster - original SMQuester
;       Bad_Maniac   - BMItemEval
;       Machine      - craftItem
;       TrailMyx     - Rail engine, Runebood subs
;       j4bber       - Scripting assistance, suggestions and subs
;       Maverick/Drak/Cake2/gatecrasher - Testing and suggestions
;     
;=================================================================
; Revision History:
; v0.90 - Initial Beta Release
;       - Fletching ONLY
; v0.91 - Added Carpentry quest
; v0.92 - - Added hiding
; v0.93 - Hardcoded number of boards for packy
;       - Removed loading char with boards
; v0.94 - Added make tools at secure
;       - Added board check (Thanks Drak for the feedback)
; v0.95 - Bug Fixes: delay problems, fletching tools
;       - Added dump loot to secure (thanks J4bber)
; v0.96 - Should keep 2 tinker tools on you, loading from secure
; v0.97 - TrailMyx - Included rail system for testing
; v0.98 - J4bber - Fix for board stacks
; v0.98a- TrailMyx - OCR for toggling quest items
; v0.981nokal - TrailMyx - No KalInEx ocr, modified load_boards1
;             - Fix for make tools
; v0.985nokal - TrailMyx
; v0.987nokal - TrailMyx - complete rewrite of crafting sub
;             - random bag placement
;             - reset of crafting tools to configurable resource color
; v0.988 - TrailMyx same as v0.987nokal with test rails removed, phased out KalOCR
; v0.989 - TrailMyx fixed OCR and carpentry tools setup bug
; v0.9891 - TrailMyx fixed OCR wrong quest, drop bag in pack
;         - added waits for stability
;         - added quest count and safe recall rune support for ending script.
; V1.0    - FINALLY! Thanks TrailMyx / J4bber and all the testers
; v1.01   - stability additions
; v1.10   - Use virtues to clear cursor
; v1.13   - Switch back to key ESC to fix bugged cursor.  Thanks Mystre!
; v1.14   - Removed honor self.  Added ability to use resources other than normal color
; v1.15   - Removed s7 subs for recall.  Added Beetle unhiding feature.
; v1.16   - Now exclusively at ScriptUO.com
;=================================================================
; Preview of UOC V2.0:
; - save config
; - bank support (multiple random banking refills)
; - random landing spots in heartwood <-- DONE
; - more (all?) quests, selectable from setup menu
; - menu with status
; - new user configurable loot evaluation system
; - ????
;=================================================================
; Files Needed: Make sure they are all in your EUO directory
; - BMItemEval.euo         - Evaluates loot
; - tool_railengine30k.txt - Rail Engine to move char
; - hw_trinket.txt         - Rail File for path to trinket quest
; - hw_bowcraft.txt        - Rail File for path to bowcraft quest
;=================================================================

Requirements:
Please check these off before you request help on the forum

  • [  ] - You are running on OSI This script most likely will not work on your Freeshard
  • [  ] - Tamed and bonded beetle (bonded not really required, but nice when beetle dies)
  • [  ] - Raw Ribs if you would like your beetle fed at the beginning of script execution.
  • [  ] - Runebook with at least 3 runes marked. (Home secure, heartwood, logout) Does not support bank secure!!
  • [  ] - Lootbag in your main pack.  Please make sure this is a different container (big bag) than the bags dropped by the quest reward bag.  You run the risk of trashing your loot otherwise.
  • [  ] - Loot bag in your home secure MAIN LEVEL (when working from home secure)
  • [  ] - Runebook in your main pack
  • [  ] - All resources (boards, ingots, tinkering tools, carpentry tools) placed in the main level of your secure container and not in a bag.
  • [  ] - Tinkering skill sufficent to make tinker tools and crafting tools
  • [  ] - No tinkering?, then enough tinker tools and crafting tools in your home secure (tinker tools and joining planes, lots...)
  • [  ] - KEEP UO screen uncovered. This is so the OCR can see the quest (you can still use powersaver, but do NOT use a screensaver, or coverup the UO window)
  • [  ] - Rail engine requires that you not move the mouse during rail runs. Otherwise this will mess up your movement while riding a loaded beetle. Dedicate your computer to running this script by either just leaving it alone or running the UO session in a VM (virtual machine instance)
  • [  ] - 32-bit video card setup, will not function at 16-bits or 8-bits.
  • [  ] - Make sure you have placed all files (quester, looter, rail engine, rails, evaluator) in the same directory as your EasyUO executable. <-- Important!!
  • [  ] - Do not run this quester in full screen mode or the OCR functions will not work properly.
  • [  ] - Do not run UO Assist or Razor with this script!!
  • [  ] - Be sure to have your rune marked SOUTH a few steps of the gate, otherwise you may accidentally enter the portal before the rail engine is ready. (thanks marina)
  • [  ] - Be sure you remember to download the rail engine from the link supplied below
  • [  ] - Be sure you do not have Always Run selected.  You will need to walk with a loaded beetle.

A big thanks to Bad_Maniac (http://www.easyuo.com/forum/profile.php?mode=viewprofile&u=1432) and Machine (http://www.easyuo.com/forum/profile.php?mode=viewprofile&u=137201) for some of their work included in this script.

Please post your comments/questions HERE (http://www.scriptuo.com/smf/index.php?topic=176.0).  Please do not PM me

Please note that you will also have to download the Rail Engine (http://www.scriptuo.com/index.php?action=dlattach;topic=16.0;attach=884) with the rest of the files attached.

One post required to download scripts here at ScriptUO!



Good day, everyone!

Seems I`m having a little issue running this scrip with regards to "rail engine". When I click the link provided with rail engine says ˜page not found". Does it work for you?

Many thanks!
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on November 13, 2023, 10:07:19 AM
I fixed the link; give it another clickski.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Neftis_RJ on November 15, 2023, 02:34:59 PM
Hey Trail,

I downloaded the file. However, now I receive the following message: "Cannot locate tool_railengine30k.txt"

I put all .txt files in the same place as well as easyuo.exe.

Any thoughts?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on November 15, 2023, 03:10:24 PM
On line 88 of the HW quester, just change the line from this:

Code: easyuo
  1. set %railsubs tool_railengine30k.txt
  2.  

to this

Code: easyuo
  1. set %railsubs tool_railengine30l.txt
  2.  

Then just make sure the file "tool_railengine30l.txt" is located in your HW directory.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Neftis_RJ on November 17, 2023, 03:17:34 AM
On line 88 of the HW quester, just change the line from this:

Code: easyuo
  1. set %railsubs tool_railengine30k.txt
  2.  

to this

Code: easyuo
  1. set %railsubs tool_railengine30l.txt
  2.  

Then just make sure the file "tool_railengine30l.txt" is located in your HW directory.

Did as you suggested, but now the message is "rail not found" :(
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on November 17, 2023, 07:27:37 PM
Did you download the rails hw_trinket.txt and hw_bowcraft.txt to the same directory as the rail engine and your HW quester?

If so, you might not be close enough to the Heartwood sparkle entrance.  If you're playing on a freeshard, the entrance to Heartwood might be different and you might not be able to use this script without some extra modification.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Neftis_RJ on November 20, 2023, 04:34:50 AM
Did you download the rails hw_trinket.txt and hw_bowcraft.txt to the same directory as the rail engine and your HW quester?

If so, you might not be close enough to the Heartwood sparkle entrance.  If you're playing on a freeshard, the entrance to Heartwood might be different and you might not be able to use this script without some extra modification.

That was what was missing. Thank you!

Now, I was trying to setup, but I chose the bank option, and it says ˜cannot locate banker". I am inside the bank and next to the banker.
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: TrailMyx on November 20, 2023, 08:59:49 AM
Best to try a different bank location.  Some bankers aren't human, so that will confuse the script.  But you do need to be relatively close to them so they can "hear" you yell BANK.

Are you using this on Broadsword or a freeshard?
Title: Re: ScriptUO Heartwood Quester v1.19
Post by: Neftis_RJ on November 20, 2023, 01:06:47 PM
Best to try a different bank location.  Some bankers aren't human, so that will confuse the script.  But you do need to be relatively close to them so they can "hear" you yell BANK.

Are you using this on Broadsword or a freeshard?

I play broadsword. But I guess the problem was this new patch launched on november 16th, probably, no? No script seems to be working.