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Messages - Dan123The123Man

Pages: [1] 2 3
1
Crafting / Re: Bola Maker
« on: May 31, 2020, 09:48:43 AM »
hell I even went as far to record a video of the script and F7 in easyUO to show where it is messing up at and I cant get help from it from two people of whom I sent the video to. I have put fourth effort and so now I am reaching out for help.

2
Crafting / Re: Bola Maker
« on: May 31, 2020, 09:47:26 AM »
The ID of the iron ingots and tools are the same as in the script. This is for OSI paid servers. I have attempted and scripting just doesn't work well with me although ive been around using easyUO for years its just not something I have managed to catch onto. I have been attempting to fix and/or modify guadahs or slyones without any luck, hense the reason I have been reaching out for help.

3
Crafting / Re: Bola Maker
« on: May 30, 2020, 05:26:09 PM »
Has anyone been able to get this script to make more then 1k bolas? When I run it now it will hang up anywhere between 300-1k bolas and ill get the message "ok Can't find tinker tools in resource container.  Halting..." ill have several 60k stacks of iron ingots in container with tinker tools as well as having tinker tools in main backpack. It worked years ago without problems but now I will get that message and it messes up. I've also tried Guadahs Bola Maker script (from easyuo) and I cant even get that one to make a hundred bolas before messing up. Which sucks because that one will let you know how many you are making but yeah. Does anyone have a working bola crafting script that will make thousands without messing up (given you have the resources/tools)?

4
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: March 12, 2020, 05:50:28 PM »
right I know its a very good script; however, i'm trying to run it not using the bank which I think with their help it stopped making them goto the bank with the "enable bank" not checked, but now I cant figure out why its not opening the messages in a bottle if all I have checked is "ASOS" not "MIB". Isnt that how you determine whether you only want it to keep ancient SOS or messages in a bottle, the "MIB" or "ASOS" buttons? I looked back on page 63 and someone at the top was trying to figure out how to open MIBs to, is this script not supposed to open the MIBs for you if you have ASOS checked?

5
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: March 12, 2020, 09:55:14 AM »
I have just ASOS checked under "Loot" in the Full-Auto Fisherman menu and "MIB" in the active loot for CLAw looter but its not checking for ancient SOS. I have like 20 MIBs in my bag. When does it open them up to check for Ancient SOS?

6
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: March 11, 2020, 05:41:09 PM »
Ok im not sure if I put it in the right place here:

Code: [Select]
sub CheckWeight
  if #WEIGHT >= #MAXWEIGHT - 20 || #WEIGHT >= 425
  {
    menu get EUOCheckBox13
    if #MENURES = #TRUE
      gosub cutfish
    if #WEIGHT >= #MAXWEIGHT - 20 || #WEIGHT >= 425 ; still overweight?
     menu get EUOCheckBox11                ;  Is this where it goes to make it so if "enablebank" is unchecked it wont goto bank?
     set %enablebankrun #MENURES    ;  Is this where it goes to make it so if "enablebank" is unchecked it wont goto bank?
    {
      if %enabletrash = #TRUE
      {
        gosub TM_RandomRunebookTravel %travelmethod %trashrune1 %trashrune1 %runebook
        gosub TransferItems NULL CWI_AWI_NVI_OVI_PVI_QVI_ZVI_TVI -1 #BACKPACKID %trashcan
      }
      if %enablebankrun = #true
      {
        gosub DonateItems
        gosub BankItems
        gosub TM_TravelFromObject %travelmethod %boatkey
        if #RESULT = #TRUE
        {
          display ok Error in TM_TravelFromObject
          stop
        }
        wait 20
        gosub TM_StandCorrectly
      }
    }
  }
return

I was wondering though if I only want it to loot ancient SOS and discard the waterstained SOS do I put "MIB" in the CLAw looter and and only "ASOS" in the Fishing script menu? Or do I want MIB and ASOS checked on the fishing script menu? If it only collects "ASOS" (Ancient SOS) does it automatically just throw the waterstained on serpent corpse? And when does it open the MIB to see if its ancient or not? I tried playing with it and all I could ever get it to do is loot MIBs but never open them or discard the waterstained SOS... I think I had the wrong buttons in the fishing menu checked... I had claw looter to loot MIBs but fishing menu I had MIBs and ASOS checkmarked.

Also is there any way this could be added into the script to insure the ancient SOS incase the character were to die (good if enablebank is disabled or if you sail into a bunch of pirates)? The place I had it at was in the "Sub LootSerp" under the "if #pitchshoes = #true" I had gosub ScanInsure but im not sure if thats the best place for it.

Code: [Select]
sub ScanInsure
   ; set !lpc #lpc
  ;  set #lpc 1
   finditem  * c_ , #backpackid
   ; set #lpc 10
   for #findindex 1 #findcnt
   {
       if #Findcol = 1153  ;    ; 2301 = Doom   1157 = Minax   1153 = White for Ancient SOS
      {
         Event sysmessage Looking for Items
         event property #findid
           if ( Minax in #property && insured notin #property || ancient in #property && insured notin #property ) ; <--- chage this or add more like: || blahblahblah in #property &&
               gosub InsureItem
            Else
                Ignoreitem #Findid 7
   }
   }
  ;  set #lpc !lpc
  set %insuretimer #SCNT + 180  ; ( 180 sec )   < ---  add in sec the time you want between each scan
return

sub InsureItem
exevent popup #charid
wait 10

click 61 111 ;  ---  Location of Item Insure
set #ltargetid #findid
set #ltargetkind 1
target
event macro 22 0
wait 10
key esc
return

7
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: March 11, 2020, 06:02:45 AM »
Does leaving the "Enable BankRun" work for anyone else if you leave it unchecked does it not goto the bank for anyone else? I leave it unchecked and it still wants to do a bank run but I dont want it to goto the bank and im not really sure how to make it stop going to the bank even with the box unchecked.

8
Script Snippets / Re: Enhanced Bandage Collector
« on: March 06, 2020, 01:34:46 PM »
How would you set the Z axis on this script so if you have multiple floors of fountains of life its not trying to pull from the floors above, giving you the "I Can't reach that" message?

9
Script Debug / Re: Drop Shoes Sub cannot get to drop ALL Shoes.
« on: March 02, 2020, 06:05:46 AM »
got it fixed ty

10
Script Debug / Drop Shoes Sub cannot get to drop ALL Shoes.
« on: February 29, 2020, 06:07:51 AM »
Can anyone help me figure out why this sub is not dropping all the boots/sandals that are in the backpack to the ground, instead it just drops one to the ground then it returns to the next gosub which is recalling out? Id like for it to drop all of them if #findkind = 1 keep dropping them until #findkind = 0 or -1

Code: [Select]
set %shoes QVI_PVI_CYI_CWI_NVI_TVI_ZVI_AWI_OVI_XVH

 sub dropboots
set %looper10 0
sandals:
finditem %shoes C , #backpackid
if #findkind = -1
      {
      return
      }
if %looper10 > 9
      {
      return
      }
set %item2 #findid
namespace push
  namespace local RT
  set !radius 2
  set !randx #RANDOM % !radius + 1
  set !randy #RANDOM % !radius + 1
  if #RANDOM > 500
    set !randx !randx * -1
  if #RANDOM > 500
    set !randy !randy * -1
  set !randx !randx + #CHARPOSX
  set !randy !randy + #CHARPOSY
  set #LTARGETX !randx
  set #LTARGETY !randy
  set #LTARGETZ #CHARPOSZ
  ;set #LTARGETKIND 2
  ;event pathfind !randx !randy
  wait 30
     ;set #lobjectid %bag
     exevent drag %item2
     wait 20
     exevent dropg !randx !randy #charposz
   namespace pop
;exevent drag %item2 #findstack
;wait 20
;exevent dropc %trassh
;wait 15
set %looper10 %looper10 + 1
goto sandals:
 until #findkind = -1 || ( #scnt > %safety_timer )
  set %overweight #FALSE
return

11
_C2_ Script Library / Re: C2's Lobster and Crab Farmer
« on: February 19, 2016, 05:15:41 PM »
I just removed the popup msged bank one more time and let it go on is way,  been going strong for 4 days non stop


hey I was wondering if you could tell us what line that was on? I havent experienced it yet but i've only been running script about 10 minutes. Better safe then sorry I guess.

12
_C2_ Script Library / Re: C2's Lobster and Crab Farmer
« on: February 19, 2016, 05:10:58 PM »
great work man! I was wondering though would it be hard for script to do like 20 traps at a time instead of just 10?

13
Scripting Chat / Re: Requesting for Medusa Farming Script.
« on: February 17, 2016, 05:27:17 PM »
lol in that case who is the fastest WPM typest here?

14
Stealth scripts / Re: [V6,ScriptSDK] Egg Farmer - v2.0.0.3 (stable)
« on: February 10, 2016, 01:06:16 AM »
Yes any info would be great. PS, anyone developed a Medusa killing script yet?

15
The Ghost got it mostly right, but I'm going to rewrite the sub the way I would do it:

Code: [Select]
sub auto_insure
   set !lpc #lpc  
   set #lpc 1
   finditem  * c_ , #backpackid
   set #lpc 10
   for #findindex 1 #findcnt
   {
      if #findtype notin ckf_twf_ ;add more things to this that do not need to be insured, and are in your backpack... ckf is for bag types. twf is for shovels, etc, etc...
      {
         wait 10   <--- this is so #property updates, may need to raise it, I wouldn't go lower than 10
         event property #findid
         if legendary in #property && insured notin #property <--- chage this or add more like: || blahblahblah in #property && insured notin #property
         {
            exevent popup #charid
            click x y ;---need to figure out where the x and y coords are for toggle item insurance on your shard
            wait 10
            set #ltargetid #findid
            set #ltargetkind 1
            target
            event macro 22 0
            key esc
         }
      }
   }
   set #lpc !lpc
return

#property is a PITA. I've just hashed this out while working on my BOD Filler. The above SHOULD work, but it will be relatively slow, as wait 10 = 500ms or .5 seconds, and is passed everytime something is scanned in your backpack (for every item). I've encapsulated the function in an if notin statement, adding more things like runebooks, spellbooks. etc to the not to be insured list will make it waaay faster.

Hope this helps, I'll check in later.

- Lydaan

*edit*

LMAO  :D :D :D

KISS = Keep It Simple Stupid


See you can see in the screenshot below that the artifact falls into the characters pack and that is the message that pops up, but he does not insure it using the Insure Sub in the script. Even though I put these lines in the script:

        if Durability in #property && insured notin #property <--- chage this or add more
        if Minax in #property && insured notin #property
        if Blackthorn in #property && insured notin #property
        if legendary in #property && insured notin #property <--- chage this or add more
        if minor magic item in #property && insured notin #property <--- chage this or add more
        if lesser in #property && insured notin #property <--- chage this or add more
        if greater in #property && insured notin #property <--- chage this or add more

Even when it was just "if Minor" and not "If minor magic item" it still did not try to insure it. As soon as the artifacts started droppign in the characters pack the Insure Sub just stopped working all together. Everything else worked, like he cast EVs in same spot but he still cast them, he healed and cured but the insure sub just stopped working after they started falling in his pack. Also that Insure Sub is with a wait 50 and the second wait was 30. So I upped it from 10 to 50 then up from 10 to 30 to give it more then enough time, and no im not lagging.





EDIT: Just tested something interesting... When I opened the Insure menu and manually checked the box next to each item and then clicked Ok... The Insure Sub started working except it UN Insured both items and left them both UN Insured. Did not try to Re Insure them.

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