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Messages - Xenomorphe

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I just have a standard keep with the secure on the steps on the south side.  When I was using something for LJ i realized it wouldn't appear every time I recalled back.

After I turned on the show all public house contents it worked like a champ for me.  It could have something to do with the stairs on the keep being inside the overall footprint of the house and I haven't tried with any other building design.

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This iis not a script issue.

 It is how the game is design.   The house items are only loaded when you enter your house.    Instead of using a box in your house, why not use a mail box, those are always available when the house items are not loaded..

It just a matter of where you lock down your secure.   Anything on the step is visible.

I loaded this up today and it works great. Kudos to the scripter god.  I do however have an issue that I'm not sure how to fix yet.. I have a box with my stash on the step of my keep and when the cycle in heartwood ends, it recalls me home, however the chest does not reload on my screen so the script doesn't locate my supplies. moving forward 1 step forward would reload the contents of my keep and then it would continue.  Any ideas? just need to walk 1 tile forward onto the steps, but no idea where in the script to put a Move..

The solution to this is to go into options/eyeball/Display all public house contents.

If you do that it will show up every time.

3
Questing / Re: ScriptUO Heartwood Quester v1.19
« on: May 06, 2020, 10:01:59 AM »
working on setting this script up now and came across one issue that I was able to fix, posting the fix in case anyone else has the same issue

;===== Beetle Setup =====
finditem #charid G_20
set #lobjectid #findid
wait 5
event macro 17 0
wait 20
display Target Your Beetle
wait 1
set #targcurs 1
target
while #targcurs = 1
  wait 0
set %beetle #ltargetid
wait 5
finditem VRD c_ , #backpackID
if #findkind <> -1
  {
    gosub DragItem #FINDID 1 C %beetle
  }
exevent popup %beetle
gosub GumpWait normal_gump normal_gump
click 50 205 <------------------------------------------------------------------------- this number change opens the pack rather than trying to release the beetle
gosub GumpWait container_gump container_gump
wait 10
set %beetlepack #contid
finditem %beetle g_2
if #findkind = -1
  {
    msg All Follow Me$
    wait 20
  }
set #LObjectID %Beetle

Post Merge: February 07, 2020, 02:19:27 PM
Running this script now (actually had this script back in 2007 so i'm pretty familiar with it, just been a LONG time since i've used it) and have come across two issues so far, not sure if its my fault or what but:

1)  once it gets into hardwood it tries to run (yes, I have the box unchecked for "always run")
2) once I get my character to the quest giver, the one for carpentry... it won't select the quest (arch support) but if I select it by hand it'll toggle quest items successfully, but then will not "continue" and turn in the quest items automatically

Thanks for this.  I'll have to mess around and see if I can get the quest giver part running now.  I have the same issue with the quest giver.  It scrolls through the different quests indefinitely.  With the ability to make items as quest items too instead of having to toggle them I'll have to try and knock some cobwebs off and make this work for me.

4
New member introductions / Re: Getting Back Into it
« on: April 21, 2020, 02:12:21 PM »
Welcome to SUO community.   I known I saw that name in game recently.  Yes you do have a few good pet :).     having a guild that can help returning player is always nice.   We did have a few old member that have return with what going on.   

Thx for the intro and soon you will get access.

I've spent way too much time working on those pets hehe.  :P

Starting out again with a sampire, while all the equipment could be expensive - setting up with even 1 weapon and a basic suit is good until you build up for more resources.

Gaderian

I'm almost there.  I just need to get a couple more pieces at this point.  The suit is almost solid I just need to finish crafting the weapons to have it be really useful.




A Warm Welcome!

Thanks for your introduction - restricted status lifted - feel free to enjoy all the benefits of the site!


WELCOME!

Thank you.

5
New member introductions / Getting Back Into it
« on: April 21, 2020, 12:01:20 PM »
Hello ScriptUO community I'm Xenomorphe from Pacific. 
I'll break the ice with a little bit about me.  I originally started playing Pacific back around 99-00 and played until about a year, or less, after AOS came out.  I've always played Pacific except for a couple of characters I made on Napa back in the day to PvP with some friends I had IRL. 
I recently came back to UO around 6 months ago and that was an adventure.  When I had quit I had given my accounts to a guildie that I had since lost touch with.  Assuming that I'd never get the accounts back I made an EJ account and wasn't really feeling it.  It was hard to come back from two accounts with scrolled characters to nothing.  I luckily found a good guild on Pac and one of the members mentioned that I could probably reclaim my accounts.  After a bit of back and forth I did get both back and I've really been enjoying the game again. 
Coming back has been pretty interesting for me.  I used to really only PvP before I quit and the change to an item based game is one of the main reasons that I quit in the first place.  Since PvP isn't a big thing on Pac anymore I've embraced the whole PVM thing and I've been enjoying playing my necro tamer for the most part.  I occasionally use my samp, but I really need to work on his suit before he's a regular for me.  There are so many new things to learn that it's been an enjoyable ride.  I really went all in on animal taming and pet training so far and I feel like I have a good understanding of the whole process now.  I've also been trying to get back into crafting since it feels like I'm not going to be able to use my samp to it's full potential until I get to where I can have a huge assortment of weapons.
I look forward to being accepted here and contributing in any way that I can.

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