Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KilroyIsDead

Pages: 1 [2] 3 4 ... 8
16
Gold Farming / Re: TrailMyx's Fish Treasure Hunter v1.6
« on: July 11, 2009, 05:49:28 PM »
oh boy taming in my future (.)(.)

And apparently I need to put inscription elsewhere

17
Player vs. Monster / Re: Thrasher vs. Miasma loot
« on: July 11, 2009, 05:46:41 PM »
I've been soloing miamsa last few days with a whammy.

First should I use a shield, as it degrades the parry, but I don't care too much about parry, right?

Second I use soul seeker, should I change to Scorp Slayer?

third how do you loot these? they spawn too fast

18
Gold Farming / Re: TrailMyx's Fish Treasure Hunter v1.6
« on: July 11, 2009, 05:34:03 PM »
so I'm thinking about fishing.  Never did this before...

I saw this template...
Taming 110
Lore 110
Vets 100
Archery 115
Tactics 100
Chivalry 65
Fishing 100

But taming can be a lengthy, and I need an inscription person on one of my accounts.  So what about this?

Magery 110
EI 110
Inscription 100
Archery 115
Tactics 100
Med 85
Fishing 100

Is barding valid instead of archery? Music/Peace instead of arch tacts and the pen trick to keep stuff always calm while casting?

19
Lemme make you folks think instead of me again.

I'm at 94.1 SS right now and it's slowed to a crawl.  While 100 is desireable and at 100 I get the 30 second Curse Weapon, the tune should be playable at 94-96 and I could just let it do gain of the day to coast into GM someday, correct?

So I am basically saying that I am impatient.  Can't I just start training Necro now so the tune is playable withing 48 hours?


20
A. This rocks! Easy to setup and use great explanations of how to set it up and all.

B. Question about why you lock Necro when training SS.  Why is this needed, and if I want to train both with setting necro up sdversely affect the SS training?

21
UO-Related Tutorials / Re: New Char, New Shard, an Essay.
« on: July 08, 2009, 04:54:14 PM »
TT, I have a large collection of HCI/DCI rings/bracs from heartwood questor all 13+

22
General UO Chat / Re: LOL... UO cracks me up!!
« on: July 07, 2009, 06:19:39 PM »
Can I be Tom Selleck? Now that's a moustache

23
Script Snippets / Re: PG.Generic.suo
« on: July 05, 2009, 04:24:27 PM »
***7/3/2009 version 1.19
Uses variable length waits

24
Script Snippets / Re: PG.Generic.suo
« on: July 02, 2009, 09:01:08 PM »
***7/3/2009 version 1.17
Uses EXEvent instead of event for drag/drop

25
Script Snippets / Re: PG_Travel Work In Progress
« on: July 02, 2009, 04:10:19 AM »
New file uploaded 7/2/2009

*** 7/2/2009
new sub that returns the version

26
Script Snippets / Re: PG.Generic.suo
« on: July 02, 2009, 04:08:56 AM »
New file uploaded today


***7/2/2009 version 1.15
Added a sub to return the version

27
Script Debug / Re: Calculating a Percentage
« on: July 01, 2009, 12:49:06 PM »
Yeah I had a similar problem in trying to determine the hourly rates of resource gathering

Most of us all know it as...

GoodTries
---------- * 100
AllTries

Where we think divide first then multiply by 100 to get a percentage

But EUO only supports interger division so the first part 9/10 is reduced to an integer of 0 = GINT(9/10)

So if you multiply by 100 first then divide, it's mo better

This snippet shows teh bad way and teh good way, plus maybe you want to show tenths? or maybe you want to round?

Code: [Select]
set !Numerator 9876
set !Denominator 13789

set !Result !Numerator / !Denominator * 100
display ok !Result

set !Result 100 * !Numerator / !Denominator
display ok !Result

;For tenths multiply by an extra power of 10 (from 100 to 1000)
set !Result 1000 * !Numerator / !Denominator
display ok !Result
;add an decimal near the end
str len !Result
str ins !Result #dot #StrRES
set !Result #StrRES
display ok !Result , %

str right !Result 1
if #STRRES >= 5
{
  ;round up
  set !Result 100 * !Numerator / !Denominator + 1
}
else
{
  ;round down (GINT)
  set !Result 100 * !Numerator / !Denominator
}
display ok Which Rounds to: , #spc , !Result

halt



28
Scripting Chat / Re: Mining Script chat
« on: July 01, 2009, 08:05:41 AM »
It already handles granite I use Granite and Stone interchangeably.  It also provides you the option to mine ore only ore ore and granite/stone.

Sand should be easy enough, I'll put in on the future list

Thanks

29
Scripting Chat / Re: Mining Script chat
« on: July 01, 2009, 05:08:43 AM »
Good info rana,

Currently I smelt V-n-V as I find it, so I might be doing it as 1s or 2s.  I'll try to write a sub that will do it in 4s.  I do know I avoid the small sparse ores, unless I have more than 4.


30
Scripting Chat / Re: Mining Script chat
« on: July 01, 2009, 04:28:23 AM »
I agree with all you are saying.  My first post in the thread describes some of the different philosophies on why to smelt or not.  In Fel I think smelting is silly, because you put yourself at too much risk.  In Trammel if you pick relatively safe locations it's less of a concern.  Also I'm trying to make this miner so it works the way the user wants.  If you don't want to smelt, don't bring a fire, bring a giant.

As to smelting Valorite, you got lucky I think. Had the check failed on the big pile of ore, you have lost it all in one fell swoop.

Pages: 1 [2] 3 4 ... 8