Producer's Update - June 2010
The developer/player relationship is an interesting one. There is a delicate balance between the developer as player, developer as psychologist, and developer as creator/annihilator. We have to balance each one of them in order to maximize what each of you think is acceptable.
As players of our own game, we have a passion and interest for the legacy of Ultima Online, and how we interpret that and convey it through story, or prioritizing what systems and bugs to fix. We then think about what the player wants. Next, as creators and annihilators, we remove and add as necessary. Not unlike chefs, sometimes the mix of ingredients is acceptable, sometimes bitter and unpleasant. However, if we want you to return we’ll keep improving our skills.
This summer we’ve chosen to take the story arc a different direction. So often it’s been easy to show you good, and say “Hey, this is good, we are all good-natured at heart, this is obviously what life is about … “
http://www.uoherald.com/news/news.php?newsid=1062