Author Topic: Priorities  (Read 5979 times)

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Offline CervezaTopic starter

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Priorities
« on: October 13, 2010, 05:30:04 AM »
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So what scripts are priorities? What types of basic scripts need to be made so that people like me, who have no idea how to write scripts, can begin to manipulate them into stuff we can use?

Basic Corpse Looter
- Finds a corpse, {skins it}, opens it, loots stuff, closes corpse

Basic Healer
- When HP is below user defined amount, finds bandages in pack, uses bandage, sets timer

Basic Pot Chugger
- When condition met (poison, stamina, hp) uses the appropriate potion and sets timer if needed

If we just start with basic stuff it'll be easier for people to dissect it and learn from it. Unfortunately we won't be able to run side-by-side with EUO to see how stuff works... but we still should be able to look at simple EUO scripts and compare them to simple OEUO scripts to see how things work.
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Offline _C2_

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Re: Priorities
« Reply #1 on: October 13, 2010, 06:03:36 AM »
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Basic healer and looter for sure would be nice but i am interested in how to use the pixel color change.  if LS is no longer active reactivate; if health bar of pet changes color heal.  I use a wide variety of that application.  i honestly have never had a computer class in my life so my role is now glorified tester.  There is not enough time to relearn it all.

I was also looking at the halloween script with great excittement this year.

Offline manwinc

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Re: Priorities
« Reply #2 on: October 13, 2010, 06:37:52 AM »
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C2, From my understanding OEUO is actually the BOMB at pixel scanning. And you can also cycle through which Gumps are open on the screen, so you don't even have to have your LS in a certain position.

I'll see if I can find anything to post that will help out. Presently ALOT of features are BUSTED.
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Offline _C2_

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Re: Priorities
« Reply #3 on: October 13, 2010, 06:58:53 AM »
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C2, From my understanding OEUO is actually the BOMB at pixel scanning. And you can also cycle through which Gumps are open on the screen, so you don't even have to have your LS in a certain position.

I'll see if I can find anything to post that will help out. Presently ALOT of features are BUSTED.

That will be bomb!  I will try to learn some of the working features as they become available.  Cerv are you up for tutorials as features become available?

Offline CervezaTopic starter

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Re: Priorities
« Reply #4 on: October 13, 2010, 07:03:35 AM »
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I'll write tutorials as I understand the scripting.

So probably no tutorials from me.... :(
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Offline manwinc

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Re: Priorities
« Reply #5 on: October 13, 2010, 07:32:15 AM »
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I have got a Casting Training Script in the works, so far so good. EVEN THOUGH OEUO IS BUSTED LOL Can't tell what my mana is! Or even target my pet through conventional means.
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

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Re: Priorities
« Reply #6 on: October 13, 2010, 07:59:17 AM »
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Busted?  Its got more features than euo...  event exmsg #findid... exevent popup bealthbar...  all sorts of crap that euo either doesnt have or never had. ;D

Offline CervezaTopic starter

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Re: Priorities
« Reply #7 on: October 13, 2010, 08:04:25 AM »
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Super, it's like having a Progressive Turbo Charged Aluminum Block Engine in a sports car without wheels.

I'd much rather have an AMC Gremlin that got me to and from.
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Offline manwinc

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Re: Priorities
« Reply #8 on: October 13, 2010, 08:08:23 AM »
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Presently 0.9t is busted.

OEUO cannot perform finditems, and basically is acting like your characters status bar is closed as far as variables go. Cheffe is working on it though.
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline TrailMyx

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Re: Priorities
« Reply #9 on: October 13, 2010, 08:08:54 AM »
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Just wait to start any serious UI work.  That's going to be changing soon (hopefully).  It has to because the current implementation won't work for the masses.
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Offline Endless Night

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Re: Priorities
« Reply #10 on: October 13, 2010, 09:49:57 AM »
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C2, From my understanding OEUO is actually the BOMB at pixel scanning. And you can also cycle through which Gumps are open on the screen, so you don't even have to have your LS in a certain position.

I'll see if I can find anything to post that will help out. Presently ALOT of features are BUSTED.

That will be bomb!  I will try to learn some of the working features as they become available.  Cerv are you up for tutorials as features become available?

Umm my implementation of the Buffbarscanner in OpenEUO.. uses both gump and pixel scanning.  Once i got my head around the differences i have to say OpenEUO is far superior in both those areas, and increadiblly fast.


Edit: But as TM said .. GUI  is an issue.
« Last Edit: October 13, 2010, 10:19:29 AM by Endless Night »
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Offline Wilk

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Re: Priorities
« Reply #11 on: October 14, 2010, 08:16:54 AM »
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Basic *Miffy's Item Finder* PRIORITY!  ;)

Offline Hoby

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Re: Priorities
« Reply #12 on: October 14, 2010, 09:00:23 AM »
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theres already a simple bandage healer written in lua posted.
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Offline CervezaTopic starter

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Re: Priorities
« Reply #13 on: October 14, 2010, 09:10:59 AM »
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Yeah, I think that went up after this post... You'd think after MONTHS of being around, that would be one of the first things done.
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I've forgotten more about this game then most people will ever know.
Thank you for controlling your children. Their manners reflect your love for them.
Give a man a fish and you feed him for a day. Don't teach a man to fish, and you feed yourself. He's a grown man. Fishing's not that hard.

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