Author Topic: LAME 3.0 - Le (semi)Automated Mob Eradicator  (Read 93967 times)

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Offline Cerveza

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Re: LAME 3.0
« Reply #90 on: September 20, 2011, 03:52:52 AM »
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OH I wasn't implying that potions should be part of the script at all... just that I use them.

I was totally focused on using a percentage for stamina versus a set level. I will make the change locally for my own use. I would contend that if a player running a Sampire and this script doesn't know his swing speed break points, perhaps he shouldn't be running this LOL.

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Offline dxromTopic starter

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Re: LAME 3.0
« Reply #91 on: September 20, 2011, 04:17:14 AM »
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OH I wasn't implying that potions should be part of the script at all... just that I use them.

I was totally focused on using a percentage for stamina versus a set level. I will make the change locally for my own use. I would contend that if a player running a Sampire and this script doesn't know his swing speed break points, perhaps he shouldn't be running this LOL.



LOL Agreed!

Hence the percentage, if people are like "Oh well obv I cant keep it at 100% because it will spam, maybe 95% is safer!" then they can just set it without actually having to do the math, and take into consideration, curses, debuffs, etc.

Personally like I said before though, I have no use for divine fury or refresh pots, I am at full stamina 95% of the time, and thats just with stamina leach on my weps. :>

Also it was an issue with guildmates of mine, I would send them the script, they would run it and complain it was spamming divine fury, I quickly figured out that their stamina was FAR off-par to mine.

BTW How has it been running for you? I've been chompin at the bit trying to get long use data about it... I mean it's been workin fine for me, and I pumped out prolly 15 rat spawns the other day just testing it and fine tuning it.



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Offline Cerveza

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Re: LAME 3.0
« Reply #92 on: September 20, 2011, 05:11:57 AM »
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I've ran v2 for a while without issue.

I like the changes in v3 so far, but have only run it for about half a spawn. I like that you don't spam stuff when there's no targets.

I'll keep playing with it as time allows and let you know if I notice anything.

BTW, I never noticed this wasn't in approved scripts. I'll move it.
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Offline Canuker

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Re: LAME 3.0
« Reply #93 on: September 20, 2011, 06:09:33 AM »
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I run a modified version of the old V2 but tonight I was planning on getting this, adding my stuffs and trying it out.  V2 worked like a champ and never bothered me though I think I ran into the LS issue that others posted here but I had moved to using AI when dealing with champs etc.

I'll post my thoughts tonight if I can get enough time from the wife or later this week.  Thanks again for sharing it with the likes of myself.
Nope!  I'm doing what all the real PvPers do:  Scripting everything except the running away part!  I'm real good at that already...

Offline dxromTopic starter

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Re: LAME 3.0
« Reply #94 on: September 20, 2011, 10:52:22 AM »
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Awesome! Thanks guys. :>

Right now I'm thinking of adding a user-defined hotkey for confidence and evasion... something that will play with the %spellTimer and allow you to queue the abilities without runnin into the FCR message.. Ill mess around with it though and see how it goes and determine how viable the idea is.



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Offline Cerveza

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Re: LAME 3.0
« Reply #95 on: September 20, 2011, 11:00:47 AM »
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I put in an emergency evasion when my hits get low...

Code: [Select]
if #hits < ( #maxhits - 60 ) && #mana > 30 && %timer_evasion < #sCnt
  {
  event macro 15 147 ; evasion
  wait 5
  set %timer_evasion ( #sCnt + 20 )
  }

I'd recommend not getting too deep into functions. Let people use this product and if they have questions about something like evasion or confidence, let them ask and modify their version for it.

The problem with putting in too many options is that it really hinders performance and introduces more areas for faults.

- Just a suggestion, feel free to include the kitchen sink if you like ;)
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Offline dxromTopic starter

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Re: LAME 3.0
« Reply #96 on: September 20, 2011, 11:12:33 AM »
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Shouldn't you have it compare to the %spelltimer as well? So that in a clutch moment, it doesn't get hung up trying to overcast a cons. wep, or something?

And yeah, I totally agree... I've left it rather empty in comparison to my personal one... It gives it a lot of room for individual user customization and what not. The biggest thing I wanted to avoided was making an overly powerful script and suddenly have people afk killing champs left and right. But that's not to say the potential for a more powerful LAME isn't there, people just need to know how, or learn how, to make it so.



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Offline Cerveza

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Re: LAME 3.0
« Reply #97 on: September 20, 2011, 11:42:33 AM »
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I actually don't use any spells with my sampire  ???

Other then Evasion when needed.... and perhaps a Confidence once in a while between groups.

My Sampire doesn't have Chivalry  :o

 :P
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Offline dxromTopic starter

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Re: LAME 3.0
« Reply #98 on: September 20, 2011, 11:52:44 AM »
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o_o;

...but, the damage bonuses! You can get like 40 more dmg with Enemy of one, cons. wep.... Easily!



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Offline MeWonUo

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Re: LAME 3.0
« Reply #99 on: September 20, 2011, 12:03:26 PM »
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o_o;

...but, the damage bonuses! You can get like 40 more dmg with Enemy of one, cons. wep.... Easily!

You can reach your damage caps for almost everything nowadays without chiv spells.  I recently pulled chiv off my sampire also, I found it to be semi useless.

Offline dxromTopic starter

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Re: LAME 3.0
« Reply #100 on: September 20, 2011, 12:15:05 PM »
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Hrmm... I must be behind in the times! lol

What kind of damage does your sampire do to say... A barracoon? Typically mine hits for about 151-160 with AIs (Very jealous of throwers and hitting for 255-306)



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Offline dxromTopic starter

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Re: LAME 3.0
« Reply #101 on: September 20, 2011, 12:30:44 PM »
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Nabor statted my sampire real quick.
With AOE Wep:
Code: [Select]
***   
Defense Chance Increase: 48% 
Damage Increase: 80% 
Hit Chance Increase: 45% 
Hit Poison Area: 44% 
Hit Mana Leech: 60% 
Hit Stamina Leech: 44% 
Mage Armor: 1 
Lower Mana Cost: 41% 
Faster Casting: -1 
Physical Resist: 72% 
Fire Resist: 101% 
Cold Resist: 70% 
Poison Resist: 70% 
Energy Resist: 71% 
Dexterity Bonus: 10 
Strength Bonus: 20 
Intelligence Bonus: 2 
Hit Point Regeneration: 2 
Hit Point Increase: 10 
Stamina Increase: 32 
Mana Increase: 26 
Enhance Potions: 40% 
Insured: 12 
Luck: 95 
Spell Channeling: 1 
Reflect Physical Damage: 15%
With Repond Slayer (Or any slayer):
Code: [Select]
***   
Defense Chance Increase: 48% 
Damage Increase: 100% 
Swing Speed Increase: 30% 
Hit Chance Increase: 55% 
Hit Mana Leech: 55% 
Hit Stamina Leech: 42% 
Mage Armor: 1 
Lower Mana Cost: 41% 
Physical Resist: 72% 
Fire Resist: 101% 
Cold Resist: 70% 
Poison Resist: 70% 
Energy Resist: 71% 
Dexterity Bonus: 10 
Strength Bonus: 21 
Intelligence Bonus: 2 
Hit Point Regeneration: 4 
Hit Point Increase: 10 
Stamina Increase: 32 
Mana Increase: 26 
Enhance Potions: 40% 
Insured: 12 
Luck: 95 
Reflect Physical Damage: 15%
No wep:
Code: [Select]
***
Defense Chance Increase: 48%
Damage Increase: 60%
Hit Chance Increase: 55%
Mage Armor: 1
Lower Mana Cost: 41%
Physical Resist: 72%
Fire Resist: 101%
Cold Resist: 70%
Poison Resist: 70%
Energy Resist: 71%
Dexterity Bonus: 10
Strength Bonus: 21 
Intelligence Bonus: 2
Hit Point Regeneration: 4
Hit Point Increase: 10 
Stamina Increase: 32 
Mana Increase: 26
Enhance Potions: 40%
Insured: 11
Luck: 95
Reflect Physical Damage: 15%





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Re: LAME 3.0 - Le (semi)Automated Mob Eradicator
« Reply #102 on: September 20, 2011, 12:42:05 PM »
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AI damage tops out at 189 with a longsword.  Regardless if I have chiv on the character or not.  Also I should note, I don't do spawns very often. 95% of what I do are peerless types.

Chiv can be helpful in some occasions, so I keep it stoned for certain things.  But as a general rule, I leave it sitting on the stone most of the time.

Offline dxromTopic starter

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Re: LAME 3.0 - Le (semi)Automated Mob Eradicator
« Reply #103 on: September 20, 2011, 12:55:03 PM »
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AI damage tops out at 189 with a longsword.  Regardless if I have chiv on the character or not.  Also I should note, I don't do spawns very often. 95% of what I do are peerless types.

Chiv can be helpful in some occasions, so I keep it stoned for certain things.  But as a general rule, I leave it sitting on the stone most of the time.

Ahh... tbh I wouldn't know where to put those extra skill points into! My sampire rocks a war axe though. I've been debating making a thrower for things like Peerless, since they do crazy damage.



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Offline dxromTopic starter

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Re: LAME 3.0 - Le (semi)Automated Mob Eradicator
« Reply #104 on: September 20, 2011, 12:57:15 PM »
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Also... something that doesn't make sense to me...
Longsword weighs 7 stones, swings at 3.5s
War axe weighs 8 stones, swings at 3.25s

Should the one that weighs less, swing faster?



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