Author Topic: UOP to MUL converter - The De-convolver  (Read 24597 times)

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Offline TrailMyxTopic starter

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Re: UOP to MUL converter - The De-convolver
« Reply #45 on: January 02, 2013, 07:13:14 AM »
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Goats !!! Its got to be a lack of celestial virgins.

GAW!  That's what we've been doing wrong!  *facepalm*
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Offline ximan

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Re: UOP to MUL converter - The De-convolver
« Reply #46 on: January 12, 2013, 11:07:48 AM »
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What other pre-uop files do people need access to, if any?  C# or .net would be better suited for a general purpose converter than oeuo (can't read registry or read/write files outside oeuo directory, no zlib) if people need things besides map access (art files or whatever).  TM have you considered open sourcing your deconvolver?  Worst case I suppose someone could go in and modify UO Fiddler to export converted files.

Offline TrailMyxTopic starter

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Re: UOP to MUL converter - The De-convolver
« Reply #47 on: January 12, 2013, 11:43:19 AM »
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heh, the devonvolver is a silly program really.  I basically load the uop file into memory, and offset the fixed value and resave as a mul.  It's just that simple.  Barely a braincell went into making it.
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Offline ximan

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Re: UOP to MUL converter - The De-convolver
« Reply #48 on: January 12, 2013, 01:58:33 PM »
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I'm a lazy bastard, one brain cell of your effort would probably save me a couple of hours of learning about c#/.net   ;) ... however I understand your position.  Will probably code something barebones in oeuo; won't be able to handle uop files that contain compressed content though.

Offline TrailMyxTopic starter

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Re: UOP to MUL converter - The De-convolver
« Reply #49 on: January 12, 2013, 02:00:14 PM »
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I'll send you the project so you can giggle.
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Re: UOP to MUL converter - The De-convolver
« Reply #50 on: March 09, 2013, 10:01:17 AM »
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is this gone?  i really want to be able to fish again.

Offline TrailMyxTopic starter

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Re: UOP to MUL converter - The De-convolver
« Reply #51 on: April 06, 2013, 03:25:52 PM »
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For those looking for a program that actually works correctly these days, please take a look at Neo's project:

http://www.scriptuo.com/index.php?topic=11071.0

I'm going to lock this thread since this won't be updated any longer thanks to Neo's hard work.
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