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UO News / [UO.com]Gardening Shears Temporarily Disabled
« Last post by Spaz Ferret on Today at 03:05:49 AM »
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UO News / [UO.com]Publish 117 World Wide
« Last post by Spaz Ferret on Today at 03:05:47 AM »
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Crafting / Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Last post by Gaderian on April 18, 2024, 08:20:34 PM »
I had some analysis on this and a reply mostly written when our neighborhood power fluctuated. So here is my overview.

Urban cowboy identified an area near the start of the program where it creates the menu and waits for a button response. This happens when the script first starts and once it returns from it's final processing routine. I am assuming you two have found it there after trying to create a set of objects to combine with the SBOD and not just starting the script and watching it run there without giving it the choice inputs.

The location that is needed to debug is when the combine of the items is done with the SBOD. I would stick a pause in the script at that point and then use the F7 stepping from that point.

I compared the click locations with my bod filler project and it appears to be correctly offset - at least the 2 scripts are the same.

Here is what I would suggest verifying next:
Has the SBOD gump changed where the click locations are?
When the combine function happens in the script - is the current gump the SBOD? I ran into some scripts not working because production servers had an inserted gump that was essentially the lower left corner of the game where you type talk messages to people. If the gump that is currently 'active' is not the SBOD, then the click offset will be in the wrong place. This "feature" appeared a few years ago and broke many scripts that depended on click locations. There are commands to ignore a gump, swap the current gump and a method to cycle through all gumps that are not ignored. One of those options can fix this kind of an issue.

Gaderian
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UO News / [UO.com]Publish 117 World Wide
« Last post by Spaz Ferret on April 17, 2024, 09:07:02 AM »
Publish 117 World Wide

Greetings, We are pleased to announce that Publish 117 will be released world wide with each shard’s normally scheduled maintenance beginning with our Japanese server on April 18th, 2024.  Please check out the Publish 117 patch notes for full details. With this update, vendor search will be going through maintenance and will be unavailable temporarily while we perform this work. See you in Britannia, UO Team
Source: Publish 117 World Wide
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UO News / [UO.com]Publish 117 to Origin
« Last post by Spaz Ferret on April 17, 2024, 09:06:57 AM »
Publish 117 to Origin

4/15/2024 Greetings, We are pleased to announce Publish 117 is available on Origin, Baja and will be coming to Izumo later this afternoon.  We thank everyone for your feedback! See you in Britannia, UO Team
Source: Publish 117 to Origin
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New member introductions / Re: It's nice to meet you.(RE)
« Last post by Crisis on April 15, 2024, 03:53:53 PM »
Welcome to SUO!
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New member introductions / Re: It's nice to meet you.(RE)
« Last post by gimlet on April 15, 2024, 12:38:16 PM »
A Very Warm Welcome!

Thanks for your introduction - restricted status lifted - feel free to enjoy all the benefits of the site!


WELCOME!


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UO News / [UO.com]Publish 117 to Origin
« Last post by Spaz Ferret on April 15, 2024, 09:05:15 AM »
Publish 117 to Origin

4/15/2024 Greetings, We are pleased to announce Publish 117 is available on Origin, Baja and will be coming to Izumo later this afternoon.  We thank everyone for your feedback! See you in Britannia, UO Team
Source: Publish 117 to Origin
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UO News / [UO.com]Publish 117 Update 3 to TC1
« Last post by Spaz Ferret on April 15, 2024, 09:05:13 AM »
Publish 117 Update 3 to TC1

4/10/2024 Greetings, The latest version of Publish 117 has been released to TC1.  Please check out the patch notes and we look forward to your feedback. See you in Britannia, UO Team
Source: Publish 117 Update 3 to TC1
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New member introductions / It's nice to meet you.(RE)
« Last post by lich1223 on April 15, 2024, 04:26:35 AM »
It's nice to meet you.

I am not good at English, so I got help with the translator.

I met uo in 2000 and worked as a Lichlord in Korean server.
At that time, I didn't know the script, so I manually made the production gm, and then I opened my eyes to the script and worked hard on the uo.
Enjoyed uo with pre-order production and sales at the tower until I have fun going to the army (Korea is conscription)
I didn't do pvp because I was stressed out. I enjoyed watching the partisan pvp.

After being discharged from the military, my e-mail disappeared, so I tried to return to the military
Enjoyed it with other mmo Everquest, DarkEdge Camelot, wow, etc, but quickly tired and folded.

I've been looking for a place to settle down for a while, and then I'm back in uo when I'm 40 years old.
I came back two years ago, created a new account, looked at new scripts, searched, and asked.
I'm doing it while enjoying the adventure I've never done before.

I'm learning EasyUO, uos, and Orion, but I don't know many things, so I found out about scriptuo.
It is expected that you will be able to check various data after signing up.
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