Official ScriptUO EasyUO Scripts > IDOC tools
Bad Tile Placer
onkelatze:
Sick to placing a house, yes?
Then try this one!
;==================================================
; Script Name: MainBadTile
; Author: Onkelatze
; Version: 1.00
; Client Tested with: 7.0.76.4
; EUO version tested with: 1.50 ver. xxx
; Shard OSI
; Revision Date: ?/?/?
; Public Release: 08/07/19
; MainBadTile (Must)
;After the House has fall an invisible tile (top left at the corner) spawn.
;1. Get the X and Y Axes for the new plot type into the script
; set #ltargetx xxxx
; set #ltargety xxxx
;2. Ghost the plot you wish to place (plot on the mouse cursor)
;Press Play and you have a question if it's the right tile, check it out and be sure it's the right one. Maybe it will take a few tries.
;
;BadTilePlace (for more chars for trying)
;1. MainBadTile must be done and watching the tile
;2. Get the X and Y Axes for the new plot type into the script
; set #ltargetx xxxx
; set #ltargety xxxx
;3. Ghost the plot you wish to place
;==================================================
;==================================================
happy placement
manwinc:
Nice, always wondered how they managed to place so fast.
sixmini:
how can I use it?
repeat EUO Message
"Right tile 0 0 ?"
wi:
--- Quote from: manwinc on July 14, 2019, 09:32:42 AM ---Nice, always wondered how they managed to place so fast.
--- End quote ---
Does this still work with today's OSI house system?
I don't see no invisible tile...but there's for sure something telling these people when you can place....
anyone have any tips/tricks/info on this invisible tile or is it just a random timer now?
anyone?
Thanks in advance too!
Gaderian:
The house placement rules have not changed since this worked. I don't IDOC, so I can't confirm that, but considering how easy it is to locate an IDOC since it is announced by the town NPC's on OSI - it is easily confirmed.
Navigation
[0] Message Index
[#] Next page
Go to full version