ScriptUO
Scripting Resources & Utilities => Stealth Client => Topic started by: Crome969 on December 29, 2015, 03:02:56 PM
-
-
Update!
Please be aware that the Gump changes will break the majority of yet used handlers!
-
SDK goes Open Source!
Update for Stealth 7 will be migrated very soon!
-
-
-
i have found a little tutorial http://scriptsdk.com/?p=91
but it still doesnt show the stealth commands in virtuell studio, after setting it up
-
Hello, I have downloaded this SDK and successfully added this into my reference in Studios, however I've learned pascal I now want to learn C#... I'm having a hard time to find all the API's in C# and in this SDK... not sure how to access them it's easy to find the API for pascal functions but I can't seem to find the proper ones here. Makes it very hard to learn can someone please point me in the proper direction? Thanks.
EDIT: Also when I run the application straight from visual studios the script does not process to stealth, but if I open the application through stealth to the application the script will run flawlessly.. I used the Hello World tutorial.
-
EDIT: Also when I run the application straight from visual studios the script does not process to stealth, but if I open the application through stealth to the application the script will run flawlessly.. I used the Hello World tutorial.
Make sure you are running Visual Studio as an administrator or else it will not talk with Stealth.
-
Hi all,
Im trying to use Find Mobiles but it never find nothing, follow 2 examples:
ScriptSDK.SDK.Initialize();
ScriptSDK.Engines.Scanner.Initialize();
ScriptSDK.Engines.Scanner.Range = 20;
ScriptSDK.Engines.Scanner.ClearIgnoreList();
List<Mobile> nearMobs = ScriptSDK.Engines.Scanner.FindMobiles();
result:
nearMobs.Count = 0
The same occurs with Mobile.Find():
List<Mobile> nearMobs = Mobile.Find(typeList, Stealth.GetGroundID(), true);
result:
nearMobs.Count = 0
The function GetLandTilesArray doesn't working too:
ushort posOffset = 20;
ushort myPosX = Convert.ToUInt16(Player.Location.X);
ushort myPosY = Convert.ToUInt16(Player.Location.Y);
ushort minX = Convert.ToUInt16(myPosX - posOffset);
ushort minY = Convert.ToUInt16(myPosY - posOffset);
ushort maxX = Convert.ToUInt16(myPosX + posOffset);
ushort maxY = Convert.ToUInt16(myPosY + posOffset);
TileReader.Initialize();
List<FoundTiles> foundTiles = TileReader.GetLandTilesArray(minX, minY, maxX, maxY, tileType);
result: foundTiles.Count = 0;
ps: The TileType I already tried from 0 to 20000, I dont know what is it and just found one reference from EasyUO here: http://www.scriptuo.com/index.php?topic=10944.0
This functions really doesn't work or I'm doing something wrong?
tkz in advance!
-
the last known working dll (https://github.com/Maxwellwr/ScriptDotNet). author - Maxwell. stealth version 8.8.7
-
I just checked to see how Stealth is doing, looks like it's still working for OSI both CC and EC. Stealth EC looks a lot smoother than it used to be.
I'm guessing ScriptSDK is outdated?
If there's interest I'm down to help I got time on my hands again.
-
I just checked to see how Stealth is doing, looks like it's still working for OSI both CC and EC. Stealth EC looks a lot smoother than it used to be.
I'm guessing ScriptSDK is outdated?
If there's interest I'm down to help I got time on my hands again.
Hey Unisharp
I think Crome is looking to pick it back up too, so i am sure some collaboration between you both would go a long way. He last updated his Git in March and it seems to still work.
-
I just checked to see how Stealth is doing, looks like it's still working for OSI both CC and EC. Stealth EC looks a lot smoother than it used to be.
I'm guessing ScriptSDK is outdated?
If there's interest I'm down to help I got time on my hands again.
Hey Unisharp
I think Crome is looking to pick it back up too, so i am sure some collaboration between you both would go a long way. He last updated his Git in March and it seems to still work.
If I didn't happen to see this today I would have continued down a path of redoing all my work in python.
I completely forgot to update this other library we were working on which was using old ScriptSDK.
My major project *almost* still fully works, I am so happy right now! Once it's fully working again I'll post it on GitHub open source.
I did get this from one of my functions, I'm going to have to dig deeper to see what is causing it and see if there is a way around it...
(https://i.imgur.com/GOfmaPs.png)
-
Yeah, i want to get back into it. Just time constraints keep me from coding as much as i would like. I haven't even really touched my laptop in about 5 weeks.